Poll: Skyrim: Victim of the Crippling axe?

Recommended Videos

Switchlurk

New member
Jul 10, 2009
76
0
0
I think you're viewing this in the wrong way. It's been 5 years of games and expansions between Oblivion and Skyrim. Thats 5 years of development time during which teams have been polishing and tweeking the engine, trying to get the gremlins out of the system, and while i don't believe the game will be without a few bugs, I think that time spent on workng out the kinks will show.
 

Kahunaburger

New member
May 6, 2011
4,141
0
0
Really, why worry about bugs? Fallout 3 was buggy, New Vegas was buggy, Morrowind was buggy, and they are all excellent RPGs. Worst case scenario you get a ctd and have to reload a save, or some quest or another gets glitched up.
 

carpathic

New member
Oct 5, 2009
1,287
0
0
Scott Guthrie said:
i have only ever had bugs in new vegas....
I actually have to agree with this. Though twice I had strange visual artefacts in Fallout 3, where when I looked around everything shot off to oblivion. But basically, New Vegas is where all the bugs came out to play for me.

Not that I am complaining Bethesda Gods, just keep the excellent games coming please!!!
 

Iggy Rufflebar

Senior Member
Mar 26, 2008
184
0
21
Other than a crash or two, I've never experienced any trouble with any bethesda game.. none the less.... I only hope I have enough lettuce of yarn.
 

Kizi

New member
Apr 29, 2011
276
0
0
The AI problem, I'm assuming it will be a bit hinky, let alone companion AI.
Off-topic though, I'm more concerned about the fact that they're dropping skills and simplifying the game ever so much.
 

Tax_Document

New member
Mar 13, 2011
390
0
0
MajWound said:
Morrowind only ever gave me problems when I installed graphics mods. Otherwise unblemished performance.
Oblivion on 360 had a couple AI glitches, but nothing game-breaking.
Fallout 3 on 360 was damn near perfectly well behaved.
New Vegas on PC was fucking atrocious.

The pattern seems to point to Bethesda not being as bad as I hear it is.

I agree with you one hundred and ten percent, you receive a gift from me!


The gift of love.
 

Negatempest

New member
May 10, 2008
1,004
0
0
008Zulu said:
Anyone who is familiar with the works of Bethesda should know by know just how unstable their products have been. Considering that each new game is built upon the reconditioned engine of the previous title, it wouldn't be too far of a stretch to think that Skyrim will be as bad (maybe worse) in the terms of stability.

Morrowind, Oblivion, Fallout 3 and Fallout New Vegas all built off slightly altered versions of the same engine. Since Skyrim is using a further modification of the Gamebryo engine, its a safe bet it will have it's fair share of problems come launch day.
Too my own knowledge Bethesda is using a new engine "Creation Engine" as they are calling it. They are also using Havok's Behavior Technology for AI and animation on the game. So is it possible that the "creation engine" is a modified version of the Gamebryo? Possible, but from what was said on the information site, it's an engine that has been rewrote from every major system powering the gameplay experience. So I can't really say what that is supposed to mean.
 

Kermi

Elite Member
Nov 7, 2007
2,538
0
41
If New Vegas is anything to go by, it'll run perfectly until the storyline starts to diverge, then guards will start randomly attacking shop keepers, any companions I have will vanish or get stuck in a rock, and the loading screens will progressively get longer and longer until my 360 bursts into flames.
 

Ftaghn To You Too

New member
Nov 25, 2009
489
0
0
Kizi said:
The AI problem, I'm assuming it will be a bit hinky, let alone companion AI.
Off-topic though, I'm more concerned about the fact that they're dropping skills and simplifying the game ever so much.
From what I've heard from various hands-on stuff, people actually do stuff rather than wander around and occasionally eat invisible food. woodcutters actually cut wood, for instance. and the wood pile even grows as they add wood!

Acrobatics and Athletics were fucking terrible skills that caused you to level up too fast to get the required combat skills for high-level combat. It's better if they simply tie in jumping and running with attributes like agility.

I don't think anyone complained when they removed Climbing for Morrowind or Short Blade for Oblivion. From everything I heard, the system is not only unsimplified but actually expanded by the addition of dual wielding and traits/feats. Now you're not just a sword fighter or a spell guy or a sword guy with spells, now you can be a spell user or a spell user using only Staves or a spell user combining a sword and stave Gandalf-style or using spells and keeping staves as a close-ranged backup. ...Yeah, that's only a little addition, but the various combinations and new builds is worth dropping Acrobatics and folding Mysticism into other skills.

Also: No more oblivion style level scaling. This game could kill my parents and I would still love it.
 

UberNoodle

New member
Apr 6, 2010
865
0
0
Lot's of bugs, sure, but game worlds of far larger in scope and detail than most RPGs out there can provide - I can take the bugs. However, I haven't had anywhere near as much of a problem as some people claim. Just buy the game a bit later, after a patch or two.

(The Witcher, however, is crashing to desktop on random saves and loads. Yay.)
 

Unesh52

New member
May 27, 2010
1,375
0
0
The only time bugs ruined Oblivion for me was this one quest that was broken -- the vampire cure one. Complete disappointment. I never noticed any bugs when I played through Fallout 3.
 

008Zulu_v1legacy

New member
Sep 6, 2009
6,019
0
0
The story here posted on the Escapist a few months back, Bethesda said that Skyrim was being used on an engine using elements from the Gamebryo engine.
 

008Zulu_v1legacy

New member
Sep 6, 2009
6,019
0
0
theonlyblaze2 said:
So...No option for an okay game?
I have never had any problems with any Bethesda game, and I have never once downloaded a patch.
It's Bethesda. I figured perfect, or at the very least "okay", was a mathematical improbability.
 

Kurokasumi

New member
Aug 11, 2009
141
0
0
Well... they have had a good 5 years to work on it since the release of oblivion. I don't know how long or when they started development of Skyrim, but for how long they are taking with it, I'm sure it will be a great game. The transition from morrowind to oblivion was amazing, then it amazing again going from oblivion to Fallout, I personally thought New Vegas was a dud... didn't like it very much.
However, I think if they stick to their roots and do this like they have been with the rest of their games it should be another incredible transition.
Now naturally, I know that Too Human easily proved that time making a game = quality is very false, but this being Bethesda and the Elder Scrolls series, I doubt they would mess it up.
 

maturin

New member
Jul 20, 2010
702
0
0
People are such babies. I never run into anything the console can't help. AI will be running in circles, though.
 

Chaos-Spider

New member
Dec 18, 2009
275
0
0
Saying that the engine was programmed by sheogorath should mean that it will work just fine asSheogorath and Jygalag are the same person.*

* I don't know how to make spoiler boxes so apologies if you didn't already know this.

Now, if the engine had been programmed by Mehrunes dagon on the other hand...
 

MajWound

New member
Mar 18, 2009
189
0
0
Tax_Document said:
MajWound said:
Morrowind only ever gave me problems when I installed graphics mods. Otherwise unblemished performance.
Oblivion on 360 had a couple AI glitches, but nothing game-breaking.
Fallout 3 on 360 was damn near perfectly well behaved.
New Vegas on PC was fucking atrocious.

The pattern seems to point to Bethesda not being as bad as I hear it is.

I agree with you one hundred and ten percent, you receive a gift from me!


The gift of love.
Did you keep the receipt?