Poll: The Greatest Threat to Gaming

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Halfang

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Nov 5, 2007
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EA for a neck and a half.

Let's see which good games were made by EA:
Undying.

I would have to take a look at the wikipedia to be able to find more games.

I can remember too many that could-have-been-god-and-then-there-were-none
 

Crunchy English

Victim of a Savage Neck-bearding
Aug 20, 2008
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Hmm I hate to change the poll now,it would rob people of opportunities but obviously "Uninformed (note both Ns, yay me) Mother Groups", "Casual Gaming" , "Elitist Gamers (like me)" all need to be thrown on the list.

Also, lots of Colbert fans which makes me all warm and fuzzy inside.

TsunamiWombat post=9.73314.793428 said:
I do have to concur. Mercenaries 2 looks like a fun time and everyone craps on it for not being gods gift to sandbox.

Of course the 60 DOLLAR!??! price tag is probably what makes people expect more awesome experiances from games.
Yeah, and it's more in some other places. I paid 80 for Bioshock, and it wasn't even special edition. Doesn't Yahtzee always say games cost 110$ in Australia? Of course, maybe everything costs more in Australia.

It's just like Stranglehold. When Stranglehold came out for 49.99, I was completely uninterested. When I picked up a used copy for 24.99, suddenly I was on board and really enjoyed that game.
 

Anton P. Nym

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Sep 18, 2007
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inu-kun post=9.73314.793940 said:
Casual gaming which ruins every reason to be original in games
Yeah, get rid of those noobie casual games and go back to the real old-school hardcore gaming; Space Invaders, Missile Command, Centipede, Berzerk... oh, wait...

(Thanks for illustrating my point.)

-- Steve
 

Awpsbane

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Aug 27, 2008
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Jazzyluv post=9.73314.792825 said:
Im sorry, but you have to understand how utterly hard these games are and how much they have evolved. Quake is a game that has been in constant evolution, quake 3 for example came out in in 1999, and the level of play has completely changed how the game is now played. Imagine keeping track of 4 armors timings on 25 second timers mega health on 40 second timer, weapons on 15 second timers to control them from the opponent, the position of the enemy, and what weapon to use when.... all while having to do a complex movement system called strafe jumping.

Cs, because it has been fine tuned into a game that requires amazing aim in 1.6 just to even compete with the strategic element, the timings, movement patterns and all that have constantly changed as players strategies, skills, and overall timing and teamwork have improved.
Ok, Quake3 and Starcraft i'll give you. Both are still among the best games of their genres, at least as far as competitive play and I'll skip DoA and Forza because i've never played racing or fighting games seriously enough to comment.

But as far as CS is concerned, it is only your personal preference. I've been playing CS competitively since 1.6 (where i returned after a brief stint on source) and i've also played the shit out of the CoD games, although i never played 1&2 that seriously since i was still addicted to CS.

If you're playing CoD4 on any sort of competitive level, you need solid teamwork and strategy. Knowing the maps like the back of your hand, the timings, player movements... is this sounding familiar to you? The teamwork involved is the same, communicating enemy positions & movements, providing cover, adapting strategies on the fly.

Different game, same skillsets required. You can argue which is better until the cows come home, it comes down to personal preference in the end. I have to admit that CS is the more "pure" competitive shooter, for lack of a better description, but at the end of the day, its not the game, its how you play it.
 

Crunchy English

Victim of a Savage Neck-bearding
Aug 20, 2008
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Some people are fighting the "casual games" as a threat to our hobby. I'm not sure I understand it myself, but I think the theory goes like this:

1) It is cheaper to create Sims, or Boom Blox or Bejeweled than it is to create, say, Shadow of the Colossus.

2) Those casual games make just as much money.

3) Another art form, like movies or film, needs to be deep or interesting to get people to buy it. But games, with the participation element making them so much more potent, don't necessarily require that and so, why would anyone bother?

Do I have that right?
 

Unknower

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Jun 4, 2008
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Rising production costs are the biggest threat. It's harder for the new developers to get into the business and game companies are afraid of making something new, as there's a bigger risk of failure.

L.B. Jeffries post=9.73314.791958 said:
It's uninformed. You left out the n. When I first read it I thought you were talking about something else entirely.
I think only Bill Gates has so many lawyers that giving them uniforms would be a plausible idea.
 

Surreysmith

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Aug 27, 2008
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MMO's can't that bad. A truly terrible product doesn't sell and the company goes bust. I don't like them so I don't play them. If you don't like them do the same just stop moaning about them, I hear more about MMO's from people who don't like them than from those who do.
 

Johnny Ringo

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Sep 29, 2008
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Decoy Doctorpus post=9.73314.791791 said:
What you've got to understand is that gamers helped make Thompson by giving him a platform to speak on. Same goes for that lunatic talking about anal rape in Mass Effect. It's gamer websites and forums that made them famous. We're just as responsible as Fox news.
Wait,

Was that one of the renegade options I missed?
 

Crunchy English

Victim of a Savage Neck-bearding
Aug 20, 2008
779
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inu-kun post=9.73314.794383 said:
inu-kun post=9.73314.793940 said:
Casual gaming which ruins every reason to be original in games
Yeah, get rid of those noobie casual games and go back to the real old-school hardcore gaming; Space Invaders, Missile Command, Centipede, Berzerk... oh, wait...

(Thanks for illustrating my point.)

-- Steve
Wait, I'm confused, so the "HardCore" games of yesterday are the casual games of today? Space Invaders has become casual, but used to be a carpal tunnel syndrome study? So... how does that work when there's more casual games today? Everyone will be playing a "hardcore" FPS in 15 years, but what will more serious gamers play? Or will we all just blend into gamers and drop this whole "Casual vs. Hardcore" thing? That sounds nice, but it also sounds like it would work against innovation.
 

Father2u

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Sep 24, 2008
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ThePlasmatizer post=9.73314.791939 said:
4. All mmorpg players are evil - Come on everyone at one time has PK'ed a lower levelled character, the thing is with mmorpg's like real life people are nice to one kind of person and hate another.
Nahh, I'm not that evil, I only PK players within 5 lvls of me. If they're really low I just follow them around and /dance.
 

Anton P. Nym

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Sep 18, 2007
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Crunchy English post=9.73314.794464 said:
Wait, I'm confused, so the "HardCore" games of yesterday are the casual games of today? Space Invaders has become casual, but used to be a carpal tunnel syndrome study?
Ding-ding-ding!

The "hardcore" gamers these days actually come from an offshoot of a gamer fringe from the earlier days of gaming that somehow rose to ascendance in the eyes of the game industry. As that process evolved, and increasing fractions of games created catered to this vocal fringe, the arcade-going type wandered off in pursuit of other diversions they found more rewarding.

It's not that today's "casual games" are bringing the Great Unwashed in to ruin gaming for the True Fans, it's that today's game designers are returning to the design ethic that polycounts, gibs, and UI overcomplexity aren't as important as the game mechanics... and those who would've fed quarters into standups twenty years ago are instead buying Wiis or firing up browser games.

If anything, this renaissance offers more developers more chances to break out of the kubuki mindframe of "hardcore" gaming by offering new styles (or at least new takes on styles abandoned since the '90s) outside the genres of platformer/3PS/FPS/god-game/etc. Whether they take advantage of that or not remains to be seen... but the "casual game" market is an opportunity, not a threat, for gaming.

-- Steve
 

Shadow-Knight

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Sep 11, 2008
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I can't think of much that would ruin gaming for me, other than a really crappy game. As long as I can play good games still I'll be happy.
 

Altorin

Jack of No Trades
May 16, 2008
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Johnny Ringo post=9.73314.794344 said:
Decoy Doctorpus post=9.73314.791791 said:
What you've got to understand is that gamers helped make Thompson by giving him a platform to speak on. Same goes for that lunatic talking about anal rape in Mass Effect. It's gamer websites and forums that made them famous. We're just as responsible as Fox news.
Wait,

Was that one of the renegade options I missed?
the options weren't that great, if you read the post "Uniformed Journalists" was the reference to the Mass Effect Debacle.
 

Jazzyluv

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Jun 19, 2008
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I think a lot of people are misunderstanding why i like games like starcraft, quake, and CS. These games, unintentionally went beyond what the developer imagined the game would be. These games are still being pushed further and further in skill. Games like COD4, everything was planned out, the game style, the maps, and most importantly skill development and metagames are completely planned. Games now don't give tools for self expression, they have "debugged" games so much, and they have made rules that just so hard to break. In COD4 for example, all the weapons can really only be used in their main role, Ak-74u is close to mid range, while Ak-47 is good all around, while sniper can only be used as a defensive class because of the strength of the other two weapons. While in CS, sniper can be used in far more situations, and the game has become so fine tuned, that certain weapons just can't even compete anymore in a competitive environment.

And no, I don't think gamers that play COD4, Halo, and Portal are pathetic people, I'm just saying that this group threatens my games, because most of the games that i like are of course secretly complex while hiding under simplicity. You have to figure the game out, it isn't shoved in your face at how the game is "meant to be played". It gives you your tools and says... figure out how to use them as well as you can, be creative, think. Games arent like that anymore. I don't use games as escapism, I don't use games for relaxation, I use games to compete with other human beings, to out think them, to push the game as far as it will let me go to get an edge on the opponent. Alot of people enjoy doing this, im not obsessive about gaming, hell, i spend only about 2 hours of my life every day on the computer with my friends on vent, we are all working towards a common goal, to win. And it's fun everyday to sit back and see what we can do to exploit a maps advantages as much as possible. Without my teammates, I wouldn't be playing online, this isn't an ego trip as some may think of it. This is my hobby, and i think it will be for a long time, as long as atleast one good competitive game comes out every 2 years. Quake live is this years.(and no, i haven't been gaming a long time, started 2 years ago)


At least i don't spend 400 hours of my life playing final fantasy 12 by myself....
 

Snik

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Sep 3, 2008
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I offer a new suggestion. Women!! A lot of the guys i play with are married/have girlfriends and most of them have been put under strict rules as to when they can play and for how long and what they can play.
 

Crunchy English

Victim of a Savage Neck-bearding
Aug 20, 2008
779
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Everyday Estrogen-powered tyranny aside,I don't think women are a threat. Well, not to the industry anyway. I play more often than not with my girlfriend. Co-op modes are pretty much our best dates. The only time she kicks me off the tv is when she wants to play DMC4.

Besides, strict play time restrictions don't prevent men from playing and enjoying video games, so it can't really make a big dent.