Depends on the game. I noticed on Red Dead Redemption every mission I've completed gives me at least 100 "good guy points", even though I'm getting chased by sheriffs for stealing the horse of a guy that just tried to kill me? WTF.
So in that game I decided to be a bad guy and the only choice I seem to have is just shooting strangers and lawmen and wearing the bandanna if I'm going to do the mission. Doesn't matter though because I got bored on the second day and probably won't play it again.
Developers for the most part are bad at making motivation for choosing the "selfish" or "evil" options. Usually someone will ask you for help and all you get to say is "give me your money or I'll kill you!" I want a more insidious approach to my evil damnit!
Although I found it very easy to choose "rogue" dialog in Mass Effect. First playthrough I got 75% paragon level and 65% rogue. Then I started other playthroughs I went either all Rogue or Paragon.
So in that game I decided to be a bad guy and the only choice I seem to have is just shooting strangers and lawmen and wearing the bandanna if I'm going to do the mission. Doesn't matter though because I got bored on the second day and probably won't play it again.
Developers for the most part are bad at making motivation for choosing the "selfish" or "evil" options. Usually someone will ask you for help and all you get to say is "give me your money or I'll kill you!" I want a more insidious approach to my evil damnit!
Although I found it very easy to choose "rogue" dialog in Mass Effect. First playthrough I got 75% paragon level and 65% rogue. Then I started other playthroughs I went either all Rogue or Paragon.