Poll: Weapon Degradation

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The Diabolical Biz

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Jun 25, 2009
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poiumty said:
Yeah, i'd like to shoot the guy who came up with that idea.
Pity your gun melted.

OT: I'm apathetic, as if they do it well, then it's enjoyable, if implemented badly then...well, yeah
 

AC Medina

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Oct 12, 2009
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Just depends how it's done. For example:

In Oblivion I didn't like it for a few reasons. First, it was tied to a specific skill, which was just a really a strong incentive for even characters who had no business repairing stuff (like a mage or acrobat) learning to be an expert at it. Second, if you weren't going to do it yourself, the stuff seemed to degrade a little too quickly in a game in which you can go a dozend hours between town visits. Third, the fact that items already gradually lost their magic charge as well was a little too much. They should've picked one and ran with it.

However, for Fallout 3 I think they got it right. Along with ammo, it encouraged people to have a few weapons they constantly switched between, which added variety to the gunplay and increased that sense of "I'm a survivalist doing what I can with whatever I can find." But, most importantly, the repairing weapons with "spare materials" from the same type of weapon gave importance and purpose to what could've become the tedious, meaningless act of picking up guns you already have and either selling them (which probably would've broken the economy) or just dropping them because your inventory is full, anyway.
 

Kukakkau

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orangebandguy said:
Far Cry 2 was a shining example of how not to do the degradation system.

5 magazines breaks a gun?
Agreed. And also none of your enemies have the sense to get new guns or even clean their own ones out, yet the unguarded gun shop is FULL of brand new guns with not one speck of rust. Even dumber was that when you bought a manual your gun would rust slower

Weapon degradation is good when it's appropriate, eg games where anything is a weapon or you find a new one every 2 steps. But in a lot of cases it just gets annoying and can leave you defenseless in a big fight
 

cheese_wizington

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MurderousToaster said:
I know that weapon degradation has a mixed opinion.

Some believe it adds an extra layer to gameplay, and some dislike it.
Some just don't mind.

I think it CAN add an extra layer to gameplay if weapons don't degrade quickly. For example, I think FarCry 2 did it right. If you bought a *new* gun from the weapons store, you could use it for a hell of a long time without it exploding or jamming, but if you picked up an enemy weapon, it would already be far down the line towards ending its' projectile-spitting life.

What are your opinions, Escapists?

EDIT: Please give reasons for being for/against.
The fact that Far Cry 2 let an AK 47 get rusty in the span of 2 days worth of use astounds me.

There are original models out there that have never been cleaned, that work like new!
 

Zacharine

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Apr 17, 2009
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Against. Weapons do not degrade, not at the rates games portray. I think Jagged Alliance 2 did it fairly well: The more you modded with self-made addons (such as Extended pipe), the less 'integrity' the weapon had and faster it decayed. A few hundred shots from a Assault Rifle did pretty much nothing for weapon integrity. Also, a character with good Mechanical stat and a toolbox could within a day repair pretty much all the weapons on a squad to almost full 'integrity'.

But quick degradations regardless of weapon are just stupid: Sure, I can understand if a quarterstaff degrades quickly when fighting against swords, but when that weapon happens to be a blunt, fullmetal mace of rugged efficiency, where does the degradation happen? It's not like it can lose sharpness (it never had any), break into pieces (it's a lump of refined metal) or even rust into oblivion.

So, it's okay when done somewhat intelligently and it doesn't force the player to fret about possible weapon breakage every ten minutes. But even then I have to ask: what purpose would it serve? Why implement it in the first place? At best it's an inconvenience, at worst a game-breaking mechanism.
 

Deleric

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As long as the degradation rate is extremely slow, or the cost to fix it is extremely low. Like in WoW, where it costs like 10 copper to fix it up again. Annoying, yes, harmful, no.
 

Tomster595

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The only game I played that really integrated it was Far Cray 2.... This was total bullshit however. You pick up a gun from a fallen enemy and it jams after you fire off 2 clips, but the enemies' guns will never jam when there are using them.
 

Rahheemme

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Aug 2, 2009
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One of the few ideas I fervently agree with Yahtzee about is that weapon degradation is a horrible idea, even in great games. Yeah, it's realistic, but it's not FUN. It's irritating. It almost cripples amazing games like System Shock 2 on its own.
 

Daffy F

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Um.. I think it only works if required. For example, DEAD RISING would have been a piss-easy snoozefest if the weapons didn't degrade, but in most games... No thanks.
 

Assassin Xaero

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Jul 23, 2008
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Fallout 3 it was ok, but in STALKER Clear Sky, it was horrible. I had some game that was at around 50-75% condition, closer to 75%, and I couldn't go through a clip without the damn thing jamming.
 

Jamash

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Jun 25, 2008
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I'm generally against weapon degradation, unless everything else in the world degrades too.

If you try to chop down a tiny tree or break down a door with your axe, and the only thing that happens is your axe breaks, then I think that system is more broken than weapons it's arbitrarily breaking.

All weapon degradation usually does is prevents me from using my favourite weapons out of fear of damaging them, when in fact your favourite weapon should be the damager, not the damaged.

It's essentially ammo for melee weapons, which is lame.
 

TheSeventhLoneWolf

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Manhattan2112 said:
In Deadrising the weapons degraded, but they made up for it by turning every goddamn thing into a weapon, and placing everything all over the place. The design fit that game because of the out-of-whack inventory system.

I fricking love Deadrising though, so they must have done it right.

It's all got to do with how quickly the weapons degrade and how plentiful the weapons are.

Like in Fallout 3 there is an element of weapon degradation that only works thanks to it being 300 years in the future. -.-
What kind of Ak47 Breaks after a clip of ammo?!
Gah. Combat shottie always fell apart on me.

The only game I actually liked the weapon degradation was Far Cry 2, Especially when a sniper rifle barrel explodes and falls off.

In many games, when Degradation effects the accuracy of a weapon, just like S.T.A.L.K.E.R takes the fun out of it. What I really dislike is when every item you have degrades on use. Nothing ever falls apart on your opponents. I've yet to see that,
 

The Heik

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Oct 12, 2008
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MurderousToaster said:
I know that weapon degradation has a mixed opinion.

Some believe it adds an extra layer to gameplay, and some dislike it.
Some just don't mind.

I think it CAN add an extra layer to gameplay if weapons don't degrade quickly. For example, I think FarCry 2 did it right. If you bought a *new* gun from the weapons store, you could use it for a hell of a long time without it exploding or jamming, but if you picked up an enemy weapon, it would already be far down the line towards ending its' projectile-spitting life.

What are your opinions, Escapists?

EDIT: Please give reasons for being for/against.
Generally speaking, I'm against it.

It means that if I'm in a tight situation and my weapon suddenly disappears, it usually ruins my gaming experience, like the time in Oblivion where my fully upgraded 10,000 gold worth daedra weapon busted and left me to fight with my fists against 3 angry minotaurs and a unicorn. It also means that I have to carry extra weapons or repair equipment that could be better used for potions or lolcats or sex jelly (I'm creative, shut up).
 

Indecizion

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Aug 11, 2009
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Im an indecicive bastard as you might be surprised by the name :p but yeah part of me hates having to repair or ditch a wep because of degredation but it can be ok if its written into a game well then it can be ok. but degredation for the sake of degredation is horrible.
 

andreas3K

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It's a lot like quick time events. It's annoying and pointless. It can be done well and it can add some depth into a game. I personally don't like it but it never ruined a game for me.
 

Zykon TheLich

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I've only ever come across it in FO3 and Oblivion. It kind of made sense in FO3 since most of the guns are a couple of hundred years old, it added to the post apocalypse atmosphere. Maybe some more varied wear effects. Jams, lowered ROF and accuracy as well as just lowered damage.

As far as oblivion goes, I don't really know how fast medieval weapons and armour degraded with use. I can see how a sword might blunt if you whacked it against another lump of metal, but would a bow degrade that quickly? And would it make a difference to the damage? Wouldn't it just keep working fine until it snapped?
 

Spineyguy

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Apr 14, 2009
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"HURR DURR, IT MAKES GEAMS MOAR REALISTIK!"

No it doesn't. Real swords don't suddenly shatter when you've killed three people with them.

The wooden shield in Legend of Zelda is an example of good weapon regeneration. Fair enough, that would certainly catch fire if you tried to use it against a giant jet of flame. My friend ended up buying 9 wooden shields because he didn't want to blow all of his money on the metal one.

Anyway, with certain melee weapons, fragile ones like Katanas or Rapiers or Dirks, degeneration can be explained, but only in games where they are used for blocking and such. Games where you just scythe your way through blocks of meat do not need weapon degeneration at all. I'm sorry Dead Rising, my sword is most definately harder than this zombie's small intestine, now let me disembowel it before it eats me.

Guns shouldn't degenerate at all. What are guns made for? Shooting lots of bullets really fast last time I checked. So why do they suddenly stop in the middle of a firefight? The guns in Section 8 seem to jam an awful lot more than real guns.