This.Michael Davies said:I voted "They are just all to similar to each other" but what I really wanted to say is "There are too many in the Counter-strike subgenre, and not enough (or, at most, exactly enough) in the Quake subgenre." I guess that's partly just my own preferences, though (I hate CS, and I assume I will hate CoD, although I've never played it, and I love TF2).
Most shooters today are all about who sees the other player first. Back in the day, it was more about who could keep a bead on a target while jumping around like a lunatic who could run 50 miles per hour. I remember playing Shogo: Mobile Armor Division online. Imagine a game where, once you spot the other player, you spend a good two minutes jumping around and changing directions like a mad man, with neither player being able to land many hits until finally, through attrition, one player is brought down to 0 health. That game came out in 1998, and to this day there hasn't been an online experience quite like it. We need more games like this, and less Call of Duty's and Counterstrike's.