Poll: Skyrim: The Armour complaint.

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WorldFree55

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Xzi said:
JNA17 said:
Mr. Grey said:
Xzi said:
Even worse, Skyrim is going to use GFWL.
Where did you hear that? Because I haven't heard them using Games for Windows Live and from what I can tell from the images set on Amazon is that it's just Game for Windows, I see no Live in the banner. That and with them having switched to Steam with New Vegas and Brink, wouldn't it be more likely that they would use Steam?

I can't find anything on them using Games for Windows Live, so I'd like to know where you heard that.
He's just making baseless assumptions without any actual facts where what he is really trying to say is "I WANT A MORROWIND REMAKE! CHANGES SUCK AND EVERYTHING SHOULD GO BACK TO THE DAYS OF DnD EVEN IF RPG GAMES WOULD BE WORSE FOR IT!".
CHANGES do not suck. REMOVAL of features does suck. How hard is that to grasp? Oblivion was about as simplistic as fantasy RPGs get, whether you like to admit it or not. And now they're openly admitting to simplifying Skyrim even further. I don't care how much of a Bethesda fanboy you are, that's something that you cannot logically defend. But I'm sure you'll continue to try regardless.

Also, herp derp: http://greyviper.com/5705/skyrim-games-windows-drm-bonus-map-preorder.html

Even if there's no guarantee that Live will be included (yet), its DRM will be.
removal of trivial and unnecessary features are a plus, not a negative. Otherwise your product would be loaded with more useless content that would not only confuse the player but ruin the experience that Bethesda is trying to do with the Elder Scrolls series. How hard is that to get? The only type of fanboy i see is a guy who likes number crunchers only so games like WoW and DnD get his adrenaline going. Not that there is anything wrong with that, but complaining about how simple a game is is like complaining that a chocolate cake is nothing more then...chocolate cake.

If simplifying a game means adding in more unique content such as dragon shouts, more armor sets, leveling system improved, new game engine, a vast world with you as the player pretty much doing anything you want to do, then i welcome it. Your never going to go back to those days with RPGs being turn based, one turn 3000 crit damage OP attack kill, and more inflated numbers then the price of a movie ticket. Those days are long gone and the genre is much better for it. With all due respect, get over it.
 

WorldFree55

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RhombusHatesYou said:
JNA17 said:
new game engine=less bugs
Your optimism amuses me. ;)
Obviously it can't be worse then the last engine Bethesda used for their last few titles. So i think i can make a safe assumption that because of the new engine (and the fact this game has been worked on for six years), Skyrim won't be filled close to the amount of bugs from their games like Fallout 3, Oblivion or Morrowind had.
 

Nokterne

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They removed pants guys. That's it. Pants are now part of a "body" piece of clothing.

Not a game breaker. As long as the stuff looks good, and I can make it my own to a reasonable extent, I don't care how many pieces it is.
 

Kahunaburger

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JNA17 said:
useless content that would not only confuse the player but ruin the experience that Bethesda is trying to do with the Elder Scrolls series
Pants: confusing players and ruining RPGs since 2011. At least according to JNA17.
 

Seives-Sliver

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Well with everything else they're doing streamlining the armour wouldn't be as bad, though they will probably put something in to take the place of customization, dunno what, but they'll think something up....Hopefully...
 

RhombusHatesYou

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JNA17 said:
RhombusHatesYou said:
JNA17 said:
new game engine=less bugs
Your optimism amuses me. ;)
Obviously it can't be worse then the last engine Bethesda used for their last few titles. So i think i can make a safe assumption that because of the new engine (and the fact this game has been worked on for six years), Skyrim won't be filled close to the amount of bugs from their games like Fallout 3, Oblivion or Morrowind had.
Think about how doggedly Bethesda stuck with Gamebryo over all that time. Think about how much experience they had with the engine and yet still couldn't implement it without an arsefull of bugs. Also take into consideration the other titles that have used Gamebryo that haven't been half as buggy. Gamebryo isn't half as much to blame as people think it is.
 

Sewer Rat

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The only issue I really see with this is a reduction in enchantable equipment, other then that though I see no problem with reducing the amount of armor I need to buy/find/repair.
 

WorldFree55

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RhombusHatesYou said:
JNA17 said:
RhombusHatesYou said:
JNA17 said:
new game engine=less bugs
Your optimism amuses me. ;)
Obviously it can't be worse then the last engine Bethesda used for their last few titles. So i think i can make a safe assumption that because of the new engine (and the fact this game has been worked on for six years), Skyrim won't be filled close to the amount of bugs from their games like Fallout 3, Oblivion or Morrowind had.
Think about how doggedly Bethesda stuck with Gamebryo over all that time. Think about how much experience they had with the engine and yet still couldn't implement it without an arsefull of bugs. Also take into consideration the other titles that have used Gamebryo that haven't been half as buggy. Gamebryo isn't half as much to blame as people think it is.
Or maybe the engine didn't just quite work out for Bethesda? So now Bethesda tries out a new one from what we gathered from the videos that seem to be a much more efficient and intuitive the game environment.
 

WorldFree55

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Kahunaburger said:
JNA17 said:
useless content that would not only confuse the player but ruin the experience that Bethesda is trying to do with the Elder Scrolls series
Pants: confusing players and ruining RPGs since 2011. At least according to JNA17.
if you want to look at it that way, sure. Whatever floats your boat :).
 

WorldFree55

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Xzi said:
JNA17 said:
Xzi said:
JNA17 said:
Mr. Grey said:
Xzi said:
Even worse, Skyrim is going to use GFWL.
Where did you hear that? Because I haven't heard them using Games for Windows Live and from what I can tell from the images set on Amazon is that it's just Game for Windows, I see no Live in the banner. That and with them having switched to Steam with New Vegas and Brink, wouldn't it be more likely that they would use Steam?

I can't find anything on them using Games for Windows Live, so I'd like to know where you heard that.
He's just making baseless assumptions without any actual facts where what he is really trying to say is "I WANT A MORROWIND REMAKE! CHANGES SUCK AND EVERYTHING SHOULD GO BACK TO THE DAYS OF DnD EVEN IF RPG GAMES WOULD BE WORSE FOR IT!".
CHANGES do not suck. REMOVAL of features does suck. How hard is that to grasp? Oblivion was about as simplistic as fantasy RPGs get, whether you like to admit it or not. And now they're openly admitting to simplifying Skyrim even further. I don't care how much of a Bethesda fanboy you are, that's something that you cannot logically defend. But I'm sure you'll continue to try regardless.

Also, herp derp: http://greyviper.com/5705/skyrim-games-windows-drm-bonus-map-preorder.html

Even if there's no guarantee that Live will be included (yet), its DRM will be.
removal of trivial and unnecessary features are a plus, not a negative. Otherwise your product would be loaded with more useless content that would not only confuse the player but ruin the experience that Bethesda is trying to do with the Elder Scrolls series. How hard is that to get? The only type of fanboy i see is a guy who likes number crunchers only so games like WoW and DnD get his adrenaline going. Not that there is anything wrong with that, but complaining about how simple a game is is like complaining that a chocolate cake is nothing more then...chocolate cake.

If simplifying a game means adding in more unique content such as dragon shouts, more armor sets, leveling system improved, new game engine, a vast world with you as the player pretty much doing anything you want to do, then i welcome it. Your never going to go back to those days with RPGs being turn based, one turn 3000 crit damage OP attack kill, and more inflated numbers then the price of a movie ticket. Those days are long gone and the genre is much better for it. With all due respect, get over it.
I'll copy and paste what I said in the news article thread:
I can do that too.

Back in 2004, as I'm sure you know, before Fable 1 came out, Lionhead promised many things to their game that did not end up exactly coming true. A long and incredible story that would take your breath away half-way through the game, vast depth, very open-ended gameplay, Skin pigmentation varying from sun exposure, planting a seed and watching it grow into a tree over time, etc. You get the point, some of which if not most did not come true in the final product.

Now when i got Fable, i never actually read or have heard any of these promises of potential content. I just got the game because of what I've seen from the videos, from the features it really did have, and well...because it looked pretty damn awesome. And in the end, it was money well spent. I loved game for what it did have and had my own gripes for whatever problems it also had. But overall, the game was my drug and played countless hours on it.

However, there would also be people who have paid a lot of attention to that kind of coverage, coverage for what peter said that would end up being lies or whatever the game DID NOT have. The game overall still got positive reviews and really high ratings anyway, but there would still those people that go into what we call "nerdrage" over some of the "what's not in it" features and completely debunk the game for it. Like it's all of a sudden the worse game ever for it. Would i be pissed if i heard some of what peter said at the time? Perhaps, i won't doubt that possibility because it has happened before with other games. But I look at games for what they DO HAVE that would claw me away the $60 dollars. The features it did have that would entertain me and make me play the game for hours on end.

I would continue from then on to always look at it from that point of view and i will always look at it that way. Because if all you do is look at the game for what it doesn't have, then you will end up refusing to see any of the good things that a certain game does have. Bad games are games that don't have much going for it. They have little if not any good qualities about the game itself, not because it didn't have me be able to jump higher then a raccoon.

So what I'm trying to say is, for whatever game developer decides to add or remove on their product, the game they have worked on for 2 or 3+ years (in Skyrim's case 6 years!), decide on it if that ends up being the right decision when the game finally comes out. I mean lets gets real here, You and I know were both going to get the game the day it releases. I know i will be waiting on the midnight line to purchase it. And i think there is a good chance that were both going to love it anyway, no matter what Bethesda decides to add or remove (unless of course the game really is trash XD). But judge it for what it has and if the features it does have is worth the money, worth the praise it's been getting since the trailer, then so it shall be. But if it's not, then it's because the game itself does not have the features that interest you. That way, for whatever game you do get, that you do love or hate, I swear you will never be disappointed. You will also be within good reason to be mad if the game really ends up sucking XD.

Again, if you want to continue to just look at the removal of trivial features and go on a nerdrage about it when the game is 4+ months away from coming out AND continue to not look at the improvements being made for the itself, go ahead. The game is still going to be amazing of itself whether it is described as an RPG or not. It's still going to get 10 out of 10 reviews, GOTY awards, hell probably game of the decade awards later on, and so on, and rightfully so. While a real small minority that is going to fully go away eventually (thank the maker) will go back into playing the same old systemed rpgs that have aged horribly nowadays.
 

RhombusHatesYou

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JNA17 said:
RhombusHatesYou said:
JNA17 said:
RhombusHatesYou said:
JNA17 said:
new game engine=less bugs
Your optimism amuses me. ;)
Obviously it can't be worse then the last engine Bethesda used for their last few titles. So i think i can make a safe assumption that because of the new engine (and the fact this game has been worked on for six years), Skyrim won't be filled close to the amount of bugs from their games like Fallout 3, Oblivion or Morrowind had.
Think about how doggedly Bethesda stuck with Gamebryo over all that time. Think about how much experience they had with the engine and yet still couldn't implement it without an arsefull of bugs. Also take into consideration the other titles that have used Gamebryo that haven't been half as buggy. Gamebryo isn't half as much to blame as people think it is.
Or maybe the engine didn't just quite work out for Bethesda? So now Bethesda tries out a new one from what we gathered from the videos that seem to be a much more efficient and intuitive the game environment.
I'm not saying the new engine will be shit on a stick. It probably won't be but simply switching engines isn't guaranteed to magically eliminate the bugginess of Bethesda games. Personally I think a round of summary executions in their QA dept would improve their games immensely.
 

WorldFree55

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RhombusHatesYou said:
JNA17 said:
RhombusHatesYou said:
JNA17 said:
RhombusHatesYou said:
JNA17 said:
new game engine=less bugs
Your optimism amuses me. ;)
Obviously it can't be worse then the last engine Bethesda used for their last few titles. So i think i can make a safe assumption that because of the new engine (and the fact this game has been worked on for six years), Skyrim won't be filled close to the amount of bugs from their games like Fallout 3, Oblivion or Morrowind had.
Think about how doggedly Bethesda stuck with Gamebryo over all that time. Think about how much experience they had with the engine and yet still couldn't implement it without an arsefull of bugs. Also take into consideration the other titles that have used Gamebryo that haven't been half as buggy. Gamebryo isn't half as much to blame as people think it is.
Or maybe the engine didn't just quite work out for Bethesda? So now Bethesda tries out a new one from what we gathered from the videos that seem to be a much more efficient and intuitive the game environment.
I'm not saying the new engine will be shit on a stick. It probably won't be but simply switching engines isn't guaranteed to magically eliminate the bugginess of Bethesda games. Personally I think a round of summary executions in their QA dept would improve their games immensely.
No game is perfect and free of bugs. We all know that. And the same will happen to this game as well. We got that straight. I'm just saying compared to the predecessors and the Fallout Series, it will be a lot less annoying. Let's be honest to our selves, this kind of thing can only happen in the gamebryo engine lol.

http://www.youtube.com/watch?v=ToKIkw3LIoQ XD
 

Ragsnstitches

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Kahunaburger said:
Ragsnstitches said:
Todd howard already explained why they won't be bringing back levitation (and mark/recall for similar reasons).

Todd Howard said:
Mark and recall is one where it's a lot of fun, but like levitation, was removed so we could design better gameplay spaces and scenarios.

We were really limited in Morrowind because the player could recall or levitate out of many situations and break them. There was a lot of good gameplay and level design work that we just couldn't do and now we can.

Back then it seemed like many good ideas we had were shot down when another designer would say "oh yeah, I just levitate or recall away." So we got rid of them
The more detailed and visceral their worlds become, the more difficult it becomes to balance such powerful spells. Those spells would dictate where and how events play out, rather then events laying out options to the player. Removing them was giving the devs more freedom to plot out quests and events, not to handicap your travel options.
Hey, I'm all for Skyrim adding more stuff to the game. In an Elder Scrolls game, more options = good. Re: levitation, that's I think the big design philosophy flaw with Bethesada when designing Elder Scrolls - it's the whole "have fun, but only the way we want you to" thing. If I want to do a dungeon the way the level designers intended, I can choose not to levitate, or pick a class that can't levitate. If not, I don't have to - at least in Morrowind. That's the beauty of that game - you're actively pursuing the things you want to pursue instead of following some linear path that the devs set up for you, or you can go linear if that appeals to you more.

And let's be honest with ourselves - Bethesada is great at creating open environments, but they're hardly a CDPR or even a Bioware when it comes to setting up more linear environments or narratives. So why not play to their strengths?
Bethesda DO make fantastic open worlds... but they are finite in length and breadth. Unlike say, minecraft, where you populate a world (that randomly generates) with stuff from your own imagination, TES is static. The world does not change unless you initiate a script by completing a quest or triggering an event. These are what make TES games dynamic. It's the sum of it's parts, minus the flaws, that makes TES a hit series.

But they are limited and a chunk of that sum suffers if the devs have to be wary of exploits from ludicrous abilites.

In an open world, where the player is given total freedom, it's impractical to expect a developer to account for every possibly angle of entry, every possible exploit in their own design or even every possible character permutation (hence the imbalance). To expect this of them, is to naively expect the masses to wait for another year or 2 while they reconfigure their game around a handful of gimmicks.

It's not laziness to refuse to program something that is likely to break their game in multiple ways. They did consider these things before oblivion and likely before starting skyrim but opted not to waste precious time coding, animating, testing, re-coding 1 or 2 frivolous spells.

In order to stabilise their game, they have to either restrict world (would be a death sentence for TES) or restrict the player. Since, as you said, their strength is in creating amazing open worlds to explore, the only thing they can try limit is the player.

Without sacrificing choice, they grounded the player from taking to the air (unless we get dragon mounts in skyrim, though I suspect not), dismantled and re-absorbed old skills into fewer new skills, Removed armour customisation in favour of natural variety (instead of pick and mix drag queens), implemented current gen "by the book" features (Sprint).

In contrast to that, they removed classes and attributes in order to give more freedom to a player as 1 character. This allows your character to find his niche, rather then being pidgeonhold before you even know your ass from your elbow.

Don't get me wrong. If they came out and said "Guys, we're going to put (insert lost aspect) back in" I would be thrilled. I would love to cross the expanse of skyrim in a single bound, I would love to float to the top of a mountain, I would love to make a character who is phobic of upper body clothing, but loves close fitting pants. Why? Because I can... and as you said, that's the charm.

But I don't expect it of them. I realise the impracticality, I realise the necessity of the sacrifice. These items affect the game in many ways, but have limited usefulness for the player. I will miss it, but I won't boycott Bethesda over it (not that I'm suggesting you are, but there people who do).
 

Kahunaburger

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Ragsnstitches said:
Restricting movement options *is* restricting the world, because it's cutting into exploration. I don't play Elder Scrolls games for their awesome scripted sequences and cool dungeon layouts, because they don't have either of those. "Have fun, but only the way we want you to" is the opposite of how they should be designing games. They should stop pretending to be something they aren't, and embrace the open-world design.
 

Burst6

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Personally i don't care about equipment as much. I'm much more interested in skills. Generally i just get the best armor i can, and i don't go out of my way to get small boosts. I don't remember getting a lot of armor enchants in oblivion, and i enjoyed the game.

I remember playing oblivion as a rogue. by the time i finished kvatch i just had that chest piece the guy gives you and the pair of raggedy leather pants. It always annoyed me.

I'm willing to sacrifice a tiny bit of customization, customization that i never used anyway, to have better performance.
 

WorldFree55

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Kahunaburger said:
Ragsnstitches said:
Restricting movement options *is* restricting the world, because it's cutting into exploration.
Restricting movement options? Your able to run in the game instead of starting out like a turtle or being forced to just walk a lot like in Morrowind. I'm assuming when you say restricting movement options means removing Athletics (again, a pointless skill) when your going to run at good speed anyway.
 

Ragsnstitches

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Kahunaburger said:
Ragsnstitches said:
Restricting movement options *is* restricting the world, because it's cutting into exploration. I don't play Elder Scrolls games for their awesome scripted sequences and cool dungeon layouts, because they don't have either of those. "Have fun, but only the way we want you to" is the opposite of how they should be designing games. They should stop pretending to be something they aren't, and embrace the open-world design.
The reverse is also true if not more so. Making areas specifically designed to exploit levitation or super jumps (a la morrowind), handicaps players who have not invested time in buying potions or learning the necessary skills. The world is physically restricted to them.

Meanwhile, in Oblivion, you could climb the highest peaks in the game on foot.

What they DID in oblivion was make all paths traversable by any class. What they did in Morrowind, was cut you off at every corner if you chose the wrong skill set (levitation and the like, bypassing most obstructions, which hampered the adventures for some).

If they were to implement something like levitation, it would have to fit a design philosophy that stresses equal access for all players... it wouldn't get love you seem to want. There would be no worthwhile location that would benefit levitating... unless you're OCD and MUST get on top of that temples spire.

EDIT: What they could do, but it isn't going to happen, is make it a shout... so all players get it.
 

MrMrAwesom

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mad825 said:
There will be a mod that will undo this *starts praying*

Anyway, the problem is the same with nearly everything these days, Less options means simplifying (streamlining) but does also mean less customisation.

customisation is good in a game like TES as it is one of it's main features of the franchise.
No there won't (sort of)
I bet they'll have DLC & remove any way of modding stuff easily. Then go to congress (or what have you) to try to pass a law that cheat codes & mods in all games especially ones with no online interaction will be punishable by the equivalent of being a drug lord, or somewhere along the lines of possessing 15 pounds of meth.
 

RhombusHatesYou

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JNA17 said:
No game is perfect and free of bugs. We all know that. And the same will happen to this game as well. We got that straight. I'm just saying compared to the predecessors and the Fallout Series, it will be a lot less annoying.
Until I've spent a few hours playing Skyrim I refuse to use words like 'can' and 'will'. Everything you're saying should hold true, certainly, but I've been a PC gamer for far, far too long to get excited over 'shoulds'.