Slap him as a welcome?kidd25 said:hmmm don't whether to slap you, or welcome you.NinjaCatStudios said:I don't care about the changes, Skyrim will be my first Elder Scrolls game.
Slap him as a welcome?kidd25 said:hmmm don't whether to slap you, or welcome you.NinjaCatStudios said:I don't care about the changes, Skyrim will be my first Elder Scrolls game.
Noooo... Illusion is the one super OP thing casters had left! Haha I couldn't agree with you more. Half the fun of Morrowind was breaking the system with clever spells and items. I have absolutely no clue why they insist on nerfing them, because it's a single-player game. Bethesada, if I wanted to not have the ability to fly across a continent, I wouldn't have made a magic ring that lets me fly across a continent!6_Qubed said:Personally, I'm more worried about what changes (read: nerfs) they're going to make to the magic system.
You know what I missed in Oblivion that I really liked in Morrowind? Jumping. Jumping crazy ridiculous heights and distances. And alchemy. Mind, I still used Alchemy in Oblivion to fill a variety of roles, from offense, defense, disruption, healing, and turning middling food items into CASH. (SUCK IT KING MIDAS I RUN THIS TOWN) But I missed how that one time, I turned my Morrowind-ian Breton into a physical god by using/abusing an infinite Fortify Intelligence Potion trick I found. Even though it officially ended the game as I had known it, it completely changed how I played the game, which in turn made a game that was slowly becoming boring fun again. Another thing I missed was putting activated abilities onto wearable items. I had Jump Pants. They made me really good at jumping, and they were blue. A moment of silence for the Jump Pants.
...
(Just watch now, the whole magical school of Illusion won't be in Skyrim. I ruined everything by saying something and jinxing it.)
In all seriousness, I'm pretty sure that at least Paralyze won't be in Skyrim. Wouldn't want to downplay how badass and cool a dragon is when he's flying around by paralyzing him in midair and making him crash and take a bunch of falling damage.Kahunaburger said:Noooo... Illusion is the one super OP thing casters had left! Haha I couldn't agree with you more. Half the fun of Morrowind was breaking the system with clever spells and items. I have absolutely no clue why they insist on nerfing them, because it's a single-player game. Bethesada, if I wanted to not have the ability to fly across a continent, I wouldn't have made a magic ring that lets me fly across a continent!6_Qubed said:Personally, I'm more worried about what changes (read: nerfs) they're going to make to the magic system.
You know what I missed in Oblivion that I really liked in Morrowind? Jumping. Jumping crazy ridiculous heights and distances. And alchemy. Mind, I still used Alchemy in Oblivion to fill a variety of roles, from offense, defense, disruption, healing, and turning middling food items into CASH. (SUCK IT KING MIDAS I RUN THIS TOWN) But I missed how that one time, I turned my Morrowind-ian Breton into a physical god by using/abusing an infinite Fortify Intelligence Potion trick I found. Even though it officially ended the game as I had known it, it completely changed how I played the game, which in turn made a game that was slowly becoming boring fun again. Another thing I missed was putting activated abilities onto wearable items. I had Jump Pants. They made me really good at jumping, and they were blue. A moment of silence for the Jump Pants.
...
(Just watch now, the whole magical school of Illusion won't be in Skyrim. I ruined everything by saying something and jinxing it.)
I wouldn't be super surprised if they just made dragons immune or really resistant to effects like that, because yeah illusion magic in general seems like it could wreak havoc on dragons. Or, in the case of command creature, wreak havoc with dragons.6_Qubed said:In all seriousness, I'm pretty sure that at least Paralyze won't be in Skyrim. Wouldn't want to downplay how badass and cool a dragon is when he's flying around by paralyzing him in midair and making him crash and take a bunch of falling damage.Kahunaburger said:Noooo... Illusion is the one super OP thing casters had left! Haha I couldn't agree with you more. Half the fun of Morrowind was breaking the system with clever spells and items. I have absolutely no clue why they insist on nerfing them, because it's a single-player game. Bethesada, if I wanted to not have the ability to fly across a continent, I wouldn't have made a magic ring that lets me fly across a continent!6_Qubed said:Personally, I'm more worried about what changes (read: nerfs) they're going to make to the magic system.
You know what I missed in Oblivion that I really liked in Morrowind? Jumping. Jumping crazy ridiculous heights and distances. And alchemy. Mind, I still used Alchemy in Oblivion to fill a variety of roles, from offense, defense, disruption, healing, and turning middling food items into CASH. (SUCK IT KING MIDAS I RUN THIS TOWN) But I missed how that one time, I turned my Morrowind-ian Breton into a physical god by using/abusing an infinite Fortify Intelligence Potion trick I found. Even though it officially ended the game as I had known it, it completely changed how I played the game, which in turn made a game that was slowly becoming boring fun again. Another thing I missed was putting activated abilities onto wearable items. I had Jump Pants. They made me really good at jumping, and they were blue. A moment of silence for the Jump Pants.
...
(Just watch now, the whole magical school of Illusion won't be in Skyrim. I ruined everything by saying something and jinxing it.)
And then punching him to death.
(Was tempted to go back and make the dragon female for purposes of equality, but seeing as the example ended with punching the dragon in question to death, I decided not to.)
But bending a dragon to my whims would be awesome!Kahunaburger said:I wouldn't be super surprised if they just made dragons immune or really resistant to effects like that, because yeah illusion magic in general seems like it could wreak havoc on dragons. Or, in the case of command creature, wreak havoc with dragons.6_Qubed said:In all seriousness, I'm pretty sure that at least Paralyze won't be in Skyrim. Wouldn't want to downplay how badass and cool a dragon is when he's flying around by paralyzing him in midair and making him crash and take a bunch of falling damage.Kahunaburger said:Noooo... Illusion is the one super OP thing casters had left! Haha I couldn't agree with you more. Half the fun of Morrowind was breaking the system with clever spells and items. I have absolutely no clue why they insist on nerfing them, because it's a single-player game. Bethesada, if I wanted to not have the ability to fly across a continent, I wouldn't have made a magic ring that lets me fly across a continent!6_Qubed said:Personally, I'm more worried about what changes (read: nerfs) they're going to make to the magic system.
You know what I missed in Oblivion that I really liked in Morrowind? Jumping. Jumping crazy ridiculous heights and distances. And alchemy. Mind, I still used Alchemy in Oblivion to fill a variety of roles, from offense, defense, disruption, healing, and turning middling food items into CASH. (SUCK IT KING MIDAS I RUN THIS TOWN) But I missed how that one time, I turned my Morrowind-ian Breton into a physical god by using/abusing an infinite Fortify Intelligence Potion trick I found. Even though it officially ended the game as I had known it, it completely changed how I played the game, which in turn made a game that was slowly becoming boring fun again. Another thing I missed was putting activated abilities onto wearable items. I had Jump Pants. They made me really good at jumping, and they were blue. A moment of silence for the Jump Pants.
...
(Just watch now, the whole magical school of Illusion won't be in Skyrim. I ruined everything by saying something and jinxing it.)
And then punching him to death.
(Was tempted to go back and make the dragon female for purposes of equality, but seeing as the example ended with punching the dragon in question to death, I decided not to.)
What you need to realise is that for a lot of people, Aesthetics -are- far more important than statbuilding; mainly those that tend to play on easy-medium level difficulty. RPGs, like any games, are there to be enjoyed - if you enjoy stat-maxing and customisation then no, Skyrim may not be for you. However many people don't care about the meta-game aspects of it and just like running around with a sword, killing dragons, and experiencing the beautifully written stories and world that Bethesda provides.Stall said:Did you just say aesthetics are more important than customization in an RPG? Pardon my brevity, but how long have you been playing RPGs? I'd much rather have horrible looking armor with tons of customization and depth any day. I'll take Morrowind's 11 armor slots with horrid looking armor over Skyrim's 5 any day. RPGs aren't about looking good-- it's about building your character, and customizing them to the letter. From what I have seen, Bethesda is intent on restricting your scope of customization as far as they can do still remain in the realm of an RPG... maybe they'll even strip it so far such that Skyrim is just an action game.Slowpool said:The ways I see it, the aesthetics are more important to the developers than the extra armor slot. Sucks if you don't like it, but that's your opinion, and it's probably not going to change anything. I for one could not care less, and am still eagerly anticipating the game.
This is what I was talking about-- they just want to make action games for people like you. People who really aren't into RPGs. I'm glad you acknowledge that I am reserved to hold my own opinion however.
I think this is appropriate.empty_other said:If they removed the face generator and added premade faces instead, they could fit even more polygons on screen at the same time.
To increase performance further, why not merge the weapon and shield with the player model? It would of course suck for those who want to use any other weapons than a sword, but hey.. More visible polygons on screen at the same time!
Actually, why bother wasting performance on rendering the player model at all? Just restrict the camera to first person and add a floating sword in front of it.