Poll: Sonic in 3D, What would you do to make it work?

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sonicspin

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Nov 13, 2008
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Archaon6044 said:
sonicspin said:
Sonic's face sells! That is the cold hard truth of the matter. Sonic Unleashed sold about a million copies in it's first month! I rest my case...
doesn't mean we have to like it....
Never said I did like the bad games, as a matter of fact we should be able to like it! I yearn for the day when we can see a new Sonic game come out, and be confident, not approaching it cautiously, for fear the box is about to explode with the shit-bomb inside it.
 

sonicspin

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I think a shadow of colossus, open world, combined with an optional Super Paper Mario-esque switch between 3d and 2d gameplay in zones. chaos emeralds are scattered throughout the vast land in hidden zones. Replace human interaction, to freedom fighters. Once and a while, while running through the open world you'll receive optional missions via wrist-computer from the freedom fighters, of Robotnik invading some territories or spy planes and whatnot. Bring back the old computer augment shields like flame, electric, and bubble, and they will replace the homing attack.
 

Charli

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Nov 23, 2008
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Sylocat said:
The Sonic Rush series proved that 2.5D platforming still works great for the series, but apparently those don't exist just because they're on a handheld. As for a console, the answer is almost as simple: There's TOO MUCH SPEED. If the fans could just stop whining about there not being enough SPEED in the 3D games, they might realize that the levels in the Genesis days (the later levels in each game) weren't especially fast-paced, it was more about precision than getting through as quickly as possible. But no, the audience demands "MORE SPEED," so we get these ridiculously linear levels that are either pathetically easy or artificially difficult. Breakneck speed simply doesn't work in 3D platforming, but people have seem to forgotten that breakneck speed isn't what the original Sonic series was actually about.

As for too many characters, I think the problem can be solved even more easily: Have the other characters' missions be optional side quests, not necessary for the completion of the story. Same with story, so long as they make the cutscenes skippable I could care less if they shove one in or not, so long as it's an excuse for good gameplay.

Oh, and by the way, the poll should include this question as well:


Charli said:
Humans. Remove them. Back to mobius please.

Robotnik, not eggman. (I don't care what the Japanese find funny, to us it's just lame)
For the umpteenth time, neither of those names were ever canon. Eggman has ALWAYS been called Eggman in Japan. And there's no going "back" to Mobius because there was never any "Mobius" in the games, the only time they ever called anything "Mobius" was in the American-made cartoon shows.
Weeeell Someone never read the original interveiw with Yuji Naka that was on Sega's website over a decade ago did they. Both names were and ARE cannon to the creators imagination of the concept and thats good enough for me. So quit jumping on little things like this. The interveiw stated that Yuji Naka imagined sonic's planet in the shape of a mobius ring (Basically a twisted infinity shape in 3D) to constitute the ideas of all the 'rings' and 'loops' included in the game.

Robotnik was in the 'orginal sonic story' a backward name of Dr. Ivo Kintobor, a friendly scientist who ironically was the one who turned sonic blue with those shoes he has in some nondescript experiment. Apparently something blew up in his face too and he bacame 'Robotnik' instead.

Do you seriously think the cartoon creators pulled all of this out of THEIR ass? Give me a break.

The Japanese when the games first came out, Robotnik was not named officially anywhere other than Sega's designs of him and even then the animators jokingly named him eggman on the design sheets, due to his shape (it no longer fits if you ask me), it became the offical name upon the onset of Sonic's first OVA and the 3D games.
 

Russian_Assassin

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Apr 24, 2008
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What the hell? This is like the bizzillionth thread about Sonic! Just let that spiky cartoon rat die already! He had his run! Make room for new and interesting (and successful) characters! And while we're on the subjects killing off all the bloody space marine main characters would be a good idea too!

Although a 2D Sonic game that is ABOUT SONIC AND NO ONE ELSE! (except for tails I guess, he's not that bad) would work too.
 

Goldeneye103X2

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sonicspin said:
Goldeneye103X2 said:
sonicspin said:
Goldeneye103X2 said:
sonicspin said:
Goldeneye103X2 said:
I MISS THE FREEDOM FIGHTERS!!! (CRYS)

But seriously, whatever happened to the freedom fighters? They were just awesome in SatAM and the comics, so why wouldn't they be awesome in the games.
Sadly, the only game ALL the Freedom Fighters appeared in was Sonic Spinball. I know, it is sad...
Sonic spinball and also eerrrr.....Sonic mega collection plus. Yes. I mean, it had sonic spinball AND the comic covers. One cover in particular even had the sonic underground.
If I made a game, I would have the Freedom Fighters. Playing a half mechanized rabbit wouldn't be that bad would it?
NO!!
is that a good no, or a bad no?
A good no. Don't worry.
 

SirSchmoopy

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Apr 15, 2008
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searanox said:
No, I didn't play it. I got the impression it was basically a turd, and I don't have money to blow on turd games.
Hence, if you didn't PLAY the new game, why do you have an opinion of how to fix it?

Exactly.


I think your chocolate chip cookies suck, add more chocolate chips next time even though I have never tested your cookies.
 

AndyFromMonday

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Feb 5, 2009
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Never make another Sonic game unless it's 2D. Problem Solved!

Actually, there will NEVER be a good 3D sonic, it's just not made for that. Go back to the roots, make a 2D one and Sonic will be awesome again. Just don't...DON'T make another 3D Sonic game.
 

sonicspin

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Nov 13, 2008
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Woah! Where did you get that Ivo Kintobor story? That's a much different story from what I've gathered on the Sonic universe!
 

sonicspin

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Nov 13, 2008
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Charli said:
Sylocat said:
The Sonic Rush series proved that 2.5D platforming still works great for the series, but apparently those don't exist just because they're on a handheld. As for a console, the answer is almost as simple: There's TOO MUCH SPEED. If the fans could just stop whining about there not being enough SPEED in the 3D games, they might realize that the levels in the Genesis days (the later levels in each game) weren't especially fast-paced, it was more about precision than getting through as quickly as possible. But no, the audience demands "MORE SPEED," so we get these ridiculously linear levels that are either pathetically easy or artificially difficult. Breakneck speed simply doesn't work in 3D platforming, but people have seem to forgotten that breakneck speed isn't what the original Sonic series was actually about.

As for too many characters, I think the problem can be solved even more easily: Have the other characters' missions be optional side quests, not necessary for the completion of the story. Same with story, so long as they make the cutscenes skippable I could care less if they shove one in or not, so long as it's an excuse for good gameplay.

Oh, and by the way, the poll should include this question as well:


Charli said:
Humans. Remove them. Back to mobius please.

Robotnik, not eggman. (I don't care what the Japanese find funny, to us it's just lame)
For the umpteenth time, neither of those names were ever canon. Eggman has ALWAYS been called Eggman in Japan. And there's no going "back" to Mobius because there was never any "Mobius" in the games, the only time they ever called anything "Mobius" was in the American-made cartoon shows.
Weeeell Someone never read the original interveiw with Yuji Naka that was on Sega's website over a decade ago did they. Both names were and ARE cannon to the creators imagination of the concept and thats good enough for me. So quit jumping on little things like this. The interveiw stated that Yuji Naka imagined sonic's planet in the shape of a mobius ring (Basically a twisted infinity shape in 3D) to constitute the ideas of all the 'rings' and 'loops' included in the game.

Robotnik was in the 'orginal sonic story' a backward name of Dr. Ivo Kintobor, a friendly scientist who ironically was the one who turned sonic blue with those shoes he has in some nondescript experiment. Apparently something blew up in his face too and he bacame 'Robotnik' instead.

Do you seriously think the cartoon creators pulled all of this out of THEIR ass? Give me a break.

The Japanese when the games first came out, Robotnik was not named officially anywhere other than Sega's designs of him and even then the animators jokingly named him eggman on the design sheets, due to his shape (it no longer fits if you ask me), it became the offical name upon the onset of Sonic's first OVA and the 3D games.
Woah! Where did you get that Ivo Kintobor story? That's a much different story from what I've gathered on the Sonic universe!
 

Charli

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Nov 23, 2008
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It was Yuji Naka's original Story, it used to be on the Offical Sega Site many many yars ago.
But was removed around 1999. Sucky because it was nice. Fun and simple. Needing no elaboration. I believe there might have been a similar excerpt in the Sonic 1 Instruction manual but that could just be my bad memory.

It was all listed in an interview with Yuji Naka back in my sonic-obsessie days, when I would grasp onto any and all sonic knowledge like a limpet. The american staff didn't pull all this info from nowhere y'know, it was straight from the big guy himself.


The 3D games did indeed throw all that out of the window and start from scratch. One of the reasons for the dislike amongst old fans. (not the main reason)
But to be honest, if they're gonna do cutesy, go the whole way. Chubby Sonic was awesome and all the little animals in badniks was more than enough. No one needs adult looking mecha-robots and half arsed one liners that feel like a 9 year old fanfictionist wrote them.
 

WhiteFangofWhoa

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Borrowing ideas from previous posts on Sonic here, look around if you want to find them...

From a post entitled 'The Sonic Problem' (also quoted above), I proposed a blending with racing game mechanics, likely a third-person camera positioning a ways behind you with wide 'tracks' spread out before you a la F-Zero. You race some enemies, and the big slow ones are strong enough so that you must build up major velocity before being able to turn into a buzzsaw and hurt them. Someone there compared the idea to 'The Club', but I don't know what that game is about. Looks like a shooter. Also like F-Zero, these tracks have obstacles. They twist and bend and loop like crazy, requiring that you maintain velocity in the vertical segments to avoid falling.

From a post asking about old-school cartoons we liked comes Sonic Underground, the darkest of the original three 'toons before Sonic X and the only one of them I was ever interested in as a kid. In a streamlined game-version of this continuity you would be racing constantly to escape Swatbot hunters and other robots chasing you and the rest of the rebels. Not that you'd need to include his siblings- they'd have nothing to do but cheer their brother on and maybe give mission briefings. Just create new characters (my vote).

Half the problem is a lack of new story material as evidenced by the producers resorting to a half-baked time travel story, and Underground would help take things back to their roots as it were- Sonic and the denizens of Mobius/whatever it's called versus Dr. Eggman/Robotnik and his empire of roboticized slaves and mercenaries. The Ivo Kintobor story also sounds interesting.
 

sonicspin

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Nov 13, 2008
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WhiteFangofWar said:
Borrowing ideas from previous posts on Sonic here, look around if you want to find them...

From a post entitled 'The Sonic Problem' (also quoted above), I proposed a blending with racing game mechanics, likely a third-person camera positioning a ways behind you with wide 'tracks' spread out before you a la F-Zero. You race some enemies, and the big slow ones are strong enough so that you must build up major velocity before being able to turn into a buzzsaw and hurt them. Someone there compared the idea to 'The Club', but I don't know what that game is about. Looks like a shooter. Also like F-Zero, these tracks have obstacles. They twist and bend and loop like crazy, requiring that you maintain velocity in the vertical segments to avoid falling.

From a post asking about old-school cartoons we liked comes Sonic Underground, the darkest of the original three 'toons before Sonic X and the only one of them I was ever interested in as a kid. In a streamlined game-version of this continuity you would be racing constantly to escape Swatbot hunters and other robots chasing you and the rest of the rebels. Not that you'd need to include his siblings- they'd have nothing to do but cheer their brother on and maybe give mission briefings. Just create new characters (my vote).

Half the problem is a lack of new story material as evidenced by the producers resorting to a half-baked time travel story, and Underground would help take things back to their roots as it were- Sonic and the denizens of Mobius/whatever it's called versus Dr. Eggman/Robotnik and his empire of roboticized slaves and mercenaries. The Ivo Kintobor story also sounds interesting.
You know Sonic Underground was the one where Sonic was in a band, right? Interesting info though, thanks for the post!
 

Sethran

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Jun 15, 2008
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I would do what Capcom did with Street Fighter 4.

Full 3D graphics, solid 2D only gameplay. @_@
 

LesIsMore

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Jul 22, 2008
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"Take him out behind the shed and tearfully put both barrels through his confused, oblivious little face." - Yahtzee, Sonic Unleashed review
 

sonicspin

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Nov 13, 2008
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Charli said:
It was Yuji Naka's original Story, it used to be on the Offical Sega Site many many yars ago.
But was removed around 1999. Sucky because it was nice. Fun and simple. Needing no elaboration. I believe there might have been a similar excerpt in the Sonic 1 Instruction manual but that could just be my bad memory.

It was all listed in an interview with Yuji Naka back in my sonic-obsessie days, when I would grasp onto any and all sonic knowledge like a limpet. The american staff didn't pull all this info from nowhere y'know, it was straight from the big guy himself.


The 3D games did indeed throw all that out of the window and start from scratch. One of the reasons for the dislike amongst old fans. (not the main reason)
But to be honest, if they're gonna do cutesy, go the whole way. Chubby Sonic was awesome and all the little animals in badniks was more than enough. No one needs adult looking mecha-robots and half arsed one liners that feel like a 9 year old fanfictionist wrote them.
I just got done checking my Sonic 1 manual, not a word in there about Ivo Kintobor, only Ivo Robotnik. I know Ivo Kintobor is a character in the sonic the hedgehog comics as the anti-Robotnik who actually helps animals. Anyways if we're going to dig up ancient history, why don't we just put him in a band, and give him a busty human girlfriend named Madona, like it was originally planned for Sonic. Just kidding that's a horrible idea, and I'm glad Sega of America changed that! From my understanding, there was a war between humans, and the humanoid-animal people thingeys. Julian Ivo Robotnik was saved by the animals, while being hunted by the humans for pissing them off some how. Robotnik knew their strategies and became a war general for the animals. After they defeated the humans, or banished them to a different dimension, or the humans retreated, Robotnik became very close to the king as an advisor. Then one day Robotnik unleashed an army on the unsuspecting Mobotropolis during it's most peaceful time in years, and took over the land. However a small group of creatures escaped the city, and vowed to one day take back their home, and their families whom Robotnik enslaved in the take over of the city... Anyways that's just my understanding...
 

sonicspin

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LesIsMore said:
"Take him out behind the shed and tearfully put both barrels through his confused, oblivious little face." - Yahtzee, Sonic Unleashed review
I don't agree with what yahtzee says...But I LOVE the way he says it! ^_^
 

Sporky111

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Dec 17, 2008
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I think that a more open world Sonic could work. If they made it like a ski hill type of deal, with the start and destination set but you can take any route you want. It would not only give replay value, it would make you want to play the first time.
 

sonicspin

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Sporky111 said:
I think that a more open world Sonic could work. If they made it like a ski hill type of deal, with the start and destination set but you can take any route you want. It would not only give replay value, it would make you want to play the first time.
what do you think of a shadow of colossus open world?
 

Sporky111

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Dec 17, 2008
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sonicspin said:
Sporky111 said:
I think that a more open world Sonic could work. If they made it like a ski hill type of deal, with the start and destination set but you can take any route you want. It would not only give replay value, it would make you want to play the first time.
what do you think of a shadow of colossus open world?
I don't know, I think it would be better with a definate direction and objective. I think a game of mostly open world running would get boring. Just me, though.