Poll: Starcraft 2: Are Terrans overpowered?

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Reveras

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I'm a zerg player and terrans are strong if played smart but so are zerg. I change tech every 5 mins or so depending on what they do, scouting wins this game more than most people think.
 

LightOfDarkness

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Yosharian said:
It's because there is a higher learning curve for Protoss/Zerg players. All SC2 players get some experience playing Terran via the main campaign, so they start at a certain level. Playing Protoss/Zerg requires different play-styles, which people aren't used to. They try to play P/Z just like T, and so naturally they get handed.
I was pretty much this, but I stuck with Protoss (and pretty much always went for fast void rays :3) and now I'm decent.

They do need some kind of nerf though. I just can't stop more than 4 thors.
 

Zydrate

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Sturmdolch said:
When people keep getting beat by the same thing, logic flies out the window and they scream "OP OP OP NERF NERF NARF NARF!"
This.
And I trust Blizzard's judgment. SC1 has the reputation of being superbly balanced, I think they'd follow that up just fine with SC2.
 

Deadman Walkin

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wolf thing said:
Deadman Walkin said:
wolf thing said:
bansees are really over powerd in large groups they deal lots of damage and are invisible. but thats my only real complant
Not really. Banshees actually are not the best. Not only do you have to have a tech lab with a Starport to make them, it takes 60 seconds to make 1. Plus you have to research an upgrade. It takes a very long time to get any number of them, and are easily countered with Vikings and a orbital command. Or Stalkers and an observer.
i know but if you get them early game they can couse chaos expasily because the protoss cannon dont have a very large range and observers take ages to bulid because they require a robotics facility
With chrono boost, an observer comes out fairly fast, plus I almost always am playing with a Terran so a quick scan, with blink from the stalkers and it is dead. Then you counter attack the guy because chances are, he has nothing because of his quick tech. His base dies, his ally can't do anything, they lose. Of the 3 times I have been banshee rushed, we have won all 3 times with a counter attack.

Oh also if I am playing a Terran, I usually put 2-3 cannons in a triangle around my Nexus, so no matter where the banshee is I will see it, and I will have enough time to chase it off with my stalkers if my cannon doesn't get it first.
 

Lyri

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Join the Escapist Starcraft 2 Players Group [http://www.escapistmagazine.com/groups/view/The-Escapist-Starcraft-2-Players]

I've complained about Terran alot, I'll hold my hand up to that and some strats and combos they pull off really do grate me.
Siege tanks and MMM really does piss me off.

The best way to deal with the Terran is to early scout (Starve their gas too if you can). I've played a few games where knowing that fast banshees is coming up and won outright because his investment has been nullified.

My biggest gripe is their buildings though, a Terran with enough Barracks can easily outpopulate anyone quicker.
That and you can swap around attachments really, really annoys me.

Deadman Walkin said:
Not really. Banshees actually are not the best. Not only do you have to have a tech lab with a Starport to make them, it takes 60 seconds to make 1. Plus you have to research an upgrade. It takes a very long time to get any number of them, and are easily countered with Vikings and a orbital command. Or Stalkers and an observer.
Just whilst it fits here, I would say you're right but Banshees can be brought out quickly because of the interchangeable buildings.
Build factory, Attach Tech Lab, Build Starport, move factory and add starport to Tech lab.
Done.
You have Banshees right off the bat.

For ZvsT; Zerg need to be a little bit more creative and make sure that they can scout what the enemy is doing and keep on top of the tech.
Keeping the Terran back through hard counters is essential.
I'm working on Banelings at the moment and how to effectively use them against the Terran. So far it's gone well, but I still have more work to do.
 

wolf thing

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Deadman Walkin said:
wolf thing said:
Deadman Walkin said:
wolf thing said:
bansees are really over powerd in large groups they deal lots of damage and are invisible. but thats my only real complant
Not really. Banshees actually are not the best. Not only do you have to have a tech lab with a Starport to make them, it takes 60 seconds to make 1. Plus you have to research an upgrade. It takes a very long time to get any number of them, and are easily countered with Vikings and a orbital command. Or Stalkers and an observer.
i know but if you get them early game they can couse chaos expasily because the protoss cannon dont have a very large range and observers take ages to bulid because they require a robotics facility
With chrono boost, an observer comes out fairly fast, plus I almost always am playing with a Terran so a quick scan, with blink from the stalkers and it is dead. Then you counter attack the guy because chances are, he has nothing because of his quick tech. His base dies, his ally can't do anything, they lose. Of the 3 times I have been banshee rushed, we have won all 3 times with a counter attack.
well i shall take your advise
 

Deadman Walkin

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Lyri said:
Join the Escapist Starcraft 2 Players Group [http://www.escapistmagazine.com/groups/view/The-Escapist-Starcraft-2-Players]

The best way to deal with the Terran is to early scout (Starve their gas too if you can). I've played a few games where knowing that fast banshees is coming up and won outright because his investment has been nullified.


Deadman Walkin said:
Not really. Banshees actually are not the best. Not only do you have to have a tech lab with a Starport to make them, it takes 60 seconds to make 1. Plus you have to research an upgrade. It takes a very long time to get any number of them, and are easily countered with Vikings and a orbital command. Or Stalkers and an observer.
Just whilst it fits here, I would say you're right but Banshees can be brought out quickly because of the interchangeable buildings.
Build factory, Attach Tech Lab, Build Starport, move factory and add starport to Tech lab.
Done.
You have Banshees right off the bat.
I more then agree with you. Starving Terrans gas is a great strat.
 

Kuhkren

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Dormin111 said:
I'd say the Terrans definetely have the best defense with siege tanks and anti-air towers, but they are not too strong over all. They don't have the air force capabilities of the protoss, nor quite the storming capabilities of the zerg.
Let them turtle up. I will devour the map and nom on all the resources. In my opinion from having watch many professional matches in the original and in the second starcraft all the races in the sequel are just as balanced. I've heard a lot of people talk about how Zerg is underpowered. Not true, they have the ability to switch unit type instantly, fast production, and the bonuses of a creep are incredible. The downside is Zerg need expansions to be effective as their strength lies in numbers and quickly replacing lost units. Protoss and Terran can survive off of one or two bases, especially in low rank pub games. More or less it takes a more macro gamestyle for Zerg for a lot of builds even in the lower ranks ;) .

Edit: This is providing extra information, not disagreeing at all.
 

Volafortis

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Random Player, so I have no reason to defend Terran.

Terran is not "overpowered".

It is just the easiest race to play as, and Zerg is the hardest race to play as. The reason why Terran feels so overpowering is because any player could pick up the basics ad know how to play Terran well enough to get into gold league.

Protoss requires slightly more skill to play as, and to anyone that thinks that I'm saying Void Rays make you a good Protoss player, you are mistaken. Void Rays are very easy to counter, and will be countered almost every game you try them past bronze.

Zerg, however, requires very good macro, beyond what most players are capable of, until you get into platinum and diamond.

The races themselves aren't imbalanced once you get into the higher levels of gameplay, but in bronze and silver, the skill required to play the race effectively tips the balance in favor of Terran.
 

Yarpie

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I'd say no. Any team can seem overpowered if the player know their strength and weaknesses.

Example: As late as today I managed to reverse a game I was losing with just two carriers against a reasonably sized M&M blob. I then had to fight against a horde of vikings as well as a ton of missile turrets and several battlecruisers. However since my opponent had little to no idea how to micro his units nor when and how to best attack me, I managed to get a load of carriers as well as a few zealots and immortals. Eventually I wore him down and won.

So no, I don't find them overpowered, just really lethal if you know what you are doing, and the same could be said for any other race.
 

TerranReaper

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Volafortis said:
The races themselves aren't imbalanced once you get into the higher levels of gameplay, but in bronze and silver, the skill required to play the race effectively tips the balance in favor of Terran.
I always thought it was the opposite since campaign players go into multiplayer playing Terran and often gets stomped by some Protoss/zerg player, usually by cheese.
 

Marowit

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I don't think they're OP - I think that playing through the campaign teaches most people how to play them very well. So, for the most part people are better with them, hence the feeling of OP-ness
 

Hawgh

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Nah, don't think so. Although I get a little stressed by the mad dash for stalkers to keep the reapers off my probes when I play Protoss
 

Kuhkren

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Volafortis said:
Protoss requires slightly more skill to play as, and to anyone that thinks that I'm saying Void Rays make you a good Protoss player, you are mistaken. Void Rays are very easy to counter, and will be countered almost every game you try them past bronze.
I love watching random players, they usually think outside the box and play quite differently :> . However with voidrays I would look up WhiteRa, he's had some success with them and it can be a viable strategy in the right build.
 

DarkDain

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Sturmdolch said:
No. It's just that more people play Terran than any other race, so you're more likely to be beat by Terran. When people keep getting beat by the same thing, logic flies out the window and they scream "OP OP OP NERF NERF NARF NARF!"
Did you come up with that without reading the forums on sc2? How about this for logic. Starcraft 1 went through a dozen+ patches over a decade to become balanced, you think SC2 is gonna be balanced right out the door? Thats what terrans seem to think. MAYBE people play terran because its so easy and powerful without needing to be good. Its a terran campaign and that means lots of terrans, but mostly newb terrans. You could just look at the maps and realize every map with a choke point/cliff is a ++ for terran, a + for protoss and a - for zerg. How many maps have cliffs and chokepoints. Or a side by side unit/cost/stat comparison and how cost effective terran troops are and how well they work together. It was debated to DEATH on the sc2 forums, i thought blizzard finally fixing it would be the final act, terrans are the bigger crybabies since they have nothing to complain about, while zerg have legitimate cause for alarm.
 

Rooker

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Terrans are the "all-around" force. The jack of all trades and master of none. But let's keep in mind that there are no Warp Gates or Nydus Networks for Terrans. So all the Zerg and Protoss players bitching that the Terrans are too strong when they could stall like mad to research the ability to instantly warp a strike force into the heart of that Terran base and rip it to shreds in under a minute can go fuck off because apparently they can't strategize...Lord knows I sure as shit can't.

Besides, even if they're right and the Terrans are over-powered, this is THEIR game. Wings of Liberty is the Terran Episode. So if in the next installment of SC2 we hear lots of noise about the Protoss or Zerg (does anybody know the order in which the episodes will be released?) being over-powered, we'll then know it was on purpose. Which would be kinda cool...Having a "home field" advantage by using the race featured in that episode of SC2. Would be interesting to have a three-way war between top players of Zerg, Terran and Protoss using each episode giving them all a "home field" advantage situation.

I've watched a couple of the Youtube "Battle Report" episodes, though and I have to admit, the Terrans do a much better job than I first expected. Red Terran David Kim in both of the first two BRs started off slow against both Protoss and Zerg opposition and managed a sweeping comeback both times. I'm still not sure how he won at the end of the second. He'd only destroyed the expansion base. But I guess the Zerg guy was low on resources and out of troops. Still doesn't add up to me, the force was a couple marauders, four or five marines, three Ravens and...I think a couple of Reapers. I don't remember.

Gotta say though, I'm pretty impressed with the adaptation of Starcraft as a whole. Lots of neat new toys to play with and a couple of new uses for the old ones. Not to mention the neat new sprites and unit images to look at.
 

Volafortis

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Kuhkren said:
Volafortis said:
Protoss requires slightly more skill to play as, and to anyone that thinks that I'm saying Void Rays make you a good Protoss player, you are mistaken. Void Rays are very easy to counter, and will be countered almost every game you try them past bronze.
I love watching random players, they usually think outside the box and play quite differently :> . However with voidrays I would look up WhiteRa, he's had some success with them and it can be a viable strategy in the right build.
Oh yes, Void Rays can be mixed into a composition quite effectively, and can be a very good strategy. I've seen several games with Void Ray heavy compositions that require skill to play. I'm talking about the Protoss players that think they're good by turtling up and building NOTHING BUT Void Rays. I don't have any trouble beating them, and they give Protoss players a bad name.
 

MetallicaRulez0

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Terran Mech is definitely overpowered. The combination of Siege Tanks and Thors really doesn't have any good counters. The things that counter Tanks get crushed by Thors and vice versa. I wouldn't say the whole race is overpowered though. If you can get into their base quickly they really don't have too many options. It's once the game gets going and they have a chance to set up a wall and Siege Tank defense that they start pulling away from Zerg and Toss.
 

DarkDain

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Kuhkren said:
Dormin111 said:
I'd say the Terrans definetely have the best defense with siege tanks and anti-air towers, but they are not too strong over all. They don't have the air force capabilities of the protoss, nor quite the storming capabilities of the zerg.
Let them turtle up. I will devour the map and nom on all the resources. In my opinion from having watch many professional matches in the original and in the second starcraft all the races in the sequel are just as balanced. I've heard a lot of people talk about how Zerg is underpowered. Not true, they have the ability to switch unit type instantly, fast production, and the bonuses of a creep are incredible. The downside is Zerg need expansions to be effective as their strength lies in numbers and quickly replacing lost units. Protoss and Terran can survive off of one or two bases, especially in low rank pub games. More or less it takes a more macro gamestyle for Zerg for a lot of builds even in the lower ranks ;) .

Edit: This is providing extra information, not disagreeing at all.
Alot of people have made that silly arguement before that zerg can replinish entire armies all at once, failing to realize that means you have a ton of resources piled up, which is never good. And only bad terrans turtle up and stay, the rest can keep you choked up with scans/scouting and just dropship/harass if you try to move out, terran are really good at that with MM drops/hellion/rapers. Terran turtling also usually means expanding and just adding more bunker/tank/tower since they can defend bases easier. Bonus on creep is 30% movement, but off of creep units like hydra are much slower. Its most commonly illustrated that if a terran and zerg player are of equal skill, the terran will win, unless they screw up real bad.