That was the greatest thing I have ever seen. I'm actually tempted to pick this up now...Happiness Assassin said:The entire DLC is self-referential, tongue in cheek humor. The reveal of the villain just plays to the ridiculous evil twin (or clone) trope done in other sci-fi. People just need to relax and enjoy the dlc for what it is: a chance to have one last send off for our favorite characters. Here, just check out this video of a conversation you have with Grunt.
For a little encouragement...crono738 said:That was the greatest thing I have ever seen. I'm actually tempted to pick this up now...Happiness Assassin said:snip
And buying it now...damn you Escapist!Happiness Assassin said:For a little encouragement...crono738 said:That was the greatest thing I have ever seen. I'm actually tempted to pick this up now...Happiness Assassin said:snip
You beat me to it. I was thinking along the lines of Shepard with the evil goatee, and if it came down to hand-to-hand combat, they would just cancel each other out!Soviet Heavy said:Am I the only one reminded of this?
I am so fucking sold on this.Happiness Assassin said:The entire DLC is self-referential, tongue in cheek humor. The reveal of the villain just plays to the ridiculous evil twin (or clone) trope done in other sci-fi. People just need to relax and enjoy the dlc for what it is: a chance to have one last send off for our favorite characters. Here, just check out this video of a conversation you have with Grunt.
Evil goatee? My god, Shepard's clone is Thomas Riker!mokes310 said:You beat me to it. I was thinking along the lines of Shepard with the evil goatee, and if it came down to hand-to-hand combat, they would just cancel each other out!Soviet Heavy said:Am I the only one reminded of this?
EDIT: Why oh why did I sell this game, what, a year and a half ago now???
If they just made a Mass Effect game based around the character interaction, I'd be down on it. The combat in all three games either blows or plays like a half rate Gears of War clone. Just having these dialogues with characters is enough.Zhukov said:I am so fucking sold on this.Happiness Assassin said:The entire DLC is self-referential, tongue in cheek humor. The reveal of the villain just plays to the ridiculous evil twin (or clone) trope done in other sci-fi. People just need to relax and enjoy the dlc for what it is: a chance to have one last send off for our favorite characters. Here, just check out this video of a conversation you have with Grunt.
Yeah, it's pretty damn self-indulgent, but in a good way.
Y'know, I can never tell if you like Bioware/Mass Effect or not. Most of the time you're all, "They are the spawn of the devil and must be purged from this Earth!" Then you come out with something like this.Soviet Heavy said:If they just made a Mass Effect game based around the character interaction, I'd be down on it. The combat in all three games either blows or plays like a half rate Gears of War clone. Just having these dialogues with characters is enough.Zhukov said:[snip]
I am of two minds on Mass Effect. I've really enjoyed ME1 and ME2, while ME3 has a lot of problems that keep me from holding it up with the first two. Stuff like the character interactions have always been my favorite part of the games.Zhukov said:Y'know, I can never tell if you like Bioware/Mass Effect or not. Most of the time you're all, "They are the spawn of the devil and must be purged from this Earth!" Then you come out with something like this.Soviet Heavy said:If they just made a Mass Effect game based around the character interaction, I'd be down on it. The combat in all three games either blows or plays like a half rate Gears of War clone. Just having these dialogues with characters is enough.Zhukov said:[snip]
Anyway, I imagine if they made a game entirely around character interaction it would suffer from pacing problems. If nothing else, the combat serves to break up the talking and prevent dialogue fatigue.
Besides, I actually really enjoyed the combat in ME3. Enough so that I played the multiplayer, which is nothing but combat.
The combat in ME2 was a bit bare-bones. I didn't hate it, but it's hard to go back after playing ME3.
ME1's combat was, yeah... okay, fine, ME1's combat basically sucked donkeys.
That's amazing. Actually amazing.erttheking said:I have not played the Citadel DLC so I cannot comment on the quality of the character development but I just learned who the main villain is and...I'm worried you'll think I'm lying, because IMHO this was a really dumb idea. The villain is...an evil clone of Shepard who was created to act as backup parts in the project that brought Shepard back to life...SERIOUSLY!
Ok...maybe I'm in the wrong mindset, maybe I'm the only one who thinks this. Please vote on my poll and let me know if I'm in the majority or the minority here on this idea.
Buggy though, it crashed every half hour, and the error message was how the Galaxy was at stake and you should fix the problem yourself.SonicWaffle said:That's amazing. Actually amazing.erttheking said:I have not played the Citadel DLC so I cannot comment on the quality of the character development but I just learned who the main villain is and...I'm worried you'll think I'm lying, because IMHO this was a really dumb idea. The villain is...an evil clone of Shepard who was created to act as backup parts in the project that brought Shepard back to life...SERIOUSLY!
Ok...maybe I'm in the wrong mindset, maybe I'm the only one who thinks this. Please vote on my poll and let me know if I'm in the majority or the minority here on this idea.
Wait, if there have been Shepard clones running around the galaxy, surely this could have been a great PR move for the council/Cerberus while the war was going on?
"Only he can save the galaxy...so we made thirty seven copies! Now YOU can have your own Commander Shepard, permanently on call to protect your planet or colony! With a variety of flavours - paragon or renegade, biotic or soldier, a jigsaw of a personal history you can set to your preference - there's a Shep for every taste. Show the Reapers we're not going to take it lying down, just call our sales hotline and place an order today!"
Clones, not VIs. I'd have thought a clone crashing would be something like organ failure or developing Evil Twin Syndrome and growing a moustache, and be less likely to generate an error message.Soviet Heavy said:Buggy though, it crashed every half hour, and the error message was how the Galaxy was at stake and you should fix the problem yourself.SonicWaffle said:That's amazing. Actually amazing.erttheking said:I have not played the Citadel DLC so I cannot comment on the quality of the character development but I just learned who the main villain is and...I'm worried you'll think I'm lying, because IMHO this was a really dumb idea. The villain is...an evil clone of Shepard who was created to act as backup parts in the project that brought Shepard back to life...SERIOUSLY!
Ok...maybe I'm in the wrong mindset, maybe I'm the only one who thinks this. Please vote on my poll and let me know if I'm in the majority or the minority here on this idea.
Wait, if there have been Shepard clones running around the galaxy, surely this could have been a great PR move for the council/Cerberus while the war was going on?
"Only he can save the galaxy...so we made thirty seven copies! Now YOU can have your own Commander Shepard, permanently on call to protect your planet or colony! With a variety of flavours - paragon or renegade, biotic or soldier, a jigsaw of a personal history you can set to your preference - there's a Shep for every taste. Show the Reapers we're not going to take it lying down, just call our sales hotline and place an order today!"