Poll: Skyrim: The Armour complaint.

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Yarkaz

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Aug 22, 2009
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Prolly a good design choice. I don't see how combining two (just two!) armor pieces in one slot ruins the game. I'm still gonna have my stats, I'm still gonna customize the hell out of my character, and most importantly I'll still be playing a role. In a role playing game. See what I did there? Role? Playing? Role playing game?

Seems odd how people define the purity of an RPG based on how many funny little numbers it has. RPGs have always been about building characters and creating heroes, and when I look at a real life hero I don't start droning out numbers to quantify his/her attributes. Personally,I think the modern choice/consequence model that major RPG devs like Bethesda and Bioware are using nowadays involve more "role playing" than traditional RPGs, by a longshot. So if merging two armor slots Will allow me to have more interactable objects and NPCs on screen- more chances to define my character as a person- then great! Take as many armor slots as you want!
 

bakan

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Jun 17, 2011
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Yarkaz said:
Prolly a good design choice. I don't see how combining two (just two!) armor pieces in one slot ruins the game. I'm still gonna have my stats, I'm still gonna customize the hell out of my character, and most importantly I'll still be playing a role. In a role playing game. See what I did there? Role? Playing? Role playing game?

Seems odd how people define the purity of an RPG based on how many funny little numbers it has. RPGs have always been about building characters and creating heroes, and when I look at a real life hero I don't start droning out numbers to quantify his/her attributes. Personally,I think the modern choice/consequence model that major RPG devs like Bethesda and Bioware are using nowadays involve more "role playing" than traditional RPGs, by a longshot. So if merging two armor slots Will allow me to have more interactable objects and NPCs on screen- more chances to define my character as a person- then great! Take as many armor slots as you want!
Well, they already took away some things with the transition from Morrowind to Oblivion, now you 'lose' some things again.
The next game takes away more choices as the average gamer has to be pampered and can't do shit on his own - this goes on and on until you lost the concept of the game itself...

Btw this applies to a lot of games recently and there are no signs of stopping this trend.
 

AppleShrapnel

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Jan 2, 2010
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My first taste of Elder Scrolls was Morrowind. I put hundreds upon hundreds of hours in that... and that was on the Xbox. >.>

It was the first (and now, sadly, still the only) game I played where pauldrons and gaunlets were seperate pieces. Heck, I could even wear basic clothes underneath all my armour. I dare say I've been kinda spoiled since then. : |

I can understand that from a developer's perspective, something like this can be a chore... putting it mildly, of course. :p But in the case of Morrowind, they did it, and to this day remains the most robust armour system I've ever seen... I was sad to see it go in Oblivion, and saddened a bit more to see that it's being culled back even more in Skyrim. :|

This isn't a deal breaker, though. I mean, it kinda sucks that more layers are getting peeled back and removed in each subsequent Elder Scrolls release, sure, but on the whole it's always an unforgettable gaming experience, so... *shrug* :p

@ Bethesda: Unveil the Collector's Edition already and take my money! D:
 

DP155ToneZone

Good enough for Petrucci on I&W
Aug 23, 2009
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GrizzlerBorno said:
I like how your accidental double posting of that comment, made it much MORE weird than you feared the comment itself to be. Lol XD
Indeed! How annoying.
 

Gabriel Dragulia

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Jun 1, 2011
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Okay... how I remember playing Oblivion for all the months I've spent in there... the only times I saw my armour was when I was in my inventory... that was it.
I just played my character... no paying attention to my armour that much... So I wouldn't really give a damn about having this taken away.
playing first person not showing the armour, but only the weapon... I actually did care about the weapon... and the one time I made full chameleon armour I just got bored because I couldn't do anything fun any more, and I couldn't see my weapon.
I care more about the weapon (the one thing I did see while playing) than the armour.
 

Gooseboy

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Aug 21, 2009
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They've been taking aspects from a game they consider to be more popular - (Fallout 3)
Because of the joinedness of the armour set, they are going to increase the amount of drastically different armour appearances. Which is ok, there's no problem. Customisation for the most customisation hungry player won't be undercut at all. Quit yo jabba please folks.

Just be glad Molyneux is not coming out saying you can wear the skin of your enemies or something drastic and over the top. Bethesda have this thing going on where they keep making outstanding games with features tested to the fullest. They wouldnt have taken out trousers on a whim.

Todd Howard is probably my favourite human.

Asked if there were going to be 300+ hours

-" We stopped counting around that mark, theres going to be loads of stuff you can do and new features that we've tried that we think you're going to love"

Kinda off topic. But yeah. Skyrim.
 

Matthew Valkanov

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Jun 8, 2011
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I'm not all that happy about the reduction in the number of armour slots, simply because it means I can't go for the the look I want, but hey, no doubt the game will be great anyway. However, why exactly is having more people on screen so important? A) This is Skyrim, a cold, harsh, "backwater" province of the Empire, so why would there be a bigger population than in Cyrodil? and B) There were already too many people who served no purpose other than populating the world in both Morrowind and Oblivion, are they at least going to make these extra people a tad more important? Doubt it.
 

Yarkaz

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Aug 22, 2009
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bakan said:
Yarkaz said:
Prolly a good design choice. I don't see how combining two (just two!) armor pieces in one slot ruins the game. I'm still gonna have my stats, I'm still gonna customize the hell out of my character, and most importantly I'll still be playing a role. In a role playing game. See what I did there? Role? Playing? Role playing game?

Seems odd how people define the purity of an RPG based on how many funny little numbers it has. RPGs have always been about building characters and creating heroes, and when I look at a real life hero I don't start droning out numbers to quantify his/her attributes. Personally,I think the modern choice/consequence model that major RPG devs like Bethesda and Bioware are using nowadays involve more "role playing" than traditional RPGs, by a longshot. So if merging two armor slots Will allow me to have more interactable objects and NPCs on screen- more chances to define my character as a person- then great! Take as many armor slots as you want!
Well, they already took away some things with the transition from Morrowind to Oblivion, now you 'lose' some things again.
The next game takes away more choices as the average gamer has to be pampered and can't do shit on his own - this goes on and on until you lost the concept of the game itself...

Btw this applies to a lot of games recently and there is no sign of stopping this trend.
Oh, I totally agree on the Morrowind/Oblivion transition. But my problem there wasn't the lack of physical customization... Morrowind had more to do than Oblivion. More plots, deeper quest lines, more ways to define your character as a person and not as a walking stat sheet. Bethesda's excuses for taking this single slot away in Skyrim also seem like good things to me. Being able to put more armors into the game is actually very good for customization, and fitting more people onscreen makes for a more immersive world then we had in Oblivion. Seriously, did anybody else feel creeped out, walking through the Imperial City, watching the same five or six people have the same conversations with each other over and over again?

I can see the concern that this is giving way to a "trend," but it's one armor slot! If Skyrim was nothing but Oblivion with one less armor slot, I'd see a need for concern. But they have promised and shown so much more to make a deeper game. We get perks, we get shouts, we finally get complete freedom over both of our hands, and the organic level up system seems awesome to me. Getting better at things by doing them plays into the character defining thing I mentioned earlier perfectly.
 

MadHatter1993

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Jul 28, 2009
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i dunno, i'd feel alright with it honestly....if they use it properly. like say you vs. a well rendered army.... that would be fun. summon a dragon take on like, 50 npc's.... yeah i can live without pants.
 

irequirefood

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May 26, 2010
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I really don't care enough about this change. I like mix and matching my armour in Morrowind, but by Oblivion I would just go for the Dark Brotherhood gear anyway. Plus, this one little thing isn't going to completely break the game, I would be disappointed if people let this get in the way of how awesome it looks and how smooth it looks to play.

Of course, we wont know that 100% until it's released. Bring on 11.11.11!
 

Xaio30

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Nov 24, 2010
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I'm fine with full, ready sets of armour, but only if Bethesda provides a shit-ton of them.
 

Vakz

Crafting Stars
Nov 22, 2010
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xXxJessicaxXx said:
Okay so the guys at Bethesda had this to say about armour in Skyrim

The armor system is very similar to Oblivion?s. The main difference is that the upper and lower body armors, the cuirass and greaves, have been combined into one piece. This helps create armor styles that have the look we needed for Skyrim.
Couldn't they just have made, i dno, matching pieces? I played WoW for five years, I'm used to looking like a clown in favor for stats.

Xaio30 said:
I'm fine with full, ready sets of armour, but only if Bethesda provides a shit-ton of them.
Spot on. Variation is the real key.

EDIT: Sorry, messed up the quote-tags.
 

ParkourMcGhee

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Jan 4, 2008
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mad825 said:
There will be a mod that will undo this
Oh, I forgot about this :O

Problem solved I guess /thread

OT/no low content: I agree that I don't like the move, but it's not tragic per se. There's less stuff to collect, but on the other hand, I liked having a hat for Gothic3 and those didn't really pop up often.
 

Neonit

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Dec 24, 2008
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i think - give those guys a chance. if they screw it up, then by all means you have a right to complain. but till then, wait......

besides, you still get mods on pc. fallout had it fixed by mod community....
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
13,769
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"Oh no! I won't be able to customize my pants!"

Really couldn't care less. If I wanted to play at juggling numbers, I'd sell all my games and buy a calculator.

Man, I am so glad Bioware has mostly stopped catering to the Pants of +2 Swagger crowd. If Bethesda follows suit (hurr hurr, potential pun) I might start enjoying their games too.
 

Raddra

Trashpanda
Jan 5, 2010
698
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21
Stall said:
Why doesn't Bethesda just drop the act and make Skyrim an action game? It's clear they don't give a shit about RPGs anymore. Can they just drop the pretense already and say they just want to make action games?
This is how I feel too.

It seems that every time a new game comes out, it has less options and less depth, its getting depressing.

Change is good, REDUCTION is bad.
 

jultub

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Jan 18, 2010
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Slowpool said:
Stall said:
Why doesn't Bethesda just drop the act and make Skyrim an action game? It's clear they don't give a shit about RPGs anymore. Can they just drop the pretense already and say they just want to make action games?
What does this have to do with pants?
EVERYTHING! PANTS ARE THE PINNACLE OF RPG GAMING EVOLUTION! IF YOU TAKE AWAY THE PANTS EVERYTHING WE HAVE ACHIEVED SO FAR WILL BE LOST *dissolves into rambling curses*

To be serious, our rpgs are getting less customisation and our action games are getting more. We're moving both sides closer to the center. As long as they keep the relevant RPG parts in the RPGs, I'm satisfied. Pants are not relevant.
 

boyvirgo666

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May 12, 2009
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Necromancer Jim said:
BENZOOKA said:
It's not an issue.

It's not even a problem that appears solely with video game development:

People don't want change. Then they ***** about how nothing has changed.
Gamers will find a reason to complain about anything.

One element of a game changes, you're bound to have a legion of fans screaming that it is ruined forever.

Frankly, I don't think it's significant enough to care.
see his is why i judge all games on there own merits not by the franchise. mass effect 2 was amazing, was it mass effect 1 redone? no and thank god for that. dead rising 2 changed dead rising so much i enjyed it like a new game. and really dragon age 2 deserved much much more than it got. sure some maps were repeated but frankly that didnt take all that much from the game
 

Kafka Torkarev

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May 29, 2011
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I really am on the edge, i want the morrorwind armor customizations, (but with out the med armor) but i also want Skyrim to play as well as possible. and as far as i understand it thats what bethesda is trying to do. this does however not change the fact that i am buying skyrim when it comes out, it would take much more that this to sway my love for the elder scrolls