Poll: the game that defined fps

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Dango

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Feb 11, 2010
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Doom, and then Duke Nukem, and then Goldeneye, and then Halo. One game can not be responsible for defining an entire genre.
 

Skorpyo

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May 2, 2010
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lol haloz totall-e ivented fps.

/sarcasm

I like to think that Wolfenstein made it standard, Doom proved its abilities, Duke Nukem made it interesting, and Half-Life made it awesome.

It is very difficult to choose when you've been gaming for years *applies Bengay to wrists*.
 

PortalParadox

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Jan 6, 2010
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Wolfenstein created it (probably), Doom defined it, Half-Life refined it, Goldeneye brought it to consoles, and Halo popularized it (on consoles).

That's how I see it.
 

zehydra

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Oct 25, 2009
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oktalist said:
zehydra said:
oktalist said:
zehydra said:
AC10 said:
zehydra said:
Goldeneye. The first major success full 3d fps.
What about Duke Nukem 3D or Hexen or Quake?
I meant full wireframe 3d
No, you meant full 3D. Wireframe is something else. Goldeneye was not wireframe, and neither were any of those others.

And Quake was true 3D and predated Goldeneye by a year.
What? I meant wireframe! And YES Goldeneye was wireframe.
Wireframe means lines onlyGouraud means solid coloursTexture mapping means textures

Quake and Goldeneye used texture mapping, not wireframe. Wireframe would not have been an improvement over Doom.

Duke and Doom used none of the above, because they weren't full 3D.
When I meant wireframe, I meant using wireframe based models, which use a specifically different kind of graphics engine than say, the original doom. The original fps games used a kind of 3d that was calculations with sprites (2d images) projected into space, as opposed to 3d models.
 

JayJayinMay

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Apr 7, 2010
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I think the first FPS i played was...duuhh......Hmm...some old Moh game with terrible graphics.i remmeber running slowly through streets with flat debris everywhere following some tank in a maze of broken houses.So not exactly Genre-breaking.
 

Druyn

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May 6, 2010
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GoldenEye defined it, then I think Halo: CE perfected it.

I would explain, but its late, Im tired, and I really dont feel like it.
 

zhemis

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Mar 22, 2010
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The_root_of_all_evil said:
Cookie taken back. Mouselook was actually done in Cyclones in 1994. Nukem was 96.
I'm amazed it took 4 pages for someone to mention this.

Anyway it's Doom. Who cares if you liked it or hated it or weren't born when it came out. Why? It was bigger than Wolfenstein and paved the way for the rest. Without those two, there's no reason to progress the genre.
 

Mozared

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Mar 26, 2009
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There's multiple ones, they all defined a 'stage' of FPS games that all other games would follow. Doom is the obvious one, Half-life also gets a spot.

Max Payne gets an honorary mention, because it wasn't the least bit defining but damn well should have been since it was that good.
 

Julianking93

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May 16, 2009
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Definitely Doom.

I can go back and play Doom today and it still feels modern.

Well despite the graphics of course.
 

AnthonTheSkabot

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Jun 22, 2010
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Half Life, it had a story and some strategy, unlike Doom and Quake where you just ran arround and pressed two buttons
 

Blandman

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Jan 8, 2009
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I haven't bothered to read the whole thread, but if anyone said Halo then they should step away from the computer and go do something else, because gaming is definitely not for them.

That aside; Doom. Without a shadow of a doubt.
 

Triaed

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Jan 16, 2009
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Other: Wolfenstein
Even though there were many other first person perspective games (dungeon crawlers if you will), I think Wolfenstein defined the FPS genre. It had the elements needed that other games refined and refined until what we have now