Digitaldreamer7 said:
1 - Sorry but this is core to any RPG, you always want the one with the most health to take the hits, the one who does the damage to stand back and do the damage, and you need to heal the one taking all the hits. This transcends into almost every RPG.
2 - So you want to move away from RNG? more of a set number system? LIke leg is 1-10 pts etc? Cause why would anyone want to shoot anywhere besides the head? It is skill based. You have to know which buttons to push when to be successful. Sure, you can mash face into keyboard and win, but, there someone who knows which buttons to push at right times tha twill come along and roflpwn you.
3 - I agree, Give me a way to dye my loot dammit!
4 - Talent trees are truly good. They give a mage specialization, prob is.. all three trees need to be viable for endgame. I hate the fact that if you want to be successful in end game you have to play "x" spec with "x" talents in "x" places. mana is and has always been around, and will always be around.
5 - you need to be more specific because each MMO I have played has had some sort of hybrid classes
6 - I agree completely. Matrix online tried, but failed.
7 - you skipped 7, so for this I laugh at you. HA HA HA HA HA HA
8 - No lvls? really? Never gonna happen. I think city of heroes did it best when they added the side kick feature that would normalize a playing field to let everyone play together regardless of level.
9 - sandbox pvp? Like open world PVP? Like what WoW had before shitty BG's? Because I loved open world PvP before blizzard fucked it all up. THere was nothing like getting your whole guild and waiting for the rival alliance guild to gather for raid night near BRM and ambushing them lol. All of this has gone away because of BG's and Arenas
1, 2, 4 are suggested here (page 3): http://www.gamasutra.com/view/feature/4219/rethinking_the_trinity_of_mmo_.php
Dont say its impossible, its just takes some effort.
Also there are TOR players agreeing with me over this: http://www.swtor.com/community/showthread.php?t=162496 (i am not a poster on those forums, just found this interesting discussion with goolge)
On 2 specifically, skill comes in a lot of varieties.
Lets be honest here, in WoW most your rotations in PVE consist of max. 4-5 buttons (the complicated ones including pyroblast to the face after applying living bomb and a hot streak in conjunction with Fireblast etc.). Its still fairly easy to learn, there is no sort of "challenge" to it. Hits are pre-determined. You cant run away from my arcane barrage or dodge it. The situation in general doesnt matter, the mob-lvl vs your lvl matters.
Now a game like Vindictus, where there are actually hitboxes, dodging and actual reaction to the situation you have a different kind of "skill". The skill being actually able to counter moves, react to your opponent, use terrain to my advantage (by actually USING the terrain, as in i can throw pots, stones at mobs or clobber them with a tree), grappling with the opponent, combos, using items in non standard ways (using a grappling-hook to immobilize a boss and drag them around the yard so other players can punch him, fuck yeah!)
It gives me personally the feeling that i as a player matter, that -I- am calling the shots, not the RNG.
Anyone who ever played a PnP RPG knows how you feel if you get tripple crited by a mob for 160 dmg. Luck should play the smallest part in a game, especially an competitive one like an MMO.
There needs to be a certain balance between the harcore aspect of real time reaction, skill, and RNG employed. On one side of the spectrum we have WoW, and a shit ton of other mmos, and on the other we have games like Monster Hunter, where you can run through the game naked and with a starter-sword.
Just find the golden middle and call it a day, ok? No? Please?
5 - i explained this previously in post nr.127
8 - The Secret World, Darkfall, and by some extension Shin Megami Tensei IMAGINE, Perpetuum and EVE are doing this right now. LVLs are not necessary for an (MMO)RPG, have not been since EVE.
9 - PVP that matters! Who the fuck cares if i capture a flag, or score some point, or take over some imaginary land (wintergrasp) so others get a buff.
PVP needs to matter, i want the other side to painfully feel the loss of the territory/fight (not possessions, im not a fan of lootable corpses). It also needs to give incentive to actually do PVP, thats why it will only work with a persistent world and player-buildable structures with benefits. No matter what you say about Darkfall Online (full of cheaters, broken skill grind and balancing, etc.pp.) there at least it mattered that you had your own town with your own vendors and access to faction/guild-specific crafting and services. Also it hurt when it got raided and your hard work went to shit.