Poll: The villian of the Citadel DLC....WHAT!? (SPOILERS)

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Wharrgarble

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It's supposed to be funny.

There's not much about the Citadel DLC that isn't, to be honest. I mean, there are some pretty interesting combat scenes that are (more) serious, and a few chats with characters that can take on somber note... But outside of that, the DLC as a whole is just hilarious.
 

Doom972

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Dec 25, 2008
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That's uninspired and lazy. Maybe Bioware are beyond redemption, and just want to make easy money from now on.
 

Happiness Assassin

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The entire DLC is self-referential, tongue in cheek humor. The reveal of the villain just plays to the ridiculous evil twin (or clone) trope done in other sci-fi. People just need to relax and enjoy the dlc for what it is: a chance to have one last send off for our favorite characters. Here, just check out this video of a conversation you have with Grunt.

 

Robot Number V

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Holy fuck, it's true. I just watched a video of Shep and Clone Shep exchanging clever one liners. It's...pretty absurd. I only wish they had set it so that Clone Shep had a goatee. Femshep included.
 

crono738

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Happiness Assassin said:
The entire DLC is self-referential, tongue in cheek humor. The reveal of the villain just plays to the ridiculous evil twin (or clone) trope done in other sci-fi. People just need to relax and enjoy the dlc for what it is: a chance to have one last send off for our favorite characters. Here, just check out this video of a conversation you have with Grunt.

That was the greatest thing I have ever seen. I'm actually tempted to pick this up now...
 

putowtin

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Jul 7, 2010
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It's cheesy beyond your wildest dreams!
But by the Goddess did I enjoy it!

[spoiler:Here be spoliers]This is the best DLC I've played in an age, my favourite bits include:
*Grunt's night out
*Tangoing with Garrus
*Garrus and Zaeed's plan to make Shepard safe
*Playing fetch with Jack's Varren[/spoiler]

I can't wait to go back and play it with one of my other Shepard's just to see the differences
 

Elijin

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Sounds like DLC of the year tbh ;P

Especially after all the shit Bioware gets for not writing this well enough and not writing that well enough. If I were a Bioware writer I'd be all 'Fuck it, lets have some fun'

And it looks like they did.
 

mokes310

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Soviet Heavy said:
Am I the only one reminded of this?
You beat me to it. I was thinking along the lines of Shepard with the evil goatee, and if it came down to hand-to-hand combat, they would just cancel each other out!

EDIT: Why oh why did I sell this game, what, a year and a half ago now???
 

Zhukov

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Dec 29, 2009
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Happiness Assassin said:
The entire DLC is self-referential, tongue in cheek humor. The reveal of the villain just plays to the ridiculous evil twin (or clone) trope done in other sci-fi. People just need to relax and enjoy the dlc for what it is: a chance to have one last send off for our favorite characters. Here, just check out this video of a conversation you have with Grunt.

I am so fucking sold on this.

Yeah, it's pretty damn self-indulgent, but in a good way.
 

Soviet Heavy

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mokes310 said:
Soviet Heavy said:
Am I the only one reminded of this?
You beat me to it. I was thinking along the lines of Shepard with the evil goatee, and if it came down to hand-to-hand combat, they would just cancel each other out!

EDIT: Why oh why did I sell this game, what, a year and a half ago now???
Evil goatee? My god, Shepard's clone is Thomas Riker!
 

Soviet Heavy

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Zhukov said:
Happiness Assassin said:
The entire DLC is self-referential, tongue in cheek humor. The reveal of the villain just plays to the ridiculous evil twin (or clone) trope done in other sci-fi. People just need to relax and enjoy the dlc for what it is: a chance to have one last send off for our favorite characters. Here, just check out this video of a conversation you have with Grunt.

I am so fucking sold on this.

Yeah, it's pretty damn self-indulgent, but in a good way.
If they just made a Mass Effect game based around the character interaction, I'd be down on it. The combat in all three games either blows or plays like a half rate Gears of War clone. Just having these dialogues with characters is enough.
 

Zhukov

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Soviet Heavy said:
Zhukov said:
If they just made a Mass Effect game based around the character interaction, I'd be down on it. The combat in all three games either blows or plays like a half rate Gears of War clone. Just having these dialogues with characters is enough.
Y'know, I can never tell if you like Bioware/Mass Effect or not. Most of the time you're all, "They are the spawn of the devil and must be purged from this Earth!" Then you come out with something like this.

Anyway, I imagine if they made a game entirely around character interaction it would suffer from pacing problems. If nothing else, the combat serves to break up the talking and prevent dialogue fatigue.

Besides, I actually really enjoyed the combat in ME3. Enough so that I played the multiplayer, which is nothing but combat.

The combat in ME2 was a bit bare-bones. I didn't hate it, but it's hard to go back after playing ME3.

ME1's combat was, yeah... okay, fine, ME1's combat basically sucked donkeys.
 

Soviet Heavy

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Zhukov said:
Soviet Heavy said:
Zhukov said:
If they just made a Mass Effect game based around the character interaction, I'd be down on it. The combat in all three games either blows or plays like a half rate Gears of War clone. Just having these dialogues with characters is enough.
Y'know, I can never tell if you like Bioware/Mass Effect or not. Most of the time you're all, "They are the spawn of the devil and must be purged from this Earth!" Then you come out with something like this.

Anyway, I imagine if they made a game entirely around character interaction it would suffer from pacing problems. If nothing else, the combat serves to break up the talking and prevent dialogue fatigue.

Besides, I actually really enjoyed the combat in ME3. Enough so that I played the multiplayer, which is nothing but combat.

The combat in ME2 was a bit bare-bones. I didn't hate it, but it's hard to go back after playing ME3.

ME1's combat was, yeah... okay, fine, ME1's combat basically sucked donkeys.
I am of two minds on Mass Effect. I've really enjoyed ME1 and ME2, while ME3 has a lot of problems that keep me from holding it up with the first two. Stuff like the character interactions have always been my favorite part of the games.

I dunno. I appreciate what Bioware has done for RPGs, but I've grown more critical of them as time goes on. I was right up there calling them the greatest developer in the world when ME2 came out, but I've sort of mellowed. I really don't agree with their attitude sometimes, and their EA partnership/nationalization has not done them any favors, but at the same time I cannot discount how much fun I've had with their games. (Until Dragon Age 2, mind you)

For Citadel, I really enjoy the character bits, like that Grunt scene, but I feel that there are still problems.

Like how they finally deal with the Clone. It is essentially that scene from The Mummy Returns where Evey goes back to save Rick while Imhotep's girlfriend runs off. Okay, derivative, but whatever.

However, you are given the options of saving the Clone or killing her. Except if you choose to save the Clone, she just tells you to fuck off and kills herself anyways. It is these false choices that absolutely plague Mass Effect 3 that really bother me. Nothing that you really do in the first two games has weight because your choices would conflict with the railroaded story events.
 

SonicWaffle

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erttheking said:
I have not played the Citadel DLC so I cannot comment on the quality of the character development but I just learned who the main villain is and...I'm worried you'll think I'm lying, because IMHO this was a really dumb idea. The villain is...an evil clone of Shepard who was created to act as backup parts in the project that brought Shepard back to life...SERIOUSLY!

Ok...maybe I'm in the wrong mindset, maybe I'm the only one who thinks this. Please vote on my poll and let me know if I'm in the majority or the minority here on this idea.
That's amazing. Actually amazing.

Wait, if there have been Shepard clones running around the galaxy, surely this could have been a great PR move for the council/Cerberus while the war was going on?

"Only he can save the galaxy...so we made thirty seven copies! Now YOU can have your own Commander Shepard, permanently on call to protect your planet or colony! With a variety of flavours - paragon or renegade, biotic or soldier, a jigsaw of a personal history you can set to your preference - there's a Shep for every taste. Show the Reapers we're not going to take it lying down, just call our sales hotline and place an order today!"
 

Soviet Heavy

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SonicWaffle said:
erttheking said:
I have not played the Citadel DLC so I cannot comment on the quality of the character development but I just learned who the main villain is and...I'm worried you'll think I'm lying, because IMHO this was a really dumb idea. The villain is...an evil clone of Shepard who was created to act as backup parts in the project that brought Shepard back to life...SERIOUSLY!

Ok...maybe I'm in the wrong mindset, maybe I'm the only one who thinks this. Please vote on my poll and let me know if I'm in the majority or the minority here on this idea.
That's amazing. Actually amazing.

Wait, if there have been Shepard clones running around the galaxy, surely this could have been a great PR move for the council/Cerberus while the war was going on?

"Only he can save the galaxy...so we made thirty seven copies! Now YOU can have your own Commander Shepard, permanently on call to protect your planet or colony! With a variety of flavours - paragon or renegade, biotic or soldier, a jigsaw of a personal history you can set to your preference - there's a Shep for every taste. Show the Reapers we're not going to take it lying down, just call our sales hotline and place an order today!"
Buggy though, it crashed every half hour, and the error message was how the Galaxy was at stake and you should fix the problem yourself.
 

SonicWaffle

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Soviet Heavy said:
SonicWaffle said:
erttheking said:
I have not played the Citadel DLC so I cannot comment on the quality of the character development but I just learned who the main villain is and...I'm worried you'll think I'm lying, because IMHO this was a really dumb idea. The villain is...an evil clone of Shepard who was created to act as backup parts in the project that brought Shepard back to life...SERIOUSLY!

Ok...maybe I'm in the wrong mindset, maybe I'm the only one who thinks this. Please vote on my poll and let me know if I'm in the majority or the minority here on this idea.
That's amazing. Actually amazing.

Wait, if there have been Shepard clones running around the galaxy, surely this could have been a great PR move for the council/Cerberus while the war was going on?

"Only he can save the galaxy...so we made thirty seven copies! Now YOU can have your own Commander Shepard, permanently on call to protect your planet or colony! With a variety of flavours - paragon or renegade, biotic or soldier, a jigsaw of a personal history you can set to your preference - there's a Shep for every taste. Show the Reapers we're not going to take it lying down, just call our sales hotline and place an order today!"
Buggy though, it crashed every half hour, and the error message was how the Galaxy was at stake and you should fix the problem yourself.
Clones, not VIs. I'd have thought a clone crashing would be something like organ failure or developing Evil Twin Syndrome and growing a moustache, and be less likely to generate an error message.
 

DioWallachia

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My reaction to the trailer:


My reaction to the whole thing:

Evil shepard uses the powers you have learned from your class and your weapons, so the boss fight is basically the same as i wrote before in another Escapist thread, where i suggested the idea that, if IT was true and Shep was indoc, Shepard as a Boss Fight would consist of him/her having the same powers, abilities and weapons that you were using before you lost control over him and was possesed by Harbinger (you will end up controlling your surviving squadmates at your disposal to kill him/her)

I will post the link later.

Motivational wise, Clone Shep is weak. It could have changed its face and use its intelligence and the sheer strong will it had trying to kill Real Shep to, you know, save the FUCKING galaxy and humanity and EARN a place in the universe. She/he is much smarter than Shepard and yet it wastes it on killing the Real Shep.

EDIT: Here was the post 131:

http://www.escapistmagazine.com/forums/read/9.392736-Poll-ME3s-Extended-Cut-Ending-or-the-Indoctrination-Theory-SPOILERS?page=4

EDIT2: Before anyone who claims that i didnt see the whole thing tells me, i know that the black chick influenced Clone Shepard but doesnt make any sense. IF this is a clone of mine, then how come he/she is not strong willed as the real shepard? isnt Shepard ability to charm everyone into working for him/her and convince them of how wrong they are? why this random ex cerberus operative would manipulate Shep this easily into somthing so counter productive?