I think it should be included because I use it all the time and barely get kills with it so if your getting killed by it, your either retarded or didnt see it. I have only not seen it twice btw.
Grenade launcher.Timelord91 said:Everyone hates the RPG perk? Why?Doctor Glocktor said:No.
Or if it is, make in unstackable with juggernaut/noob tube.
hmmmm maybe thats for another thread
Ahhh, all my friends call the RPG, noob tubeDoctor Glocktor said:Grenade launcher.Timelord91 said:Everyone hates the RPG perk? Why?Doctor Glocktor said:No.
Or if it is, make in unstackable with juggernaut/noob tube.
hmmmm maybe thats for another thread
RPG is pretty balanced, honestly.
i completely agree with u, however last stand can be unfair as well, if u swap ur pistol for an automatic then u magically spawn a pistol in last stand, same with overkill and (i think) with running out of ammoJumplion said:I think a main reason people hated Martydom was that is was severely over-available.
Compare Martydom with Last Stand:
LAST STAND PERK:
Get headshotted: No LS
Killed by Grenade: No LS
Fall from great height: No LS (At least I don't think so, right?)*
Out of pistol ammo: (I think) No LS*
[small]*And if I'm wrong about those two, then fix those to[/small]
now on to Martydom;
MARTYDOM PERK:
Get Headshotted: You magically drop grenade
Killed by Grenade: You drop a grenade
Fall from great height: Your legs depin the grenade
Out of Grenades: You magically acquire a new grenade not seen in your inventory.
As you can see, Martydom is an extremely imbalanced perk. If you get headshotted, YOU'RE GOING DOWN, you're not going to magically reach into your belt, grab a 'nade, depin it, toss it to the ground, then fall down after YOU GET HEADSHOTTED!! Same with being out of grenades, where did this magical grenade come from?
If they fix up Martydom so you don't drop a grenade when you're headshotted, 'naded, or if you're out of general grenades in the first place, then sure, bring it back. But even if it isn't it's going to come back anyway.
The warning doesn't come up on hardcore mode, but still... it is pretty much common sense... or, you know, just throw the grenade away?SilentHunter7 said:No offense, but if you get killed by a grenade dropped by the same guy you killed, you deserve to get fragged. And a grenade warning pops up on screen, for crying out loud.
So by killing someone through Your own skill and running towards/past their dead body (It could be in a doorway you happen to want to walk through) proves that the player with skill is a "noob"?SilentHunter7 said:No offense, but if you get killed by a grenade dropped by the same guy you killed, you deserve to get fragged. And a grenade warning pops up on screen, for crying out loud.
I would be meaning the frag one [been a while since I toyed with them, I was trying to look smart by knowing their namesOctorok said:Bandolier affects ammo, not nadesDys said:The same that they did pre-modern warfare. I'm fine with weapon skins (as well as other rewards that don't majorly affect gameplay), but this whole "unlock the good weapons and perks after whoring up" is stupid.bernthalbob616 said:So what would you have the multiplayer do? Not flaming, I just want to see what a different approach could be.Dys said:No, it shouldn't include any perks. It is lame to reward grinding :\
On topic: I don't mind it, as I always try to stay away from people I've just killed, just in case they have it on.
Last time, in modern warfare, the final sniper rifle unlocked was heaps better than the earlier ones (I'm using that because I can't remember the order in which perks were unlocked and don't care enough to go check). The 'deep impact' perk threw the balance of the game way out, as you could fire at near full strength through walls. It's fine to have balanced perks that one could unlock, but if the devs can't think up enough that don't majorly change gameplay, I'd rather they leave them out.
I can't even remember if they limit the more powerful weapons/perks in SD (they did with weapons in the older call of duty games), but if they absoloutely must include them, how about we limit it so we don't get 30 players with brandolier spamming nades?
I suppose 'better' is the wrong word, the final sniper rifle is by far the easiest to use (2 body shots to a kill, high rate of fire, relatively low recoil etc). The starting one will take the same 2 body shots to kill and has a much lower rate of fire, I do think it does slightly more damage and has slightly longer range, but it's a far more difficult weapon to master.Timelord91 said:I disagree, the first sniper you get (the bolt action one) is alot better then the last one.Dys said:Last time, in modern warfare, the final sniper rifle unlocked was heaps better than the earlier ones
Okay so say it's hardcore mode. After the first time you get waxed by a grenade, if you're keep sprinting over freshly killed corpses, what do you think is going to happen?curty129 said:So by killing someone through Your own skill and running towards/past their dead body (It could be in a doorway you happen to want to walk through) proves that the player with skill is a "noob"?SilentHunter7 said:No offense, but if you get killed by a grenade dropped by the same guy you killed, you deserve to get fragged. And a grenade warning pops up on screen, for crying out loud.
And are you saying everyone plays the core mode (I've forgotten if that's the name for it) only? Hardcore mode doesn't have grenade warnings.
OT: I wasn't really bothered too much, but i guess rewarding someone who died with a kill is kind of an odd thing..