The same that they did pre-modern warfare. I'm fine with weapon skins (as well as other rewards that don't majorly affect gameplay), but this whole "unlock the good weapons and perks after whoring up" is stupid.bernthalbob616 said:So what would you have the multiplayer do? Not flaming, I just want to see what a different approach could be.Dys said:No, it shouldn't include any perks. It is lame to reward grinding :\
On topic: I don't mind it, as I always try to stay away from people I've just killed, just in case they have it on.
I disagree, the first sniper you get (the bolt action one) is alot better then the last one.Dys said:Last time, in modern warfare, the final sniper rifle unlocked was heaps better than the earlier ones
The whole game is "noobie" when compared to other, more tactical shooters. I fail to see how this is a valid argument - there's nothing wrong with the perk.farmerboy219 said:its a cheap noobie tactic and shudnt be used
..not quite, but yeah. I'm pretty bad at the game and still I managed to not get killed with those, and that was on a console, so I bet its a couple of hundred times easier on the pc. So, yeah, learn to play people. If you guys still think its overpowered simply use it yourselves, lol.apsham said:If you can't figure out a way to get around martyrdom, you don't deserve to call yourself an adequate online player.
It's just a game dude.Jumplion said:I think a main reason people hated Martydom was that is was severely over-available.
Compare Martydom with Last Stand:
LAST STAND PERK:
Get headshotted: No LS
Killed by Grenade: No LS
Fall from great height: No LS (At least I don't think so, right?)*
Out of pistol ammo: (I think) No LS*
[small]*And if I'm wrong about those two, then fix those to[/small]
now on to Martydom;
MARTYDOM PERK:
Get Headshotted: You magically drop grenade
Killed by Grenade: You drop a grenade
Fall from great height: Your legs depin the grenade
Out of Grenades: You magically acquire a new grenade not seen in your inventory.
As you can see, Martydom is an extremely imbalanced perk. If you get headshotted, YOU'RE GOING DOWN, you're not going to magically reach into your belt, grab a 'nade, depin it, toss it to the ground, then fall down after YOU GET HEADSHOTTED!! Same with being out of grenades, where did this magical grenade come from?
If they fix up Martydom so you don't drop a grenade when you're headshotted, 'naded, or if you're out of general grenades in the first place, then sure, bring it back. But even if it isn't it's going to come back anyway.
Bandolier affects ammo, not nades, and is a personal favourite of mine. I rarely use grenades, if at all, and find Martyrdom useless. What's the point of having to die to get a kill? In all honesty about 60-70% of my deaths are from grenades and about half are from Martyrdom and about half from spam, or random grenades.Dys said:The same that they did pre-modern warfare. I'm fine with weapon skins (as well as other rewards that don't majorly affect gameplay), but this whole "unlock the good weapons and perks after whoring up" is stupid.bernthalbob616 said:So what would you have the multiplayer do? Not flaming, I just want to see what a different approach could be.Dys said:No, it shouldn't include any perks. It is lame to reward grinding :\
On topic: I don't mind it, as I always try to stay away from people I've just killed, just in case they have it on.
Last time, in modern warfare, the final sniper rifle unlocked was heaps better than the earlier ones (I'm using that because I can't remember the order in which perks were unlocked and don't care enough to go check). The 'deep impact' perk threw the balance of the game way out, as you could fire at near full strength through walls. It's fine to have balanced perks that one could unlock, but if the devs can't think up enough that don't majorly change gameplay, I'd rather they leave them out.
I can't even remember if they limit the more powerful weapons/perks in SD (they did with weapons in the older call of duty games), but if they absoloutely must include them, how about we limit it so we don't get 30 players with brandolier spamming nades?
Im unsure about the last one, even if you have overkill on with 2 primary weapons, you still pull out a pistol on LS.Jumplion said:LAST STAND PERK:
Get headshotted: No LS
Killed by Grenade: No LS
Fall from great height: No LS (At least I don't think so, right?)*
Out of pistol ammo: (I think) No LS*
Yeh, it's been a while since I played and I forgot about this, if they really truly feel the need to keep it in the game, at very least have it so it uses your un-used nade, if you've already thrown your 1 nade (or 3 if perk), that's it, no martydom.Jumplion said:I think a main reason people hated Martydom was that is was severely over-available.
Compare Martydom with Last Stand:
LAST STAND PERK:
Get headshotted: No LS
Killed by Grenade: No LS
Fall from great height: No LS (At least I don't think so, right?)*
Out of pistol ammo: (I think) No LS*
[small]*And if I'm wrong about those two, then fix those to[/small]
now on to Martydom;
MARTYDOM PERK:
Get Headshotted: You magically drop grenade
Killed by Grenade: You drop a grenade
Fall from great height: Your legs depin the grenade
Out of Grenades: You magically acquire a new grenade not seen in your inventory.
As you can see, Martydom is an extremely imbalanced perk. If you get headshotted, YOU'RE GOING DOWN, you're not going to magically reach into your belt, grab a 'nade, depin it, toss it to the ground, then fall down after YOU GET HEADSHOTTED!! Same with being out of grenades, where did this magical grenade come from?
If they fix up Martydom so you don't drop a grenade when you're headshotted, 'naded, or if you're out of general grenades in the first place, then sure, bring it back. But even if it isn't it's going to come back anyway.
No it just shows that these loudmouth "noobs" saying they are "the 1337" aren't so proffesional at all. And yes it must be added to cut off the d***s of the c**ky people.farmerboy219 said:its a cheap noobie tactic and shudnt be used
Source please?KingTeabag said:I think they said it will be included, but it's effectiveness has been reduced.
So... maybe a longer detonation time? Or decreased damage?