Asmetric arms where fun for reasons over than minmaxing. It let you have the haphazard adventure look. Or the wareing the best stuff I own with no regaurds to style look. (not min maxing persay just makign the most of the low level crap you had).Slowpool said:The subtraction is such a minor difference that only min/maxers would get angry over the issue. Anything that pisses them off makes me even happier.Stall said:What do you mean? Are you quoting me just for a chance to use that bad joke? It's pretty clear what my comment has to do with this thread.Slowpool said:What does this have to do with pants?
Its less customization. Oblivion decreased the armor slots from 11 to 6 (I think it was 11), and now it is down to 5. Skills and stats are being constantly mutilated and stripped. There's a huge difference "action game with RPG elements" and "action RPG"... Bethesda is intent on pushing that difference as far as they can. I sincerely doubt they give a shit about making their game an RPG anymore. They just want to make a shallow and pointless action game under the pretense of an RPG to sell to the masses. Fucking sell-outs.
Morrowind was the last TES game that let you have asymmetrical arms, IIRC (talking about vanilla versions of the game, of course).Hal10k said:Five seperate pieces of armor could actually be considered an improvement, seeing as Fallout 3 had a grand total of three armor slots (counting glasses as a type of armor). As long as I can have asymmetrical arms, I'm happy.
The ways I see it, the aesthetics are more important to the developers than the extra armor slot. Sucks if you don't like it, but that's your opinion, and it's probably not going to change anything. I for one could not care less, and am still eagerly anticipating the game.
...and now those unique pieces will be combined chest/leg items that look even better because they'll be less incongruous with the rest of your armour.Arkyance said:Have you ever gotten a piece of Unique Armor? That looks amazing most of the time. Also, If you like aesthetics, then more options is better, isn't it?Tharwen said:Why is it bad? When would you ever choose to have two pieces from different sets anyway? It's not like the game will be exactly one set of trousers harder now that they've been removed either.
Even if it does make a difference to the stats, I usually choose my gear for aesthetics anyway.
They clipped because the engine was years old. If they had worked for a little more while then they could have easily fixed any clipping problems. In the end it boils down to developers cutting corners in places people wouldn't prolly notice.Braedan said:If you're going for realism, I think this would be perfectly fine. I mean, I'm sure some work together, but a lot of armour types clipped like mad, and in real life probably wouldn't fit together anyways.
For customization.... really the only thing I want are pauldron choices back... waaay more effective for standing out than greaves which you honestly didn't really see much of anyways. Even if they clipped worse than greaves.
When did I ever mention that Morrowind was a "flawless gem"? When did I ever think such a thought? Never, is when. I'm perfectly willing to admit that the game had a lot of bad design choices (slow movement speed, loss of fatigue when running, dice rolls in combat with no animation to go along with them), but for me, the game has so much going on for it that I can overlook these flaws and enjoy it. I don't think I've ever enjoyed a gaming experience more than I did with Morrowind. The gameplay may not have been the best at times, but the unique world, the story, the atmosphere- those things made the game for me.Chibz said:I actually made a complete thread outlining why Morrowind was awful and see no reason why I should go into depth here.Ruiner87 said:My first TES game was vanilla Morrowind. I had a lot of fun. Unfortunately, most gamers are actually terrible at playing video games and can't figure out how to play anything without a tutorial that lasts eighteen hours.
All I can say is that Oblivion was a breath of fresh air. "Finally", I said, "I can play a TES game that isn't absolutely tedious to endure.". It's not that the game is hard. It's more a complete cluster fuck of bad game design.
But nobody is willing to listen. You have in your minds that it's a flawless gem. It must be something wrong with me if I don't like it.
Oh dear god... another self opinionated "CHANGING (Enter minor detail) WILL COMPLETELY RUIN (Enter Game Name)" person.Stall said:Where did I define an RPG in my post? How did you manage to extrapolate that from my post at all? All I said was that Skyrim was removing more and more What does Morrowind have to do with my post at all? It was only tangentially mentioned. Morrowind had about as many skills as Daggerfall is you don't count the skills that are checks against various races being hostile or not (since that was a big reason Daggerfall had so many skills). It has about as many, if not more armor slots than most RPGs since you can have right/left arm armor, as well as being able to wear shirts and pants (if you count that, then Morrowind has upwards to 13 armor slots). Are you trolling, or just this stupid? I'm sorry to be blunt like that, but I honestly fail to see what that has to do with my post, other than trying to work me up and get a reply since you probably were able to assume that I am in the Morrowind camp.SirBryghtside said:Morrowind was not an RPG either, at least not by your standards.
I'm sorry.
Well, I am glad that you get such shallow and pointless enjoyment out of other people's anger. Honestly... why would you get joy out of something that bothers someone else? That's just sad at the end of the day.Slowpool said:The subtraction is such a minor difference that only min/maxers would get angry over the issue. Anything that pisses them off makes me even happier.
Did you just say aesthetics are more important than customization in an RPG? Pardon my brevity, but how long have you been playing RPGs? I'd much rather have horrible looking armor with tons of customization and depth any day. I'll take Morrowind's 11 armor slots with horrid looking armor over Skyrim's 5 any day. RPGs aren't about looking good-- it's about building your character, and customizing them to the letter. From what I have seen, Bethesda is intent on restricting your scope of customization as far as they can do still remain in the realm of an RPG... maybe they'll even strip it so far such that Skyrim is just an action game.Slowpool said:The ways I see it, the aesthetics are more important to the developers than the extra armor slot. Sucks if you don't like it, but that's your opinion, and it's probably not going to change anything. I for one could not care less, and am still eagerly anticipating the game.
This is what I was talking about-- they just want to make action games for people like you. People who really aren't into RPGs. I'm glad you acknowledge that I am reserved to hold my own opinion however.
Honestly I've never seen a game where some part of the armour didn't clip, Dragon Age (1 and 2) clipped like a beast with armour that was meant to go together.Vibhor said:They clipped because the engine was years old. If they had worked for a little more while then they could have easily fixed any clipping problems. In the end it boils down to developers cutting corners in places people wouldn't prolly notice.Braedan said:If you're going for realism, I think this would be perfectly fine. I mean, I'm sure some work together, but a lot of armour types clipped like mad, and in real life probably wouldn't fit together anyways.
For customization.... really the only thing I want are pauldron choices back... waaay more effective for standing out than greaves which you honestly didn't really see much of anyways. Even if they clipped worse than greaves.
Hmmm. This makes you a genuine rarity. Most Morrowind fans on hearing that I don't like morrowind start frothing at the mouth. I've actually received death threats over this. Which I find hilarious.Ruiner87 said:When did I ever mention that Morrowind was a "flawless gem"?
I almost always play RPG's and I usually enjoy it then things become more streamlined. Is there something wrong with meSoviet Heavy said:It's because of the crippling fear of Streamlining. To RPG players, that word is comparable to the Holocaust nowadays.
Sorry to disappoint you further, but the skill hand-to-hand is also getting the axe.dslatch said:but punching things to death while only wearing pant and shoes has this Bear Grylls feeling to it that can never be replaced! Especially when you punch a bear!