Poll: RPG Cliches you want to destroy

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searanox

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Sep 22, 2008
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I'd like female characters that aren't distinctly sex symbols and go against the grain. Let's face it, Bastila and Ashley are pretty developed, but they're still stereotypically attractive, both in personality and appearance.

Another big problem I have is that every Japanese role-playing game has a male lead that looks like a girl and carries a big sword. In fact, all their characters seem to fit into very clearly defined roles without variation at all. You do see this in Western role-playing games, but not nearly as often. I'm not at all a fan of Japanese role-playing games and this is one of the reasons why.

Another trend I dislike (though not a cliche) is the tendency today to package action games as role-playing games because you can choose a few skills and the gameplay doesn't consist entirely of shooting stuff. "RPG elements" is a hot term tok use these days and it's pretty annoying to see so many games with these "RPG elements" but not see any real, hardcore RPGs. Everything has to be a fusion to hit the largest target market. A title like The Witcher is so refreshing for me just because an 80-plus-hour game with three distinct story paths, enjoyable yet fast-based turn-based combat, a heavy emphasis on character building, lots of meaningful side-quests (seriously, there's at least a hundred of them in the game, literally dozens per chapter), and non-essential but depth-adding features like alchemy, gambling, drinking contests, etc. are all in abundance. It's true that the game isn't the most polished out there, but seriously, it seems like people will take flashy and shiny graphics over substance every time (not just in games, of course) and it's disheartening that the market for a game with real complexity and value to it is considered a niche.
 

Baby Tea

Just Ask Frankie
Sep 18, 2008
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Starting in a bar, going to a bar to get quests, or going to a bar to get new characters/pick up old ones.

Eiseman post=9.73163.785395 said:
Good Guys: Let's gather all the shiny stones before the bad guy can get them!

Later...

Good Guys: Yes! We have all the shiny stones!

Villain: Bwa ha ha ha! Little did you realize that I wanted you to gather the shiny stones so that I can take them from you all at once!

Every. Fucking. Time. This is also related to another stupid plot device:

Good Guys: We have to open the special door that holds the source of ultimate power!

Villain: Thank you for opening the special door that holds the source of ultimate power! YOINK.
This made me laugh quite hard. Especially the "YOINK!" It's classic and true all at the same time.
 

the protaginist

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Jul 4, 2008
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At some point in the game,a Kid will join your party(younger than the other kids in your party.)He will not be proficient in Armed combat,but will have some sort of Power(always capitalized.) See: Ivan from golden sun.
 

searanox

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Sep 22, 2008
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Baby Tea post=9.73163.785849 said:
Starting in a bar, going to a bar to get quests, or going to a bar to get new characters/pick up old ones.
I dunno, man. The bar is a classic, a stand-by. Everyone loves wretched hives of scum and villainy. It's like... it's like elves. You can't get rid of elves.
 

Hey Joe

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Dec 23, 2007
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"You have defeated me, but that is not my true form. Muhahahahahah!"

I've had 10 hours of this shit while I've been playing FFIV
 

PumpItUp

Senior Member
Sep 27, 2008
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The Colosseum Rule, not overused but utterly ridiculous:

"Hey Hero, there's a huge Roman-style colosseum where gladiators are happy to fight to the death for very little pay and a faint hope for life. Wanna join?"
"No."
"But you have magical powers/huge swords/lots of healing items/a HUGELY unfair advantage over the other fighters."
"Oh yeah. All right, I'm in!"
*5 minutes later*
"That was easy."
 

Souplex

Souplex Killsplosion Awesomegasm
Jul 29, 2008
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The existance of elves. They are annoying hippy trippy androdganous jerks who should all be beaten to death with their own junk.

Ageisim. Everyone over the age of 30 seems to have no combat skill. What ever happened to good old fasioned experience?

The poor treatment of non-sword melee weapons. Pretty much every main character has to have a sword. What about Axes spears and hammers? They are all far more badass but far more overlooked.
 

Chickenlittle

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Sep 4, 2008
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I wish that the main characters would not always end up saving the day and living through it to become heroes.

I realize that a few games have stirred things up a little bit, such as Mass Effect forcing you to choose between one crew member dying/saving the council or letting them die. KOTOR also lets you choose to destroy all that is good in the universe at the end, but these cookie-cutter endings need to be examined, and chucked out the window.
 

zachatree

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Oct 1, 2008
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I hate the "I cant be the hero I dont like to fight *insert good long cry*..." hero and the nerdy magic user.
 

Dancingman

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Aug 15, 2008
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AlisonPrime post=9.73163.785375 said:
that obvious square enix opening to rpgs that are not Final Fantasy

"Son, will you go pick me a flower"
"NO! NEVER GRANDMA!"
"Why not pooky"
"because, the moment i turn around, the village will be on fire, you will be dying, and telling me im not like the rest of you"
"pooky, thats crazy"
"Really? I got pink hair, Devil's wings, A tail, hoof feet, and i swing a sword that could make up for the entire village's manhood"
"Pooky, your grandpa used to pick me flowers"
"oh fine!"
*turns around, the village is on fire, his grandma is dying"
"Pooky...your not like the rest of us...."
"Call square enix, i QUIT!!!!"
That is the most painfully funny thing I've seen in a while.
 

WhiteTigerShiro

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Sep 26, 2008
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Alone Disciple post=9.73163.785380 said:
-You wake up with no memory of who you are.
That's not really an RPG cliche. It's a story-telling mechanic that's used as a way to help you relate to the main character, since he currently knows everything about himself that you do: Bupkiss. Then as you both go along, you learn more about him little by little as he slowly learns more about who he was. It's in pretty much any genre of gaming, and even movies, books, etc. Heck, there have been (and might currently be) entire TV shows where the whole premise is just that (and if I'm not mistaken, the famous Borne Trilogy was basically that).
 

TsunamiWombat

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Sep 6, 2008
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I'm tired of the "I'm an angsty, sarcastic rebel whose not nice to anyone but i'll become the hero!" trope.

I don't mind the angsty, sarcastic rebel persay, except they never seem particularly angsty or sarcastic besides pithy one liners. What about some honest misdirected anger and hostility, drinking problems, or bouts of depression over whatever angsty even happened to make them so angsty?
 

HombreMan

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Jul 2, 2008
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uff where do i start... there is the emo protagonist... MtV serves us emo punk 24/7 so also seeing in my games is quite demoralizer....

The fact your character is level 999 and can defeat the final boss with a fart, but if crippled blind boy blok the entrance to the royal trasury you just turn around....

the over optimistyc, noisy female protagonist
 

Darth Marsden

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Sep 12, 2008
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Character-wise:
- The lead character having amnesia.
- The lead character being 'special'.
- The lead character having with with the bad guys at some point.
- The lead character being related to the villain.
- The lead character looking like a girl.
- The lead character falling for the main female character.
- The lead character's home town being destroyed.

Plot-wise:
- Fake endings.
- Comic relief that isn't funny.
- No matter where you go, the villains either get there first or just after you.

Gameplay-wise:
- Women not being decent fighters.
- Random battles that are impossible to avoid.
- Constantly having to buy new weapons and armour rather then refining the ones you have.
- Nobody having a bow, or axe, or anything other then a sword.