Poll: Skyrim: The Armour complaint.

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The Cheezy One

Christian. Take that from me.
Dec 13, 2008
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I can't be the only person who read the title as 'the armour of contempt' /W40k joke.

I'd actually prefer the new method, but that might just be me.
 

GrizzlerBorno

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Sep 2, 2010
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ChupathingyX said:
The reason people are complaining is because in Morrowind the armour pieces were much more varied and you had more freedom in choosing your armour. Also in Morrowind you could wear clothes under your armour.

Ever since Morrowind the Elder Scrolls games seem to have less and less options for role-playing.
I forgot to put a "nowadays" in the first sentence of my comment. The thing is: How is the ability to wear mismatching armor "roleplaying"? Choosing your own dialogue options is roleplaying. Dropping a sword in a town and having someone return it to you is Roleplaying. Customizing your character's skills is roleplaying. Getting married to NPCs [http://www.escapistmagazine.com/forums/read/9.298885-Skyrim-to-have-fable-3-like-features] is Roleplaying, and I haven't seen a SINGLE positive comment in that entire thread!

Sorry but, I honestly think that "lack of roleplaying options" is an excuse. It's just the "taking away of slight, arbitrary complexities" that invokes unnecessary fear among us PC gamers. It's understandable.......but a bit silly.

Saelune said:
But I also wish Dragon Age and Fallout had variety. I played a mage in DAO, and I only ever wore two outfits...that sucked though. I did not get much variety to my character's appearance, and that hindered it.
Magi wear robes.......even if you could wear pants......you wouldn't be able to see them. :/

And yeah as a Mage player myself, I agree that Dragon Age 1 had a startlingly rare selection of robe designs, but that's a fault of the game; not the system. That being said, I can't bring myself to blame Bioware so much, considering just how fucking massive the rest of the game was.

You could always mod in some robes though? Or just learn Arcane Warrior :p

empty_other said:
What if they released Iphone 5 exactly the same as Iphone 4, but with 2 hours less battery? Would you buy it?
What if they release Iphone 5 exactly the same as Iphone 4, but with 2 hours less battery.....

......but several times better Resolution (Graphics), A new stable iOS (new Engine), A much bigger capacity (gameworld) and FUCKING DRAGONS!!

It's easy to see "just the bad" and make stupid statements accordingly. That's how FOX news works after all.
 

Upbeat Zombie

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Jun 29, 2010
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Honestly getting upset over something as insignificant as this just seems stupid.
Being able to have more people on screen would mean you could have more epic battles. You would also get more armor sets to choose from.
Honestly how much does this actually affect how you will enjoy the game vs how it might improve it.
 

Gabriel Dragulia

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Jun 1, 2011
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Stall said:
Slowpool said:
The ways I see it, the aesthetics are more important to the developers than the extra armor slot. Sucks if you don't like it, but that's your opinion, and it's probably not going to change anything. I for one could not care less, and am still eagerly anticipating the game.
Did you just say aesthetics are more important than customization in an RPG? Pardon my brevity, but how long have you been playing RPGs? I'd much rather have horrible looking armor with tons of customization and depth any day. I'll take Morrowind's 11 armor slots with horrid looking armor over Skyrim's 5 any day. RPGs aren't about looking good-- it's about building your character, and customizing them to the letter. From what I have seen, Bethesda is intent on restricting your scope of customization as far as they can do still remain in the realm of an RPG... maybe they'll even strip it so far such that Skyrim is just an action game.

This is what I was talking about-- they just want to make action games for people like you. People who really aren't into RPGs. I'm glad you acknowledge that I am reserved to hold my own opinion however.
Great that you're glad to hold your own opinion.
On the other hand, Slowpool here only states his view/opinion. And is pretty clear about the fact that this is how HE sees it. It may not be everybody's view, but it's his.
still you talk down to him because "you have so much more experience with RPGs, and you have been playing them before all of us were even born" or something along those lines. And no, that is not exactly how you said it, and you can probably find some kind of counter-arguement about how I pulled that out of context. Fact is, trying to act all high and mighty because you've been playing so much more than all of us.
He allows you to hold your opinion. Allow him to have his view and opinion, without you drilling it into the ground, because you obviously know better.
 

C95J

I plan to live forever.
Apr 10, 2010
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Is is just me, or does anyone else imagine lots of the complaining is coming from fans who can't run around as just a topless woman anymore :p

Anyway I have no problem with this, it doesn't exactly change much.
 

Saelune

Trump put kids in cages!
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Mar 8, 2011
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GrizzlerBorno said:
ChupathingyX said:
The reason people are complaining is because in Morrowind the armour pieces were much more varied and you had more freedom in choosing your armour. Also in Morrowind you could wear clothes under your armour.

Ever since Morrowind the Elder Scrolls games seem to have less and less options for role-playing.
I forgot to put a "nowadays" in the first sentence of my comment. The thing is: How is the ability to wear mismatching armor "roleplaying"? Choosing your own dialogue options is roleplaying. Dropping a sword in a town and having someone return it to you is Roleplaying. Customizing your character's skills is roleplaying. Getting married to NPCs [http://www.escapistmagazine.com/forums/read/9.298885-Skyrim-to-have-fable-3-like-features] is Roleplaying, and I haven't seen a SINGLE positive comment in that entire thread!

Sorry but, I honestly think that "lack of roleplaying options" is an excuse. It's just the "taking away of slight, arbitrary complexities" that invokes unnecessary fear among us PC gamers. It's understandable.......but a bit silly.

Saelune said:
But I also wish Dragon Age and Fallout had variety. I played a mage in DAO, and I only ever wore two outfits...that sucked though. I did not get much variety to my character's appearance, and that hindered it.
Magi wear robes.......even if you could wear pants......you wouldn't be able to see them. :/

And yeah as a Mage player myself, I agree that Dragon Age 1 had a startlingly rare selection of robe designs, but that's a fault of the game; not the system. That being said, I can't bring myself to blame Bioware so much, considering just how fucking massive the rest of the game was.

You could always mod in some robes though? Or just learn Arcane Warrior :p

empty_other said:
What if they released Iphone 5 exactly the same as Iphone 4, but with 2 hours less battery? Would you buy it?
What if they release Iphone 5 exactly the same as Iphone 4, but with 2 hours less battery.....

......but several times better Resolution (Graphics), A new stable iOS (new Engine), A much bigger capacity (gameworld) and FUCKING DRAGONS!!

It's easy to see "just the bad" and make stupid statements accordingly. That's how FOX news works after all.
Role playing is playing a role. RPing a "goth" would require wearing dark clothing and what not. Whatyou wear is RPing. Everything you do to be in character is role playing.

I like freedom. Choosing what I wear is freedom too. And fuck mods. Mods mods mods. How about we ship a game that is fine as it is so us non modders can enjoy it. Not everyone mods and not every problem should be answered with "mod it".
 

ChupathingyX

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Jun 8, 2010
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GrizzlerBorno said:
I forgot to put a "nowadays" in the first sentence of my comment. The thing is: How is the ability to wear mismatching armor "roleplaying"? Choosing your own dialogue options is roleplaying. Dropping a sword in a town and having someone return it to you is Roleplaying. Customizing your character's skills is roleplaying. Getting married to NPCs [http://www.escapistmagazine.com/forums/read/9.298885-Skyrim-to-have-fable-3-like-features] is Roleplaying, and I haven't seen a SINGLE positive comment in that entire thread!

Sorry but, I honestly think that "lack of roleplaying options" is an excuse. It's just the "taking away of slight, arbitrary complexities" that invokes unnecessary fear among us PC gamers. It's understandable.......but a bit silly.
I should've mentioned in my post that I was also talking about the Elder Scrolls series in general and role-playing.

When it comes to armour I personally don't just wear whatever has the ebst stats, I prefer to wear armour and clothes that suits my characters and their personality. Some people do want to wear a mix-up of clothes if that's their character. Yes, dialogue, fighting style and all that is more important to RPing but armour can still say something about a character.

As for the Elder Scrolls series in general, the amount of joinable factions, magic and weapon variety has been lowering since Morrowind and there just seem to be less and less RPing choices in Bethesda games in general (Fallout 3 included). But that's too off topic so I won't say anything else.
 

C.O.C

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Aug 5, 2009
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Golem239 said:
it's almost as stupid as sonic fans complaining about sonic's eyes being colored
Wait there coloured... MY GOD NOOOOO!!!

I don't get what the fuss is about how often do you play obliivion from that god awful third person point of view?
Maybe when you go a sneaking but then your probably in the brotherhood armour so you'll be used to the one pieces of destiny right?
 

DP155ToneZone

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Aug 23, 2009
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xXxJessicaxXx said:
Just so ya know, I'm a PC gamer who likes stats....
Not to sound like a wierdo or something, but that is such an endearing thing for a girl to say.

/suggestiveeyebrowwaggling
 

WolfThomas

Man must have a code.
Dec 21, 2007
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I'm not too worried about this change, though what I really did like in Morrowind was wearing unique clothing (like a blessed shirt made out of a saints hair) underneath awesome unique armour while wielding unique weapons. So what I'm saying is bring back one of a kind weapons and armour. They had a few in Oblivion, but in Morrowind I had an entire room filled with unique weapons.

Edit: Also robes over armour, I missed that in Oblivion. In Morrowind you could hide ugly armour, look like a battle mage or roleplay in cold area with robes over your gear.

Cape would be sweet, too.
 

Signa

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I still haven't seen any of you complainers really say why this is a problem, so let me fill it in for you. This is a bad omen not because of how it will affect gameplay, but because it shows the attitude the developers are taking while making the game. They want to be lazy and not make the game work with more armor options.

I really doubt that anyone would be knee-deep in a playthrough and suddenly stop and say "OMG, this game would be 100X better if I could wear greaves!" What likely will happen is that player will just end up getting bored with the game because while we know now that greaves have been cut, there are probably 100 other little, inconsequential things that also have been cut that would have all added to the game if they were properly implemented in the first place. If the devs can't be bothered to get greaves working for us, can we really trust them to deliver the good game we all are hoping for? I'm sure the answer is "yes" for many of you still, but you can't tell me you are as sure about that as you were before this news.

TL;DR: It's not losing the greaves that is bad, it's losing the ideas and the potential that losing the greaves represents.
 

Poptart Invasion

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Nov 25, 2010
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The only way I could see this as a bad move is if they failed to modify the armors quality or the damage you take in battle, which seems like an impossible rookie mistake to make given the obsessive attention to detail Bethesda has shown for this game so far.

Besides that, it all adds up to better looking pieces, a world that feels bigger and more populated, and having to use up fewer hammers for repairs. I fail to see how any of that is something to complain about.
 

Saulkar

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Loonyyy said:
It's just that it's a removal of depth. It makes things simpler, but the simplicity makes the game less interesting.
In Morrowind, you could have clothes and Armour, stacking stats and bonuses, and making interesting gameplay mechanics. In Oblivion, you couldn't, making some question, why is there even clothing? No-one will wear it, it's a pointless layer of depth.
If you take out all the detail and complexity, you end up with a game that's barely worth playing as an RPG and might as well be a simple hack and slash, fine games on their own, but not what fans want for The Elder Scrolls.

Also, while having more stuff seems like something which will be harder to learn, TES: Morrowind was my first proper RPG, and I learnt quick, and had more fun in the complex and interesting environment with the many options than I did in Oblivion, especially once I realised the auto-leveling in Oblivion effectively prevented my usual Jack of All Trades approach (I rarely make more than 1 whole play through, and only usually will make 2 or 3 characters) and discovered that being competent with blades, destruction and bows, with a decent Sneak skill, as well as developing some Alteration abilities, basically made everything impossible to kill without backpedalling madly on my over levelled Athletics skill to lob fireballs at most everything.

Streamlining is making the menus possible to use and the level paths make sense, whilst "Dumbing Down" is the removal of gameplay simply to make the game simpler.

In this case, you remove the ability to mix and match, and simplify further the choice in armour. This limits play styles and strategic decisions, and may force the player to play in a way they did not intend, and become railroaded.
The only solution that they can do, keeping this system, in my opinion (there may be other, better solutions) is to add in more variety in the kit available to the player.
Ninja'd hard and fast. You covered absolutely everything I had to say and better. Personally I feel that streamlining should be reserved for the sole purpose of making the game more easy to navigate and interact with wilst complexity being built up with each consecutive sequel to keep adding depth and thus replayability. The more you simplify the game the more easily you become bored with it as you pass it more easily, see everything more quickly, and become good at it without investing any skill or effort into it.
 

ChupathingyX

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Signa said:
TL;DR: It's not losing the greaves that is bad, it's losing the ideas and the potential that losing the greaves represents.
That's what I've been saying?

Since Morrowind Elder Scrolls games have had less and less content, factions and weapon types.

In Morrowind there were crossbows, halberds, throwing stars, throwing knives and spears. In Oblivion thse were all taken out, not only that but even weapon styles were taken out (Chitin, Nordic, Orcish etc).

Not onlt that, but things such as Factions have been shrinking, in Morrowind you could choose to join three different houses complete with their own long questlines, in Oblivion no such thing exists.

The Elder Scrolls series is getting less and less role-playing options every game.
 

MorsePacific

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Nov 5, 2008
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I'm coming off of Fallout 3 and New Vegas, so having an armor option AT ALL is great to me. Simply put, people don't like having things taken from them. Decreasing the number of armor pieces removes a part of a feature people liked and they don't like that at all.
 

devotedsniper

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Dec 28, 2010
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I don't think this is a good idea, anyone who played elder scrolls or any other RPG for that matter will know having the set of armor doesn't make it good, since were always mixing parts to get the best combination (e.g. gloves which give you better sword skill, boots which make you jump high or walk on water), they've kind of limited the users choice there quite abit.

Oh well let modders be modders and undo this.
 

GrizzlerBorno

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Sep 2, 2010
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Saelune said:
I like freedom. Choosing what I wear is freedom too. And fuck mods. Mods mods mods. How about we ship a game that is fine as it is so us non modders can enjoy it. Not everyone mods and not every problem should be answered with "mod it".
You...don't have to be a Modder to add mods. It's ususally quite easy.

And I'm not saying adding robe design mods to DA:O absolves Bioware of their sins! Yeah, sure they were too busy making 120 hours worth of high-quality story content to add a few extra robe designs. They are at fault. Doesn't mean we can't fix that fault ourselves as opposed to just bitching about it. Calm down lady.

Also, I'm sure Skyrim will have plenty of sneaky, stabby, gothic clothing.
 

GrizzlerBorno

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DP155ToneZone said:
xXxJessicaxXx said:
Just so ya know, I'm a PC gamer who likes stats....
Not to sound like a wierdo or something, but that is such an endearing for a girl to say.

/suggestiveeyebrowwaggling
I like how your accidental double posting of that comment, made it much MORE weird than you feared the comment itself to be. Lol XD