Tryzon said:
Treblaine said:
You know what your problem is, you hate games for not being what you expect them to be... rather than appreciate them for what they are!
Also, your post is insultingly meandering and pedantic. You go off on a 3 paragraph spiel about your personal situation before you even start on the actual relevant subject.
And the arrogance to say that games that simply don't suit your personal tastes are "over-rated". Ratings are industry consensus. Over-rated would mean the consensus of the industry isn't really as high as the actual score but that it was somehow inflated for whatever reason.
Black is not Modern Warfare or Rainbow Six, it is like an action movie where you are supposed to empty a long burst of awesome full sounding machine gun fire, not a tight neat burst or single shot. And you have to give appreciation to the sound an effects of explosions, though low res they were just the best ever shown.
You don't even play Tomb Raider games and you call them over-rated. You don't seem to even understand HOW the controls work! It's not supposed to have light easy fluffy controls but very particular controls all about exploiting the long jumps getting them just right. It's a game where you have to THINK about every step you make and think 3-4 steps ahead.
I'll have you know I go into games blind whenever possible. For instance, I've deliberately avoided all the Skyrim information that I can so that I can go in and find out what my honest opinion of it is.
And what does it mean for something to be overrated? The general consensus doesn't match my opinion, so I think it's overrated. Seems simple to me. I think you're making a mountain out of a molehill there, though that's apparently a theme of my piece.
I've played outlandish, action movie-esque shooters. Urban Chaos: Riot Response comes to mind, and that has shooting that never feels anything other than satisfying and fair. Guys take a while to die if you just hit their torsos, but unlike Black, headshots are considerably easier, so it's not a problem. Play that on its hardest and it IS hard until you earn enough upgrades, so don't think I just want an easy shooter. For me, Black is underwhelming and not even supremely good soundwork solves that. Speaking of which, I did point out the awesome sniper rifle sound, at least. Were this a full review, I certainly would've made more fuss about the sound, but 'tis not the case.
And I said I played Tomb Raider! All the PS1 ones, if I recall! Not right to the end, sure, but I said I played them and didn't enjoy them. What's not to understand? Something like the Prince of Persia trilogy requires planning too, but the controls are nowhere near as awkward, likely because they were made at a time when 3D was well-established as the industry norm. I feel like we're going in circles now. Thought we'd cleared this up already.
Well I don't think that is fair, to go into games blind.
In games you as the player are given so much agency, you are not passive, and the developers try so hard to prep you for games. Things like advertisements are not just soulless marketing, they are part of the experience to slowly immerse you in the world. The publishers control what they release, what would be spoilers and what they wouldn't consider spoilers.
I'm not saying COD is easier or harder, enemies take less hits but then so do you.
You are clearly TRYING to kill in a few bullets with this focus on headshots when black isn't about that. You have weapons with implausibly high capacities, fast fire rate, and low recoil... it's all about charging in and killing through volume of fire on them, not getting the headshots.
The "problem solved" with Prince of Persia is not a matter of "finally understanding 3D environments", it was simply the implementation of analogue-stick controls in a loose way. I hate to break it to you, but there is a lot of direction assist with these types of games. Tomb Raider is a methodical game, not a bopping around play it by ear kind of game. This is about mastery of your environment, this is something supremely suitable to a challenging speed-run because of that. It is a game you MUST NOT go into blind, there are subtle aspects of the control like how you have to HOLD DOWN SQUARE to jump off a ledge right at the edge as you run over it, not tap it.
What you call "awkward" seems a lot more like a poor understanding and approach, like someone who went into the game blind making expectations at face value.
I'll admit the more recent analogue-controlled Tomb Raider games are easier to get into and more fun, but far less satisfying. There is an inherent 'guesstimation' to your interaction, Tomb Raider Classic you don't take a single step without knowing exactly what will happen. As someone who has played through the entire classic series I'll tell you the game would be ruined by free-flipping analogue type controls.
What is wrong here is Tomb Raider and Black and others is clearly not to your style of play, yet you call it overrated.
That pisses people off.
I don't like football, i can't stand it. Football video games even worse, I'd rather dig a ditch than have to play FIFA 12 but would I call FIFA 12 a bad game or overrated? Even if I didn't understand it and hated it? No. I'd understand it is an acquired taste and respect the industry consensus that is made up by people who like that sort of game... it is very good at what it is trying to do and be.
I don't like Skyrim of Bethesda style RPGs but I respect it enough to not say Skyrim is overrated even with a 96% metascore... even though I personally would not rate it that high based on my honest personal opinion. I know for that type of game it ticks every box with gusto.
Overrated would be games where the industry has been clearly biased, like giving uncharted 1 an 88% yet Uncharted 2 a 96% to spite being very similar in standard. The Former came out in a time when Playstation 3 had burned its users with a huge launch price and a sudden price cut, it had been a bad year, it was a new franchise. I'd say THAT is an example of a game being under-rated, by the industy's consensus. Or maybe halo 3, with such anticipation when 360 had just been going up and up.