I was pretty much this, but I stuck with Protoss (and pretty much always went for fast void rays :3) and now I'm decent.Yosharian said:It's because there is a higher learning curve for Protoss/Zerg players. All SC2 players get some experience playing Terran via the main campaign, so they start at a certain level. Playing Protoss/Zerg requires different play-styles, which people aren't used to. They try to play P/Z just like T, and so naturally they get handed.
This.Sturmdolch said:When people keep getting beat by the same thing, logic flies out the window and they scream "OP OP OP NERF NERF NARF NARF!"
With chrono boost, an observer comes out fairly fast, plus I almost always am playing with a Terran so a quick scan, with blink from the stalkers and it is dead. Then you counter attack the guy because chances are, he has nothing because of his quick tech. His base dies, his ally can't do anything, they lose. Of the 3 times I have been banshee rushed, we have won all 3 times with a counter attack.wolf thing said:i know but if you get them early game they can couse chaos expasily because the protoss cannon dont have a very large range and observers take ages to bulid because they require a robotics facilityDeadman Walkin said:Not really. Banshees actually are not the best. Not only do you have to have a tech lab with a Starport to make them, it takes 60 seconds to make 1. Plus you have to research an upgrade. It takes a very long time to get any number of them, and are easily countered with Vikings and a orbital command. Or Stalkers and an observer.wolf thing said:bansees are really over powerd in large groups they deal lots of damage and are invisible. but thats my only real complant
Just whilst it fits here, I would say you're right but Banshees can be brought out quickly because of the interchangeable buildings.Deadman Walkin said:Not really. Banshees actually are not the best. Not only do you have to have a tech lab with a Starport to make them, it takes 60 seconds to make 1. Plus you have to research an upgrade. It takes a very long time to get any number of them, and are easily countered with Vikings and a orbital command. Or Stalkers and an observer.
well i shall take your adviseDeadman Walkin said:With chrono boost, an observer comes out fairly fast, plus I almost always am playing with a Terran so a quick scan, with blink from the stalkers and it is dead. Then you counter attack the guy because chances are, he has nothing because of his quick tech. His base dies, his ally can't do anything, they lose. Of the 3 times I have been banshee rushed, we have won all 3 times with a counter attack.wolf thing said:i know but if you get them early game they can couse chaos expasily because the protoss cannon dont have a very large range and observers take ages to bulid because they require a robotics facilityDeadman Walkin said:Not really. Banshees actually are not the best. Not only do you have to have a tech lab with a Starport to make them, it takes 60 seconds to make 1. Plus you have to research an upgrade. It takes a very long time to get any number of them, and are easily countered with Vikings and a orbital command. Or Stalkers and an observer.wolf thing said:bansees are really over powerd in large groups they deal lots of damage and are invisible. but thats my only real complant
I more then agree with you. Starving Terrans gas is a great strat.Lyri said:Join the Escapist Starcraft 2 Players Group [http://www.escapistmagazine.com/groups/view/The-Escapist-Starcraft-2-Players]
The best way to deal with the Terran is to early scout (Starve their gas too if you can). I've played a few games where knowing that fast banshees is coming up and won outright because his investment has been nullified.
Just whilst it fits here, I would say you're right but Banshees can be brought out quickly because of the interchangeable buildings.Deadman Walkin said:Not really. Banshees actually are not the best. Not only do you have to have a tech lab with a Starport to make them, it takes 60 seconds to make 1. Plus you have to research an upgrade. It takes a very long time to get any number of them, and are easily countered with Vikings and a orbital command. Or Stalkers and an observer.
Build factory, Attach Tech Lab, Build Starport, move factory and add starport to Tech lab.
Done.
You have Banshees right off the bat.
Let them turtle up. I will devour the map and nom on all the resources. In my opinion from having watch many professional matches in the original and in the second starcraft all the races in the sequel are just as balanced. I've heard a lot of people talk about how Zerg is underpowered. Not true, they have the ability to switch unit type instantly, fast production, and the bonuses of a creep are incredible. The downside is Zerg need expansions to be effective as their strength lies in numbers and quickly replacing lost units. Protoss and Terran can survive off of one or two bases, especially in low rank pub games. More or less it takes a more macro gamestyle for Zerg for a lot of builds even in the lower ranksDormin111 said:I'd say the Terrans definetely have the best defense with siege tanks and anti-air towers, but they are not too strong over all. They don't have the air force capabilities of the protoss, nor quite the storming capabilities of the zerg.
I always thought it was the opposite since campaign players go into multiplayer playing Terran and often gets stomped by some Protoss/zerg player, usually by cheese.Volafortis said:The races themselves aren't imbalanced once you get into the higher levels of gameplay, but in bronze and silver, the skill required to play the race effectively tips the balance in favor of Terran.
I love watching random players, they usually think outside the box and play quite differently :> . However with voidrays I would look up WhiteRa, he's had some success with them and it can be a viable strategy in the right build.Volafortis said:Protoss requires slightly more skill to play as, and to anyone that thinks that I'm saying Void Rays make you a good Protoss player, you are mistaken. Void Rays are very easy to counter, and will be countered almost every game you try them past bronze.
Did you come up with that without reading the forums on sc2? How about this for logic. Starcraft 1 went through a dozen+ patches over a decade to become balanced, you think SC2 is gonna be balanced right out the door? Thats what terrans seem to think. MAYBE people play terran because its so easy and powerful without needing to be good. Its a terran campaign and that means lots of terrans, but mostly newb terrans. You could just look at the maps and realize every map with a choke point/cliff is a ++ for terran, a + for protoss and a - for zerg. How many maps have cliffs and chokepoints. Or a side by side unit/cost/stat comparison and how cost effective terran troops are and how well they work together. It was debated to DEATH on the sc2 forums, i thought blizzard finally fixing it would be the final act, terrans are the bigger crybabies since they have nothing to complain about, while zerg have legitimate cause for alarm.Sturmdolch said:No. It's just that more people play Terran than any other race, so you're more likely to be beat by Terran. When people keep getting beat by the same thing, logic flies out the window and they scream "OP OP OP NERF NERF NARF NARF!"
Oh yes, Void Rays can be mixed into a composition quite effectively, and can be a very good strategy. I've seen several games with Void Ray heavy compositions that require skill to play. I'm talking about the Protoss players that think they're good by turtling up and building NOTHING BUT Void Rays. I don't have any trouble beating them, and they give Protoss players a bad name.Kuhkren said:I love watching random players, they usually think outside the box and play quite differently :> . However with voidrays I would look up WhiteRa, he's had some success with them and it can be a viable strategy in the right build.Volafortis said:Protoss requires slightly more skill to play as, and to anyone that thinks that I'm saying Void Rays make you a good Protoss player, you are mistaken. Void Rays are very easy to counter, and will be countered almost every game you try them past bronze.
Alot of people have made that silly arguement before that zerg can replinish entire armies all at once, failing to realize that means you have a ton of resources piled up, which is never good. And only bad terrans turtle up and stay, the rest can keep you choked up with scans/scouting and just dropship/harass if you try to move out, terran are really good at that with MM drops/hellion/rapers. Terran turtling also usually means expanding and just adding more bunker/tank/tower since they can defend bases easier. Bonus on creep is 30% movement, but off of creep units like hydra are much slower. Its most commonly illustrated that if a terran and zerg player are of equal skill, the terran will win, unless they screw up real bad.Kuhkren said:Let them turtle up. I will devour the map and nom on all the resources. In my opinion from having watch many professional matches in the original and in the second starcraft all the races in the sequel are just as balanced. I've heard a lot of people talk about how Zerg is underpowered. Not true, they have the ability to switch unit type instantly, fast production, and the bonuses of a creep are incredible. The downside is Zerg need expansions to be effective as their strength lies in numbers and quickly replacing lost units. Protoss and Terran can survive off of one or two bases, especially in low rank pub games. More or less it takes a more macro gamestyle for Zerg for a lot of builds even in the lower ranksDormin111 said:I'd say the Terrans definetely have the best defense with siege tanks and anti-air towers, but they are not too strong over all. They don't have the air force capabilities of the protoss, nor quite the storming capabilities of the zerg..
Edit: This is providing extra information, not disagreeing at all.