Poll: Should Modern Warfare 2 include the Martyrdom perk?

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zDeathMageneticz

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Aug 5, 2009
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I think it should be included because I use it all the time and barely get kills with it so if your getting killed by it, your either retarded or didnt see it. I have only not seen it twice btw.
 

TimeLord

For the Emperor!
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Aug 15, 2008
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Doctor Glocktor said:
Timelord91 said:
Doctor Glocktor said:
No.

Or if it is, make in unstackable with juggernaut/noob tube.
Everyone hates the RPG perk? Why?

hmmmm maybe thats for another thread
Grenade launcher.

RPG is pretty balanced, honestly.
Ahhh, all my friends call the RPG, noob tube

and anyway, I think the grenade launcher is pretty balanced
 

Assassin Xaero

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Jul 23, 2008
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Yes. Keep it... amazing anti-camper device... and actually, I've only heard campers complain about it... probably because anyone else has enough common sense to move when the grenade icon appears, or not walk over bodies after you just kill them... I find last stand way more annoying... they need to fix it so that if you shoot the guy and they fall into last stand, you should get credit for the kill since they should be dead then... Dunno if they did that in WaW or not, could never get it to work right online...
 

Gameslayer_93

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Jumplion said:
I think a main reason people hated Martydom was that is was severely over-available.

Compare Martydom with Last Stand:

LAST STAND PERK:
Get headshotted: No LS
Killed by Grenade: No LS
Fall from great height: No LS (At least I don't think so, right?)*
Out of pistol ammo: (I think) No LS*

[small]*And if I'm wrong about those two, then fix those to[/small]

now on to Martydom;

MARTYDOM PERK:
Get Headshotted: You magically drop grenade
Killed by Grenade: You drop a grenade
Fall from great height: Your legs depin the grenade
Out of Grenades: You magically acquire a new grenade not seen in your inventory.

As you can see, Martydom is an extremely imbalanced perk. If you get headshotted, YOU'RE GOING DOWN, you're not going to magically reach into your belt, grab a 'nade, depin it, toss it to the ground, then fall down after YOU GET HEADSHOTTED!! Same with being out of grenades, where did this magical grenade come from?

If they fix up Martydom so you don't drop a grenade when you're headshotted, 'naded, or if you're out of general grenades in the first place, then sure, bring it back. But even if it isn't it's going to come back anyway.
i completely agree with u, however last stand can be unfair as well, if u swap ur pistol for an automatic then u magically spawn a pistol in last stand, same with overkill and (i think) with running out of ammo
OT:i like martyrdom, i never use it and its really annoying when ur doing shit in a match and then u finally get ur first kill, only to be killed by their martyrdom, but i'm not such a twat to complain about it being unfair and noobish, the only noobish thing in CoD4 is the grenade launcher which is immensely fun on splitscreen headshots only mode.
 

Assassin Xaero

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SilentHunter7 said:
No offense, but if you get killed by a grenade dropped by the same guy you killed, you deserve to get fragged. And a grenade warning pops up on screen, for crying out loud.
The warning doesn't come up on hardcore mode, but still... it is pretty much common sense... or, you know, just throw the grenade away?
 

curty129

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SilentHunter7 said:
No offense, but if you get killed by a grenade dropped by the same guy you killed, you deserve to get fragged. And a grenade warning pops up on screen, for crying out loud.
So by killing someone through Your own skill and running towards/past their dead body (It could be in a doorway you happen to want to walk through) proves that the player with skill is a "noob"?

And are you saying everyone plays the core mode (I've forgotten if that's the name for it) only? Hardcore mode doesn't have grenade warnings.

OT: I wasn't really bothered too much, but i guess rewarding someone who died with a kill is kind of an odd thing..
 

QuirkyTambourine

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Jul 26, 2009
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Meh it really sucks when you get cornered in a room, go on a rampage and kill like 6 guys in a row and then get hit by the 'nade as you're running out. But it is a perk and no worse than any other ones in the game I suppose.

I do wish they'd take it off for hardcore mode though.
 

GryffinDarkBreed

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Jul 21, 2008
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Dunno about you guys, but I usually HEAR it drop long before I see it.

Keep it. If you're too thick to figure out how to listen or watch for indications, then you need to go back to Halo
 

Dys

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Octorok said:
Dys said:
bernthalbob616 said:
Dys said:
No, it shouldn't include any perks. It is lame to reward grinding :\
So what would you have the multiplayer do? Not flaming, I just want to see what a different approach could be.

On topic: I don't mind it, as I always try to stay away from people I've just killed, just in case they have it on.
The same that they did pre-modern warfare. I'm fine with weapon skins (as well as other rewards that don't majorly affect gameplay), but this whole "unlock the good weapons and perks after whoring up" is stupid.

Last time, in modern warfare, the final sniper rifle unlocked was heaps better than the earlier ones (I'm using that because I can't remember the order in which perks were unlocked and don't care enough to go check). The 'deep impact' perk threw the balance of the game way out, as you could fire at near full strength through walls. It's fine to have balanced perks that one could unlock, but if the devs can't think up enough that don't majorly change gameplay, I'd rather they leave them out.

I can't even remember if they limit the more powerful weapons/perks in SD (they did with weapons in the older call of duty games), but if they absoloutely must include them, how about we limit it so we don't get 30 players with brandolier spamming nades?
Bandolier affects ammo, not nades
I would be meaning the frag one [been a while since I toyed with them, I was trying to look smart by knowing their names :(]

Timelord91 said:
Dys said:
Last time, in modern warfare, the final sniper rifle unlocked was heaps better than the earlier ones
I disagree, the first sniper you get (the bolt action one) is alot better then the last one.
I suppose 'better' is the wrong word, the final sniper rifle is by far the easiest to use (2 body shots to a kill, high rate of fire, relatively low recoil etc). The starting one will take the same 2 body shots to kill and has a much lower rate of fire, I do think it does slightly more damage and has slightly longer range, but it's a far more difficult weapon to master.

My opinion seems to be somewhat unpopular. I acknowledge that, and have resigned myself to the fact that this style of play has been accepted by the larger community, but there's no chance of my not feeling cheated by it and bitching about the good old days when CoD multiplayer relied more on skill than time spent playing and/or blatant spam.
 

Dragonblade146

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Dec 6, 2008
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I'd say yes.
Its a very good perk for me as I like to sneak up behind enemy spawn points on Hardcore, and when I get shot, I usually take one or two out with me. And I generally don't take out any team mates. Sure you have a couple accidents, but that is part of the game...
 

dietpeachsnapple

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May 27, 2009
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After reading a majority of the comments and assessing my own feelings from COD:WAW, I am inclined to say that it should be included.

My reasoning:
It has been called a noob tactic. Perhaps, but there are also noobs present within the game, along with newbs. Noobs are just as readily blamed for their killability in as much as they are blamed for their "broken builds." These two arguments cancel eachother out and equate readily to boasting and whining, respectively. Newbs, on the other hand, DESERVE a hand up in a new game. You may want a pretty shining world where only skilled FPSers play on your servers, but that world will never exist. There will always be first time FPSers, and there will always be those who need time to adjust to new game. If the only sympathy we have for these players is bullets and knives to the back, we will slowly lose membership over time. (A side note: I grew up on single player FPSs like Duke Nukem. I was given the luxury of lengthy training over my newbile adversaries.)
The presence of strategy is arguable. Please think about the word and assume for a moment that it was not applied ironically: Martyr. If I assault a hallway knowing that there is extensive crossfire that will LIKELY cut me down, running down the hall and dropping a grenade pushes all of that crossfire back several paces and takes their mind off of shooting my friends. Thereafter, there have been several incidents where I had run completely out of bullets, grenades, and secondary explosives. There were no dead men from whom I could liberate new arms. I had a knife, and a grenade strapped to my chest. Martyrdom explosively increased my lethality despite being relatively unarmed.
Lastly, a reiteration of previous commentary. If you are behind cover and you kill someone with marty, you are fine. If you are rushing and you are staying in no room longer than four seconds, you are fine. Don't stand on the bodies of people you know just died. You say that martyr is a nuisance. I say it is a challenge.

Thank you for your time and please feel free to inform me as to why I am wrong.

Edit:

I will include a quick note on the incentive system as provided by multiplayer gaming. If it were not present in World at War, I probably would have become bored by now. Therein, one may cite advantages to having new/prestige players go back to "basics." It encourages/forces players to try new/old builds. It also gives over-confident know-it-alls an opportunity to learn some humility.
I have just hit prestige in WAW for the third time and I am rapidly learning that I am a die-a-lot-bullet-sponge when I don't have my shiny screaming fully automatic weapons of mass destruction. That is a good thing in my opinion. I am allowed to "re-learn" some skills and improve as a player.

*Drops his two cents and gets out*
 

TZer0

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Jan 22, 2008
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Well, to me it is a "I'm no good at shooting, so I need to explode when I die"-tactic. It isn't annoying on a 6v6 server, because you can hear the nade drop or you see it no matter who kills the one with martyrdom.. but when servers get really big, like 12v12+ this perk becomes really annoying. The problem is the fact that it doesn't kill those who kill the martyrdom-user but everyone else who doesn't notice the grenade dropping due to being focused somewhere else (usually in hardcore, no grenade indicator).

Oh, and this perk is totally retarded when friendly fire is on.
 

flaming_squirrel

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Jun 28, 2008
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Meh, only play hardcore and it hasn't bothered me in a long time. Would MUCH prefer to see the noobtube gone considering how un-avoidable they are in comparison.
 

SilentHunter7

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curty129 said:
SilentHunter7 said:
No offense, but if you get killed by a grenade dropped by the same guy you killed, you deserve to get fragged. And a grenade warning pops up on screen, for crying out loud.
So by killing someone through Your own skill and running towards/past their dead body (It could be in a doorway you happen to want to walk through) proves that the player with skill is a "noob"?

And are you saying everyone plays the core mode (I've forgotten if that's the name for it) only? Hardcore mode doesn't have grenade warnings.

OT: I wasn't really bothered too much, but i guess rewarding someone who died with a kill is kind of an odd thing..
Okay so say it's hardcore mode. After the first time you get waxed by a grenade, if you're keep sprinting over freshly killed corpses, what do you think is going to happen?

And please. Don't use the word skill. Leadership is a skill. Teamwork is a skill. Time management is a skill. Reading is a skill. Knowing what gets you killed is arguably a skill. Headshotting someone in CoD 4, and running over his grenade for the 10th time is not a skill. It's just thick.
 

A Defecating Dog

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Aug 5, 2009
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I was playing a 5v5 hardcore tdm on District once, and ended up chucking a martyrdom nade into a poll immediately in front of me. It then bounced back over me and killed both my team and I.

I had such a good laugh that, for whatever reason, martyrdom nades just stopped pissing me off afterward. So, sure. I guess I'd like to see them in MW2...