Poll: What broke MW2?

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Shemming

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Jun 12, 2010
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I agree with most of the thread were is the ALL option! The whole game is broke online.
More specificly i would say stinger missles ruined it online-they cause every fricken kill streak to be shot down 10 seconds after being called in.
 

slipknot4

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Feb 19, 2009
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AWEXOME said:
C'mon man! You have got to be kidding me! Again?!?! That shit is old! Let's leave it in: 'You don't like the multiplayer? Then don't play it. Tons of other games out there. Thanks'.
Thanks.
C'mon, there is room for discussion even now.
The fact that COD4 was one of the best multiplayer games as of this date makes Modern Warfare 2 a disappointment so, why not talk about how we got let down by the game?

And... this is a thread for people who disliked the game, not a "You don't like the multiplayer? Then don't play it" thread.
So, "You like the multiplayer? Well then, play it and don't post here"
 

teisjm

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Mar 3, 2009
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IW-net

And all the tards who whines and whines about every other weapon/perk/tactic/playstyle beeing an overpowered n00b weeapon/perk/tactic/whatever.

That and the price on 4 fucking maps, 2 of them beeing old redone maps... release all maps from earlier cod games as a free DLC pack already...
 

IslandManJack

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Feb 21, 2010
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.....Well my xbox broke my copy of modern warfare 2 if that counts XD lol. It got knocked over while i was playing and scratched it all up.
 

ShinyMagnum

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Nov 6, 2009
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Bunnyhopping, swandiving, knife teleportation, idiots shouting HAX everytime you avoid their cheap tactics and kill them, that tiny map Rust which is just the same indiscriminate spawnkilling that the one from COD4 was.

Don't see the point in prestige, well done you have the crap starting guns again for a low-res picture of a badge.
 

slipknot4

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Feb 19, 2009
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AWEXOME said:
Dudes, stop cramping my style. Come up with your own catchphrases.
Modern Warfare 2's multiplier is good, you're just being picky about everything.
...what?
MW2's multiplays is mediocre at best. To be honest, I've never played such an unbalanced game as modern warfare 2. The perks enhances the player in unfair ways, some weapons are ridiculously overpowered if you compare them to each other, kill streaks will give a good player a push in the right direction even if he didn't need it, Bad players get demotivated from death streaks and nuke boosting is more common than people with riot shields, whom are the only new interesting the that IW added to the game, they are however also bugged and it seems as it was little to no thought put into the damn thing.
 

Nomanslander

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Feb 21, 2009
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What do you want, the game was purposely made to be unbalanced because overpoweredness sells and is very addicting.

I learned this back in my WoW days when ever blizzard would decided to ridiculously overpower a class in a patch and everyone and their mothers would reroll for the sake of pwning.

Balanced games just don't sell that well because then skills would be needed to compensate...=/

Also, ever notice the more pissed off you get in a game, the more addicting it gets?...food for thought..;P
 

Triforceformer

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Jun 16, 2009
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gstaven said:
IMO people gotta give MW2 a break its really the best multiplayer out there, along with halo!!!
...Wanna give any supporting points to that argument?

O.T. Put me down for "all of the above", but the spawn system in particular irks me. On smaller maps a.k.a, most of them, you can barely walk away from spawn without getting Jesus knifed, drop-shotted, killed in 3 shots arm from an SMG, or killed by a guy who's been sitting in the same spot for the match...on a CTF match.
 

Twilight_guy

Sight, Sound, and Mind
Nov 24, 2008
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It was popular. The more guys you have, the bigger the douche quotient and the higher your chances of getting stuck with idiots. In addition, there be more idiots looking to hack and use troll-like behavior and tactics. It was doomed by its own success. Ironic, ain't it?
 

JWRosser

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Jul 4, 2006
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I think the multiplayer is fine...just some players are tools.
I don't have a problem with Noob Tubes, as long as they are not used expressively. The biggest problem for me is campers because there are so many. I'm not talking about people who go prone and snipe; I'm talking about the guys that just sit in a dark corner and wait for someone to come round and knife them, then calling everyone else rubbish. These are the people that put me off the game.

Admittedly some perks and weapons are unbalanced. I've got to say on one of my classes I have the Last Stand perk and akimbo FMJ magnums equipped so when I go down I bring them down with me...
 

Dorian Cornelius Jasper

Space Robot From Outer Space
Apr 8, 2008
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PhiMed said:
Okay, correction: The most popular shooter in the industrialized world in 2010.
That's better.

gstaven said:
IMO people gotta give MW2 a break its really the best multiplayer out there, along with halo!!!
You should probably try some other FPSes/FPSalikes, too. It sounds like you might have a pretty small reference pool. You don't have to latch onto a game just because it had the bigger marketing budget, you know?
 

Vigilantis

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Jan 14, 2010
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I dont really know, I mean alot of things like grenade spam and camping were common in the first Modern Warfare and I was fine with that and had no trouble putting myself on top of the scoreboard each time facing both. In general though I just really hate alot of the maps they give you (though each are unique and very well detailed)...in the end I'll just say that my purchase of MW2 was only acceptable because of the Single Player campaign...first time through felt like an action movie of epic proportions. Will be checkin in on the new Medal Of Honor to see if it can one up MW2 now.
 

Crystal Cuckoo

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Jan 6, 2009
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Here are some quarrels I had with Modern Warfare 2's multiplayer:

- Respawning gives you a sense of disorientation for a few seconds. When Blade-Runners are running around, it is common for me to spawn then get shanked immediately after, wasting another 4 seconds.

- Camping. The maps actually encourage you to do this. One example is in Skidrow in Domination. There's a spot in the second story of the building (just above "A") that has a small opening in the wall, perfect for shooting opponents who might try to capture the point. All you need is a claymore or two, and you'll be fine for the entire game (so long as you replace them, obviously).

- Noob Tubes. While they can be used expertly (what with the arcing of the projectile to hit unseen targets) you'll find that players tend to use them as a primary weapon instead of using it as an accessory for shots that require a parabolic arc. Thus whenever they see another player, they launch the grenade roughly at their opponent's feet, killing them instantly.

- Blade-Running (when I say this, I mean Marathon-Lightweight-Commando). There is actually some skill in it on the bigger maps, but on the smaller maps it completely rapes the opposition. I realise it can be countered with a simple shotgun, but often the knifers will come out of nowhere, giving you no time to react.

- Killstreaks. The less noticeable ones are fine (UAVs, sentries, etc) but once you get on to the deadlier ones, it's almost impossible to take them out (looking at you, AC-130). Even if you use Cold-Blooded, you'll often spawn next to someone who didn't, and get blown to smithereens by anyone who can spam left-click (granted, s/he had to get 11 kills to do so, but that's beside the point). And whoever thought of a Tactical Nuke should be shot in the foot. Yes, it allows the better players to shine, but in TEAM Deathmatch, this should not be the case.
Nor should it be allowed in Domination. One time my team was clearly winning, we had all bases covered, but some Tuber had managed to rack up 25 kills and one the match for his/her team, despite not having captured any bases (I know this since I checked his stats- he had exactly 25 kills and the same number of points to do so, without any bonuses whatsoever). Glitching makes it even worse, since 4 kills are needed to end the match.

- And finally, the lack of dedicated servers / map-editor. Infinity Ward was (somewhat) clever by using this ploy: since players couldn't use player-made maps on IW.net, Infinity Ward could charge whatever they wanted for maps that (in all honesty) would have been free, for example the old CoD4 maps released in the Stimulus packages. I almost spat out some of the water I was drinking when I read that Infinity Ward would be charging FIFTEEN dollars for FIVE maps, TWO of which were from CoD4.
Though it didn't make me nearly as angry as when I found out a lot of my friends bought it, effectively encouraging Infinity Ward to make a second overpriced map package.
The lack of dedicated servers in general pisses me off to no end as well. It takes about ten minutes to actually get into a game, and usually the host lives somewhere far from everyone else, so s/he has four green bars while the rest of us have one red one. Furthermore, you can't actually kick anyone who's cheating or being a general dick. You can't actually remove someone who's using Auto-Aim (which is fairly obvious to spot) and Infinity Ward took their sweet time in patching some of the glitches (some of which still aren't fixed). So much for those "hack-proof" servers of yours, guys.

tl;dr : Infinity Ward are a bunch of money grubbing dicks.
 

psivamp

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Jan 7, 2010
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Crap-tastic lag-handling. If the game handled lag better, you could reliably shoot witchblades -- I'd still think they're cheap, but you'd have a better chance of shooting a fast moving target than one that blinks into and out of existence. Also, lately, I've been getting apparently one-shotted by anything; then the kill cam comes up and the guy's been hitting me with stray rounds for a second and a half.

I don't really have a problem with camping in most of it's incarnations. I'm not going to corner-sit with a pair of dual-shotguns, but I will definitely camp some places with my weapon du jour.

Drop shotting: meh. The bunny hop is retarded though. There should be a steeper accuracy penalty for jumping around like a kid on a sugar high.

In response to all the people defending quick-scoping. I'm almost entirely certain that the OP is referring to the jackasses who just repeatedly scope in and out waiting for the game to aim for them.

There are some seriously imbalanced weapons. They need to get rid of dual shotguns, that's just testing your connection to the server and whether or not your looking the right way. Real shotguns don't annihilate everything in front of you in a 90 degree arc, they actually only expand at a rate of ~1 inch/yard. The infinite tube machine is also pretty ridiculously cheap (40mm grenade launcher, One Man Army Pro and Danger Close).

Killstreaks, I'm fine with as they are. The only issue with killstreaks is that the spawning system will mush everyone into a space the size of an office cubicle for the Chopper Gunner to lay waste to. Deathstreaks, Painkiller seems to be insane. I hate those games where the other team is doing incredibly poorly so they ALWAYS have Painkiller on -- what is Painkiller's health boost?

Witchblades, I've already talked about and they're fucking ridiculous. http://www.penny-arcade.com/2009/11/30/

Perfect? Hah. Enjoyable, most of the time.