Vern5 said:
If we're talking about some kind of D&D-based system, then I would have to go with a Fighter-type class with high persuasive skills/bonuses.
I find that most RPGs reward you greatly for having a high skill at talking people into submission. However, I tend to prefer the direct approach so I need to be able to kill anyone I meet just in case diplomacy fails.
Like I said in my OP, when you boil down every class - in pretty much any kind of RPG - it's essentially a caster, a "thief", or a fighter. But I do agree with you, I usually like having a good deal of points allocated to persuasion/charm. It generally leads to better outcomes in conversations and/or getting access to extra stuff in some cases.
Heh heh, I believe it's Fallout 2 where you can actually convince the main boss' bodyguards to turn against him and kick his ass for you if you have a high enough persuasive skill. :3