Portal Maniac said:
TheRealCJ said:
So what you want is a zombie game where you don't kill any zombies?
What's the point? Just spend a few hours Idling in L4D.
Yup. Guns can't kill zombies if they're able to kill humans, even if they aren't as advanced as the models 100 years in the future.
Just like how the people of that age will wonder how we killed people with such weak guns that we use now.
On the contrary, Guns were just as powerful during the great war as they are now. Technology moves forwards, with higher rates of Fire and accuracy, but a .303 is still as powerful now as it was back then.
Machine guns saw widespread use, as well as limited use of sub-machine guns, and semi-automatic pistols and rifles. Hell, rifles like the Lee-Enfield are still used in active service. If you want to talk about 'weak guns', you're going to have to go WAY further back, probaby around the 17/18th century.
The problem with a game like that is you're going to spend a lot of time camping, and no FPS player wants to spend all their time entrenched in some field picking off zombies for hours on end. That's why nobody uses the turret in L4D. If you're going to make a game where you kill zombies, you're going to have to make the zombies easily killable, regardless of how you play. If a wave of zombies reaches your machine gunners nest before you have the chance to even take out a small number of the horde, you're going to get your ass handed to you non-stop, and that does not a fun game make.
Even if you made it an RPG, it would still be such a slow pace, with so little grinding, that there is no reason to keep playing it.
Now, if you made it an RTS, THEN you're on to something. If you're god-moding above the entire battlefield and controlling ALL of the characters, rather than just YOUR character, I can see something emerging. Build your defences, set up pill boxes and booby traps, distribute food and water, etc.
But the point is, the closer you get to the action, the more boring it's going to be. If you try to capture the feel of warfare at the time, only with zombies instead of 'whatevers', you're going to get bogged down quickly. If you make it just a run-and-gun set in the same period, it's just going to be another dime-a-dozen zombie shooter with period weapons and settings.
This probably made no sense at all, but proofreading be damned!