Yes, I do care. You may call the combat "dumbed-down," but having played Deus Ex: Invisible War, I believe it's fairer to say that the combat was merely made more intuitive and better animated. The developers stated multiple times that the combat in Origins was like watching individual D&D dice rolls, and I agree. I especially like how dynamic they made mage combat animations in 2.
And of course Dragon Age 2 had a not-ending. Mass Effect 2 also had a not-ending. That's what happens when companies plan for a trilogy. "The Empire Strikes Back" didn't have an ending, and I'm pretty sure movie-goers didn't complain about that either. If there are plans for a trilogy, don't expect everything to be wrapped up in the second installment. That would be silly.
As for plot holes, I didn't notice any. And there was only one instance of retconning I saw, and was that Zevran (whose throat I'd slit in Origins) was somehow brought back to life despite my import data. Of course, this is easy to cope with. I just opt not to do the side-quest he's brought back to life in. It's the only one I have to skip.
In regards to Mass Effect 3, I have two words: Dead horse. Granted, I still haven't played it yet (still working my way through my latest playthrough of ME2), but knowing that the ending is one of three explosions, I say "So what?" The end of the first game was deciding when to send the cavalry in and making a recommendation you could change your mind about in the beginning of 2. The end of 2 was choosing whether the explosion blew up the whole station or just all living things on board (and there was a third option if you sucked and were a poor planner). In both cases, only two choices. And at the end of Mass Effect 3, there are three choices. 3 > 2. I see no problem with this, because I'm guessing that each explosion has a different purpose.
And no, don't spoil it for me. I still love Mass Effect. Just go back to whining about Diablo 3. Or that Tropes vs Women kickstarter. Or whatever is pissing you off by the time you read this comment.
And of course Dragon Age 2 had a not-ending. Mass Effect 2 also had a not-ending. That's what happens when companies plan for a trilogy. "The Empire Strikes Back" didn't have an ending, and I'm pretty sure movie-goers didn't complain about that either. If there are plans for a trilogy, don't expect everything to be wrapped up in the second installment. That would be silly.
As for plot holes, I didn't notice any. And there was only one instance of retconning I saw, and was that Zevran (whose throat I'd slit in Origins) was somehow brought back to life despite my import data. Of course, this is easy to cope with. I just opt not to do the side-quest he's brought back to life in. It's the only one I have to skip.
In regards to Mass Effect 3, I have two words: Dead horse. Granted, I still haven't played it yet (still working my way through my latest playthrough of ME2), but knowing that the ending is one of three explosions, I say "So what?" The end of the first game was deciding when to send the cavalry in and making a recommendation you could change your mind about in the beginning of 2. The end of 2 was choosing whether the explosion blew up the whole station or just all living things on board (and there was a third option if you sucked and were a poor planner). In both cases, only two choices. And at the end of Mass Effect 3, there are three choices. 3 > 2. I see no problem with this, because I'm guessing that each explosion has a different purpose.
And no, don't spoil it for me. I still love Mass Effect. Just go back to whining about Diablo 3. Or that Tropes vs Women kickstarter. Or whatever is pissing you off by the time you read this comment.