Durgiun said:
kingthrall said:
screw dragon age. They monstrously screwed up dragon age 2 with homogenized replay dungeons and Final fantasy over the top fighting instead of sticking with the great game-play mechanics from DA1...
Dude, the fighting in DAII was at least exciting. In DA:O it looked like the characters were LARP fighting, and if I wanted to witness a damn LARP fight, I would've just gone somewhere where a LARP was taking place.
Totally agree. I felt that the combat of DA:O held it back horribly. I like your reference to LARPing, because my character didn't look like he was swinging to kill. Like with LARPing, hurting people is in bad form, lol LARP videos are hilarious, "Ouch, TOO hard!"
Though I like my go to reference, it looks like my character is swinging his sword through air that is made of molasses or tar.
Basically, DA2 gave me what I wanted to begin with, and what DA:O should have had to begin with, full control of the battle. DA:O battles determined by how fast your special powers recharged, because the auto basic attack, no matter what weapon I used or upgrades, wasn't powerful enough to deal with enemies alone. DA2 brought special attacks back to what they are suppose to be, support.
Durgiun said:
I'm actually kind of hoping Dragon Age III goes the way of Mass Effect III, only even more dumbed down and insulting, just to taste the sweet Berserker Tears of all the fans.
Well the so called "core" fan base that unholy worship DA:O, will of course not be please. That is obviously seen from the comments bashing DA2 combat system and voiced protagonist, things that have been confirmed to be staying in DA3.
For me, I hope they also keep the same leveling/ability gaining system from DA2. DA2's leveling/ability gaining system was much more rewarding than DA:O. In DA2, each level I gained felt like it mattered and made me stronger, getting a new upgrade every level was better. Unlike DA:O, which arbitrarily threw me a bone whenever it randomly felt like it.
I also hope that the party characters are like and along the lines of the DA2 characters in personalities and depth. The depth of DA:O's characters was like a two inch stick stuck in a half-inch hole; plus there wasn't much variety, seeing as a vast majority of them were written to be closed of dicks that you had convince to open up through the power of friendship, or well, bribery.
Basically, I hope DA3 is set up exactly like DA2, except with more of and a larger variety of dungeons. Since the amount of dungeons was the only problem I found with DA2.