I can't be the only person who read the title as 'the armour of contempt' /W40k joke.
I'd actually prefer the new method, but that might just be me.
I'd actually prefer the new method, but that might just be me.
I forgot to put a "nowadays" in the first sentence of my comment. The thing is: How is the ability to wear mismatching armor "roleplaying"? Choosing your own dialogue options is roleplaying. Dropping a sword in a town and having someone return it to you is Roleplaying. Customizing your character's skills is roleplaying. Getting married to NPCs [http://www.escapistmagazine.com/forums/read/9.298885-Skyrim-to-have-fable-3-like-features] is Roleplaying, and I haven't seen a SINGLE positive comment in that entire thread!ChupathingyX said:The reason people are complaining is because in Morrowind the armour pieces were much more varied and you had more freedom in choosing your armour. Also in Morrowind you could wear clothes under your armour.
Ever since Morrowind the Elder Scrolls games seem to have less and less options for role-playing.
Magi wear robes.......even if you could wear pants......you wouldn't be able to see them. :/Saelune said:But I also wish Dragon Age and Fallout had variety. I played a mage in DAO, and I only ever wore two outfits...that sucked though. I did not get much variety to my character's appearance, and that hindered it.
What if they release Iphone 5 exactly the same as Iphone 4, but with 2 hours less battery.....empty_other said:What if they released Iphone 5 exactly the same as Iphone 4, but with 2 hours less battery? Would you buy it?
Great that you're glad to hold your own opinion.Stall said:Did you just say aesthetics are more important than customization in an RPG? Pardon my brevity, but how long have you been playing RPGs? I'd much rather have horrible looking armor with tons of customization and depth any day. I'll take Morrowind's 11 armor slots with horrid looking armor over Skyrim's 5 any day. RPGs aren't about looking good-- it's about building your character, and customizing them to the letter. From what I have seen, Bethesda is intent on restricting your scope of customization as far as they can do still remain in the realm of an RPG... maybe they'll even strip it so far such that Skyrim is just an action game.Slowpool said:The ways I see it, the aesthetics are more important to the developers than the extra armor slot. Sucks if you don't like it, but that's your opinion, and it's probably not going to change anything. I for one could not care less, and am still eagerly anticipating the game.
This is what I was talking about-- they just want to make action games for people like you. People who really aren't into RPGs. I'm glad you acknowledge that I am reserved to hold my own opinion however.
Role playing is playing a role. RPing a "goth" would require wearing dark clothing and what not. Whatyou wear is RPing. Everything you do to be in character is role playing.GrizzlerBorno said:I forgot to put a "nowadays" in the first sentence of my comment. The thing is: How is the ability to wear mismatching armor "roleplaying"? Choosing your own dialogue options is roleplaying. Dropping a sword in a town and having someone return it to you is Roleplaying. Customizing your character's skills is roleplaying. Getting married to NPCs [http://www.escapistmagazine.com/forums/read/9.298885-Skyrim-to-have-fable-3-like-features] is Roleplaying, and I haven't seen a SINGLE positive comment in that entire thread!ChupathingyX said:The reason people are complaining is because in Morrowind the armour pieces were much more varied and you had more freedom in choosing your armour. Also in Morrowind you could wear clothes under your armour.
Ever since Morrowind the Elder Scrolls games seem to have less and less options for role-playing.
Sorry but, I honestly think that "lack of roleplaying options" is an excuse. It's just the "taking away of slight, arbitrary complexities" that invokes unnecessary fear among us PC gamers. It's understandable.......but a bit silly.
Magi wear robes.......even if you could wear pants......you wouldn't be able to see them. :/Saelune said:But I also wish Dragon Age and Fallout had variety. I played a mage in DAO, and I only ever wore two outfits...that sucked though. I did not get much variety to my character's appearance, and that hindered it.
And yeah as a Mage player myself, I agree that Dragon Age 1 had a startlingly rare selection of robe designs, but that's a fault of the game; not the system. That being said, I can't bring myself to blame Bioware so much, considering just how fucking massive the rest of the game was.
You could always mod in some robes though? Or just learn Arcane Warrior
What if they release Iphone 5 exactly the same as Iphone 4, but with 2 hours less battery.....empty_other said:What if they released Iphone 5 exactly the same as Iphone 4, but with 2 hours less battery? Would you buy it?
......but several times better Resolution (Graphics), A new stable iOS (new Engine), A much bigger capacity (gameworld) and FUCKING DRAGONS!!
It's easy to see "just the bad" and make stupid statements accordingly. That's how FOX news works after all.
I should've mentioned in my post that I was also talking about the Elder Scrolls series in general and role-playing.GrizzlerBorno said:I forgot to put a "nowadays" in the first sentence of my comment. The thing is: How is the ability to wear mismatching armor "roleplaying"? Choosing your own dialogue options is roleplaying. Dropping a sword in a town and having someone return it to you is Roleplaying. Customizing your character's skills is roleplaying. Getting married to NPCs [http://www.escapistmagazine.com/forums/read/9.298885-Skyrim-to-have-fable-3-like-features] is Roleplaying, and I haven't seen a SINGLE positive comment in that entire thread!
Sorry but, I honestly think that "lack of roleplaying options" is an excuse. It's just the "taking away of slight, arbitrary complexities" that invokes unnecessary fear among us PC gamers. It's understandable.......but a bit silly.
Wait there coloured... MY GOD NOOOOO!!!Golem239 said:it's almost as stupid as sonic fans complaining about sonic's eyes being colored
Not to sound like a wierdo or something, but that is such an endearing thing for a girl to say.xXxJessicaxXx said:Just so ya know, I'm a PC gamer who likes stats....
Ninja'd hard and fast. You covered absolutely everything I had to say and better. Personally I feel that streamlining should be reserved for the sole purpose of making the game more easy to navigate and interact with wilst complexity being built up with each consecutive sequel to keep adding depth and thus replayability. The more you simplify the game the more easily you become bored with it as you pass it more easily, see everything more quickly, and become good at it without investing any skill or effort into it.Loonyyy said:It's just that it's a removal of depth. It makes things simpler, but the simplicity makes the game less interesting.
In Morrowind, you could have clothes and Armour, stacking stats and bonuses, and making interesting gameplay mechanics. In Oblivion, you couldn't, making some question, why is there even clothing? No-one will wear it, it's a pointless layer of depth.
If you take out all the detail and complexity, you end up with a game that's barely worth playing as an RPG and might as well be a simple hack and slash, fine games on their own, but not what fans want for The Elder Scrolls.
Also, while having more stuff seems like something which will be harder to learn, TES: Morrowind was my first proper RPG, and I learnt quick, and had more fun in the complex and interesting environment with the many options than I did in Oblivion, especially once I realised the auto-leveling in Oblivion effectively prevented my usual Jack of All Trades approach (I rarely make more than 1 whole play through, and only usually will make 2 or 3 characters) and discovered that being competent with blades, destruction and bows, with a decent Sneak skill, as well as developing some Alteration abilities, basically made everything impossible to kill without backpedalling madly on my over levelled Athletics skill to lob fireballs at most everything.
Streamlining is making the menus possible to use and the level paths make sense, whilst "Dumbing Down" is the removal of gameplay simply to make the game simpler.
In this case, you remove the ability to mix and match, and simplify further the choice in armour. This limits play styles and strategic decisions, and may force the player to play in a way they did not intend, and become railroaded.
The only solution that they can do, keeping this system, in my opinion (there may be other, better solutions) is to add in more variety in the kit available to the player.
That's what I've been saying?Signa said:TL;DR: It's not losing the greaves that is bad, it's losing the ideas and the potential that losing the greaves represents.
You...don't have to be a Modder to add mods. It's ususally quite easy.Saelune said:I like freedom. Choosing what I wear is freedom too. And fuck mods. Mods mods mods. How about we ship a game that is fine as it is so us non modders can enjoy it. Not everyone mods and not every problem should be answered with "mod it".
I like how your accidental double posting of that comment, made it much MORE weird than you feared the comment itself to be. Lol XDDP155ToneZone said:Not to sound like a wierdo or something, but that is such an endearing for a girl to say.xXxJessicaxXx said:Just so ya know, I'm a PC gamer who likes stats....
/suggestiveeyebrowwaggling