Poll: Starcraft 2: Are Terrans overpowered?

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Redratson

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Jun 23, 2009
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I have been playin alot of SC2 and I am at best, average with the games. But one day I hop on Facebook and saw the SC2 was getting a update and read the comments on there. Over close to 3/4 of the comments were complaing about Terrans being overpowered and needed to be nerfed which deeply pissed me off inside. I could not beleive what I was seeing, in my general opinion Terran are not overpowered and this is a strategy game not WoW for crying out loud. So my fellow my escapists, what is your opinion on this whining? Is it true or false?
 

SturmDolch

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May 17, 2009
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No. It's just that more people play Terran than any other race, so you're more likely to be beat by Terran. When people keep getting beat by the same thing, logic flies out the window and they scream "OP OP OP NERF NERF NARF NARF!"
 

further

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Aug 18, 2010
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The terran have always been the well rounded race, not really excelling in any area but relatively decent in all. They're also easy to play, however potentially difficult to really master.
 

zane224

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Mar 26, 2010
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Personally I think thats its simply a matter of the campaign. It gives everyone way more practice playing terran, so all players are just more familiar and comfortable with them.
 

Alkore

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May 25, 2009
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from what i have played the terran seem to have the best defences for a straight attack but both zerg and protoss have ways around this so all in all it kind of balnces out in the end
 

Danzaivar

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Jul 13, 2004
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I think being the only race that can heal their stuff easily is a bit overpowered. That's more of a personal irk against the other teams tho.

They certainly feel stronger than the Zerg or Protoss tho. Zerg especially just seem piss weak in SCII.
 

JLML

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Feb 18, 2010
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I actually think the Terrans are the weakest, it's just that it's so easy to learn and use them. Still, I don't understand the talk about Terrans being so great at defence... Think about it. What's better, a few turrets, some siege tanks and some bunkers filled with marines, or a minor army of banelings and hydralisks hidden, just waiting for the foolish enemy to pass by? With a network of creep tumors ahead to show where they come from and if they bring detector units. If no detectors, then wait until the main force is over the banelings, and BOOM. Now, most should be dead... And then comes the hydralisks (and roaches, ultralisks or whatever you feel like hiding) killing what's left. With that, you can wipe an entire Terran army (including thors and whatever they feel like sending) with barely any casualties. Except for the banelings that is. But no one cares about them, right? :D

So to answer the question, NO! they're far from OP, in fact they're just well-rounded. That's all. And pretty defensive. But for most roles, there's something better than what the Terrans offer.
 

Brickcups

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May 27, 2009
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I don't really see one race being significantly overpowered. Pretty much everything you go up against will have something you can counter it with. Counters plus good micro/macro will alter the course of any match.
 

Deadman Walkin

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Jul 17, 2008
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Have you ever seen the strategy of the Terrans alled TvT? That is where most of the "Terrans are overpowered" usually comes from. Tanks in siege, Vikings in fighter mode and Thors. Seriously if they get that going, nothing can stop it, and I have tried everything.

For example, the immediate reaction to tanks is air, but the vikings with a range of 9 against air, and the thors with a range of 10 keep air at a distance. You could try something like Dark Templars, but a simple scan from the Terran's Orbital Command and they are all dead. You can't macro your troops out if it because nothing out ranges siege tanks, and they use the Vikings to scout ahead and give the tanks vision.

Otherwise the game is balanced, but I have never seen a guy beat that strategy. I have 2 buddies who are in Diamond who still can't beat that, so they just try to rush the guy before he gets anything out.
 

wolf thing

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Nov 18, 2009
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bansees are really over powerd in large groups they deal lots of damage and are invisible. but thats my only real complant
 

TerranReaper

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Mar 28, 2009
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Ask every person on that comment list on what league they're in, the higher it is, the more that their complaint about Terrans is legitimate as they would know what's really wrong with Terrans in comparison to Zerg. In any case, people overexaggerate on the situation of the Terrans right now, they are only slightly in the overpowered section, and one or two small tweaks will set them right. The real problem is the Zerg, since their units currently have a problem dealing with the current Terran strategies and maybe against the Protoss too. In terms of Terran vs Protoss, the only real problem are Ghost being a lot more cost-effective than High Templars (EMP vs Feedback/Psionic Storm).
 

Shockolate

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Feb 27, 2010
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The only problem I have with terrans are massive numbers of marines.

Everything else I just tear apart with my void rays :3

"You're stupid missile turrets can't stop 8 void rays, cockbite!"

-Me, totally owning a terran player's defense.
 

Deadman Walkin

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Jul 17, 2008
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wolf thing said:
bansees are really over powerd in large groups they deal lots of damage and are invisible. but thats my only real complant
Not really. Banshees actually are not the best. Not only do you have to have a tech lab with a Starport to make them, it takes 60 seconds to make 1. Plus you have to research an upgrade. It takes a very long time to get any number of them, and are easily countered with Vikings and a orbital command. Or Stalkers and an observer.
 

Deadman Walkin

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Jul 17, 2008
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Tenmar said:
While the MMM ball is still controversial because of the power of stimmed marauders with a bunch of marines I think a lot of players don't realize this.

Terran's greatest strength is defense, they can hunker down better than any other race. However Terran also do have key units in their tier 2 that essentially have the best counter to any other units in the game because the majority of units in the game are going to be considered to be of the armored type. This is why you will see players go mass viking or MMM.
There are many strategies, MMM is one of the most popular. However a very popular and effective counter to the MMM ball is Colossus. They are so bunched up the Colossus hits quite a few, with the upgraded range of 9 and high ground. It is very easy to counter this if the Terran gives you a little time before he attacks.

The 2nd tier units of the Terrans are extremely effective.
 

wolf thing

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Nov 18, 2009
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Deadman Walkin said:
wolf thing said:
bansees are really over powerd in large groups they deal lots of damage and are invisible. but thats my only real complant
Not really. Banshees actually are not the best. Not only do you have to have a tech lab with a Starport to make them, it takes 60 seconds to make 1. Plus you have to research an upgrade. It takes a very long time to get any number of them, and are easily countered with Vikings and a orbital command. Or Stalkers and an observer.
i know but if you get them early game they can couse chaos expasily because the protoss cannon dont have a very large range and observers take ages to bulid because they require a robotics facility
 

Odbarc

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Jun 30, 2010
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I found it incredibly difficult to stop (thus I didn't and died) against Mech-heavy armies.
Particularly a 20-tank, 4 thor group. Roaches are a terrible idea, lings just didn't seem to get in there, hydralisks also died quite quickly against the ball, and mutalisks took a nose dive against the Thor.

I wouldn't say that are particularly over powered, but they have too much going for them in terms of ranged units. Do they have even a single melee-ranged unit? Hellion's have massive range it looks like. Plus they can turtle super easy with depots and siege tanks, small entrances and scanner-scouts.

Personally, I don't like playing as Terran. Too human.