Poll: Skyrim: The Armour complaint.

Recommended Videos

Lullabye

New member
Oct 23, 2008
4,425
0
0
I was going to complain, but then they said that they would put in way more types of armor to make up for it. SO its all good in my book. Besides, dont we just end up running around naked anyway?
 

Assassin Xaero

New member
Jul 23, 2008
5,392
0
0
Yesh, for all that people go on about how great this game is or how stupid things are in it when it hasn't even be released yet... ugh... I'm tempted to turn my internet off from 11/11 to 2012...

OT: Meh, is it really that big of a deal? If it is, don't play the game...
 

Knight Templar

Moved on
Dec 29, 2007
3,848
0
0
So I can't be half-naked?
How ever shall I roleplay an indecisive nudist now?

Honestly though I don't like that idea, of course if there are a lot more armour types and models to compensate then it isn't a huge issue, unless I find the best looking chest piece and the best looking pants are not in the same item.
 

Dumori

Dumori(masoddaa)
May 28, 2010
91
0
0
Slowpool said:
Stall said:
Slowpool said:
What does this have to do with pants?
What do you mean? Are you quoting me just for a chance to use that bad joke? It's pretty clear what my comment has to do with this thread.

Its less customization. Oblivion decreased the armor slots from 11 to 6 (I think it was 11), and now it is down to 5. Skills and stats are being constantly mutilated and stripped. There's a huge difference "action game with RPG elements" and "action RPG"... Bethesda is intent on pushing that difference as far as they can. I sincerely doubt they give a shit about making their game an RPG anymore. They just want to make a shallow and pointless action game under the pretense of an RPG to sell to the masses. Fucking sell-outs.

Hal10k said:
Five seperate pieces of armor could actually be considered an improvement, seeing as Fallout 3 had a grand total of three armor slots (counting glasses as a type of armor). As long as I can have asymmetrical arms, I'm happy.
Morrowind was the last TES game that let you have asymmetrical arms, IIRC (talking about vanilla versions of the game, of course).
The subtraction is such a minor difference that only min/maxers would get angry over the issue. Anything that pisses them off makes me even happier.

The ways I see it, the aesthetics are more important to the developers than the extra armor slot. Sucks if you don't like it, but that's your opinion, and it's probably not going to change anything. I for one could not care less, and am still eagerly anticipating the game.
Asmetric arms where fun for reasons over than minmaxing. It let you have the haphazard adventure look. Or the wareing the best stuff I own with no regaurds to style look. (not min maxing persay just makign the most of the low level crap you had).
 

Braedan

New member
Sep 14, 2010
697
0
0
If you're going for realism, I think this would be perfectly fine. I mean, I'm sure some work together, but a lot of armour types clipped like mad, and in real life probably wouldn't fit together anyways.

For customization.... really the only thing I want are pauldron choices back... waaay more effective for standing out than greaves which you honestly didn't really see much of anyways. Even if they clipped worse than greaves.
 

Tharwen

Ep. VI: Return of the turret
May 7, 2009
9,145
0
41
Arkyance said:
Tharwen said:
Why is it bad? When would you ever choose to have two pieces from different sets anyway? It's not like the game will be exactly one set of trousers harder now that they've been removed either.

Even if it does make a difference to the stats, I usually choose my gear for aesthetics anyway.
Have you ever gotten a piece of Unique Armor? That looks amazing most of the time. Also, If you like aesthetics, then more options is better, isn't it?
...and now those unique pieces will be combined chest/leg items that look even better because they'll be less incongruous with the rest of your armour.

I welcome this simplification! Micromanaging item stats is never fun.
 

Vibhor

New member
Aug 4, 2010
714
0
0
Braedan said:
If you're going for realism, I think this would be perfectly fine. I mean, I'm sure some work together, but a lot of armour types clipped like mad, and in real life probably wouldn't fit together anyways.

For customization.... really the only thing I want are pauldron choices back... waaay more effective for standing out than greaves which you honestly didn't really see much of anyways. Even if they clipped worse than greaves.
They clipped because the engine was years old. If they had worked for a little more while then they could have easily fixed any clipping problems. In the end it boils down to developers cutting corners in places people wouldn't prolly notice.
 

Ruiner87

New member
Jul 23, 2008
70
0
0
Chibz said:
Ruiner87 said:
My first TES game was vanilla Morrowind. I had a lot of fun. Unfortunately, most gamers are actually terrible at playing video games and can't figure out how to play anything without a tutorial that lasts eighteen hours.
I actually made a complete thread outlining why Morrowind was awful and see no reason why I should go into depth here.

All I can say is that Oblivion was a breath of fresh air. "Finally", I said, "I can play a TES game that isn't absolutely tedious to endure.". It's not that the game is hard. It's more a complete cluster fuck of bad game design.

But nobody is willing to listen. You have in your minds that it's a flawless gem. It must be something wrong with me if I don't like it.
When did I ever mention that Morrowind was a "flawless gem"? When did I ever think such a thought? Never, is when. I'm perfectly willing to admit that the game had a lot of bad design choices (slow movement speed, loss of fatigue when running, dice rolls in combat with no animation to go along with them), but for me, the game has so much going on for it that I can overlook these flaws and enjoy it. I don't think I've ever enjoyed a gaming experience more than I did with Morrowind. The gameplay may not have been the best at times, but the unique world, the story, the atmosphere- those things made the game for me.
 

TCPirate

New member
Dec 1, 2009
143
0
0
Stall said:
SirBryghtside said:
Morrowind was not an RPG either, at least not by your standards.

I'm sorry.
Where did I define an RPG in my post? How did you manage to extrapolate that from my post at all? All I said was that Skyrim was removing more and more What does Morrowind have to do with my post at all? It was only tangentially mentioned. Morrowind had about as many skills as Daggerfall is you don't count the skills that are checks against various races being hostile or not (since that was a big reason Daggerfall had so many skills). It has about as many, if not more armor slots than most RPGs since you can have right/left arm armor, as well as being able to wear shirts and pants (if you count that, then Morrowind has upwards to 13 armor slots). Are you trolling, or just this stupid? I'm sorry to be blunt like that, but I honestly fail to see what that has to do with my post, other than trying to work me up and get a reply since you probably were able to assume that I am in the Morrowind camp.

Slowpool said:
The subtraction is such a minor difference that only min/maxers would get angry over the issue. Anything that pisses them off makes me even happier.
Well, I am glad that you get such shallow and pointless enjoyment out of other people's anger. Honestly... why would you get joy out of something that bothers someone else? That's just sad at the end of the day.

Slowpool said:
The ways I see it, the aesthetics are more important to the developers than the extra armor slot. Sucks if you don't like it, but that's your opinion, and it's probably not going to change anything. I for one could not care less, and am still eagerly anticipating the game.
Did you just say aesthetics are more important than customization in an RPG? Pardon my brevity, but how long have you been playing RPGs? I'd much rather have horrible looking armor with tons of customization and depth any day. I'll take Morrowind's 11 armor slots with horrid looking armor over Skyrim's 5 any day. RPGs aren't about looking good-- it's about building your character, and customizing them to the letter. From what I have seen, Bethesda is intent on restricting your scope of customization as far as they can do still remain in the realm of an RPG... maybe they'll even strip it so far such that Skyrim is just an action game.

This is what I was talking about-- they just want to make action games for people like you. People who really aren't into RPGs. I'm glad you acknowledge that I am reserved to hold my own opinion however.
Oh dear god... another self opinionated "CHANGING (Enter minor detail) WILL COMPLETELY RUIN (Enter Game Name)" person.

You're getting stressed out over the removal of armour slots. I love TES series, I really do, but it's always stuck me as more ACTION rpg than rpg. If someone said name an RPG I'd say Baulder's Gate. If someone said name an Action game with RPG-like elements, then TES. Just because there is 1 less armour slot, doesn't mean there is going to be any less customization.
You don't know how it's going to work, it could work absolutely brilliantly for all you know.

Besides. chest and legs as 1 thing is a great idea.
I'm sure most people would prefer matching armour sets over the ability to use steel greaves and fur chest piece.

If you want true customization, buy Skyrim for PC.
Mod it to your hearts content.
 

Braedan

New member
Sep 14, 2010
697
0
0
Vibhor said:
Braedan said:
If you're going for realism, I think this would be perfectly fine. I mean, I'm sure some work together, but a lot of armour types clipped like mad, and in real life probably wouldn't fit together anyways.

For customization.... really the only thing I want are pauldron choices back... waaay more effective for standing out than greaves which you honestly didn't really see much of anyways. Even if they clipped worse than greaves.
They clipped because the engine was years old. If they had worked for a little more while then they could have easily fixed any clipping problems. In the end it boils down to developers cutting corners in places people wouldn't prolly notice.
Honestly I've never seen a game where some part of the armour didn't clip, Dragon Age (1 and 2) clipped like a beast with armour that was meant to go together.
If this helps I'm all for it.

I'll admit I was cheezed with the changes to armour from Morrowind to Oblivion though. paired gloves, and pauldrons, while not a big deal added things to the game where it probably didn't take a lot of time to add it in.
 
Aug 17, 2009
1,019
0
0
Since it's just the body coverings, I don't have much of a problem. I would be a little bit annoyed if they went all the way and only had helmets and armour, like in Fallout 3.

And at the start of the thread spears were mentioned, which brings me to a slightly tangential grievance: This game is hundreds of years in the future of Nirn, there should be some more weapon types. I don't mean firearms, but a return of thrown weapons, maybe including throwing spears, and weapon types such as spears and crossbows would be appropriate.
 

Dogstile

New member
Jan 17, 2009
5,093
0
0
The only thing i'm concerned about is can I still abuse my 20% chameleon on each slot for when i'm feeling lazy.

Apparently I still can, so rock on Bethesda
 

Chibz

New member
Sep 12, 2008
2,158
0
0
Ruiner87 said:
When did I ever mention that Morrowind was a "flawless gem"?
Hmmm. This makes you a genuine rarity. Most Morrowind fans on hearing that I don't like morrowind start frothing at the mouth. I've actually received death threats over this. Which I find hilarious.

To be fair, I can't comment on the narrative beyond the lack of an intro. Given that I never cared enough to play it.
 

tobi the good boy

New member
Dec 16, 2007
1,229
0
0
Soviet Heavy said:
It's because of the crippling fear of Streamlining. To RPG players, that word is comparable to the Holocaust nowadays.
I almost always play RPG's and I usually enjoy it then things become more streamlined. Is there something wrong with me :(

OT: This doesn't in anyway bother me for the sheer fact I despise it when my armour clashes, this just means my armour will look nicer and not like patchwork.
 

the.gill123

New member
Jun 12, 2011
203
0
0
Well to be honest, at least there's a reason for it. If they chose to do it for the sake of it, the yes, I would be slightly unhappy, but they explained why, and I'm happy over the explanation given.
 
Mar 25, 2011
110
0
0
dslatch said:
but punching things to death while only wearing pant and shoes has this Bear Grylls feeling to it that can never be replaced! Especially when you punch a bear!
Sorry to disappoint you further, but the skill hand-to-hand is also getting the axe.

It annoys me a little, but not much. but meh, the cookie crumbles, whatever. Besides, THEY FINALLY PUT IN DUEL-WIELDING and the system with magic and weapons in each hand and that stuff looks pretty cool. And the dragon attacks. And the shouts. And fighting using your torch (that kinda annoyed me in Oblivion, how you can't whack them with your burning stick).
 

ALYKZANDYR

New member
May 9, 2011
49
0
0
I hate streamlining. It ruins games, it takes away the depth and detail that make an RPG an RPG. I watched SoE Streamline the crap out of EverQuest ( ruining it completely) it was great in 2003 with the LDoN expansion. after that they really started to change things it was down hill fast after LDoN.

I will be be getting Skyrim, as it looks good. it will be my first elder scrolls game. since this us the case i wont miss the stuff they took away because i never played the previous games. it still sucks that it is gone, i know how it feels when good features are taken away and the depth is streamlined out of the game.
 

MrStab

New member
Mar 24, 2011
237
0
0
For those that are mentioning they have a problem with it because of stats you may notice this means they will make more armour hence better pieces with better stats.