Windexglow said:
Chipperz said:
For the love of god, don't have it in America if you want it in 1916. (actually, "don't have it in America" is pretty good advice to games designers everywhere - there is a "rest of the world" you know...) Put it in France or Russia, maybe a mile or two away from the front lines. How about a small village in France whose residents can hear the artillery going off every night and who live under constant fear of being hit by a stray shell and then, one night... The shelling stops. A small group goes out to investigate and sees what looks like a group of German soldiers trying to sneak into the town. As they get closer, they realise there are British soldiers too, and they're not sneaking, they're shuffling...
Setting it in another place on the world is harder for me. For starters, buildings are much different looking and getting reference pictures is much harder, especially or that time period. With America I know the flow of buildings, streets, ect.
OK, dammit. You got me. Congratulations. I've practically made this game for you...
Welcome to... Vimy [http://en.wikipedia.org/wiki/Vimy]. Vimy was a small rural village in Northern France that was spectacularly close to the front lines. It is noteworthy as being only aa short distance from The Battle of Hulluch [http://en.wikipedia.org/wiki/Battle_of_Hulluch], in which less than a thousand people died, and the Battle of Vimy Ridge [http://en.wikipedia.org/wiki/Battle_of_Vimy_Ridge], in which the Canadian army raised the place to the ground. You might be asking, what does this have to do with my zombie game? Well, while the casualty reports for Hulluch were less than a thousand, that's only the people that stayed dead...
The gas used in the attack was not standard Chlorine gas, but rather an experimental agent that was designed to be used more as a weapon of psychological warfare. CL08x causes braindeath in less than five minutes of inhalation, and massive burns to exposed skin. Where it changes, however, is that it reacts to water, burning through it to create a small electrical charge that can restart the heart after death, leading to a state where motive and aggression centers of the brain are unaffected, but higher reasoning and anything beyond "kill everything" is removed. When the wind blew the gas out of the British lines and into the German lines, it created a third side in the war that didn't feel pain or fear, and existed only to kill. It's also worth noting that the chemical process that restarts the body also leads to a build up of greenish-yellow slime in the mouth - pure CL08x, and enough to poison, kill and reanimate a new zombie in a matter of minutes. Destruction of the brain is the only method of killing a human infected with CL08x, but anything removed from the portion of the body with the brain in it will stop working.
The reason why the zombies converged in Vimy is shrouded in mystery, but it is assumed that a large part of it is to do with a lingering memory of it being an objective for both sides. None of this matters to the several hundred inhabitants, who, in the beginning of May 1915, were assaulted by a horde of undead numbering in the thousands. Luckily, survivors from both the British and German forces took shelter in the town and fortified it as best they could in what is considered the most sterling example of cooperation in the war (the football match of Christmas 1914 is the most publicized, but the handful of people who know of this incident know otherwise). Five hundred people went into the Siege of Vimy, and managed to hold out for a full eleven months until the battle for Vimy Ridge obliterated the town, leaving no survivors on either side.
Vimy itself is a small village, comprised of a simple main street [http://4.bp.blogspot.com/_keOSmNYmoVE/Rmz-wA9xhbI/AAAAAAAAAE0/xHZKX3yfZ94/s400/Village_of_Boudeville___Main_Street_c.1900.jpg], a marketplace [http://2.bp.blogspot.com/_keOSmNYmoVE/Rmz_ag9xhcI/AAAAAAAAAE8/wHYNuw0pxsM/s400/Village_of_Boudeville_Egg_Market_c.1900.jpg] and several farm houses [http://www.kochersperger.zoomshare.com/files/Rittershoffen_ca1900_postcard_website.jpg]. The majority of the village is, for want of a better term, a street [http://freepages.genealogy.rootsweb.ancestry.com/~nolenancestry/town_of_ballinrobe_1900_ordnance_survey_map.jpg]. It has a few cottages that look like the farm house on the main street, but it's primarily just an inn, a small shop, a church (with village hall) and a marketplace. The streets are blocked off with sturdy wooden barricades and German Machine Guns [http://www.gunandgame.com/forums/attachments/other-military-firearms/18504d1234393670-world-war-i-german-heavy-artillery-relic-wwi-machine-gun-103.jpg]. The British Machine Guns [http://www.grantsmilitaria.com/gall/pix/images/226.jpg] are used to protect the nearest farm and the quickest route to it.
Characters;
Jaques Marceau (Shown here in a picture drawn by his daughter [http://www.uoregon.edu/~kimball/images/1910s%20Juares%20CIV152.jpg] - A good and kind mayor, Marceau is first and foremost concerned with the safety of his villagers. He is also a traditionalist and a stubborn man, refusing to flee his home when he could stand and fight. Despite his wishes that the rest of the town
should flee, they have followed his example and stayed to defend their homes. He has the ability to recruit NPC villagers to follow him and fight the zombies.
Melanie Marceau [http://1000monkeys.com/img/basterds/shosanna1.jpg] - Jaques' daughter and current messenger. Her ability to outrun the zombies has meant that her initial fear has grown into confidence and, while she doesn't carry a gun, she is capable in a fight with whatever's lying around. She is by far the fastest of the survivors. (She is also Shosanna Dreyfuss. I didn't have a basic idea of what I wanted her to look like, and sod it, she's
basically a French peasant, just twenty years into the future!)
Lieutenant Harold Cleftington-Smythe [http://www.sutlers.co.uk/acatalog/ww1-british-oficer.jpg] - A consumate coward who is only an officer because his family has money, Cleftington-Smythe's two claims to fame are that he is actually a good shot with his field pistol and his utterly ridiculous name. He ordered his men to "stand in defiance of the fiends that menaced their allies in France", even while he fled the field of battle. Now that he's trapped in Vimy with the rest of the survivors, he's found that combat can be quite fun. Everyone else has a pool on how long before he dies. He's a brilliant shot with pistols and an excuse for every American to try out their fucking annoying "upper class British" accent.
Captain Thomas Rutger [http://www.aef-doughboys.com/photographs/Marine.jpg] - An American soldier who is in Vimy on a "special mission". He tries to keep to himself, but is an amazing sniper and will frequently watch over supply missions from the church tower. He fills the weapons expertise gap between Cleftington-Smythe and Machrich, and is there because some developers won't make a game unless there's an American in it.
Pvt. Karl Machrich [http://www.grantsmilitaria.com/gall/pix/images/284.jpg] - A large German soldier who suffers from an acute form of Autism, meaning he can barely string a sentence together in German. He is, however, a polyglot, and can speak English, French, Spanish and Italian fluently. Considered simple by his superiors, he was put onto a Machine Gun emplacement and told to shoot anything that moves, which put him near several crates of ammo and weapons when the gas hit. Due to him carrying his gas mask on him at all times, he was able to put it on before the gas settled and therefore survive the initial attack. Having lived his life on the other side of the border and occasionally been taken by his father to trade in Vimy, he had fallen in love with the mayor's daughter and went to Vimy to make sure she was OK. He can move and fire with the heavier guns.
Yeah... This is what happens when I have an hour's train ride, a basic idea and access to wikipedia and google. I have recently realised that I really didn't answer your point, but I took ages writing that out so dammit I'm hitting post!