No, I admit it wasn't even close to perfect. All kinds of glitches, bugs, crashes to desktop, every character saying the EXACT SAME THING. And most of the quests gave you a sense of urgency, yet you can finish the quest years later (in game or in real life) and nothing bad to speak of. Also, it had dated graphics, even for the release date, and the engine was complete garbage. I just like it more than Oblivion.Chibz said:Hmmm. This makes you a genuine rarity. Most Morrowind fans on hearing that I don't like morrowind start frothing at the mouth. I've actually received death threats over this. Which I find hilarious.Ruiner87 said:When did I ever mention that Morrowind was a "flawless gem"?
To be fair, I can't comment on the narrative beyond the lack of an intro. Given that I never cared enough to play it.
It actually is game breaking for enchanting, depending on how enchanting works. If it's like oblivion, then you have one less slot for enchantments so you get less enchantments = less power. If the enchanting is more like morrowind, then it won't matter so much, because you will just be able to enchant more total power on that one peice. If it's a new system, the impact is unknown. As for the guy complaining about customizing looks, quit complaining. You still have gloves, boots, helmet, sheild, ect to mismatch. I will admit feeling a little betrayed if this reduces the max enchant capabilities, but I suspect they will have anticipated that.xXxJessicaxXx said:Okay so the guys at Bethesda had this to say about armour in Skyrim
It has resulted in comments like these.The armor system is very similar to Oblivion?s. The main difference is that the upper and lower body armors, the cuirass and greaves, have been combined into one piece. This helps create armor styles that have the look we needed for Skyrim. In most of the Nordic designs we created, the upper armor would completely cover the lower armor, making it unnecessary. We get much better visual results combining those pieces, and it renders a lot faster too, so we can put more people on screen, so that was an easy tradeoff for us. We can also make a lot more armors now, so the number and variation types are more than we?ve ever had.
~A real comment from the Elder Scrolls facebook page.You took our armor to have more people on screen> thats fucking stupid take something else. Now we cant change the way armor looks or more customization to it and enchanting our armor is still reduced yeah thatnks alot. FIRE the dipshit who decided that crap.
Why is having pants and chestpiece as one piece of armour is such a big deal? How is it game changing in any way?
Considering the Nord guy they use to show the game off is practically naked from the waist up so they have obviously considered the naked chest option. I just don't understand why this is such an issue. So can anyone with this point of view explain it to me?
Mostly I have gotten the impression that they want to chameleon thier armour to 100% and cheat thier way through the game?
I just don't understand...:<
Just so ya know, I'm a PC gamer who likes stats....
you use armor...for the stats?internetzealot1 said:"In most of the Nordic designs we created, the upper armor would completely cover the lower armor, making it unnecessary."
This is what I have a problem with. They're talking about armor like people only use it for how it looks and not for, you know, the stats.
It's one piece of bloody armor. That hardly constitutes a chunk of this game large enough to start screaming about it becoming an action game, or thinking they mine as well make it one with this drastic change.Stall said:Why doesn't Bethesda just drop the act and make Skyrim an action game? It's clear they don't give a shit about RPGs anymore. Can they just drop the pretense already and say they just want to make action games?
Shouldn't an action game have good action then? The worst part of Oblivion was the action. Compare the system to something like Demon's Souls and Oblivion plays like a game from the early 90s.TCPirate said:Oh dear god... another self opinionated "CHANGING (Enter minor detail) WILL COMPLETELY RUIN (Enter Game Name)" person.Stall said:Where did I define an RPG in my post? How did you manage to extrapolate that from my post at all? All I said was that Skyrim was removing more and more What does Morrowind have to do with my post at all? It was only tangentially mentioned. Morrowind had about as many skills as Daggerfall is you don't count the skills that are checks against various races being hostile or not (since that was a big reason Daggerfall had so many skills). It has about as many, if not more armor slots than most RPGs since you can have right/left arm armor, as well as being able to wear shirts and pants (if you count that, then Morrowind has upwards to 13 armor slots). Are you trolling, or just this stupid? I'm sorry to be blunt like that, but I honestly fail to see what that has to do with my post, other than trying to work me up and get a reply since you probably were able to assume that I am in the Morrowind camp.SirBryghtside said:Morrowind was not an RPG either, at least not by your standards.
I'm sorry.
Well, I am glad that you get such shallow and pointless enjoyment out of other people's anger. Honestly... why would you get joy out of something that bothers someone else? That's just sad at the end of the day.Slowpool said:The subtraction is such a minor difference that only min/maxers would get angry over the issue. Anything that pisses them off makes me even happier.
Did you just say aesthetics are more important than customization in an RPG? Pardon my brevity, but how long have you been playing RPGs? I'd much rather have horrible looking armor with tons of customization and depth any day. I'll take Morrowind's 11 armor slots with horrid looking armor over Skyrim's 5 any day. RPGs aren't about looking good-- it's about building your character, and customizing them to the letter. From what I have seen, Bethesda is intent on restricting your scope of customization as far as they can do still remain in the realm of an RPG... maybe they'll even strip it so far such that Skyrim is just an action game.Slowpool said:The ways I see it, the aesthetics are more important to the developers than the extra armor slot. Sucks if you don't like it, but that's your opinion, and it's probably not going to change anything. I for one could not care less, and am still eagerly anticipating the game.
This is what I was talking about-- they just want to make action games for people like you. People who really aren't into RPGs. I'm glad you acknowledge that I am reserved to hold my own opinion however.
You're getting stressed out over the removal of armour slots. I love TES series, I really do, but it's always stuck me as more ACTION rpg than rpg. If someone said name an RPG I'd say Baulder's Gate. If someone said name an Action game with RPG-like elements, then TES. Just because there is 1 less armour slot, doesn't mean there is going to be any less customization.
You don't know how it's going to work, it could work absolutely brilliantly for all you know.
Besides. chest and legs as 1 thing is a great idea.
I'm sure most people would prefer matching armour sets over the ability to use steel greaves and fur chest piece.
If you want true customization, buy Skyrim for PC.
Mod it to your hearts content.
Both, obviously!kidd25 said:hmmm don't whether to slap you, or welcome you.NinjaCatStudios said:I don't care about the changes, Skyrim will be my first Elder Scrolls game.
Will they though? Were there Oblivion mods that added back the extra armor slots?The Lost Big Boss said:Not an issue. Mods will fix that.
What if we want to role-play as a drunkard or alcoholic?Booze Zombie said:Oh no, I can't look like an idiot who failed to find the other parts of his armour after a drunken night in a dodgy tavern, how shall I ever live?
And more. I recall installing a mod that allowed me to equip my wizard with goggles, sunglasses, or a monocle.CD-R said:Will they though? Were there Oblivion mods that added back the extra armor slots?The Lost Big Boss said:Not an issue. Mods will fix that.