Has some potential, but I think that all games that are being released right now look really similar with their "OMGAWESOME" 3-D graphics engine. Although it does feel nice to destroy a building and actually SEE each individual block fall, it stops becoming awesome when every other modern RTS title starts using the same thing.
Another thing is that ever since the best RTS came out 11 years ago (Starcraft), all the RTS games out there feature "WOW3UNIQUERACESLOL" but all the races are too similar. They all have a gun toting basic unit, they all have similar tanks. They only have slight variations on this, like maybe the cost of units for different factions are different or maybe the superunit of each faction is different.
I still play Starcraft from time to time, I think it's the most balanced and stable RTS out there (they had 11 years to patch the thing). Blizzard put a lot of time and effort into making the game, and the graphics aren't horrible. I liked what they did with the microing aspect of the game, giving each unit the power to change the tide of war because of leet skills on the player's part. And the different races are COMPLETELY different from each other, unique and strange in their own way. I liked that.
That reminds me, modern games also seem to have an obsession with the whole "LOOKOVER9000UNITSLOL" and they try their best to advertise their game as epic. This is fun, yes, but it sometimes feels like I'm just grinding out units on a production line to send them to their deaths, only occasionally changing the angle or area of attack. Whoopdeedo.
The microing aspect of the game is gone or toned down. No longer can a single unit do an epic move to change the course of war. No longer can each unit be precious to the commander to the point of giving them names. Who cares about the tiny things, you have billions of them, they'll die anyway, preserving their life is useless, HURRDURR.
And another thing in the current RTS genre is that developers are acting if they have hit on some WINNINGFORMULALOL and repeatedly applying the formula to every one of their games. Each and every game they make is doomed to have many units, similar units, etc.
Whatever, RTS gaming is becoming too similar and not diverse enough. I've given up caring.