Poll: Skyrim: The Armour complaint.

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Kahunaburger

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May 6, 2011
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6_Qubed said:
Personally, I'm more worried about what changes (read: nerfs) they're going to make to the magic system.

You know what I missed in Oblivion that I really liked in Morrowind? Jumping. Jumping crazy ridiculous heights and distances. And alchemy. Mind, I still used Alchemy in Oblivion to fill a variety of roles, from offense, defense, disruption, healing, and turning middling food items into CASH. (SUCK IT KING MIDAS I RUN THIS TOWN) But I missed how that one time, I turned my Morrowind-ian Breton into a physical god by using/abusing an infinite Fortify Intelligence Potion trick I found. Even though it officially ended the game as I had known it, it completely changed how I played the game, which in turn made a game that was slowly becoming boring fun again. Another thing I missed was putting activated abilities onto wearable items. I had Jump Pants. They made me really good at jumping, and they were blue. A moment of silence for the Jump Pants.

...

(Just watch now, the whole magical school of Illusion won't be in Skyrim. I ruined everything by saying something and jinxing it.)
Noooo... Illusion is the one super OP thing casters had left! Haha I couldn't agree with you more. Half the fun of Morrowind was breaking the system with clever spells and items. I have absolutely no clue why they insist on nerfing them, because it's a single-player game. Bethesada, if I wanted to not have the ability to fly across a continent, I wouldn't have made a magic ring that lets me fly across a continent!
 

Kurbz

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May 27, 2011
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>Taking away one armor slot
>Allowing Dual wielding

Seems fair to me. Seriously though, its not a big deal. You lose one armor slot. You still have quite a few things to enchant. Admittedly I did use 100% chameleon to run through Oblivion gates for loot and Sigil stones. I also don't mind the loss of hand to hand. I never used it anyway. Swords, spells, and bows were so much more effective. Only reason I leveled it was for its special power attack.
 

6_Qubed

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Mar 19, 2009
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Kahunaburger said:
6_Qubed said:
Personally, I'm more worried about what changes (read: nerfs) they're going to make to the magic system.

You know what I missed in Oblivion that I really liked in Morrowind? Jumping. Jumping crazy ridiculous heights and distances. And alchemy. Mind, I still used Alchemy in Oblivion to fill a variety of roles, from offense, defense, disruption, healing, and turning middling food items into CASH. (SUCK IT KING MIDAS I RUN THIS TOWN) But I missed how that one time, I turned my Morrowind-ian Breton into a physical god by using/abusing an infinite Fortify Intelligence Potion trick I found. Even though it officially ended the game as I had known it, it completely changed how I played the game, which in turn made a game that was slowly becoming boring fun again. Another thing I missed was putting activated abilities onto wearable items. I had Jump Pants. They made me really good at jumping, and they were blue. A moment of silence for the Jump Pants.

...

(Just watch now, the whole magical school of Illusion won't be in Skyrim. I ruined everything by saying something and jinxing it.)
Noooo... Illusion is the one super OP thing casters had left! Haha I couldn't agree with you more. Half the fun of Morrowind was breaking the system with clever spells and items. I have absolutely no clue why they insist on nerfing them, because it's a single-player game. Bethesada, if I wanted to not have the ability to fly across a continent, I wouldn't have made a magic ring that lets me fly across a continent!
In all seriousness, I'm pretty sure that at least Paralyze won't be in Skyrim. Wouldn't want to downplay how badass and cool a dragon is when he's flying around by paralyzing him in midair and making him crash and take a bunch of falling damage.

And then punching him to death.

(Was tempted to go back and make the dragon female for purposes of equality, but seeing as the example ended with punching the dragon in question to death, I decided not to.)
 

Kahunaburger

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May 6, 2011
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6_Qubed said:
Kahunaburger said:
6_Qubed said:
Personally, I'm more worried about what changes (read: nerfs) they're going to make to the magic system.

You know what I missed in Oblivion that I really liked in Morrowind? Jumping. Jumping crazy ridiculous heights and distances. And alchemy. Mind, I still used Alchemy in Oblivion to fill a variety of roles, from offense, defense, disruption, healing, and turning middling food items into CASH. (SUCK IT KING MIDAS I RUN THIS TOWN) But I missed how that one time, I turned my Morrowind-ian Breton into a physical god by using/abusing an infinite Fortify Intelligence Potion trick I found. Even though it officially ended the game as I had known it, it completely changed how I played the game, which in turn made a game that was slowly becoming boring fun again. Another thing I missed was putting activated abilities onto wearable items. I had Jump Pants. They made me really good at jumping, and they were blue. A moment of silence for the Jump Pants.

...

(Just watch now, the whole magical school of Illusion won't be in Skyrim. I ruined everything by saying something and jinxing it.)
Noooo... Illusion is the one super OP thing casters had left! Haha I couldn't agree with you more. Half the fun of Morrowind was breaking the system with clever spells and items. I have absolutely no clue why they insist on nerfing them, because it's a single-player game. Bethesada, if I wanted to not have the ability to fly across a continent, I wouldn't have made a magic ring that lets me fly across a continent!
In all seriousness, I'm pretty sure that at least Paralyze won't be in Skyrim. Wouldn't want to downplay how badass and cool a dragon is when he's flying around by paralyzing him in midair and making him crash and take a bunch of falling damage.

And then punching him to death.

(Was tempted to go back and make the dragon female for purposes of equality, but seeing as the example ended with punching the dragon in question to death, I decided not to.)
I wouldn't be super surprised if they just made dragons immune or really resistant to effects like that, because yeah illusion magic in general seems like it could wreak havoc on dragons. Or, in the case of command creature, wreak havoc with dragons.
 

Hazzaslagga

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Sep 18, 2009
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I'm not too bothered but i can somewhat sympathize with some complaints (lack of variety). However the new crafting system looks fairly diverse and you can see from screen shots that there are multiple versions of the same armor which i would of though rectified this.
 

auwdioslave

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Apr 16, 2010
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I loved the armor system in morrowind, you had a cuirass, greeves, boots, left pauldron, right pauldron, left gauntlet and right gauntlet.
It was a lot of fun combining the best armor for your character, especialy when you'd enchant the hell out of it.
Now the're making it even dumber than Oblivion........
 

Alorxico

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Jan 5, 2011
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I'm probably one of the few people who liked having 9 pieces of armour in Morrowind and I wish they would bring it back.

I understand why they are not going to do that, though, for Skyrim. The Nords don't seem like the people to have armour covering EVERY inch of their body, where as the Dunmer and Imperials of Morrowind did. Also, 9 pieces of armour give players WAY too many options for breaking the game. Four pieces at 25% Chameleon is enough to make my game cry, and I know there were players out there just going nuts.

My one request is this; if they are not going to give us more armour, I hope they give us a toogle system for spells and weapons. Yes, I played Morrowind on the Xbox first! Having the ability to quickly page through your available spells and items WITHOUT opening a menu was the nicest feature of that game! Please bring that to Skyrim, Betheseda!
 

6_Qubed

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Mar 19, 2009
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Kahunaburger said:
6_Qubed said:
Kahunaburger said:
6_Qubed said:
Personally, I'm more worried about what changes (read: nerfs) they're going to make to the magic system.

You know what I missed in Oblivion that I really liked in Morrowind? Jumping. Jumping crazy ridiculous heights and distances. And alchemy. Mind, I still used Alchemy in Oblivion to fill a variety of roles, from offense, defense, disruption, healing, and turning middling food items into CASH. (SUCK IT KING MIDAS I RUN THIS TOWN) But I missed how that one time, I turned my Morrowind-ian Breton into a physical god by using/abusing an infinite Fortify Intelligence Potion trick I found. Even though it officially ended the game as I had known it, it completely changed how I played the game, which in turn made a game that was slowly becoming boring fun again. Another thing I missed was putting activated abilities onto wearable items. I had Jump Pants. They made me really good at jumping, and they were blue. A moment of silence for the Jump Pants.

...

(Just watch now, the whole magical school of Illusion won't be in Skyrim. I ruined everything by saying something and jinxing it.)
Noooo... Illusion is the one super OP thing casters had left! Haha I couldn't agree with you more. Half the fun of Morrowind was breaking the system with clever spells and items. I have absolutely no clue why they insist on nerfing them, because it's a single-player game. Bethesada, if I wanted to not have the ability to fly across a continent, I wouldn't have made a magic ring that lets me fly across a continent!
In all seriousness, I'm pretty sure that at least Paralyze won't be in Skyrim. Wouldn't want to downplay how badass and cool a dragon is when he's flying around by paralyzing him in midair and making him crash and take a bunch of falling damage.

And then punching him to death.

(Was tempted to go back and make the dragon female for purposes of equality, but seeing as the example ended with punching the dragon in question to death, I decided not to.)
I wouldn't be super surprised if they just made dragons immune or really resistant to effects like that, because yeah illusion magic in general seems like it could wreak havoc on dragons. Or, in the case of command creature, wreak havoc with dragons.
But bending a dragon to my whims would be awesome!

"Come on now Fluffy, let's go into town and CLEANSING FIRE FOR THE GODLESS HEATHENS!!!"
 

liger03

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Nov 30, 2010
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I'm fine with the merge. It's not hard to figure that the top-and-bottom set will have a higher enchant value, so it won't really affect my ability to enhance my stats through enchantments. There's even a bonus: now I don't need to constantly Bind or maintain greaves!

I also LOVE it when I hear people mention how many equipment slots Morrowind had. Did anyone ever triy getting full glass armor without hacking? It's like searching a haystack the size of a mansion for 10 fragments of a needle. I got so bored that when I had a full set I quit and played a different game.

On a different note, I can't wait to see static-levelled enemies. Finally, levelling up doesn't just mean that you have three better stats and everyone worked out/bought armor/learned spells while you were asleep. Oh, and Dragon powers are neat too. Y'know.
 

Twilight_guy

Sight, Sound, and Mind
Nov 24, 2008
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People like to complain about games. On top of that the uber-nerd RPG hardcore spreadsheet type guys hate it when you remove any options. There is a reason "dumbed down" is grossly over used in the game community. I guess by talking about this now they avoid fan fallout later since fans will know eventually but man I'd hate to be the PR guy that fields the emails about changes to the armor system.
 

Emperor Nat

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Jun 15, 2011
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Stall said:
Slowpool said:
The ways I see it, the aesthetics are more important to the developers than the extra armor slot. Sucks if you don't like it, but that's your opinion, and it's probably not going to change anything. I for one could not care less, and am still eagerly anticipating the game.
Did you just say aesthetics are more important than customization in an RPG? Pardon my brevity, but how long have you been playing RPGs? I'd much rather have horrible looking armor with tons of customization and depth any day. I'll take Morrowind's 11 armor slots with horrid looking armor over Skyrim's 5 any day. RPGs aren't about looking good-- it's about building your character, and customizing them to the letter. From what I have seen, Bethesda is intent on restricting your scope of customization as far as they can do still remain in the realm of an RPG... maybe they'll even strip it so far such that Skyrim is just an action game.

This is what I was talking about-- they just want to make action games for people like you. People who really aren't into RPGs. I'm glad you acknowledge that I am reserved to hold my own opinion however.
What you need to realise is that for a lot of people, Aesthetics -are- far more important than statbuilding; mainly those that tend to play on easy-medium level difficulty. RPGs, like any games, are there to be enjoyed - if you enjoy stat-maxing and customisation then no, Skyrim may not be for you. However many people don't care about the meta-game aspects of it and just like running around with a sword, killing dragons, and experiencing the beautifully written stories and world that Bethesda provides. :)
 

thiosk

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Sep 18, 2008
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I think if the developers gave us a proper Jeggings slot, it would alay most of the fury about the loss of greaves.

What does a scot wear under his kilt?

JEGGINGS
 

i7omahawki

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Mar 22, 2010
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Well, it kinda sucks that they're taking customization options out of the game but there are some solutions to pretty much all of the problems arising from it I think...save for the semi-naked fans.

Enchantment slots could make it so that you could have multiple enchantments on your one-piece. Maybe these could even be taken out and put back in for some mid-combat mixing up for different situations.

The experience of gathering a whole set of armour could be replaced by finding fragments of a one-piece and, well, it just isn't any fun to have one piece of a certain type of armour and nothing to wear it with without looking ridiculous (and how often do people come across a set of armour that isn't all there? It seems more plausible to find it all in one go rather than everyone mixing and matching.)

The aesthetic is actually being helped here I think, and I really do hope they have a greater variety of armour sets, as it can make the game tedious to see the same armour all the goddamn time.

If they keep a few ring slots and maybe consider opening a place for a robe over the top of it all, I'd be happier, if not, well I hope that don't lose the experiences that were in the previous games because of it.
 

emptyother

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Feb 12, 2008
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If they removed the face generator and added premade faces instead, they could fit even more polygons on screen at the same time.
To increase performance further, why not merge the weapon and shield with the player model? It would of course suck for those who want to use any other weapons than a sword, but hey.. More visible polygons on screen at the same time!

Actually, why bother wasting performance on rendering the player model at all? Just restrict the camera to first person and add a floating sword in front of it.
 

Infernai

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Apr 14, 2009
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Guys guys guys...don't complain about it, you're forgetting one very important thing about any elder scrolls game: The modding community. Chances are whatever isn't added into the game, someone will make a mod for.
 

Canadish

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Jul 15, 2010
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empty_other said:
If they removed the face generator and added premade faces instead, they could fit even more polygons on screen at the same time.
To increase performance further, why not merge the weapon and shield with the player model? It would of course suck for those who want to use any other weapons than a sword, but hey.. More visible polygons on screen at the same time!

Actually, why bother wasting performance on rendering the player model at all? Just restrict the camera to first person and add a floating sword in front of it.
I think this is appropriate.



Now please be quiet before they hear you and get anymore bright ideas...
:p