Poll: RPG Cliches you want to destroy

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Dancingman

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KOTOR 2, although possessing its fair share of cliches (Atton was the Old Republic version of Han Solo before you trained him to be a jedi) but it, in my opinion, compensated a good deal by adding a gray line in between the black "Let's all kick small animals for fun" and white "Let's all build puppy orphanages" morality that plagues most RPGs. And Kreia, one of my favorite Star Wars villains, not only had a motivation that wasn't "I'm going to conquer the universe" but she managed to make you doubt several of your choices, whether for good or for bad, she would question your cruelty, or your kindness.
 

ace_of_something

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really schizophrenic technology levels.

We have, Trains, Planes, motorboats, giant laser cannons capable of taking out a small planet, computers, and stuff that makes 'the jetsons' look like a frontier museum.

No, guns, telephones, or cars though that would make the game not feel 'fantasy' enough
 

Limos

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Here's one.

Attach propellors to absolutely anything and not only will it fly it'll be capable of flying indefinately without ever having to stop for fuel or do maintanence. Houses, castles, ships, you name it. Slap on a few propellors and that bad boy is good to go.
 

Blayze

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The female character about whom we keep being informed is just as good as - if not better than - any man. Usually has gone undercover Hua Mulan style.
 

ace_of_something

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thought of another in battle you have all these cures, potions, and things that can revive people from the dead.

Why do they never use them when the wise old master/love interest/best friend/badminton partner dies or is dying in a cutscene?
 

Martenzo

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For computer RPGs, I wish they'd get rid of the rigid character stereotypes and prophecy clichés. For pencil and paper RPGs, I'd like to get rid of the "So there's this tavern/inn/whatever..." cliché. That last one is the one I have never used, and probably never will.
 

searanox

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Dancingman post=9.73163.790566 said:
KOTOR 2, although possessing its fair share of cliches (Atton was the Old Republic version of Han Solo before you trained him to be a jedi) but it, in my opinion, compensated a good deal by adding a gray line in between the black "Let's all kick small animals for fun" and white "Let's all build puppy orphanages" morality that plagues most RPGs. And Kreia, one of my favorite Star Wars villains, not only had a motivation that wasn't "I'm going to conquer the universe" but she managed to make you doubt several of your choices, whether for good or for bad, she would question your cruelty, or your kindness.
It's worth saying that The Sith Lords probably has one of the best storylines in any RPG ever made (despite the holes that came out of the ending being a bit rushed), and Kreia is probably the best, deepest, most memorable character in a video game ever.
 

imperialwar

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one cliche i hate is the games that DO include spears and ranged weapons like a bow.
IF the game is one where you get more then one row of characters on the battle screen the spears allow you to fight all 5 feet further back then the front row, and yet the bow has that same reach as well. OR if you are extremely lucky the game will allow you to have a third row of combatants, where only said bow can attack from. Casters can sometimes use their magics from these extra rows. I'm sorry but why does a bow give em like 10 feet of extra reach ? why can't i shoot at stuff before it jumps me at a random encounter ?

there have been a few games where ranged and magic can actually attack at length, but these are really a minority.
 

Digitalpotato

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Fraser.J.A post=9.73163.786308 said:
Can I summarise this thread real quick?

"Everything about JRPGs."
Your summary's a little off. Because Western RPGs are just as guilty of these as well:

-Sock puppet characters.

-Recruitable characters who have slightly more personality since they're optional and don't really have any plot significance. (Yes I do realize J-RPGs are just as guilty of this as well)

-Create-your-own characters that are really just there since they happen to be in your party.

-Get me a bunch of these.

-Oh hey look at this...an arbitrary barrier that I can't walk over.

-Oh my quest leads me to this area but I can't go there.

-Women are practically running around half naked whereas men usually cover up as much of their bodies as possible.

-And if not, men just run around wearing even less clothing than He-Man and no one's offended at all by the lack of clothing but if you remove that one ring that supposedly constitutes clothing, people tell you that's disgusting.

-And usually they're not offended at all because said character with little to no clothing at all is a non-human since they're really a Lizard-Man or some other kind of anthromorph.

-Elves = Self-centered-stuck-up-snobs-who-think-they're-better-than-everybody-else and are so nationalistic even Yahtzee and Japanese nationalistics would be offended.

-Dwarves = Scottish, Irish, or Russian

-Orcs = ORC SMASH! ORC KILL! I WILL CRUSH AND DESTROY AND-oooooh shiny axe! SMASHIES!!!

-Lizardman = Hello, I have bit my thung.

-Alright now we need one city of lost technology.

-Oh wait, that doesn't fit - so we're just gonna add one ancient city full of knocked-over-statues or ruins.

-Ye Olde British Isles. Sorry, but W-RPGs and fantasy novels written by westen authors really made this far far worse, even though JRPGs from the SNES era aren't any less guilty of helping running this so far into the ground it dug its way to China. JRPGs at LEAST gives you the occasional Earthbound or Shin Megami Tensei that takes place in a more urban setting, and it feels like games like Mass Effect and KOTOR that DON'T take place in Ye Olde British Isles are far in between.

-And oh yeah...PC RPGs that clog the menu up with a million and a half windows and bind half the keyboard to some kind of action.

-Because of their flexibility, Swords are ALWAYS the weapon of choice. Never mind how much damage a hammer can do.

harhol post=9.73163.790450 said:
Megami Tensei

More than 50 releases in the franchise so far.
and of those 50, how many DON'T require emulation, translation patches, imports, or eBay?

meatloaf231 post=9.73163.787557 said:
The biggest problem I have with JRPGs is the way that characters never, ever look any different, no matter what armor you put on them. If I put mithril platemail on my character, he should be wearing mithril platemail, not the same multicolored shirt/pants (s)he has been wearing since the beginning of the game. Sometimes weapons have the same cloning issues, but not as often as armor.
Then we wind up with our characters looking like clones until we get really really weird armours near the end of the game. *points to Guild Wars* Least Tales of and Eternal Sonata gives you costumes. How many W-RPGs give you the option to kick the final boss's ass with a character dressed up like a cow girl or with all party members dressed as mascots or in formal wear?
 

Dancingman

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Definitely, I have a friend who plays some old NES games, he gets them via a nifty little download site for his computer.
 

Amnestic

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Aug 22, 2008
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(And you can guarantee that, if you've heard of a game, someone has uploaded an ISO or a ROM somewhere.)
Unfortunately not :( I went looking for the Heavy Gear games recently online and could find not a trace of them. Was very distressing for me.
 

CoziestPigeon

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Oct 6, 2008
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Worst RPG cliche is swords. You never see a main character with anything other than a sword. What if I want a battle axe? What then?
 

Martenzo

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Jan 12, 2008
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Well, thank God for Neverwinter Nights 2, I suppose. The first RPG where you can work around most of the W-RPG cliches. Well, except the drunken dwarves and tree-hugging elves thing. Actually, There are elves later in the story who aren't tree-huggers...hmm... I was going somewhere with this, I think