Poll: Skyrim: Victim of the Crippling axe?

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AlternatePFG

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Jan 22, 2010
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Meh, if the bugs in New Vegas didn't stop me from loving the game, I doubt I will have a problem with Skyrim. I mean, New Vegas was Obsidian developing a game on Bethesda's engine, that's just a recipe for extreme bugginess right there.

Unless Skyrim is somehow worse, which I seriously doubt.
 
Mar 9, 2010
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That is one of the worst polls I have ever seen. It's completely imbalanced and focuses straight on the game being ridden with awful issues. Ignoring that...

OT: I think that the game will be developed well and that there'll be far fewer bugs than previous versions of the engine have created. It's impossible to create a game with no bugs though and because it's a Bethesda game people will exaggerate how bad the bugs were, much like they did with New Vegas (I am one of the many people who experienced only 2 bugs: the one where your arms go weird and creatures occasionally getting trapped). On top of that, I will enjoy Skyrim regardless of the bugs it may or may not have because I can get past poor production value as long as the story and immersion holds up.
 

Pearwood

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It'll probably have its share of bugs.

The Unworthy Gentleman said:
That is one of the worst polls I have ever seen. It's completely imbalanced and focuses straight on the game being ridden with awful issues. Ignoring that...
Well history has taught us that Bethesda don't mind releasing a buggy game and fixing it in a month or so, I can't see why Skyrim would be so different.
 

Above

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EightGaugeHippo said:
I dont care.
Im going to play it for over 9000 hours anyway...
Just like Morrowind...
Just like Oblivion...
Just like Fallout 3...
Skyrim will devour my life.
Yeah,this guy says it all.

I mean....


Come On,how am i expected not to love this? o_O
 

Sethzard

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Aren't they using a new engine?
Also they aren't that buggy, obsidian games however are.
 

II2

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I didn't read all 4 pages, but if nobody else has mentioned it:

Skyrim isn't running Gamebryo; it's on the new Bethesda-developed "Creation" engine.

Various blurbs suggest it's basically a ground-up new deal, but I don't follow that side of development with a microscope.

[sub]/Aside It still uses Havok and Speedtree, however.[/sub]
 

JimmyC99

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the new engine is i believe just that new, they've called it Creation. from what i've heard and read it is not a modification of the Gamebryo engine, and they game ive had the most bugs with was New Vegas which was developed by renowned buggy dev Obsidian. i didnt find many bugs in Oblivion some where present and really really annoying like the GOTY edition not being able to cure Vampirism at all. and with a game this size can we really expect perfection, really dev's cant really anticipate how the code will act together, two distinct lines might move a non essential npc of a cliff, and his only use being he has an item we need, there will be some bugs but Beth has Q&A unlike Obsidian so any massively game-breaking ones should have been found. unless the testers are very very very very poor at playing games.

a note on testing. even if say you or me found a bug, how many of us would be able to accurately describe the issue. sure we might say. i found a guy in a wall, but thats just the effect not the cause so then the dev would have to go through everything you did up to that point to find out why the guy is in the wall and that might not be the cause i might just be a glitch somewhere in the bowels of the code. fixing bugs is not a 5 minuet "bodge job" so anything that is wrong will be fixed eventually. and in the mean time the people of the internet will work out a way round and in this case a pc player can just use the console commands.
 

008Zulu_v1legacy

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voorhees123 said:
Skyrim is built on a new engine. Nothing to do with the old one. Thus should be zero problems.
arragonder said:
They've cut gamebryo out, that was the rendering engine of the games, they've written a new rendering engine from scratch, the rest of the code (Radiant AI, physics, path finding, etc.) they haven't mentioned anything about. That said it's still a victim of the crippling axe seeing as they axed more than 50% of the customization skills/stats that were in oblivion which was already a stripped version of Morrowind which was a stripped version of daggerfall (though to be fair like 70% of the skills in daggerfall didn't actually work right so it's only a skill cut on a technicality) I'm waiting for them to announce the dragon age 2 "press A to be awesome" combat system.

As a few articles have said, the Skyrim devs have said themselves that the game engine uses elements from the Gamebryo engine. The problem with Gamebryo is the huge memory leaks it has (i.e all the lockups and crash to the desktops) there was never really a problem with physics, AI or rendering.

So if they replaced rendering, AI and physics, then that means the memory leaks are likely to still be present.
 

008Zulu_v1legacy

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arragonder said:
hmmm, well that's what I'd heard. maybe my sources are wrong
Perhaps they scrapped the old engine entirely and rebuilt it. It would improve the chances of a stable game.
 

Pat8u

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Scott Guthrie said:
i have only ever had bugs in new vegas....
which was an obsidian job aswell bethesdas not that bad when it comes to bugs

OT:Hehe ps3 never crashes
 

Custard_Angel

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Well since its Bethesda I predict that it will work brilliantly until the point that it doesn't.

Sometimes it will crash unannounced. Sometimes it will be stable for days. No discernible logic or recognisable pattern. True chaos in the form of game uptime. Just as Sheogorath would will it.
 

Knusper

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I've only had a couple of game-stopping bugs in Fallout 3 but Oblivion seems fine. I'm therefore cautiously optimistic.
 

Byere

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Scott Guthrie said:
i have only ever had bugs in new vegas....
Same here. Albeit that I only bought the Game of the Year edition of Oblivion and Fallout 3 about 3 or 4 months into its release.

Vegas I pre-ordered... It was only buggy graphically though... never had a problem with the gameplay (barring a quest or 2 not appearing where it's supposed to, but again, that's because of graphics not working)
 

darksaber64x

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I don't think there will ever be a day where the AI in a game won't cause frustration, Skyrim being no exception.

Everything else about a game will be prefect, and NPCs will still get stuck on a 5" rock jutting from the ground.
 

008Zulu_v1legacy

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Knusper said:
I've only had a couple of game-stopping bugs in Fallout 3 but Oblivion seems fine. I'm therefore cautiously optimistic.
Had quite a few in Oblivion myself. Sometimes, whenever I tried to go to Bruma (both fast travel and normal) the game would crash. Sometimes when I approached an Oblivion gate or the gate to the Shivering Isles, the game crashed. If I swim for too long, the game would crash. Sometimes on the menu screen, the game would crash. Whenever I tried to load a different character's save, the game would crash.
 

Wintermoot

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Aug 20, 2009
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either broken quest or monkeys at the debug department
my bet is that the first unofficial mod is going to be a patch.