My issue with a lot of todays games is using varying shades of brown, green, & grey, so that everything blends in into one big mass of ugly.
Agreed. Now as much as I loved Gears of War, there was one section when you were underground in a wine cellar I think and it was so dark I couldn't see where I was going. It made it difficult to see the enemies, myself, or the path I should be taking. I don't know why you would do this... I know it makes it creepier to make it dark but when it gets to the point where I can't see anything then that's a problem. I'm glad they fixed it up for the second game, but there were still some sections where I had problems seeing. That's also why I play Team Fortress 2. I love the bright colors and sort of overall happy tone to the game, even if it is sort of ironic. It's something you don't see much of these days and I wish that there was more of it.pimppeter2 said:Games today are too dark (Visually).
Well in some games its deliberate (Fallout 3, Gears of War) as it adds to atmosphere but others do take the unnecessary piss (fable 2)Internet Kraken said:This. Many games I have played have forced me to crank up the brightness to ridiculous degrees because it feels so dark. And even then I would still like it to be brighter. I don't know why so many games are like this, but in my experience it only seems to occur on console games.pimppeter2 said:Games today are too dark (Visually).
The more stuff you cram into a disc and sell for 50 bucks, the more glitches are going to be all over it. I think.rompsku said:Audio...
I really hate audio in 99% of the games I play. I invested in a really good audio system and have yet to play a game the really blows me away in terms of audio. Dead Space came close, but in generally, audio is a very neglected part of video games.
Also, glitches in games. I've never had to fight off glitches in on my NES and GBA games (most of the time) but they're in almost every single game I play these days. I don't like paying for a broken or unfinished product.
Um...no. I think you need a new TV. Possibly one with better speakers, or just new speakers as well.BNguyen said:Is there anybody out there who seems to find these problems with the games you buy?
First off, all text on the screen at any given point is so small that you need a magnifying glass to see it, and secondly, the dialogue is recorded at such a low volume that you need to have the speakers blaring to be able to understand what is being spoken
I find these problems especially bad when I need subtitles to see what the characters are saying but the text is too small to see
Does anybody else find these sorts of things a problem?
gears of war as well, reeaaaally small, luckily the sexy lady speaks loud enough and so do the two massive muscle bound oafs that you controlIcecoldcynic said:The dialogue thing is rarely a problem since most games allow you to balance the levels in the menu, but yeah that tiny text trend really grinds my gears. Frontlines: fuel of war is particulatly guilty of it.
Absolutely perfect!thiosk said:You know what all games need? EXHIBITION MODE.
Your friend comes over, so you fire up a game to display its various appeals. Of course, your save is at some exceedingly boring part that doesn't give the whole feel of the game.
In some games, yes, but it isn't the main focus of all.tomtom94 said:Changing times. Multiplayer (particularly online multiplayer) is becoming the focus of development, and has swapped places with the single-player, now single-player is generally considered an afterthought. It's why a decent single-player game like Dragon Age stands out so much.Julianking93 said:Games today seem a little too short.
The average game length is about 8-12 hours when they should be 18-20+
OT: Haven't discovered that problem much, but then again I don't play the sort of games it affects. (the most recent games I own are the Orange Box and COD4, and they strain my PC's graphics card to breaking point)
I wasn't saying it should happen, but one only has to look at the massive sales figures for MMOs and games such as Halo 3 and MW2 to realize that multiplayer is becoming a primary focus.Julianking93 said:In some games, yes, but it isn't the main focus of all.tomtom94 said:Changing times. Multiplayer (particularly online multiplayer) is becoming the focus of development, and has swapped places with the single-player, now single-player is generally considered an afterthought. It's why a decent single-player game like Dragon Age stands out so much.Julianking93 said:Games today seem a little too short.
The average game length is about 8-12 hours when they should be 18-20+
OT: Haven't discovered that problem much, but then again I don't play the sort of games it affects. (the most recent games I own are the Orange Box and COD4, and they strain my PC's graphics card to breaking point)
Plenty of games still have single player only with no multiplayer whatsoever, IE, Bioshock, Oblivion, and Assassin's Creed just to name a few.
Most games have single player with the multiplayer as an afterthought and thats how it should be. If single player is involved, multiplayer should never be the focus of a game unless that's its main selling point like Call of Duty. Cod sells on the fact that it has great multiplayer (In most people's opinions) but that shouldn't make up for lack of a single player game.
I'm not saying you are, I'm just pointing that out.tomtom94 said:I wasn't saying it should happen, but one only has to look at the massive sales figures for MMOs and games such as Halo 3 and MW2 to realize that multiplayer is becoming a primary focus.Julianking93 said:In some games, yes, but it isn't the main focus of all.tomtom94 said:Changing times. Multiplayer (particularly online multiplayer) is becoming the focus of development, and has swapped places with the single-player, now single-player is generally considered an afterthought. It's why a decent single-player game like Dragon Age stands out so much.Julianking93 said:Games today seem a little too short.
The average game length is about 8-12 hours when they should be 18-20+
OT: Haven't discovered that problem much, but then again I don't play the sort of games it affects. (the most recent games I own are the Orange Box and COD4, and they strain my PC's graphics card to breaking point)
Plenty of games still have single player only with no multiplayer whatsoever, IE, Bioshock, Oblivion, and Assassin's Creed just to name a few.
Most games have single player with the multiplayer as an afterthought and thats how it should be. If single player is involved, multiplayer should never be the focus of a game unless that's its main selling point like Call of Duty. Cod sells on the fact that it has great multiplayer (In most people's opinions) but that shouldn't make up for lack of a single player game.
I spend most of my time in single-player because I'm not good enough to play online. I think however that the way things are going single-player is going to suffer.
Note that Bioshock is getting multiplayer for the sequel, similar story with Uncharted.
Not saying it should happen but I fear that it is.