I don't choose to do it myself, but it's a mark of respect, and as I understand it is taken differently than Mr. Gates etc.Fire Daemon said:Also, "Miyamoto-san"? Eugh, the san totally isn't necessary. You wouldn't put Mr. Gates or Mr. Cliffy B so why bother with the san?
I'm not expert, but isn't the more respectful title sama? Anyway, I've never really seen him referred to like that and I find that it flows poorly in a forum post and stands out like a sore thumb. I figure that the name should do nicely by itself, no reference to the level of personal respect is needed for the discussion.Mehall said:I don't choose to do it myself, but it's a mark of respect, and as I understand it is taken differently than Mr. Gates etc.
I generally see him referred to as Mr. Miyamoto or Miyamoto-san. Cliffy B is what the industry calls him, Mr. Miyamoto is the commonly used name. It's merely someone giving the man his respect.
This seems kind of funny to me, because LttP and OoT don't really seem all that stylistically similar to me. LttP is extremely cartoonish in a lot of ways, probably more so than any main-line console Zelda game since other than Wind Waker, which is why Four Swords Adventures worked so well as a hybrid of LttP and WW.zehydra said:What would be nice to see is a game that reflects the old style of Link to the Past/Ocarina of Time.
You do realize chibi and cell-shaded are two mutually exclusive things right? Just look at the DBZ Budokai series, that was cell-shaded and not chibi.gigastrike said:Just because the characters aren't chibi doesn't mean that it isn't cell-shaded.
A LOT of art forms were about breaking the barriers. hell, if he wanted to break the barriers he could make a Zelda in black and white, but that wouldn't make it a good idea.ChromeAlchemist said:That's why it's not completely cel-shaded. It's an art style in-between cel-shaded and realistic. The colours and shapes are meant to be arbitrary, as Miyamoto wished to emulate certain existing works.zehydra said:Cell shading isn't very impressionistic. Impressionism is all about taking a step back away from the image to enjoy the picture. Cell-shading is the elimination of texture in order to arrive at a cartoony look. Which worked fantastic for Windwaker, because Nintendo was trying to make a cartoony game with Wind waker. But if they're trying to make an impressionist game, then eliminating textures isn't going to help any.
Impressionism was also about breaking barriers in the art community, which this game is visually doing for the franchise and video game world, and neither one were or are accepted as a whole, but one has survived the test of time, and so will the other. We've seen around two locations, three at a stretch. But if the sky world looks like the first Skyward Sword picture I have posted in the OP, I'm completely game.
Because we've talked about all of that already. This title's gameplay isn't at all stale, they've changed it up with forcing you to think about how you attack your enemies with motion plus, and fans have proven that changing the overall aesthetic feel of a Zelda game is enough to go apeshit over. If they changed the gameplay to something akin to, oh I don't know, God Of War? People would be pissed. If it ain't broke...Swifteye said:Seriously dude. We used to play this game in blocky 3d and stale overhead graphics and it wasn't a big deal. cel shaded, realistic. Does it even matter? If graphics are the only thing you can talk about what's going on in this game that says a lot about the game franchise in question. What about the gameplay? Is there not going to be a single thread commenting on how maybe the gameplay is a little stale? Or how link still doesn't have a real personality or voice in these games? Or how these games outright refuse to have continuity even though it would give the game depth? Or even how link manages to be the exact same link even though nintendo said that it's a different link every time which just creates time parodoxes for characters like zelda or tingle. It's always another exact tingle and zelda from the other generation of the other zelda and tingle and link? Am I the only one who's kinda bothered by the biggest change the series can get is that the final boss isn't gannon or gannondorf?
Because brown is the color of shit, which is usually what you will find inside the skulls of the people who blindly defend those types of games and accuse anything different of being "childish".armaina said:Seriously why is everyone so in love with Brown now a days?
This, I completely agree with you, the enemy design is horrendous, what the hell happened? I enjoyed their style from TP, even WW's style was better than their designs. That was the next thing I noticed over the rather empty looking landscape of the place Link was running through. Maybe it's just the test map, it's too soon for us to really say anything about this game, judging it by the screens and demos from E3 isn't enough. We'll have to wait for it to be released to make proper remarks and reviews.DustyDrB said:The enemies and the scenery are what I most disliked about the demo.
I mean seriously? Link looks fine, but those baddies (especially the keese and what I guess are moblin) look retarded.