As long as designers stay away from the uncanny valley [http://en.wikipedia.org/wiki/Uncanny_valley] I have no problem. All that matters is that a game is fun; if the characters look goofy to the point of distraction then we have a problem.
God of War 2 or Gears of War 2?Danzaivar said:It should stop when realism hurts the story, or when the graphics budget starts to affect the budget for gameplay elements. I'll take Wind Waker graphics over GoW2 any day.
Hmm that would be interesting, playing I wanna be the guy was never so tense!irishstormtrooper said:I think it should stop before the point where you get killed if your character does.
Turn on your 360, Dave.Martymer said:If AI:s become advanced enough to at least give the impression that NPCs are truly sentient, as opposed to controlled by (relatively speaking) simple algorithms, it could very well be too realistic for me. But I don't think that's gonna happen any time soon.