Poll: Was I the ONLY one who actually liked Dragon Age II?

Recommended Videos

Crazedc00k

New member
Mar 29, 2011
66
0
0
I have not heard any reasonable explanation for the bad elements of this game. Bioware squeezed out a lazy, cash grab, console whimper that I have yet to see adequately answer for its suckiness. Also, Hawke's default face. He looks just like the Sheriff of Nottingham from Men in Tights. I can't see him without cracking up. Also, the game is terrible.
 

loc978

New member
Sep 18, 2010
4,900
0
0
Jury's still out on how well I'll like it (waiting to pick it up for a bargain), but I only got into Dragon Age: Origins because it was supposed to be the spiritual successor to Baldur's Gate. It didn't fail completely in that, but it was a bit too far away from real D20 for my liking. Dragon Age 2 tossed D&D out the window, if the critics are to be believed, so I imagine I'll dislike the combat system, at the least.
 

AlternatePFG

New member
Jan 22, 2010
2,858
0
0
loc978 said:
Jury's still out on how well I'll like it (waiting to pick it up for a bargain), but I only got into Dragon Age: Origins because it was supposed to be the spiritual successor to Baldur's Gate. It didn't fail completely in that, but it was a bit too far away from real D20 for my liking. Dragon Age 2 tossed D&D out the window, if the critics are to be believed, so I imagine I'll dislike the combat system, at the least.
Yeah, I agree. Origins wasn't a whole lot like Baldur's Gate. I think as far as tactical combat, it did okay but the actually mechanics were more like an MMO. But if you like D20 it's safe to say that probably won't like DA2's combat at all.
 

inFAMOUSCowZ

New member
Jul 12, 2010
1,586
0
0
Really DA2 only improved combat (easier but more enjoyable) graphics, and thats really it. Origins had a better story I could customize my people more.
 

Crazedc00k

New member
Mar 29, 2011
66
0
0
Kahunaburger said:
Nokterne said:
Kahunaburger said:
This poster speaks the truth.

snip
Pfft, the illusion of choice. How does each of those options differ? It isn't hard to have eight different dialogue options in a game when the consequences of each option are indistinguishable from one another.

Not to mention that each dialogue option in DAII has unique recorded dialogue for both Hawke and the person he's speaking too.

Three good choices are better than eight indistinguishable choices, at least in my opinion.
Read those dialogue options for Planescape: Torment again. The point is that they *aren't* indistinguishable. Unlike, say, Dragon Age 2's system where you frequently do the same thing no matter what dialogue option you pick and get to decide to do it nobly, grumpily, or while trying to be funny.
This. DA:O had some semblance of difference between its many choices. The RPGs of yore did, at their worst, have choices affecting only what the player did, and not the outcomes or moral implications they involved. The problem with DA2 is that no matter what choices you make, you still do the exact same thing, fight Orsino and Meredith, and get the same end result in all your playthroughs. That's dumb. For such an unlikely outcome to an incredibly dull sequence of events, this game gave you no choices that mattered.
 

BarbaricGoose

New member
May 25, 2010
796
0
0
I haven't played either of the DA games for the PC, but DA2 is nothing like the original DA on the consoles. Everything I liked about DA was stripped from DA2. I like the new dialogue system, I like that Hawke has a voice. And that's about the extent of the things I like. Here's a list of all things I didn't like:

- They stripped away the "Finishing" moves in exchange for every enemy exploding when you kill them. This is neat the first time, but when it happens every single time you kill an enemy, it quickly loses its novelty. The finishing moves were varied, and they didn't occur so frequently that they became a bore.

- You're stuck in one, small city for the ENTIRE GAME.

- You revisit areas hundreds of times. "Oh look, here's that cave that I've been in 30 other times. Why do criminals keep coming here and restocking all the barrels/chests with treasure for me?"

- There's only one combo/attack animation per weapon. This really pissed me off. If you're gonna make me mash a button every single time I want to do an attack, at least give me a couple different animations.

- I like what they tried to do with the story, but it just didn't work. It's like a bunch of short stories that would take about 10 minutes to read stretched out to 20 hours.

DA2 was easily Bioware's worst game. I love Bioware, but DA2 was a huge letdown for me. I bought DA thinking I woudn't like it, but I fell in love with it. I bought DA2 thinking I'd love it, and I ended up hating it. I can't think if that's ironic or not, but it's certainly some other word. It's multiple words, actually, that form a sentence... it was a sentence, that was perhaps ironic.
 

Nimzabaat

New member
Feb 1, 2010
886
0
0
I found that because of ME2, I enjoyed DA2 more than I should have. Excellent plan Bioware! Lower the bar. Put it right down there so that the next game won't be dissappointing ;) I had fun playing DA2. It was frustrating that they so obviously cheaped out on things. I also didn't care for the fact that the protagonist was just some guy/girl yelling and pulling out their hair in frustration because nothing they did mattered. I read the aftermath as: then the champion left Kirkwall because "F@#& you all!!! F^@^ this town!!! If anybody had just listened none of this would have happened!" His/her companions went their seperate ways because "hey champ, want to talk about Kirkwall?" "NO F$%@ YOU!!!" well okay then... etc.

I also bought another copy of DAO just to vote with my wallet and because I only finished it a couple of times and want to play again.
 

ShadowsofHope

Outsider
Nov 1, 2009
2,623
0
0
Kahunaburger said:
Nokterne said:
Kahunaburger said:
This poster speaks the truth.

snip
Pfft, the illusion of choice. How does each of those options differ? It isn't hard to have eight different dialogue options in a game when the consequences of each option are indistinguishable from one another.

Not to mention that each dialogue option in DAII has unique recorded dialogue for both Hawke and the person he's speaking too.

Three good choices are better than eight indistinguishable choices, at least in my opinion.
Read those dialogue options for Planescape: Torment again. The point is that they *aren't* indistinguishable. Unlike, say, Dragon Age 2's system where you frequently do the same thing no matter what dialogue option you pick and get to decide to do it nobly, grumpily, or while trying to be funny.
Then again, who the hell wants 18 different dialogue choices to sort through in one game conversation? Maybe it's just me, but a lot of those choices just look like filler. I'd prefer smooth and to the point, not 10 minutes working my way through a wall of text to get to that same point..
 

Kahunaburger

New member
May 6, 2011
4,141
0
0
ShadowsofHope said:
Kahunaburger said:
Nokterne said:
Kahunaburger said:
This poster speaks the truth.

snip
Pfft, the illusion of choice. How does each of those options differ? It isn't hard to have eight different dialogue options in a game when the consequences of each option are indistinguishable from one another.

Not to mention that each dialogue option in DAII has unique recorded dialogue for both Hawke and the person he's speaking too.

Three good choices are better than eight indistinguishable choices, at least in my opinion.
Read those dialogue options for Planescape: Torment again. The point is that they *aren't* indistinguishable. Unlike, say, Dragon Age 2's system where you frequently do the same thing no matter what dialogue option you pick and get to decide to do it nobly, grumpily, or while trying to be funny.
Then again, who the hell wants 18 different dialogue choices to sort through in one game conversation? Maybe it's just me, but a lot of those choices just look like filler. I'd prefer smooth and to the point, not 10 minutes working my way through a wall of text to get to that same point..
Who wants 18 different dialogue choices? Me!

The interesting thing is that basically none of the Planescape: Torment ones from that picture are filler - they're all plot-related questions or pathways to different actions you can take.

Re: the "wall of text" thing, that's sort of the issue I have with lots of modern WRPGs. They're designed with that mindset in mind. The writing in something like Planescape: Torment isn't the thing you click through between fights, it's the meat of the game. Even with something like Witcher 2 (which was amazingly written but, let's face it, not very old-school in terms of dialogue) some people start complaining the minute the game expects them to keep track of more than one country or read the journal.

Hopefully Deus Ex: HR is going to change the conversation on what a dialogue system should look like, because what I've seen of the dialogue system in that game so far looks very promising while incorporating streamlined design.
 

AVATAR_RAGE

New member
May 28, 2009
1,120
0
0
Saladfork said:
I mean, seriously. You'd think it was Sonic 2006 from the amount of complaining I've seen about it.

I liked combat a LOT more than the first one. I also liked how the dialogue tree is now similar to Mass Effect (Which is my favourite series ever).

I will admit the plot itself is a bit disjointed, and the three acts have little to do with one another, though.

Also, there's the fact that we stay in Kirkwall for 90% of the game, but really, I didn't mind that at all while I was playing it. I really like city settings in games anyway.

Edit: Since my poll seems to be broken, I'll just tell you that the answer is apparently no.
All things considered I did enjoy it. Sure it was rushed and balancing could have been better, but they made some steps forward in the series.

I do hope Bioware pays more attention to the next DA game though.
 

IkeGreil29

New member
Jul 25, 2010
276
0
0
Level up system was too changed. If I didn't want to get something in a certain tree, I still had to to level up. DA:O actually had enough interesting abilities that spending it on something that you might not need in the future wasn't so bad because it led to a better version.

The dialog wheel was horrible, IMHO. It made conversations quicker, yes, but it didn't make the game experience seem like a gamble. I knew how the other guy would react, so there was little to no point.

Other than that, haven't played it enough to give a good judgement. DLC is looking cool though.
 

Orpheus III

New member
Aug 6, 2010
35
0
0
I agree with pretty much everything the OP said. In general, the best criticisms of the game are that it has those copypasta maps and that it isn't DA:O.
 

JB1528

New member
Mar 17, 2009
186
0
0
It's a horrible Dragon Age game. But it's a slightly about average simplified RPG game/
 

Crazedc00k

New member
Mar 29, 2011
66
0
0
ServebotFrank said:
You're not the only one of course. However a lot of people on this site are elitist PC assholes. I like Mass Effect 2 but the amount of hate that game gets on this site (OUT OF NOWHERE) is astounding. No one complained about this game when it came out but suddenly it's cool to hate it.
"Elitist PC assholes" means that because we are aware of the fact that we prefer our platform, we're jerks for demanding a higher standard. Seriously, grow up. If you play on the Xbox, then obviously you want its games and community to be given attention and respect.

PS. Mass effect 2 got hate because on PC, the ME one port didn't have the octogenarian graphics engine problems it did on the 360, for which reason many players enjoyed the first one more.
 

Crazedc00k

New member
Mar 29, 2011
66
0
0
Orpheus III said:
I agree with pretty much everything the OP said. In general, the best criticisms of the game are that it has those copypasta maps and that it isn't DA:O.
You're wrong, Will. Just remember that about this game. Also, get well soon, because reading this chances are you're probably very sick.
 

suitepee7

I can smell sausage rolls
Dec 6, 2010
1,273
0
0
"Was I the ONLY one"

no. you never are. raising a valid point is fine, but don't say it in that way.
 

Alade

Ego extravaganza
Aug 10, 2008
509
0
0
I'm wishing for the poll to return so I can answer with "Yes". I loathed that game with passion. I tried to like it, but it outdid my efforts.