Phoenix Arrow post=9.73314.792735 said:
Jazzyluv post=9.73314.792719 said:
starcraft, warcraft 3, Any of the quakes, CS, Devil may cry 1+3, DOA4, forza racing. All games that are nearly impossible to master.... and their is depth in all of those, most notably, Starcraft, quake, cs, and DOA4.
Again, i like games where i always have to push it another level.... those are dieing
Heh. Find me depth in DOA4 please. I like the game and eveything, completed it with all the characters, but OMG! HITOMIS MAKING A SALAD. She dropped it though. That crazy Hitomi. Where is there any scope for depth in Forza? And how is there more depth in Quake and CS than Halo?
I don't mean to sound harsh but I find you painfully hypocritical. It just seems to me that the cool kids aren't allowed to play games because you played them first.
Im sorry, but you have to understand how utterly hard these games are and how much they have evolved. Quake is a game that has been in constant evolution, quake 3 for example came out in in 1999, and the level of play has completely changed how the game is now played. Imagine keeping track of 4 armors timings on 25 second timers mega health on 40 second timer, weapons on 15 second timers to control them from the opponent, the position of the enemy, and what weapon to use when.... all while having to do a complex movement system called strafe jumping.
Cs, because it has been fine tuned into a game that requires amazing aim in 1.6 just to even compete with the strategic element, the timings, movement patterns and all that have constantly changed as players strategies, skills, and overall timing and teamwork have improved.
Doa, because of its very complex and hard to master counter system, as well as its highly phycological play to get an advantage. The reflex and control as well as general game understanding you have to have to be competitive is staggering.
Starcraft is a game released 10 years ago, and we still haven't even seen the limit of build orders, micro, and decision making this game will produce. It is a constantly evolving medium. The skill, and creativity needed to be truly amazing at this game is unparalleled.
Forza because it is extremely hard to master, the intricacies are almost like that of a real car. Again i could go driving.... but of course that isn't exactly exciting is it? It has a very high skill ceiling and that is what makes it a solid game.
Halo doesn't have shit to master in comparison to any of these game, and cod4 is a joke, and Portal is just another movie
edit: you must understand the game before you can see its peak