Poll: School of Magic

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Android2137

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Feb 2, 2010
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...>:[ Where is the good ol' school of Prestidigitation? If not that, then can I at least have Chronomancy or something? Yeah, Time Mages in Final Fantasy are kinda limited in the "kill you" department, but I was talking about time magic with greater range than what is presented...
 

spartandude

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Nov 24, 2009
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charles Xavier was telepathic, not telekenitic, but if telepathic was an option id go for that but as it isnt id go for restoration, i dont want to hurt people and i want to become a doctor (bow-ties are cool)
 

Averant

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Jul 6, 2010
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oooh, that's a toughie. I think mine would be a tie between Elementalism and Destruction. Elements because you could do so much shit a la Airbender (bloodbending ftw), Destruction, because blowing shit up is just so much fun on its own.

Seriously, I thought of a different kind of bending which can be done by firebending. Light and Dark bending, by attracting or repelling the light of the flames.
 

Smasngrab

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Apr 23, 2009
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I think id want Technomancy, tecnology based magic that might not seem like magic just some weird gadget, or giving something a wack and it works..... Hey, i actualy might ..... never mind.....
 

Cowabungaa

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Feb 10, 2008
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Illusion magic for it's sheer trolling potential. I mean, who needs violent spells when, say, a mugger believes he's talking to a 10-foot tall lizard.
 

Keava

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Mar 1, 2010
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I much prefer Mage: The Ascension (not so much fan of Mage: Awakening) approach to magic.

You had Entropy (Chaos, fate, fortune), Correspondence (quick travel/far seeing), Forces (like gravity, electricity, heat, motion, etc.), Life (any living organism), Matter (wood, stone, corpses, metals, etc.), Mind (mind reading/control, astral projections, etc.), Time (time dilatation), Spirit (any contact with spirit world) and Prime (creation, channelling raw magic, counter-magic)

Entropy was always my favourite. Manipulating chance and just tipping the scales in your favour.
 

GraveeKing

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Nov 15, 2009
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Teleportation quite happily. My life is done - nobody has to get hurt and every time I run out of money I simply teleport into a bank then teleport out with the dosh.
If someone threatens me I simply grab them - teleport myself and them 5000ft in the air then teleport myself back and watch the splat.
 

SonofaJohannes

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Apr 18, 2011
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Lesbomancy sounds very tempting, but I'm gonna go with teleportation. Seems like the most useful in my daily life. I'll never be late again!
 

Scorpianhead

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Mar 13, 2010
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Rise my undead minons rise and help me take over the world!!! AHAHAHAHAHAHAHHAHAHAAAA!!!!!
That or restoration for then i will be the man who cured cancer and such. Every one will love me.
 

Summerstorm

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Sep 19, 2008
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Necromancy.
IT IS MUCH MORE than having skeletons and zombies under your command, people. You can get access to the secrets and knowledge of the dead. You may be able to trick death or steal/generate life for your own needs.

Also you might be able to poison the life of other (So yeah, destruction casters got NOTHING on me.

Man, necromancy is AWESOME. See it this way: there is only life and death. With necromancy you control one half of EVERYTHING... MWAHAHAHAHA, FOOLS. Kneel before me. (Wait wha?)
 

LaughingAtlas

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Nov 18, 2009
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Is time magic an option? With complete control over the flow of time, I figure one could do as they pleased with the universe.
 

AVATAR_RAGE

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May 28, 2009
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BigDeadMushy said:
depends on which systems you follow,but I think I'll just list the Warhammer lores.there's quite a list.
Lore of Death(not to be confused with necromancy):DOOM!!
Lore of Fire:self explanatory
Lore of Beasts:boost your own or a friendly units stats,prevent non-humanoid units from attacking
Lore of Light:to protect and heal
Lore of Metal:basically alchemy.improve your gear or make the enemys gear useless
Lore of Life:summon winds,or make the terrain itself strike out in anger!
Lore of the Heavens:thunderbolts,or unleash a comet on the battlefield
Lore of Shadow:speed around the battlefield,or scare the bejesus out of your foe
then there's the race-specific stuff.I won't go into detail.
Lore of the Old Ones (Lizardmen)
High Magic(High Elves)
Dark Magic(Dark Elves)
Lore of the Forest (Wood Elves)
Necromancy + Vampiric Magic
Lore of Chaos Undivided
Lore of Nurgle:disease and decay
Lore of Tzeentch:transformation and manipulation
Lore of Slaanesh:pleasure and desire
Lore of the Horned Rat(Skaven[rat-men])
Gastromancy(Ogre's Gut Magic)
Big Waaagh! and little Waaagh! (orcs and goblins)
and the Lore of Ice,practised only by the Tzarina Katarina of Kislev.


I'm pretty sure I got them all.more information can be found at www.games-workshop.com
Lizardmen do not use their own form of magic anymore, the winds of magic are too weak to comply. You also left out the Lore of Nehekhara (Tomb Kings) to call upon the desert gods! (Sorry nerded my self all over the place then)

But yeah I voted Necromancy but going by Warhammer Rules the Lore of Tzeentch is far more appealing, bow the to the Changer of Ways!
 

Killertje

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Dec 12, 2010
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TheIronRuler said:
bader0 said:
teleportation a la azazel
Nice choice, though like my post I would enjoy Restoration.

Five points for whoever gets the Necromancy reference!
Heroes of might and magic?

I'd like restoration myself. Infinite regeneration enchantment that automatically prevents aging and being blown up by reconstructing myself ftw.
 

Bugerion

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Jan 10, 2011
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Telekinesis or teleportation because you can rob banks with them
1.Restoration-I heal myself if guard shoots me all the time while with others if you get shoot you die
2.Teleportation-well obviouse safest way to roba bank
 

danirax

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Jan 11, 2011
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Necromancy can be fun
each time one of them dies we get stronger =P
there are some really powerful creatures that necromancers can call...