Poll: the game that defined fps

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Enigmers

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Doom scared the shit out of me as a child. It also happens to be my answer to this poll. I think, though, if not for Goldeneye, multiplayer FPSes would not be so common and multiplayer is really where a lot of focus is today.

(kiss my ass, spell-check, multiplayer is a word)
 

General Recluse

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Aug 21, 2009
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well it was an effort from many games

Doom did start it, Goldeneye redefined it. Halo(yes halo like it or not it revolutionized the FPS) helped smooth out things out for the next gen consoles.
 

dariuskyne

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Oct 28, 2009
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the problem with "defining moments" is that it depends on what part of "defining" you want, technology, amount sold, or general bad-assery...

main FPS defining moments:
wolfenstien 3d (the grandpappy of fps)
Doom (arguably the most famous early fps)
Hexxen (following on the coat-tails of doom, it's doom medieval!)
Quake (fps shit just got real and trent reznor did the music!)
Decent (oh god, actual full 3d maps?? motion... sickness rising... gonna puke!!)
Thief (wait wat? don't kill and don't be seen?!?)
Unreal( this is the most beautiful q2 map i've ever seen! OMG water reflections!!!)
Half Life (fps has good story wat?)
Halo 1 (you like that teabagging don't ya!!!)
Portal (the aweomeness of this cake is more than you can handle)

and now we have the plethora of current generation FPS games

most of these these are also the games that practically created the big war of the graphics cards during the mid 90's for the PC, especially around the time that Unreal came out

wolfenstien could arguably be the origionator (though ROTT was out around the same time)

system shock was arguably the most famous fps rpg, but wasn't the earliest technically, games like lands of lore, came before system shock and since this seems to be more about FPS and not FPSRPG i omitted them.

quake 3 and unreal tournament didn't really add much to the fps genre other than to prove you can make and sell a game on multiplayer alone.

Serious Sam didn't add anything to the genre other than to prove it's fun to mindlessly blow up hordes of "bad guys" which is why it's awesome.

Postal didn't add anything to genre... other than the ability to shoot gary coleman.

fps's that were underrated (my opinion) Rise of the Triad (ROTT), aliens vs predator, heretic, starsiege: tribes, and many more i can't remember right now.
 

Atmos Duality

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Quake was the first to truly redefine FPS by adding that pesky third dimension (for real this time) and mouselook.
System Shock 2 defined "Role Playing FPS".
Metroid Prime redefined "First person adventure"

And of course, Halo has redefined the last 8 years of FPSs with its patented "Shiny overhyped mediocrity".
 

Orange Lazarus

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Jun 3, 2009
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Mass B said:
Doom. Without Doom, no Marathon. No Marathon, no Halo. No halo.... idk
...No flood of second rate knock-offs trying to ride Halo's coattails?

And on topic I'd have to go with Doom as well. It's true Wolfenstein started the craze, and it was good for its time. But when it comes down to it, the game was only a little more than that 3Dmaze screen-saver for windows 95. You just got to control where you went and shoot some nazis while you were at it. Doom perfected the basic FPS formula that's used even today. Now if only you could jump in that game.
 

Warped_Ghost

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I really couldn't say. I wasn't there for the rise of FPS. I can say battlefield probably redefined vehicle intergrated FPS games.
 

oranger

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People, don't ever claim to be an expert unless you know the genres entire history, and have played the games that created new plateaus for fps development.
Doom started it, while it wasn't the first, it was the first fps to become popular enough to float a sequel.
System shock 1/2 expanded the genre to include elements from other genres, making greater depth of play possible. Half life eclipsed this series with a massive advertising drive, becoming the standard for some time.
A hundred water-weak copycats sprang up to dilute the genre further, like heretic, wolfentstein, halo and others, leading to a regression in gameplay; back to Doom's corridor shooter style.
This continued for a long time, with only minor improvements.
Then along came Deus Ex, which was strongly reminiscent of system shock, and brought new elements to the table.
Then bioshock/dead space, and slowly the "vanilla shooter", corridor shooter style is dying out and is being replaced by the hybrid style, and stuff like TF2/L4D.

Anything I missed?
 

godofallu

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Jun 8, 2010
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Doom was the first FPS I think.
GoldenEye was the new game of the next wave, which improved upon FPS gaming standards.
Halo 1 then led to the modern age of FPS standards.
 

Vibhor

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Aug 4, 2010
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Doom made the genre or maybe it was wolfenstien but whatever
Then came quake with its awesome multiplayer and then came half life rocking up by actually adding friendly NPC and adding major story and puzzles,it was a departure from the collect key,collect ammo and bang some sprites formula and then counter strike which made team work rewarding and now all we see is some graphically and gameplay additions to old games but that doesnt stops us from playing them,does it now?
 

Thrager

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Aug 13, 2010
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Wolfenstein 3D then Doom. But alot games have defined in certain ares in alot of different aspects. It's hard to pin them all down apart from Wolfenstein 3D and Doom.
 

sirkai007

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Apr 20, 2009
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McShizzle said:
The_root_of_all_evil said:
Cookie taken back. Mouselook was actually done in Cyclones in 1994. Nukem was 96.
Holy crap. I forgot all about Cyclones. I used to own it too, though I have no idea what's become of it. Kudos on the obscure fps.
Cyclone was NOT a shooter. It was a helicopter flight sim.

I'll take my damn cookie back now, thank you very much.
 

Alumit

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Mar 21, 2010
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Doom. That game was just beast in so many ways. Gotta love shooting demons from the pits of Hell for fun :D