Poll: Should Modern Warfare 2 include the Martyrdom perk?

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IamQ

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Mar 29, 2009
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Yes, but only if it can only be used when you have one grenade left when you die.
 

Get Jiggy

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Apr 14, 2009
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You can hear them when they drop so in all I find it isn't that difficult to avoid
 

Dys

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Sep 10, 2008
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bernthalbob616 said:
Dys said:
No, it shouldn't include any perks. It is lame to reward grinding :\
So what would you have the multiplayer do? Not flaming, I just want to see what a different approach could be.

On topic: I don't mind it, as I always try to stay away from people I've just killed, just in case they have it on.
The same that they did pre-modern warfare. I'm fine with weapon skins (as well as other rewards that don't majorly affect gameplay), but this whole "unlock the good weapons and perks after whoring up" is stupid.

Last time, in modern warfare, the final sniper rifle unlocked was heaps better than the earlier ones (I'm using that because I can't remember the order in which perks were unlocked and don't care enough to go check). The 'deep impact' perk threw the balance of the game way out, as you could fire at near full strength through walls. It's fine to have balanced perks that one could unlock, but if the devs can't think up enough that don't majorly change gameplay, I'd rather they leave them out.

I can't even remember if they limit the more powerful weapons/perks in SD (they did with weapons in the older call of duty games), but if they absoloutely must include them, how about we limit it so we don't get 30 players with brandolier spamming nades?
 

lightbeats

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Aug 5, 2009
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IMO, No.

It's fine in open spaces but it's damn annoying when you are running through a building, shoot someone ahead of you keep running then get blown up.

Also in HQ matches you always get those 12 year old kids just running in just to suicide and get a few easy no skill kills.

It's avoidable yes, if you want to wait a few seconds before passing over someone you just killed, at least with last stand you can see them drop to the floor and then it's fair game again.

It's fine on some maps but that ship map, the hanger, and that shipment level, it's just ridiculous, especially as most people use it on them.

I enjoyed playing CoD4 casually, so I can't say much for how it is in competitive games, i'm guessing no one uses it, but in casual when you have a lot of players on a map, or if the map is small it just add's even more unnecessary carnage.

In short: In my opinion it's just a cheap perk for players that don't deserve to get the kill - i.e. they are dead.
 

Eagle Est1986

That One Guy
Nov 21, 2007
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I never found it to be a problem, sure it caught me out every now and then but then so did last stand, it's my own fault for not paying full attention, I see no reason to whine about the guy who chooses it as one of their perks.
 

TimeLord

For the Emperor!
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Aug 15, 2008
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Dys said:
Last time, in modern warfare, the final sniper rifle unlocked was heaps better than the earlier ones
I disagree, the first sniper you get (the bolt action one) is alot better then the last one.
 

D_987

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farmerboy219 said:
its a cheap noobie tactic and shudnt be used
The whole game is "noobie" when compared to other, more tactical shooters. I fail to see how this is a valid argument - there's nothing wrong with the perk.
 

Jumplion

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Mar 10, 2008
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I think a main reason people hated Martydom was that is was severely over-available.

Compare Martydom with Last Stand:

LAST STAND PERK:
Get headshotted: No LS
Killed by Grenade: No LS
Fall from great height: No LS (At least I don't think so, right?)*
Out of pistol ammo: (I think) No LS*

[small]*And if I'm wrong about those two, then fix those to[/small]

now on to Martydom;

MARTYDOM PERK:
Get Headshotted: You magically drop grenade
Killed by Grenade: You drop a grenade
Fall from great height: Your legs depin the grenade
Out of Grenades: You magically acquire a new grenade not seen in your inventory.

As you can see, Martydom is an extremely imbalanced perk. If you get headshotted, YOU'RE GOING DOWN, you're not going to magically reach into your belt, grab a 'nade, depin it, toss it to the ground, then fall down after YOU GET HEADSHOTTED!! Same with being out of grenades, where did this magical grenade come from?

If they fix up Martydom so you don't drop a grenade when you're headshotted, 'naded, or if you're out of general grenades in the first place, then sure, bring it back. But even if it isn't it's going to come back anyway.
 

VZLANemesis

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apsham said:
If you can't figure out a way to get around martyrdom, you don't deserve to call yourself an adequate online player.
..not quite, but yeah. I'm pretty bad at the game and still I managed to not get killed with those, and that was on a console, so I bet its a couple of hundred times easier on the pc. So, yeah, learn to play people. If you guys still think its overpowered simply use it yourselves, lol.

Jumplion said:
I think a main reason people hated Martydom was that is was severely over-available.

Compare Martydom with Last Stand:

LAST STAND PERK:
Get headshotted: No LS
Killed by Grenade: No LS
Fall from great height: No LS (At least I don't think so, right?)*
Out of pistol ammo: (I think) No LS*

[small]*And if I'm wrong about those two, then fix those to[/small]

now on to Martydom;

MARTYDOM PERK:
Get Headshotted: You magically drop grenade
Killed by Grenade: You drop a grenade
Fall from great height: Your legs depin the grenade
Out of Grenades: You magically acquire a new grenade not seen in your inventory.

As you can see, Martydom is an extremely imbalanced perk. If you get headshotted, YOU'RE GOING DOWN, you're not going to magically reach into your belt, grab a 'nade, depin it, toss it to the ground, then fall down after YOU GET HEADSHOTTED!! Same with being out of grenades, where did this magical grenade come from?

If they fix up Martydom so you don't drop a grenade when you're headshotted, 'naded, or if you're out of general grenades in the first place, then sure, bring it back. But even if it isn't it's going to come back anyway.
It's just a game dude.
 

Octorok

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May 28, 2009
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Dys said:
bernthalbob616 said:
Dys said:
No, it shouldn't include any perks. It is lame to reward grinding :\
So what would you have the multiplayer do? Not flaming, I just want to see what a different approach could be.

On topic: I don't mind it, as I always try to stay away from people I've just killed, just in case they have it on.
The same that they did pre-modern warfare. I'm fine with weapon skins (as well as other rewards that don't majorly affect gameplay), but this whole "unlock the good weapons and perks after whoring up" is stupid.

Last time, in modern warfare, the final sniper rifle unlocked was heaps better than the earlier ones (I'm using that because I can't remember the order in which perks were unlocked and don't care enough to go check). The 'deep impact' perk threw the balance of the game way out, as you could fire at near full strength through walls. It's fine to have balanced perks that one could unlock, but if the devs can't think up enough that don't majorly change gameplay, I'd rather they leave them out.

I can't even remember if they limit the more powerful weapons/perks in SD (they did with weapons in the older call of duty games), but if they absoloutely must include them, how about we limit it so we don't get 30 players with brandolier spamming nades?
Bandolier affects ammo, not nades, and is a personal favourite of mine. I rarely use grenades, if at all, and find Martyrdom useless. What's the point of having to die to get a kill? In all honesty about 60-70% of my deaths are from grenades and about half are from Martyrdom and about half from spam, or random grenades.

I'll admit it kind of pisses me off, as it is not like the other perks referred to as "noobish" (a term I refuse to ever, ever use). Juggernaut is fair enough. I chose to reload faster or too shoot quicker and he chose to have more health. It's what the perk system is all about. You can have more grenades but you cannot have claymores or extra ammo.

But Marty just seems like an aid to bad players. People who have to die to get a kill. It's a neat idea, but since damn near everyone uses it, I'd say that it should be scrapped, as it just serves to give kills to people who have died.
 

TimeLord

For the Emperor!
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Aug 15, 2008
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Jumplion said:
LAST STAND PERK:
Get headshotted: No LS
Killed by Grenade: No LS
Fall from great height: No LS (At least I don't think so, right?)*
Out of pistol ammo: (I think) No LS*
Im unsure about the last one, even if you have overkill on with 2 primary weapons, you still pull out a pistol on LS.
Also, when you go LS you always have more pistol ammo than you did when alive :S
 

lightbeats

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Aug 5, 2009
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Jumplion said:
I think a main reason people hated Martydom was that is was severely over-available.

Compare Martydom with Last Stand:

LAST STAND PERK:
Get headshotted: No LS
Killed by Grenade: No LS
Fall from great height: No LS (At least I don't think so, right?)*
Out of pistol ammo: (I think) No LS*

[small]*And if I'm wrong about those two, then fix those to[/small]

now on to Martydom;

MARTYDOM PERK:
Get Headshotted: You magically drop grenade
Killed by Grenade: You drop a grenade
Fall from great height: Your legs depin the grenade
Out of Grenades: You magically acquire a new grenade not seen in your inventory.

As you can see, Martydom is an extremely imbalanced perk. If you get headshotted, YOU'RE GOING DOWN, you're not going to magically reach into your belt, grab a 'nade, depin it, toss it to the ground, then fall down after YOU GET HEADSHOTTED!! Same with being out of grenades, where did this magical grenade come from?

If they fix up Martydom so you don't drop a grenade when you're headshotted, 'naded, or if you're out of general grenades in the first place, then sure, bring it back. But even if it isn't it's going to come back anyway.
Yeh, it's been a while since I played and I forgot about this, if they really truly feel the need to keep it in the game, at very least have it so it uses your un-used nade, if you've already thrown your 1 nade (or 3 if perk), that's it, no martydom.

Also Head shots should prevent this perk.
 

Clirck

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Mar 19, 2009
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farmerboy219 said:
its a cheap noobie tactic and shudnt be used
No it just shows that these loudmouth "noobs" saying they are "the 1337" aren't so proffesional at all. And yes it must be added to cut off the d***s of the c**ky people.
 

Fightbulb

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May 14, 2008
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I can live with Martyrdom, as long as they give us Martyrdom-free servers, like GTA4 lets you customize whether you want the games you join to have auto-aim or not.

Or, you know, at least take the perk out of Harcore, or kick anyone who TK's with it.
 

Frank_Sinatra_

Digs Giant Robots
Dec 30, 2008
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KingTeabag said:
I think they said it will be included, but it's effectiveness has been reduced.

So... maybe a longer detonation time? Or decreased damage?
Source please?

Personally I find the perk annoying in hardcore matches (mostly when an ally grenade kills you), but not so much in core.
I say leave it out of HC but keep it in core.