Intelligent life continues to exist. Yes there are sacrifices. Yes possibly more people will die. Yes it is tragic. But it was indeed all worth something because intelligent life forms were not completely wiped out by the Reapers.Adam Jensen said:snip
synobal said:feeqmatic said:There have been several tweets from a few people in Bioware that suggest that they are monitoring the vastly negative response to the ending. My guess is that they are waiting for the nerd rage to die down and then will figure out a way to pacify us while still maintaining something that they can live with.
So out of curiosity, what happened with the fall out 3 changes? I played fallout 3 and didnt have much of a care about the ending (then again i wasnt all that crazy about the game so i dont remember) can someone jog my memory about what happened with it and what was changed in the DLC?
I also had no issues with the ending of fallout 3 my only annoyance was that I couldn't keep adventuring afterwards, so all I did was load up a previous save and avoid the end of the game. Then they patched it and it was lame. I don't think Bioware should compromise what their Magnum Opus because people are upset with it. You might as well tell Michelangelo that he has to put a towel around Davids waist because his balls upset you.
Would you really want to betray everything that's happened in the narrative up until the end to have some sort of half-assed solution to all the problems without sacrifice just because it would make you feel better?MetallicaRulez0 said:There wasn't a happy choice. Yea, most of my crew survived and Shephard survived somehow, but other than that it was about as unhappy an ending as you could have, barring the Reapers actually winning.
The ghost child made no sense whatsoever. Hated it.
I don't understand why one of the endings couldn't have just been "You completed the Crucible, activated it successfully, and killed the Reapers outright." Granted that might be TOO happy an ending, but it would have made me feel a lot better about the game as a whole.
Yes? I don't know how about you but I sure as hell don't care about the ideal gaming mechanics and withing the boundaries of the game I try to go as "I'd do it". (Thus ending up half paragon half renegade - and god is it annoying since it killed Jack in ME2, thx for that).Nimcha said:Would you really want to betray everything that's happened in the narrative up until the end to have some sort of half-assed solution to all the problems without sacrifice just because it would make you feel better?
Mass Effect has always been about choice, and about achieving victory through impossible odds. Cliche, sure, but the endings of the previous two games reflect it. What made Shepard exceptional was that he would never accept the path that was given to him; he fought, beat the odds, and emerged triumphant (with varying degrees of success in ME2). At the end of Mass Effect 3, for the first time in Shepard's life (that we see), he apparently gives up. He accepts the choices that the Catalyst gives him, and this goes against every single aspect of his character that we've seen.Nimcha said:Is just complete rubbish. Please try to explain your opinion in stead of just spouting it in the most asinine fashion. Why does it assasinate Shepard's character? Why does it destroy the core of the franchise?
Even if you could argument those issues, you'd probably be wrong. The ending fit perfectly with the rest of the series. The general theme is sacrifice. You sacrify the mass relays in order to secure the future. And Shepard sacrifices herself too, at least in most endings. Just think about all the things you and others have sacrificed throughout the three games.
Even if they got it up and running, where would they go? It has been established that the travel range of ships are limited by their fuel supply, chances of there being anything at all within reachable distance are slim.synobal said:We don't know anything about the planet they crashed on and we don't know to what extent the Normandy was damaged, it obviously wasn't destroyed.
And if this was shown, it would have added even more extreme plot convenience in an ending already bugged down by leaps and bounds of contrivance, but nothing in the cut-scene itself indicates anything in that direction. Going from what there is actually seen, they are alone.For all we know it is some colony of the Asari or some other race.
Except the fact shepard can live at the end of the game.Incomer said:Yes? I don't know how about you but I sure as hell don't care about the ideal gaming mechanics and withing the boundaries of the game I try to go as "I'd do it". (Thus ending up half paragon half renegade - and god is it annoying since it killed Jack in ME2, thx for that).
And it would be reasonable. It's been proven that Reapers are not that hot about upgrades (Thresher Maw can kill them) and there have been quiet a few cycles of purging before, or, to keep things single, it took them forever to wipe out protheans, how likely is it that nobody developed some really big gun that would just blow few more holes into the big reapers?
Choice is: Use the reapers to subdue other races / send them into the nearest sun
Choice is not: die / die in even more stupid fashion
I wouldn't call freeing the civilizations of the galaxy from continued technological and societal enslavement via the mass relay system nothing.iseeyouthere said:The ending felt so empty. I just united a whole galaxy and then find out it was all for nothing? All we had to do was press one of three magical buttons?
All my choices that I had made during the series feel worthless.
I saved the Destiny Ascension in the first game... But now I see the ending, I think: Why bother? I was hoping that my choice in saving that bad girl would allow me to see it rip apart at least ONE reaper.
Can we get an ending where we shoot that stupid 'god-kid'?
You save the galaxy and your crew makes it out alive(still doing the other two atm, chose the middle one first time, so not sure if it changes) that's hardly 'just bitter.'ChrisRedfield92 said:The ending isn't bitter sweet. It's just bitter.
And this has everything that's bad about an ending: flimsy insipid nonsensical explanation for the villain's motivation, lack of closure or resolution for the main characters, to things happening for no reason or explanation, to in your face continuity errors.
This would have been nice though, as it makes sense too.mgs16925 said:You know what would have been nice? Being able to use the evidence of the Geth and EDI to prove that the entire logic of the cycle is built on a false premise (Synthetics inevitably destroying organics) and have the Catalyst voluntarily back down or kill itself. It's how Shepard solves 90% of his non-shooting problems through the games and a possible way to defeat every other major villain, so it's not like it wouldn't fit the tone.
the thing is though the Catalyst is a machine, it thinks like a machine, it doesn't care about emotions and whatnot only facts, and the only facts it has are that organics will be killed by Synthetics.PinochetIsMyBro said:This would have been nice though, as it makes sense too.
If I can convince THE ILLUSIVE MAN who is possibly the strongest willed human next to Shepard him/her-self to shoot himself, I can bloody well do the same for some old piece of machinery.