s69-5 said:
Torrasque said:
My problem with camping, is that I am a very mobile player (sprinting, dashing, moving around the map) and dealing with a sniper who stays in one spot that I HAVE to go to, is a pain in the fucking ass.
Isn't that the point? Why is this not a legit strategy? Seems like they've found a proper counter to your mobile unit. It is used in actual war, so why not in FPS games (that mimic war)? I don't even like FPS games, but am hard pressed to see the issue with it.
Spawn camping is another story though - that's just fucking cheap.
What do you think is the difference between spawn camping and non-spawn camping?
For me, the only difference is the positioning and the illusion that you can make some progress in a game where they are camping rather than spawn camping. You still die, unable to do anything about the camper, it is just not immediately in your spawn.
I'll admit, there are times when taking cover and "camping" are legitimate strategies, like if three enemies are rushing a choke point and you hide behind cover to take them out. That kind of positioning is tactically sound and only an idiot would say otherwise.
The kind of camping that I hate, is the "I only have one tactic in my bag of tricks, and it is camping". These players will sit in one spot for the entire match, no matter what map or kind of game it is, and camp. If
every player played like that, nothing would ever get done. Gameplay would screech to a halt. If
every player was extremely mobile, then you get very fast paced energetic gameplay.
That is why I am a mobile player (among other reasons) and that is why I hate camping. It is self-destructive towards gameplay.
"but what if only a few players camped and everyone else was mobile?" The argument still stands. If you die to a sniper camping in an unassailable position 3 times in a row, your gameplay slows down (or you keep rushing that spot because you are an idiot). You'll avoid that position, try to slowly peek around corners to kill them, or start camping yourself. "Well what if my team just rushes that position and we overwhelm the camper?" Ignoring the fact that you'd need an intelligent team to do that, and the fact that not all games allow this kind of tactic (range, weapons, etc. factors), you still have to deal with that player when they respawn and go to
the exact same fucking spot or they wise up and go camp
a different fucking spot.