Poll: So have you sent EA the email yet?

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HellsingerAngel

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keelzbunny said:
-Stuff about lay-offs and short term projects-
I'm well aware of how the industry works. Half of my friends are aspiring game programers, so the topic hits a little close to home when I think of how if this were another time and place, they could most likely have a job doing what they love. Regardless of my personal attachement, however, I was never trying to say that the final days of gaming has come. Rather that, we're sitting on that crux and though we have a little ways to slide if we're to ignore the problem, it will catch up to us if we don't do something about it. I, personally, would rather secure gaming's position as a serious medium now before I wake up one day and have to call in sick to work for a few weeks because people are lining up outside Ubisoft Montreal demanding they close their doors and burn all their stock. You had mentioned book burnings and I couldn't have thought of a more poignant example myself in what I don't want to happen. Yes, books can be reprinted, much like games, but they can never be replaced. Those words no longer exist in this world and that's at least one less person in the world who may not get the chance to read those ideas because that specific book is gone. If I can stop that from happening now, then I will certainly give my two cents to EA to do that.

keelzbunny said:
Offense has been taken, good sir. Just because my views were apathetic at the time, does not mean they will always be that way. They merely seemed that based who I was commenting on.
See above. It has nothing to do with the fact that if times were far more dire that you wouldn't stand up in the defense of games -- I'm sure most of us would. My point is that we shouldn't let it come to our last stand as gamers, that we should champion our cause right now when it's much easier to convince others that we are serious about gaming as a medium. Sloth is just something we cannot accept when it's dealing with how we're looked upon by those that judge us, to deem us worthy of immortality instead of ultimate destruction within the mediums in which we express ourselves. We need to act now before things get out of hand and people non-chelantly dismissing these ads and how EA is portraying us as a culture is just another sign that we will not win this fight as is!

keelzbunny said:
-Stuff about my retooled marketing campaign-
While it may not have the same level of shock as using booth girls like blow-up dolls, it still portrays sin quite well. Sex out of wed-lock? A sin. Frequent sex with multiple women? A sin. Portraying yourself in a light that would be bragging about having a harem of women at your feet? A sin. While they may not be slapping you across the face, the fact is that Lust is still the center of what's going on. In practice, these men would be lusting after these booth babes and showing what they can do to fufill that need. It's just handled in a much better way, in my opinion, that would be far more acceptable to outsiders looking in at our culture. This also isn't to say my idea is perfect, not at all. Like I said, I took twenty minutes to come up with it, but within that twenty minutes I birthed and idea that if I had a full marketing team to help me, I could blossom into an acceptable publicity stunt for both the image of gamers and to garner the shock value attention needed to promote the game.

Heck, isn't seeing a bunch of basement dwelling, pastey faced men out of their homes and socializing with extremely attractive women shocking enough? =P

I also want to say that I appreciate that you took the time to read that beast of a post and reply so promptly. Just knowing that someone took the time to make an intelligent responce to it, as well as noting the merit it has na an argument, just absolutely made my day!
 

Trolldor

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The Wykydtron said:
Fuck it. It's not that big a deal, yes it was a shit advertising campaign but noones gonna remember it in the long run anyway, besides think of it as a minigame the "how bad can EA fuck up their next marketing campaign game!"

I like Extra Credits and the whole "games can be art" arguement in general but can they stop acting like it's going to destroy gaming 4EVAR! Cuz y'know, its not
Actually, it can if you take the apathetic route.

If we, as gamers, keep responding to these kinds of ads, then the games will match the attitudes these ads are trying to tap in to.
 

HellsingerAngel

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poiumty said:
HellsingerAngel said:
absurdly long post that i'm not going to bother disecting
I don't recall any sorts of compromises made by the rap industry to get its music to become mainstream. I don't recall eminem fans plotting to send him letters asking him to cease his swearing and immature-sounding lyrics. This, i believe, is where your argument falls, and why i can't get behind this initiative.

I'm not apathetic - i care about the situation. I don't, however, think that censoring ourselves is the way to go here.
Did I ever say we need to compromise what we're doing as a medium? No. I said we need to act more mature about what we're doing as a medium. To take the rap example even further, artists were seen as egotistical children because all they would sing about is how much money they had, how tough they were, etc etc. Then, suddenly, a surge of meaningful songs suddenly surfaced that depicted what harsh lives they've lived, tragedies they've been subjected to and the horrors that happen in the backyards of many Americans. Suddenly, a medium that was seen as taking out your dick to slap people across the face with it had some real purpose behind it. This is what I'm talking about when I make this example. It has nothing to do with censoring the fun, mindless sorts of games that we all know and love, but rather to promote more works of art and meaningful games so that we have something to contrast our more childish endevours in the medium.

Sadly, it's doubtful this will happen with attitutdes like yours, being too brash to see how we're destroying ourselves by thinking we're doing the right thing by telling everyone to get bent when they scoff at our games. This isn't the solution, it's the problem. If we don't uphold an image that's more than an adolescent venting out frustration onto a television screen, then we'll never be treated as something more. I'm not saying every game needs to be more (which you've already made the mistake of asusming already with someone else in this thread) but rather that we need more games that provoke the more artful side of the medium as well, if only to champion our cause.

And you know what? Sometimes adults do need to censor themselves for the sake of just being polite. Our medium is far too young to be playing dress up in mommy's clothes and make-up all the time without showing how we're growing to be a proper medium of self-expression. Like I said in my original post movies, music and literature have all earned the right to make their equivelent of Dante's Inferno campaign ads and we have not. We need to smarten up and give a little to get a little. While those mediums did have their hard fought battles in becoming a respected form of entertainment, they were supplemented by the mature and tasteful attitudes of both patrons and content within the culture. The issue is that we have an overwhelming majority of people and content that is not at all up to par with how we need to be acting to be taken seriously.

The other issue I have with your statement is when you say you don't remember any fans of rappers plotting to send a message to those that were hindering the progression of the culture. Does it have to be public? Are you such a die hard rap fan that you can honestly say you would have known about such an initiative if it were to have existed? We don't need to make a huge scene about this outside of our cultural circle but we do need to do something. To those on the outside, it could just appear as a company deciding to take a new outlook on gaming when in actuality it was spurred forth by those that play the games to ensure the solidification of gaming in history. If our larger brand names are going to keep perpetuating stereotypes that hurt us as a culture then we need to stand-up and say something. This is the difference between rap and video games, because rap artists caught on fairly quickly and began to mold themselves into a medium appropriately where as EA seems to believe stagnation is the key.
 
Sep 17, 2009
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FreelanceButler said:
Nautical Honors Society said:
FreelanceButler said:
No. I don't really think games are art, so I think EA can advertise however they want. Plus none of these adverts are shown in the UK, so I have even less of a beef with 'em.

Don't know why I have this viewpoint yet come back to Extra Credits every week...
Terrible advertising is terrible advertising, but I guess if you don't see it, it won't matter to you.

Why don't you think video games are art though?
Trying not to derail the thread too much, I'm one of those closed minded people that thinks the art label only applies to paintings, sculptures, stuff like that.
The game thing particularly bugs me because I'm worried too many developers are going to start to convey some big, deep message through them. That's great an' all, but if we start sacrificing the fun, I think we're missing the point of games.

Sorry, this was a terrible attempt at not derailing the thread.
I respect your concern and in my opinion art doesn't always need to be deep, it just needs to defamiliarize us with our daily lives. Games do this wonderfully. Just like all pieces of art some are deep, some are good, some are bad, and some are shallow. But art is art.

Yea, uhm to bring it back to the main focus here...EA's marketing strategy is only hurting gaming in general, but they aren't doing anything legally wrong and they are having success. But all that said I hope they change their ways.
 

manythings

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Aris Khandr said:
Nope. I don't really have an issue with how EA markets anything. That's actually been my issue with Extra Credits as a whole. They have this grand idea of how games "should be more", and act like anyone who doesn't agree is hurting the industry as a whole. Sometimes a game is just a game. The show in general, and that episode in particular, just comes off as way too preachy for me.
They are hurting it. If we don't advance culturally then we stagnate and atrophy. This is the same for everything.
 

tantalus_blank

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I've only read up to the third page of comments, but I can't believe some of the replies I'm reading. Worst of all though is SomethingAmazing - so whenever you run into problems you don't solve them, you just wait until it just sorts itself out?
"Well, when teenage males AREN'T the main demographic then we can start treating it that way. Until then stop whining"
How the hell do you think it gets to the point where they aren't the main demographic anymore? That's precisely what the bloody presentation is about. But you know what? How about we all just sit around and wait for someone else to sort it out.
One of the reasons gaming gets such bad stick is because kids play game like GTA or COD and do something stupid and/or violent - which then gets blamed on the games.
 

rockyoumonkeys

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Aris Khandr said:
Nope. I don't really have an issue with how EA markets anything. That's actually been my issue with Extra Credits as a whole. They have this grand idea of how games "should be more", and act like anyone who doesn't agree is hurting the industry as a whole. Sometimes a game is just a game. The show in general, and that episode in particular, just comes off as way too preachy for me.
This post saved me the trouble of reading through this topic, I agree 100%. EA's doing fine by me. EC are a bunch of self-righteous snobs whining because video games, which have always been glorified toys aren't taken seriously as "real art". I don't know who they think they're speaking for, but it sure isn't the majority of gamers.


I kinda want to email EA and tell them to keep up the good work.
 

D_987

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HellsingerAngel said:
your opinions on the current situation that is before us as a culture is astoundingly asinine and ignorant of the bigger picture before us.
First and foremost this post is far to long for the subject matter, you make only a handful of points in it, and the rest is padding so I'd advise you not to insult those you're trying to discuss the issue with in the first paragraph of your post. I've deleted most of your post that just repeats points or isn't relevant.

First off, I'd like to point out that all the comparisons to film, television, radio and other forms of media that are prevelent today are terrible comparisons. Do you know why no one bats an eye when movies like "A Nightmare on Elm Street" or "The Expendables"? Are you certain you realise why music like Eminem and Slayer can be placed on shelves? If you haven't already figured it out, it's because these mediums have already been questioned, critisized and championed to be proven more beneficial than detremental to our society.
Incorrect. There has been wide-spread controversy around half of the examples mentioned in this paragraph, more so than the "controversy" that surrounds video-games because it was heavily picked on by the mass media. The controversy around games exists more due to the games media than the mainstream media because games are very rarely looked at in as much detail as the cases of "A Nightmare on Elm Street" or "Eminem" have been in the past. Or indeed, recently [http://music-mix.ew.com/2010/08/06/eminem-love-the-way-you-lie-video/]. To argue that comparisons aren't warranted is just ignorant of society in general, the same complaints are made about every form of media [as you go on to say later on] the difference being games are in the mainstream press less often than these other media forms were.

Video games are now at that crux. There is a lot of preasure on us, as gamers, to defend our medium from the likes of government officials, parent groups and anyone outside the "hardcore gamer clique" in general who deem our medium as one that is inferior and should be heavily controlled, or even eliminated. Are you aware that there is talk within California to put steep regulations on what sort of games can be sold to whom? Are you aware that Australia already has these sorts of steep regulations on what sorts of content games can have in general? Games becoming an extinct medium (or at the very least a very sequestered one) is a harsh reality that could possibly come to fruition with the way things are going. Simply put, EA is not helping this and neither are you with your apathetic views on where our medium stands. I'm not saying it'll disappear immediately, but if we sit here and do nothing it only makes it easier for these anti-video game groups to control how our medium evolves instead of resting that power squarely within our grasp, where it belongs.
Now you're just over-reacting; first and foremost EA's marketing department are depicting their games, Dante's Inferno and Dead Space 2, as violent, bloody kill-fests. You know why? Because that's exactly what they are. Let's not pretend otherwise here and try and claim they should lie to market the game [in fact a lot of people tend to complain when a games trailer isn't actually representative of the game either so they can't win]. Instead of complaining that marketing departments should cover up the true nature of 90% of current games, which are simply kill-fests [and let's not deny that, the biggest series in the industry CoD, can be distilled into you running through areas murdering people - though those two are particularly violent in that manner] you should be campaigning for better games, not better advertisement - if the games weren't all based around murdering people [and I'm sure 90% of the people complaining about EA's marketing bought Dead Space 2] in as horrific ways as possible the advertisements wouldn't be entirely based around gore, or at least there would be a better ratio of gore to non-gore advertisements [for example Nintendos's advertisements, which nobody has actually mentioned].

As for all this hysteria over "games could be banned"; like I said, you're heavily over-reacting. Not only has California's plea been turned down a number of times [and would never pass] but the situations in Germany and Australia will improve in time as power passes to those interested or at least not-opposed to games. It's not an issue of changing the face of the medium to appease a few, but to simply wait.

The sad truth is that the majority of people still believe the average gamer to be a manchild living in a basement (which most likely belongs to his parents [because girls still don't play games]) and playing these games in a completely obsessive and addictive manner to which the rest of their life suffers because of it. Again, EA is not helping this image go away with the advertisements that are put on television and the internet. Things are not going in our favour.
Now you sound as laughable as Extra Credits [and those that think Extra Credits is somehow an innovative amazing look at the industry instead of repeating dry points that have been made a thousand times.../rant], if you truly beleive that then fair enough, though I hope you've got some kindof survey or evidence to support this - especially when, as you stated, 63% of Americans play games [http://kotaku.com/#!332910/npd-gaming-is-a-stress-reliever] - furthermore your dismissive air of social games and Facebook games just goes to show you have a limited view on the industry - Facebook games have massively improved the industry; appealing to a wider audience, creating new jobs / companies and allowing indie developers to create more innovative games; and [on-topic] can be a great gateway into other forms of gaming, franchises such as Assassins Creed and Dragon Age have Facebook games for a reason...

It shows if you're a well-rounded, adjusted individual. Putting video games on a resume would certainly not work in your favour, unless the job was working at Gamestop or a hobby store that sells Warhammer or something along those lines. If anything, it shows you're immature, irresponcible and not dependable. Sadly, these are the stigmata that video games carry with those that don't understand them.
I'm just going to point out that this "sterotype" is true - what exactly does playing games show to any employee in terms of skills built or well-rounded nature? Games are purely entertainment with little to no skills used that are relevant in the work place [unless you run a guild or something to that extreme, and people have gained jobs from putting such skills on their CV before]; it'd be like someone putting "watches films" on their CV being taken seriously. Moronic? Yes, but that's the point you're trying to argue.

You make some good points regarding a single advertisement campaign, though I feel as though you're compressing EA, and Activision's entire company into these two products; EA does as much good as anyone in bringing gaming into the mainstream with its sports games; being from England the only gaming advertisements I see on TV are Nintendo products and FIFA advertisements, so maybe my view isn't as jaded as yours, but I still don't see the issue here. That "Sin to Win" marketing campaign was sleezy yes, but you have to look as the reasons behind that nature; the demographic they're aiming for and the games content, as more determining factors in the matter.

To me, this seems like it would have gone so much better than what they had planned. It still has shock value, as how many game companies ask you to go around a pick up girls?, it gives the contest a little more class because you aren't trying to look as raunchy as possible and it sends a message that gamers are fun people and can go out and do something spontaneous like this and still have time to play the games they love. Overall, it seems like this idea, that took me a whole twenty minutes to think up and type out, would have been much more well recieved than what EA had opted for.
Would it have given them as much controversial publicity? Which was what the Dante's Inferno adverting campaign was clearly based upon [even it's slogan was "Go to hell" for crying out loud]. No it wouldn't - and thus it would have been less successful from a marketing standpoint.

Simply put, we make EA what it is. If we asked them to change, they will certainly change.
You think the failing franchises Dante's Inferno and Dead Space "make EA"? EA gains the vast majority of money from its sports games and casual games - they don't care about the "hardcore" medium because we don't "make EA what it is". Don't delude yourself.

We serve about ten thousand customers within a week's time, so though we are not as large a market as EA's, even if you scale those numbers up, that's only about two to three thousand people out of the millions that buy specific EA titles that need to speak up for EA to change the way they think about advertising their games. Guys annd girls, three thousand people is a handful if we really put our minds to it. We can change EA and they will change if we ask, but only if we do ask and ask in earnest.
That's not how the games industry works...at all...you state below you understand how it works so I won't bother going into detail but needless to say your comparisons are poor.

Needless to say your introduction is pretty hypocritical; your viewpoint is the one that is "astoundingly asinine and ignorant of the bigger picture before us." You also change your examples and viewpoint within the post several times, actually contradicting yourself later on, but I won't even go into that because this post is far to long as it is.
 

Wolfram23

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I didn't send them an email but I went on their forums and was going to post it but 2 others already had, so I just threw my support in with them.
 

FernandoV

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poiumty said:
GiantRaven said:
poiumty said:
To pretend that that kind of protest would never happen is to wrap yourself in convenient lies and ignore every other protest started by some dumbass christians in the bible belt for whatever stupid reason.
Where am I even making reference to this idea? You keep pulling things out of thin air. I never said that it was impossible for such a protest to happen.
You said you'd be offended if you were a christian. I don't see why unless the protest was totally unrealistic and misinformed. If it actually reflects reality, offended is not what you should be. Much like a nazi doesn't have the right to be offended for what nazis do in Wolfenstein.

I wonder how many people, upon hearing about that protest THAT WAS TOTALLY REAL (!), made angry, rude or derogatory comments towards the group that organised that TOTALLY REAL (!) protest. Did such a group deserve those comments (if they indeed occurred but, the internet being what it is, I'm assuming they did), despite the fact that they didn't participate in the protest at all and, in actual fact, it was all subterfuge on the part of the protest's recipient.
Again, what group? I can't work like this if you keep on mentioning things and not explaining them. What group, christianity? I thought we made it clear that religion isn't to blame for the actions of a few people. The actors that were hired to stage the protest? Yeah, i'm sure they give a shit.

What an earth are you going on about? You have completely lost me.
Dumb protests still exist, but no one blames christianity (the "group" i thought you were reffering to) for them.

Of course it isn't ok to do that, because I'm putting words in your mouth, much like EA did when they started a fake protest.
Bad analogy. What EA did was put words into the mouth of people who do not exist, the equivalent of this:
FORUM DUDE said:
I think poiumty is a sushi-dick and has a ridiculous username
Note the difference. "forum dude" does not exist. See how irrational it is for you to be offended because i put words in forum dude's mouth?

There's no reason not to be nice.
You mean in that context? No one intended to not be nice. It's when people get irrationally mad that i stop giving a shit.

What I take issue with is the idiotic manner in which they advertised the game.
Even if i don't agree with it, i see it as an outlet for creativity. There is absolutely nothing wrong with that.

FernandoV said:
poiumty said:
Are you trying to tell him what he can and cannot be offended by? If he finds EA exploiting a group for economic gain offensive then he has the right to.
I'm pointing out that his taking offense is irrational.

Now if you'll excuse me, it's 6 in the morning and i haven't slept.
It is a reality that there are Christian extremists and such but just because that is the case it doesn't mean that Christians don't have the right to be offended by people exploiting their faith. Kind've like how blacks are represented as uneducated or aggressive in movies, we all know blacks like that but we also know whites, hispanics and asians like that; it doesn't mean it's okay to exploit that stereotype and at the very least anyone has the right to be offended about it.
 

RedEyesBlackGamer

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Jan 23, 2011
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EC really has gotten preachy. EA can market their games in any way they want. If they are bad it will show when sales numbers come in. Honestly, the only people up in arms about the ads are the same people who were already up in arms about games.
 

D_987

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tantalus_blank said:
How the hell do you think it gets to the point where they aren't the main demographic anymore? That's precisely what the bloody presentation is about.
I wouldn't take Extra Credits to literally, they preach but don't offer any viable solutions. "We should have better stories in games". Ok how? Oh wait, they don't actually mention that side of it; or how about the laughable episode in which they discuss non-combat games, a perfectly valid point, but then try to argue you can take existing combat formulas and turn them into games without combat, creating a dull experience - and they went on about differing [and laughably poor] examples throughout the video.

But you know what? How about we all just sit around and wait for someone else to sort it out.
One of the reasons gaming gets such bad stick is because kids play game like GTA or COD and do something stupid and/or violent - which then gets blamed on the games.
You realize the key market for games are 18-34 year old males right? Kids buying these games are a side-effect of that demographic but that's not the games industry faults so much as bad parenting.
 

HellsingerAngel

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D_987 said:
First and foremost this post is far to long for the subject matter, you make only a handful of points in it, and the rest is padding so I'd advise you not to insult those you're trying to discuss the issue with in the first paragraph of your post. I've deleted most of your post that just repeats points or isn't relevant.
Well this already looks promising...

D_987 said:
Incorrect. There has been wide-spread controversy around half of the examples mentioned in this paragraph, more so than the "controversy" that surrounds video-games because it was heavily picked on by the mass media. The controversy around games exists more due to the games media than the mainstream media because games are very rarely looked at in as much detail as the cases of "A Nightmare on Elm Street" or "Eminem" have been in the past. Or indeed, recently [http://music-mix.ew.com/2010/08/06/eminem-love-the-way-you-lie-video/]. To argue that comparisons aren't warranted is just ignorant of society in general, the same complaints are made about every form of media [as you go on to say later on] the difference being games are in the mainstream press less often than these other media forms were.
Actually, I'm still correct. If your link has any indication as to where the medium stands, I browsed through the first page of reponces and only found one person who had any real issue and it was with Eminem himself, not his work. The majority of people backed Eminem up and said that putting such topics in the linelight was good for exposure and awareness. Some even went to defend the artist for what they had done in their shady past and asked the griefer if he didn't deserve a second chance. I'm not sure how much more polar opposite you could get from the views on some of EA's ad campaigns that completely disgust both gamer and non-gamer alike with the stereotypes they bring.

D_987 said:
Now you're just over-reacting; first and foremost EA's marketing department are depicting their games, Dante's Inferno and Dead Space 2, as violent, bloody kill-fests. You know why? Because that's exactly what they are. Let's not pretend otherwise here and try and claim they should lie to market the game [in fact a lot of people tend to complain when a games trailer isn't actually representative of the game either so they can't win]. Instead of complaining that marketing departments should cover up the true nature of 90% of current games, which are simply kill-fests [and let's not deny that, the biggest series in the industry CoD, can be distilled into you running through areas murdering people - though those two are particularly violent in that manner] you should be campaigning for better games, not better advertisement - if the games weren't all based around murdering people [and I'm sure 90% of the people complaining about EA's marketing bought Dead Space 2] in as horrific ways as possible the advertisements wouldn't be entirely based around gore, or at least there would be a better ratio of gore to non-gore advertisements [for example Nintendos's advertisements, which nobody has actually mentioned].
#1. I did mention Nintendo's marketing campaigns. I said they were very mature and spot on for how gamers should be looked at: normal, fun loving people. There's no need to go into detail because it's very obvious that Nintendo is doing a good job of destroying the stereotype of what a gamer is.

#2. Now you're twisting my words. I never said EA has to stop advertising that their games are gore fests, nor stop making gore fests. What I've said is that they should stop making so many gore fests and that they should market those gore fests in a less sleezy manner. Borderlands is an amazing example of this.


Believe it or not, there was almost no noise made over these very clever ads. Why? Because how they were presented was very well done. The really bad bits are censored (most likely for humour as I haven't seen an uncensored version), the game's only true boasts to the slaughterfest that the game is are the montages of things being jibbed, the "Perfect Place to Kill" slogan and the "87 Bazillion Guns!" slogan. This is a perfect example of making a game both look racey and not stir up a shit storm over the things you do in it. Consequently, the game has won severeal awards and is one of the best titles out there for a hybrid FPS/RPG game you can find. Nobody complained on either side of the cultural divide of video games, lots of people thought it was cute and funny and the game went from little engine that might to a blockbuster smash hit. Yes, it can be done tastefully and still get good hype for being edgy.

D_987 said:
As for all this hysteria over "games could be banned"; like I said, you're heavily over-reacting. Not only has California's plea been turned down a number of times [and would never pass] but the situations in Germany and Australia will improve in time as power passes to those interested or at least not-opposed to games. It's not an issue of changing the face of the medium to appease a few, but to simply wait.
I'm not sure what news you're reading, but the bill has only been shot down once before to my knowledge. Now it's up to the Supreme Court in order to decide the verdict, which if there's ny indication of how that'll go it's that it'll be banned because they're fairly conservative. The reason it got turned down before is because it was never handed to such a high authority. However, we do still have a chance, seeing as the Supreme Court is far more liberal now-a-days than it used to be. This still doesn't mean we're garenteed to win and if we do lose, that means gaming jsut takes a back seat to movies and books and may be stuck as a glorified toy for the rest of history. Maybe this isn't as big to you because you're in a market where everything is stable as far as the morality of the current raiting system goes, but over here in the North American market this sort of thing seems to pop up weekly. Really, it only started dying down since the announcement of the Supreme Court taking it into consideration and making a verdict at a later date. And you can bet if it flies in North America, Europe and Japan won't be far behind.

D_987 said:
Now you sound as laughable as Extra Credits, if you truly beleive that then fair enough, though I hope you've got some kindof survey or evidence to support this - especially when, as you stated, 63% of Americans play games [http://kotaku.com/#!332910/npd-gaming-is-a-stress-reliever] - furthermore your dismissive air of social games and Facebook games just goes to show you have a limited view on the industry - Facebook games have massively improved the industry; appealing to a wider audience, creating new jobs / companies and allowing indie developers to create more innovative games; and [on-topic] can be a great gateway into other forms of gaming, franchises such as Assassins Creed and Dragon Age have Facebook games for a reason...
Actually, the CEO of this very website stated those statistics in a presentation he posted on YouTube on how to inspire Generation-Y to work for you and how they think. It's really interesting, if a bit scary. The point is, 63% of Americans have played video games, sure. I can see that. what statistics generally don't point out is that the question tends to be "have you ever played video games?" and if you answer yes then you're a part of that statistic. Also, you have to remember that the survey was done online and while that isn't such a determining factor these days, it does mean that the chances are overall greater to find people that play video games because they are technologically savvy. This is a generalization, but one that tends to be true. If you went into a mall and asked random people walking in and out of Wal-Mart if they play video games, chances are you'd get more no's than yes's. It's a slightly bias survey, I'm sorry to tell you.

D_987 said:
I'm just going to point out that this "sterotype" is true - what exactly does playing games show to any employee in terms of skills built or well-rounded nature? Games are purely entertainment with little to no skills used that are relevant in the work place [unless you run a guild or something to that extreme, and people have gained jobs from putting such skills on their CV before]; it'd be like someone putting "watches films" on their CV being taken seriously. Moronic? Yes, but that's the point you're trying to argue.
Hand-eye co-ordination, reflexes, multi-tasking, ambidexterity, problem solving, money management, map orientation, inventory management, focus... I'm sorry, should I keep going?

D_987 said:
You make some good points regarding a single advertisement campaign, though I feel as though you're compressing EA, and Activision's entire company into these two products; EA does as much good as anyone in bringing gaming into the mainstream with its sports games; being from England the only gaming advertisements I see on TV are Nintendo products and FIFA advertisements, so maybe my view isn't as jaded as yours, but I still don't see the issue here. That "Sin to Win" marketing campaign was sleezy yes, but you have to look as the reasons behind that nature; the demographic they're aiming for and the games content, as more determining factors in the matter.
The demographic that they seem to be aiming for are children below the suggested rating of the game. How is that alright? I know this has been brought up enough times, so I'm not going to press it any further, but EA is showing that they don't care who plays their games as long as someone does. That is not a good take on an industry that is striving very hard to make sure those regulations are enforced. As of October last year (study done by the FTC) we were sitting at an excellent 20% of M-Rated games sales being given to minors. This is leaps and bounds away from both music and movie sales (being 72% and 50% respectively) and still ahead of cinema sales standing at 28%. Nwo do you want all that hard work to be crushed by anti-gamign activists being able to easily point at EA and arguing that they're tyring to market M-rated games to minors?

D_987 said:
Would it have given them as much controversial publicity? Which was what the Dante's Inferno adverting campaign was clearly based upon [even it's slogan was "Go to hell" for crying out loud]. No it wouldn't - and thus it would have been less successful from a marketing standpoint.
Again, you're missing the point. If your argument is "any press is good press" then it doesn't need to be as controvertial if it still garners the sales. Like I mentioned with Borderlands, it can still be racey and get great responce from both gamers and non-gamers alike.

D_987 said:
You think the failing franchises Dante's Inferno and Dead Space "make EA"? EA gains the vast majority of money from its sports games and casual games - they don't care about the "hardcore" medium because we don't "make EA what it is". Don't delude yourself.


No, I think they're a good chunk of what they acctually have to market because all their sports games are shoe-ins for being bought. That means this is the only exposure non-gamers get to what EA is selling. That is my issue. Also, since when is Dead Space a fialing franchise?

D_987 said:
That's not how the games industry works...at all...you state below you understand how it works so I won't bother going into detail but needless to say your comparisons are poor.
Really? Do you have better credentials than me? I'd very much like to see them if you do. Retail is retail is retail and I have a good amount of experience in retail at this point in my life. I know how business owners think and I know what they want to hear. The dollar sign is the law and if even three thousand people simply state "I'm not buying your games" that's a profit loss of $180,000 per game released by EA. You do realise that's two to three developers gone from any single one of EAs development teams, right? Which in turn makes worse games or wider gaps inbetween money made, which in turn means they'll need to cut more staff because they aren't turning as great a profit. It's a deadly cycle and while it won't be pronounced in two to three years, companies like EA look at ten to fifteen year time spans for profit gains. One hundred and eight thousand dollars is a loss of profit they will listen to.

D_987 said:
Needless to say your introduction is pretty hypocritical; your viewpoint is the one that is "astoundingly asinine and ignorant of the bigger picture before us." You also change your examples and viewpoint within the post several times, actually contradicting yourself later on, but I won't even go into that because this post is far to long as it is.
So basdically that's a bunch of tripe and you really have nothing to back that up? People spouting such nonesense are simply those that have been proven to be inferior debaters so don't try and pull that with me. If you have a point to make, make it! Laziness is just an excuse for ignorance and defeat. Also, backing it up by saying "this post is far too long" is increadibly assinine. This is a discussion. Posts will be long, well thought out and argue multiple points. They contain words in which you must read because that is what intellectuals do when they discuss things over the internet. Claiming to be too lazy to do this is just another sign of how inferior your position truly is.

I'd also like to point out that, yes, this is trying to goad you into posting more because I'm intrigued as to what you mean. Hopefully you decide not to be "lazy" and post again.
 

HellsingerAngel

New member
Jul 6, 2008
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poiumty said:
I'm all for promoting more deep, meaningful works of art. I don't see what this has to do with the promotional campaign for games that AREN'T deep, meaningful works of art. Just because i made a point over the Dante's Inferno campaign doesn't mean i'm advocating that all campaigns should be like this - that would certainly be a problem if we let it develop, but i'm pretty confident that it isn't a risk even EA is willing to take.
I'm not saying you are. What I'm saying is that even with our Dante's Infernos and our Dead Spaces, we need to be far more careful in how we present ourselves until gaming becomes something that is widely accepted as "ok". The Wii and Facebook applications have made great strides towards this but adult gaming is still seen as taboo. We won't be able to change this until we can prove we're on the same level as films, music, paintings, sculptures, literature and the like. EAs marketing campaign is not showing this at all, but rather that gaming is still as juvenile as ever and companies will exploit loopholes in the ESRB and PEGI rating systems to sell their game to anyone they can.

poiumty said:
I don't recall ever insulting your intelligence in this thread so kindly drop the goddamn condescending attitude. This isn't the first time you're doing it, either.
I don't recall insulting your intelligence in that quote, either. I do recall stating that general impression that you're giving is that you're lazy as hell and don't care if we're seen as anti-social, immature slobs. Apathy never fixed anything and despite whatever you want to believe, our culture is broken because it will never stop being questioned in a derogatory light unlike other art forms which are questioned in a philisophical light.

poiumty said:
That image can and will be cultured without the whole industry holding the same standard.
Could you give an example where leaving a medium alone has ended in its fruition in society? Please, I would really like to know where in history you're getting this idea from. Not even being sarcastic, I'm truly curious as to what makes you believe this as you've stated this but have never given reasoning to it, just that "it will". If I'm incorrect and you have stated it, I apologize. There has been a lot of reading to do and I may have forgotten something you've already said. So if that is the case, please point me in the correct direction and I will read it over again.
 

tantalus_blank

New member
Feb 25, 2011
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D_987 said:
tantalus_blank said:
How the hell do you think it gets to the point where they aren't the main demographic anymore? That's precisely what the bloody presentation is about.
I wouldn't take Extra Credits to literally, they preach but don't offer any viable solutions. "We should have better stories in games". Ok how? Oh wait, they don't actually mention that side of it; or how about the laughable episode in which they discuss non-combat games, a perfectly valid point, but then try to argue you can take existing combat formulas and turn them into games without combat, creating a dull experience - and they went on about differing [and laughably poor] examples throughout the video.

But you know what? How about we all just sit around and wait for someone else to sort it out.
One of the reasons gaming gets such bad stick is because kids play game like GTA or COD and do something stupid and/or violent - which then gets blamed on the games.
You realize the key market for games are 18-34 year old males right? Kids buying these games are a side-effect of that demographic but that's not the games industry faults so much as bad parenting.
You seem to be dismissing my point by just pointing out flaws in Extra Credits. What I said is that if we just accept that gaming will always have bad stigma, then it will always have bad stigma. There are people who are passionate about games being taken more seriously, and the DS2 advert is grasping at the market by trying to appeal to the gaming stereotype - someone who lives with their mum. Seeing as it's the parents' fault that kids are playing games as you said, it is portraying gamers to the rest of the world as bunch of adults obsessed with gore who still live with their parents. It wouldn't be anything to think twice about if it was Family Guy or South Park ripping the piss out of it, but when a company which originally started out to get rid of the stigma sells out it's own industry for a quick buck? That's pretty shameful