Poll: Urgh...Achievements/Trophies

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AMMO Kid

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Jan 2, 2009
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I love achievements. Lots of games have crappy achievements, but good achievements (like L4D/Dead Rising) will have achievements that challenge you in a good way to go beyond the call of the regular game and can lead to hours of fun and excitement.
 

Curious Georgie

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May 13, 2010
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Since a lot of games these days are relatively short in favor of graphics and what not, having a reason to replay parts of the game actually gives me more bang for my buck, in my opinion. So 'yay'. ^_^
 

Xanadu84

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Apr 9, 2008
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Yeah, they don't do anything for you. Its just a sense of satisfaction that doesn't give you anything real. As opposed to beating a game, which gives you...oh wait.

Achievements are good. They add a sense of accomplishment, without removing anything, and they are easy to add in. They also can inspire someone to explore a game more thoroughly. For example, I remember playing through Episode 2, and feeling motivated to find every cache. Without the achievement, I wouldn't have done so, but I enjoyed the sense of completion, and it lengthened the game experience. People tend to play a game in the simplest, most effective manner possible, so adding an achievements to do things differently can greatly expand the scope of the experience. For example, in TF2, I tended to play, almost entirely, Pyro, Heavy, and Soldier. With the new achievements for class updates, I expanded my play tactics, and had a lot more fun.

Though I like achievements, they could be better. The fun of a game, generally, comes in 3 steps. 1) Identifying a pattern, and utilizing that pattern in the form of developing intentions regarding how you influence the game state. 2) Executing those intentions. 3) Receiving feedback from the game, informing you of the consequences of the intentions you utilized. Achievements give you more patterns to identify, and offer more options to execute. However, the feedback they give you is, often times, very minimal. If simply increasing gamer score motivates people so strongly, then giving far more legitimate feedback would be even better. Anything that is more tangible, no matter how simple, should serve to drastically increase a game. If achievements offered even the smallest of financial incentive, like percentage off of DLC or something, I would 100% a LOT more games.
 

Eatspeeple

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Jun 18, 2009
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Its the game's way of slapping you on the back and saying 'Nice job back there, buddy' Feels quite satisfying when the game itself is congratulating you for being good at it.
But then there are the silly ones, like the one in prince of persia for starting the game, and then another for making it to the end of the first cutscene.
 

OmegaXzors

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Apr 4, 2010
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I like Trophies. Gives me bigger sense of accomplishment even after the game is over.
I've got Platinum on:

Assassin's Creed II
Dante's Inferno
Dead Space
God of War I, II, III
Heavy Rain
Resident Evil 5

Next is Batman: Arkham Asylum.

Achievements are being a big part of gaming. World of Warcraft did it. Starcraft II does it. I have achievements in that game for how many wins with particular races. Gives you new portraits to display. So, when people add me and see my Archon portrait (25 wins with Protoss) in the beta, it gives them a better sense of, "hey, this person knows how to use the Protoss."
 

GonzoGamer

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Apr 9, 2008
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Veldt Falsetto said:
Wouldn't it be nice if, instead of 1000g/100%, you got an avatar item or a theme, something no one can buy and is just an indication of how dedicated the person was or is everyone happy with just a number next to a game to say they've finished it?
That would be nice. Then they wouldn't be completely worthless.

Essentially I have the same problem with achievement/trophies in that they seem to have replaced the actual in-game rewards we used to get when completing certain parts of a game.

The best example is gta.

Last generation, with gta3 side events would give you perks that would help in the game. If you did the vigilante missions you got better armor and if you stole all the cars, you could go to the garage and make them spawn instantly for you. In gta4 if you do all the vigilante missions or steal all the cars, all you get are achievement/trophies and as amusing some people may find them, they're useless in gameplay.

What I find amusing is that gamers think these things are some sort of treat for them. Achievement trophies were designed to be the neilsen ratings of video games. By looking at the achivementtrophies earned, devs are able to see what parts of a game were appealing to players and what parts they didn't bother with.
 

Tharwen

Ep. VI: Return of the turret
May 7, 2009
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No! It won't vote! I click 'Yay' and click 'Vote' and it doesn't vote!

Vote! Vote! Come on, vote!

...I sound like the annoying German guy in every Modern Warfare 2 lobby ever.

Now that that's dealt with, let's get on topic:

Yes, I have a sort of obsession with any sort of score you give me as a secondary objective. Achievement points, post counts, badges, whatever. I will work towards it.
 

Hafnium

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Jun 15, 2009
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I don't care at all, and I don't understand the appeal. I'm not really a console gamer, I think it's mostly in console games. Well it's in Steam as well, but I've never tried getting one. The fixation on "beating" games is odd to me, I only keep playing if I'm interested, and I don't think beating a game makes me a good gamer. :)

I would much rather play new, interesting games than grind every little thing in a single one.
 

DanielDeFig

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Oct 22, 2009
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Personally im the kind of gaming perfectionist who has a physical need to complete everything 100% (Curse you FF series and ur endless "missable" secrets that i have to look up on gamefaqs BEFORE i play!). But i totally agree that rewards for completing things are always better incentives that the simple 100% status, that leaves you feeling cold and empty ("what now?"). ME is an excellent example of well done mix between achievements and rewards, and i think Saints Row 2 is a good example for the 100% completion with rewards (unique guns, unlimited ammo, increased sprint/health/stamina etc,) cuz it made me wanna completa all the sidequests BEFORE getting into the story stuff.
 

Lynxan

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Dec 6, 2009
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To be honest, I just take them as the challenges of the game, Some I look at and I go for and some, I don't. In my mind taking them on is like getting all the stars in Mario 64, you don't have to, but it's there if you do.

As of late I've gotten on a personal mission to keep my gamer score at about 50% of what it could be just as a personal thing. I'm still only a little over it but it got me to go back to games I'd stopped because something else had come out and never come back to, some of witch I might have just dropped and not find was better then I thought at first glance. Also this self imposed limit has helped me get over the hump of several games that I didn't like when I first started, but would grow on me as I go along. (And no, I don't do it with trophies since, well, what's 50% on them?)

As for bad achievements or trophies, I'm fine with fetch quests and all that, it's the ones that make you play a game in a manor that you wouldn't want to is the worst. A big Violator of this is the early Guitar Hero games. Who would want to play the game with a regular controller, or beat the game in both left and right handed mode... I'm all ready not that good at this and won't even try it.
 

eddyrhys

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May 14, 2010
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most achievemets are fine, they give you a pat on the head for completing insane tasks which you would never try unless your truly bored and masturbation ain't doin it for you anymore, but! when there's ones where you have to go through the entire game on 'no fucking way!' mode with nothing but a teaspoon and using no healthpacks are ridiculous! and the fuckers only give 5 points for doing it! that's where acheivments goes over the line. Honestly though, no one should bother acheivment hunting, it's nothing more but a waste of time and all that will happen is that people will call you a loser.