Poll: The villian of the Citadel DLC....WHAT!? (SPOILERS)

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silver wolf009

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Jan 23, 2010
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Happiness Assassin said:
The entire DLC is self-referential, tongue in cheek humor. The reveal of the villain just plays to the ridiculous evil twin (or clone) trope done in other sci-fi. People just need to relax and enjoy the dlc for what it is: a chance to have one last send off for our favorite characters. Here, just check out this video of a conversation you have with Grunt.

I officially fell in love with this DLC thanks to that video.

It's officially the new best thing ever now.
 

Xelien

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Silly clone villain is silly, but I got to dance the Argentine tango with Garrus, so I forgive everything.
 

C F

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Alright, well...

Honestly, It's about time they sent someone worthy to fight me! I don't even care about what the rest of the DLC includes, when you're as full of yourself as I am, this is the best thing ever.

Yeah, the trope is hilariously lazy, but honestly? Shepard has gotten so powerful that it was an inevitability. Heck, that's kind of what Kai Leng was: Cerberus's answer to the superman that walked out the door on them. If someone in the Mass Effect universe was savvy enough to just cut the crap and re-create my ridiculously charismatic char-creator abomination for their own ends, then good for them!

I was iffy on the DLC before, but now I'm sold. I like a splash of over-the-top absurdity in "serious" games now and again.

Me and him? Let's Thunderdome the crap out of this.
 

Soviet Heavy

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Lily Venus said:
I'm going to take a wild guess and say that most of the people acting like it's a stupid thing have, like the thread creator, not even played the DLC.
It is a stupid thing. But it's also a fun stupid thing.
 
Dec 14, 2009
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I...

That Grunt vid might have convinced me to play through ME3 again...

I haven't even done a run through for my FemShep, that's how much the ending killed it for me.
 

TheCommanders

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Nov 30, 2011
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I was of two minds when this was revealed during the DLC. On one hand, clones in stories always smell a bit of the tops of sharks, if you know what I mean, but I ended up being ok with it because the dialogue it generated was hilarious. Actually, all the dialogue of the Citadel DLC was pretty excellent. Its strongest part, really.
 

IronMit

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I know it's stupid but that sounds pretty awesome.
I have boycotted all of ME3's dlc because they wrote such utter crap and hid behind artistic integrity ... contriving in Lethiathan lore that is full of plot holes if you know ME1 inside out. Seriously those orbs are prothean..anyone remember finding one in ME1?
But if they just make something like this for fun..I may be able to ignore the glaring plothole of Shep running around like an idiot on the citadel whilst the galaxy is getting owned by the reapers
 

MeChaNiZ3D

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So they cloned Shepard, and went ahead with the vastly more expensive Lazarus treatment anyway.

I'm guessing they've just stopped caring about plot integrity at this point and are seizing their last chance to do what they actually are good at, small talk between characters. Pity all the ME fans I know personally have sold the game.
 

Mycroft Holmes

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If you're looking for a perfect super serious story line then it's probably not going to do it for you. There's a lot of plot holes. LotSB is still way better in terms of coherent central story line.

Like Shepard trying to steal the Normandy when EDI is the Normandy. Then Shepard and potentially EDI have to race back to the Normandy to try to stop it from getting stolen. Again, despite the fact that EDI is the Normandy.

Also the whole betrayal by whats-her-face made no sense. If she was trying to kill you then why would she show up at the restaurant to warn you of the attack right before the attack. It's like they were planning on writing it as a long con and then just completely forgot about that part.

But I honestly couldn't say which is the better DLC at this point. This has a whole hell of a lot of content and it can be very funny at times. It's a lot of self referencing humor, poking fun at the rest of the series. Talking about Shepard's space hamster(go for the face buddy.) Kasumi being a total hilarious creeper at the party. Shepard fretting over whether or not he sounds like his clone, while they are trapped in container with time running out. I thought it was a great send off to the saga of Commander Shepard. Now if only they could fix that ending.

PS: Wish they hadn't false advertised this DLC to make it look like you brought back the whole team for a mission instead of you brought in your current team+Wrex, and then later brought everyone back for a house party.

PPS: I beat James Vega in pull ups. It's pretty much the most monotonous, unrewarding, and boring thing I have ever done in a videogame. I am completely ashamed that I actually did it, and I honestly can't believe they put that into the game instead of just doing a fade to black or something. I was hoping something amazing would happen if I actually did it, but no. James Vega was impressed, but I sure wasn't.

PPPS: Shepard Clone is Shepard's only worthy adversary. It's really the only villain they logically could have picked.

PPPPS: Blasto the Hannar Spectre makes an appearance.

PPPPPS: Was disappointed that I couldn't invite some of the more 'minor' characters to the party though. I mean at least Kelly would have been a sensible addition, PTSD not withstanding. Conrad Verner would have been fun as well. Also Mordin, Legion, Thane who I'm hoping were only missing because I didn't have a save from earlier in the game.

kommando367 said:
Yay! I love clone battles. Here is hoping they copy my class for a truly even fight.
They do copy it exactly. Fucking clone Shepard and his charge + nova. And he kept slapping on medi gel whenever he got hurt and resurrecting his incapacitated team mates. It's pretty easily the hardest fight in the game outside of multiplayer.

MeChaNiZ3D said:
So they cloned Shepard, and went ahead with the vastly more expensive Lazarus treatment anyway.

I'm guessing they've just stopped caring about plot integrity at this point and are seizing their last chance to do what they actually are good at, small talk between characters. Pity all the ME fans I know personally have sold the game.
It's explained that they wanted to potentially use cloneshep to harvest organs for real shep if needed. Much like a real clone though he wouldn't have any of the experiences that make shep the shep he is. And if you played the 2nd game then you should know that TIM was super into making sure it was the exact same Shepard being brought back with the same memories and the same beliefs. Hence a clone would have been worthless in that regard. I'm not saying there aren't some big plot holes in the DLC, just that that isn't really one of them.

DioWallachia said:
why this random ex cerberus operative would manipulate Shep this easily into somthing so counter productive?
Because that's not what happened? Cloneshep is operating of his own volition. She is his second in command. She did not manipulate him, he's just an asshole.
 

thedoclc

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I have played it and I will add my voice to those who say, "It's all meta-humor and actually good." Not great. It wasn't what I was expecting. But it was good. The whole thing is self-referential parody, and while enjoyable I find that those kind of set-ups are usually not as good as delivering a classic story well.

Nowhere does Bioware actually try to play this seriously. It is all meta-humor and character arc closure. At every point in the entire piece, which is nearly six to seven hours long, Bioware is intentionally mocking their own series and just letting the player see the characters with levity.

The dialogues are all comedic with sly references to the series' play style, strange dialog and character quirks, and false choices. For example, Clone!Shep pulls an "I should go," and then traps the entire party in an inescapable vault, and then Shep and crew actually talk for several lines about how awkward that was, complete with Shep trying different readings of the line. ("I should go. I *should* go. *I* should go.") Random NPCs are off-duty N7s who make off-hand comments about multiplayer play. Vorcha: ("Squad maybe good! Random group never good!") Traynor's toothbrush saves the day. For once Shepard says "All hands on deck for this one," and then you have to select the squad that actually goes with Shepard, though at least everyone else does come as well. The squad pulls an A-Team style "line-up and shoot the hell out of everything except their friend" moment. Twice, the mooks complain about how their boss is using them for cannon fodder while going off to finish last minute prep, highlighting how absurd that is to expect them to accept that. Then they go ahead and obey.

The character scenes are also used for humor and metahumor. EDI describes in detail Traynor's descriptions of what she wanted to do to EDI's "attractive" voice and gives her organic-synthetic extranet site links. Grunt amuses himself telling Shepard fans they can't see him/her. During an all-out firefight with every member of the crew present, they turn it into a snarky running competition about who took down the most enemies - exactly what people in real danger would not do but video game players would do. Shepard can serve as Garrus' wingman in the bar when he becomes awkward, and the scene shamelessly plays out like a beer commercial. Shepard's biggest grief with the Clone? He/she was going to throw out Boo, which causes Shepard to openly quote Minsc. ("Alright. Sit tight little fellow. Anybody gives you trouble, go for the eyes.") Traynor gets into a Tarantino-style showdown with her arch rival over a game of space-chess, needs a Shep-induced morale boost, then pulls an Ender's Game style win.

Even the death of the Clone was used for characterization. Shepard and the Clone are both about to fall off the Normandy's dock, and Shepard's allies unhesitatingly risk their lives to save Shepard. The Clone's allies do not. Earlier the villains had talked about "the cult of Shepard," and might as well have said it while staring at the camera. Likewise, during the Clone fight: (Clone: "My team is just as good as yours!" Shep: "You don't have a team. You have minions, and you're running out!")

There's a lot more of that kind of stuff. And you do not have to -like- this sort of thing. However, it was absolutely meant to be something other than a serious expansion to the game. I personally would have preferred a serious expansion, but I was laughing the whole time and enjoying it.
 

thedoclc

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MeChaNiZ3D said:
So they cloned Shepard, and went ahead with the vastly more expensive Lazarus treatment anyway.

I'm guessing they've just stopped caring about plot integrity at this point and are seizing their last chance to do what they actually are good at, small talk between characters. Pity all the ME fans I know personally have sold the game.
Clones do not possess memories. If I dug up Carl Sagan and cloned him, he would not at all have Sagan's training, education, and experience, nor his formative memories. The Clone knew Shepard's allies would not be fooled and needed anyone who knew Shepard intimately out of the way in order to replace Shepard. The Clone was explained as nothing more than a source of replacement parts for the original which wound up breaking out and killing a bunch of Cerberus agents.

And then later, they derive more metahumor from the fact that every single Cerberus project can be summarized as, "Cerberus does something. It breaks free and kills a lot of Cerberus guys." Including the Lazarus Project.
 

Bertylicious

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hazabaza1 said:
erttheking said:
kman123 said:
That sounds absolutely hilarious and I must play it to find out how absurd that is.

Is it like an parallel opposite to my Shepard? Will it be a Paragon Shepard if I'm Renegade? Because THAT would be amazing.
Don't get too excited. He's an evil asshole either way.
Does he have the same face? Or do they cheap out and have some modification on the default face?

Sorry for prying, but it seems like you know what you're talking about.
He/She should have a goatee with a soul patch.
 

synobal

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Happiness Assassin said:
The entire DLC is self-referential, tongue in cheek humor. The reveal of the villain just plays to the ridiculous evil twin (or clone) trope done in other sci-fi. People just need to relax and enjoy the dlc for what it is: a chance to have one last send off for our favorite characters. Here, just check out this video of a conversation you have with Grunt.


What? no the video game culture must take ever opportunity to become outraged. I personally won't be happy until there is a petition on change.org to outlaw bioware games.
 

Fappy

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That's so redonk I may have to get this is my one and only ME3 DLC purchase. For those who have played it... is it worth it?
 

Dryk

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Happiness Assassin said:
crono738 said:
Happiness Assassin said:
That was the greatest thing I have ever seen. I'm actually tempted to pick this up now...
For a little encouragement...

[/quote
Those are what passes for Paragon interrupts these days? It's even worse than in Mass Effect 2 when Commander Shepard tells the Krogan that he had a nice life, and it would be shame if something were to happen to it.
 

MeChaNiZ3D

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thedoclc said:
MeChaNiZ3D said:
So they cloned Shepard, and went ahead with the vastly more expensive Lazarus treatment anyway.

I'm guessing they've just stopped caring about plot integrity at this point and are seizing their last chance to do what they actually are good at, small talk between characters. Pity all the ME fans I know personally have sold the game.
Clones do not possess memories. If I dug up Carl Sagan and cloned him, he would not at all have Sagan's training, education, and experience, nor his formative memories. The Clone knew Shepard's allies would not be fooled and needed anyone who knew Shepard intimately out of the way in order to replace Shepard. The Clone was explained as nothing more than a source of replacement parts for the original which wound up breaking out and killing a bunch of Cerberus agents.

And then later, they derive more metahumor from the fact that every single Cerberus project can be summarized as, "Cerberus does something. It breaks free and kills a lot of Cerberus guys." Including the Lazarus Project.
I'm inclined to believe memories are stored physically, and thus whether the clone has memories or not depends on how well you clone them. But in Mass Effect's case they've probably grown the clone rather than put too much effort into copying Shepard, so I am uninformed afterall and I thank you for rectifying it. In which case the DLC is meaningless, along with many other aspects of the game's plot, but is good for comedic value and character moments, and again, unfortunately too late for a lot of players.
 

thedoclc

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MeChaNiZ3D said:
thedoclc said:
MeChaNiZ3D said:
-Snip-
I'm inclined to believe memories are stored physically, and thus whether the clone has memories or not depends on how well you clone them. But in Mass Effect's case they've probably grown the clone rather than put too much effort into copying Shepard, so I am uninformed afterall and I thank you for rectifying it. In which case the DLC is meaningless, along with many other aspects of the game's plot, but is good for comedic value and character moments, and again, unfortunately too late for a lot of players.
I am virtually certain that memories are stored physically, barring Descartes-level doubts about our capacity to know anything. But since a clone only carries the DNA of the cloned creature by definition, and memory is never encoded there, a clone is little more than a displaced-in-time identical twin. It really doesn't matter, since with enough sci-fi hand-waving you could accomplish whatever the plot needs. Mass Effect never claimed to be hard sci-fi and contains several quasi-supernatural events.

I'd disagree about it being meaningless. If someone insists on it being part of a neat-and-tidy canon, then this isn't for them. However, a lot of series get a lot of mileage out of fourth-wall bending self-reference (Metal Gear, anything by Suda 51, Torment), outright unreal events being played straight (Silent Hill), or reference to other things within their genre (Spec Ops: the Line, I Wanna Be The Guy), harsh black comedy at the expense of their own overblown narratives (Fallout, Torment), open mockery of game mechanics and their unreality (Torment again), or even harsh shots at the players themselves and video game culture in general (Spec Ops again). This is common in a lot of other media outside video games as well. Actually, put down Spec Ops as doing all those things.

Bioware delivered a decent combat gameplay experience in this DLC, a sharp criticism of itself, its fans, and its own narrative style, a lot of humor, some additional upgrades, some neat little minigames, and a challenge mode for players who want one. It does so in a context that reminds me a lot of a "What If" style release in a comic book. Whether you feel that's worth your purchase is your decision, but if you look at this thread, most who played it weren't complaining that it was worthless.