Poll: Starcraft 2: Are Terrans overpowered?

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HT_Black

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They're only overpowered if you have no idea how to play the game. Terrans can build strong defenses and have an emphasis on unit conservation, but they're all very weak in certain places. Just build a few roaches or a colossus, and the entire ground force will be pushing up daisies; and a decently-sized mutalisk swarm can lay waste to multiple battlecruisers.
 

Kuhkren

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Volafortis said:
Kuhkren said:
Volafortis said:
Protoss requires slightly more skill to play as, and to anyone that thinks that I'm saying Void Rays make you a good Protoss player, you are mistaken. Void Rays are very easy to counter, and will be countered almost every game you try them past bronze.
I love watching random players, they usually think outside the box and play quite differently :> . However with voidrays I would look up WhiteRa, he's had some success with them and it can be a viable strategy in the right build.
Oh yes, Void Rays can be mixed into a composition quite effectively, and can be a very good strategy. I've seen several games with Void Ray heavy compositions that require skill to play. I'm talking about the Protoss players that think they're good by turtling up and building NOTHING BUT Void Rays. I don't have any trouble beating them, and they give Protoss players a bad name.

Oh most definitely. I'm kinda shocked people actually do that...
 

DarkDain

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Rooker said:
Terrans are the "all-around" force. The jack of all trades and master of none. But let's keep in mind that there are no Warp Gates or Nydus Networks for Terrans. So all the Zerg and Protoss players bitching that the Terrans are too strong when they could stall like mad to research the ability to instantly warp a strike force into the heart of that Terran base and rip it to shreds in under a minute can go fuck off because apparently they can't strategize...Lord knows I sure as shit can't.

Besides, even if they're right and the Terrans are over-powered, this is THEIR game. Wings of Liberty is the Terran Episode. So if in the next installment of SC2 we hear lots of noise about the Protoss or Zerg (does anybody know the order in which the episodes will be released?) being over-powered, we'll then know it was on purpose. Which would be kinda cool...Having a "home field" advantage by using the race featured in that episode of SC2. Would be interesting to have a three-way war between top players of Zerg, Terran and Protoss using each episode giving them all a "home field" advantage situation.

I've watched a couple of the Youtube "Battle Report" episodes, though and I have to admit, the Terrans do a much better job than I first expected. Red Terran David Kim in both of the first two BRs started off slow against both Protoss and Zerg opposition and managed a sweeping comeback both times. I'm still not sure how he won at the end of the second. He'd only destroyed the expansion base. But I guess the Zerg guy was low on resources and out of troops. Still doesn't add up to me, the force was a couple marauders, four or five marines, three Ravens and...I think a couple of Reapers. I don't remember.

Gotta say though, I'm pretty impressed with the adaptation of Starcraft as a whole. Lots of neat new toys to play with and a couple of new uses for the old ones. Not to mention the neat new sprites and unit images to look at.
They dont need prisms or nydus, they got dropships. 'good' terran players will have towers or supply depots on the edges of their bases so they can easily see any warps/worms, and worms die FAST. its been shown that if you have 1 marauder on patrol, he can kill a worm EASILY within the 20 seconds they take to appear. Let alone sensor towers. I dont think they are a jack of all trades race anymore, they have maybe the most options for cheese, masters of defense AND offense with thors and siege tanks, stimmed MM balls can destroy buildings in SECONDS, and a large group of marines are probably the most cost effective strike force in the game (especially with enough medivacs to retreat them fast) Plus that new smart fire for tanks.. if only they did the same thing for zergling
 

AndyFromMonday

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I wouldn't say Terrans are overpowered but mid game they are basically invincible if they manage to get their mech build up and going and stimpak's are overkill when it comes to bio armies.
 

DarkDain

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HT_Black said:
They're only overpowered if you have no idea how to play the game. Terrans can build strong defenses and have an emphasis on unit conservation, but they're all very weak in certain places. Just build a few roaches or a colossus, and the entire ground force will be pushing up daisies; and a decently-sized mutalisk swarm can lay waste to multiple battlecruisers.
Marauder > roach, heck, a stimmed marine ball > roach, and you just wasted gas. Couple thors will keep those BC's safe and pwn roach behind the marines. So a smaller cheaper force can beat that. If you get Broods, couple vikings will fix them up fast, they could have 4-6 vikings out as soon as they see a greater spire going up.

As for the first thing you said, even most SC2 professionals agree terran are slightly OP and zerg slightly UP, many zerg pro's are becoming terran now, even they're ease of use is a big advantage, alot less APM requirements.
 

nicholaxxx

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out of all of the nerfs top 3 units got (roaches, immortals, marauders) marauders got nerfed the least and are now one of the best units in the game (aside from the whole no shooting air thing) they also have to infamous terran turtle, which I've seen win games... so yeah I'd say so.
 

Kuhkren

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DarkDain said:
Alot of people have made that silly arguement before that zerg can replinish entire armies all at once, failing to realize that means you have a ton of resources piled up, which is never good. And only bad terrans turtle up and stay, the rest can keep you choked up with scans/scouting and just dropship/harass if you try to move out, terran are really good at that with MM drops/hellion/rapers. Terran turtling also usually means expanding and just adding more bunker/tank/tower since they can defend bases easier. Bonus on creep is 30% movement, but off of creep units like hydra are much slower. Its most commonly illustrated that if a terran and zerg player are of equal skill, the terran will win, unless they screw up real bad.
That's interesting view. Kinda reminds me of the early days of Pro starcraft, where it was all protoss vs zerg, and terrans were thought to be a terrible race. Then came Boxer, Nada, Iloveoov, and others who showed how to play the race effectively.

Here is a nice TvZ set that shows the races well. TLO (The Little One) usually plays random but is a fantastic terran player. Its a close and entertaining matchup, all five games. Take from it what you will :) .

http://www.youtube.com/user/HuskyStarcraft#p/u/13/yIcg0n-ZFmI

Edit: Don't know how to show the video, so here's a link.
 

Flying-Emu

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Dormin111 said:
I'd say the Terrans definetely have the best defense with siege tanks and anti-air towers, but they are not too strong over all. They don't have the air force capabilities of the protoss, nor quite the storming capabilities of the zerg.
wat

Vikings are the best AA unit in the game, and Battlecruisers win games. I'd say that heavy air is the most balanced part of the game across the board, aside from the Toss's critical mass Void Rays.

Terran are not OP, people just need to learn how to beat them. They're a very simplistic race that has very solid defense and offenses with nothing more than an a-move command. Does that make them OP? No. It just means that Zerg and Toss need to develop more complex strategies to win.

And that's where the fun comes in.

For example

BANELINGS. Use them, win.
 

DarkDain

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Kuhkren said:
DarkDain said:
Alot of people have made that silly arguement before that zerg can replinish entire armies all at once, failing to realize that means you have a ton of resources piled up, which is never good. And only bad terrans turtle up and stay, the rest can keep you choked up with scans/scouting and just dropship/harass if you try to move out, terran are really good at that with MM drops/hellion/rapers. Terran turtling also usually means expanding and just adding more bunker/tank/tower since they can defend bases easier. Bonus on creep is 30% movement, but off of creep units like hydra are much slower. Its most commonly illustrated that if a terran and zerg player are of equal skill, the terran will win, unless they screw up real bad.
That's interesting view. Kinda reminds me of the early days of Pro starcraft, where it was all protoss vs zerg, and terrans were thought to be a terrible race. Then came Boxer, Nada, Iloveoov, and others who showed how to play the race effectively.

Here is a nice TvZ set that shows the races well. TLO (The Little One) usually plays random but is a fantastic terran player. Its a close and entertaining matchup, all five games. Take from it what you will :) .

http://www.youtube.com/user/HuskyStarcraft#p/u/13/yIcg0n-ZFmI

Edit: Don't know how to show the video, so here's a link.
TLO used to be random but he acknowledges himself that terran were extra powerful and so he uses them now. Those 3 terran players are just skilled players, they could of been good at any given race and have played for years now, patches followed to keep a balance. Similarly in korea, the dire hard zerg players, are switching over to terran because of the state of the zerg.

Some say they just lost the swarm identity and are less fun to play and require higher apm just to keep up. I've seen that video too, i've seen every video Husky and HD has ever released ;o along with some teamliquid videos, there was a nice long TvZ match TLO played, 4got who the zerg guy was, but they kind of agreed at the end, terran REALLY had many advantages. Zerg lost army after ultra army against terran metal and terrain advantages.

If there is some break-through zerg strategy that has not been found by all the zerg die hards and guilds that play endless games looking for them, rest assured they would release more balances later. As long as the terrans come up with enough detailed evidence while being drowned out by calls of QQ like the zerg have put up with on the forums. Cant be fun to compile a 7 page argument just to be told 'qq l2p' by a bronze terran lol (true sc2 stories!)
 

Kuhkren

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DarkDain said:
TLO used to be random but he acknowledges himself that terran were extra powerful and so he uses them now. Those 3 terran players are just skilled players, they could of been good at any given race and have played for years now, patches followed to keep a balance. Similarly in korea, the dire hard zerg players, are switching over to terran because of the state of the zerg.

Some say they just lost the swarm identity and are less fun to play and require higher apm just to keep up. I've seen that video too, i've seen every video Husky and HD has ever released ;o along with some teamliquid videos, there was a nice long TvZ match TLO played, 4got who the zerg guy was, but they kind of agreed at the end, terran REALLY had many advantages. Zerg lost army after ultra army against terran metal and terrain advantages.

If there is some break-through zerg strategy that has not been found by all the zerg die hards and guilds that play endless games looking for them, rest assured they would release more balances later. As long as the terrans come up with enough detailed evidence while being drowned out by calls of QQ like the zerg have put up with on the forums. Cant be fun to compile a 7 page argument just to be told 'qq l2p' by a bronze terran lol (true sc2 stories!)
That would be frustrating to be told off by a bronze level terran :/ . I can see where you are coming from about the imbalances, we may be seeing some fixes in future patches. Figured it was more of a learning curve before, however I do now understand and concede to your stance. Looking forward to the HDH2 tournament, should have some fantastic matches :) .
 

Jandau

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Dec 19, 2008
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Terrans aren't overpowered straight up because everything they can do can be countered. However, they ARE overpowered in that making a simple MMM ball and attack-moving it in the general direction of the enemy takes far less effort than effectively countering said MMM ball. Basically, they get handed an easy and powerful unit combo that most enemies have to jump through hoops to get rid of.
 

Digital_Hero

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Marauder is the only really OP terran unit. it outmatches pretty much all protoss ground forces and in the early game, a big group of marauders would destroy a protoss army. we already know through campaign that they rape stalkers, but concussive shells prevent pretty much anything from reaching them early on, unless you rush the charge tech for zealots.

they are my sole complaint about terrans, everything else is well balanced.
 

DarkDain

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That would be frustrating to be told off by a bronze level terran :/ . I can see where you are coming from about the imbalances, we may be seeing some fixes in future patches. Figured it was more of a learning curve before, however I do now understand and concede to your stance. Looking forward to the HDH2 tournament, should have some fantastic matches :) .
Well it wasnt all his 7 page argument, it was all the great posts scattered around the forum as well as insight from the top sc2 players. I 4got his name but one of the very top zerg professionals said he had too much obligation to his job and team to continue using the zerg, so he went terran. I mean think about it, when a all zerg focused player can do BETTER by switching races, it speaks volumes :( he had to apologize to his zerg fans :( Did you see the most awesome match ever that HD did? Between master asia and some protoss player, was an hour long game, most epic. http://us.battle.net/sc2/en/forum/topic/374772370
 

Kuhkren

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DarkDain said:
That would be frustrating to be told off by a bronze level terran :/ . I can see where you are coming from about the imbalances, we may be seeing some fixes in future patches. Figured it was more of a learning curve before, however I do now understand and concede to your stance. Looking forward to the HDH2 tournament, should have some fantastic matches :) .
Well it wasnt all his 7 page argument, it was all the great posts scattered around the forum as well as insight from the top sc2 players. I 4got his name but one of the very top zerg professionals said he had too much obligation to his job and team to continue using the zerg, so he went terran. I mean think about it, when a all zerg focused player can do BETTER by switching races, it speaks volumes :( he had to apologize to his zerg fans :( Did you see the most awesome match ever that HD did? Between master asia and some protoss player, was an hour long game, most epic. http://us.battle.net/sc2/en/forum/topic/374772370
That's a real shame. I love watching zerg matches because of the speed and intensity of matches. Also why I used to main zerg in BW. No wonder why I haven't heard of the game, it came out yesterday and I was out all day XD. Gonna watch that bad boy right now, thanks!
 

Theron Julius

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Marines and marauders are simply just powerful. If you're not quite prepared for them you've pretty much lost.
 

Sneaky-Pie

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I play mainly Terran and have easily learned how to combat my own MMM tactics. Watch your replays and learn from your mistakes. They're not overpowered, you just need to learn how to play the game.
 

Twilight_guy

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Nov 24, 2008
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No. Blizzard put far too much time into beta testing and balance tweaks for anything to be overpowered. Heck, the game was in beta so long people started to forget it wasn't even out yet.
 

DarkDain

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Twilight_guy said:
No. Blizzard put far too much time into beta testing and balance tweaks for anything to be overpowered. Heck, the game was in beta so long people started to forget it wasn't even out yet.
Acccctttuuuuaaaallly alot of pro sc2 players that played beta tried to tell blizzard that zerg were UP back then, but instead zerg were hit with a series of nerfs right before release, like nydus build time went from 10 to 20 seconds >< and once exposed to more people it became more evident. Even just looking at how user friendly the terran are makes them better than zerg. Even the computer zerg can almost never beat terran computer, at the very least two a.i.'s should be equally matched.