Poll: What is your definition of camping?

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Torrasque

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Don Savik said:
unless you REALLY SUCK, then 'camping' is a non-issue.
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Twilight_guy

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Nov 24, 2008
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Being in a camp for an extended period of time. How we define a camp is more broad. Sometimes it involves a tent and wilderness, sometimes it involves hiding in one spot and shooting dudes. I'm not in the mood for getting in a slap fight over what counts as strategy and what counts as abusing the game mechanics though.
 

octafish

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AdmiralMemo said:
I only hate spawn-camping and teleporter-camping, because they're taking advantage of disorientation and game-play mechanics rather than strategy. All other types of "camping" don't bother me.
Agreed, given that I mostly play objective based multi-player FPS I can't get shitty if someone is defending a control/capture point can I? I can get shitty if someone is sitting behind a known spawn point and shooting people in the back as they spawn though. When a team collapses in BF3 and the base camping starts, if I'm on the winning team, I'll usually go and patrol a capture point until it is all over. I don't find that situation very fun.
 

FilipJPhry

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Camping slows the game down. If you're ignoring the objective and just be out to get cheap kills, fuck you. I haven't played MW3, but I'm happy they changed the killstreaks so campers won't shamelessly rack cheap kills just to get a nuke. Black Ops was ruined thanks to Ghost. Weird thing is I didn't mind BF3 campers. Maybe because they really don't contribute anything.
 

Eclectic Dreck

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A number of things. Most specifically, it is a variation of a defense in place where the position is chosen not because of strategic usefulness (i.e. a critical hallway or an objective) but rather because of the advantage it gives the camper. Historically, this was used to describe people who exploited various flaws in Deathmatch and other game mode maps in older games like Quake. Often, powerful weapons or other useful items were located in rooms with a single door. The items both provided a strategic advantage and served to draw people in to the location.

In the modern era of gaming, the only common example of camping tends to be in the form of snipers. I'm not generally irritated by the camping so much as I am bothered by how entirely useless such people are in the course of a game, offering neither significant help nor hindrance to either side.
 

ecoho

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when someone goes to a spawn point and spreys gunfire untill out of ammo because they know they kill someone. What isnt camping is sitting on a ridge with a sniper rifle picking people off at their spawn point 200yds off. thats not camping thats called being a sniper.
 

klasbo

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Nov 17, 2009
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Staying within a limited and easily defendable area with the sole intention of getting kills, with complete disregard for team objectives.

It's a "legitimate strategy" if it accomplishes something. If you can distract more than one person with your camping routine in a way that prevents these opponents from accomplishing their team objectives, then it accomplishes something. being a pain in the ass for the opposing team makes the job for the rest of your team easier.
 

DanteLives

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Being a wimp whilst vulching kills and letting your teammates get shot to pieces while you sit at the back not giving a f**k.
 

Jinxzy

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Sassafrass said:

In a nut-shell, this is camping.
Not moving, always going back to the same spot over and over and over and over when you do get killed.
Perfect example. Camping really does slow the game down though, it's also just plain silly when your camping in an objective type game. It's not really helping anyone.
 

Ryotknife

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Sassafrass said:

In a nut-shell, this is camping.
Not moving, always going back to the same spot over and over and over and over when you do get killed.
that is a perfect example. hardcore camping ruins fps. now, camping is "fine" in real life, after all you do not get to respawn and fighting honorably is all well and good until it gets you killed, but in a video game if you have a single shred of human decency, it is not fine. it is poor sportsmanship and makes you a scumbag.

now, there are certain situations in which "light" camping is acceptable, at least in my eyes. if im being chased by a group of players, you can bet your sweet behind i will pop a smoke grenade at my feet and find the nearest defensible position, but i will not stay there unless there is a eminent threat to my characters life to leaving it. in general, i will defend a small area, but move around to defend it, and never in blind corners waiting.

modern warfare 1 multiplayer is in my opinion, the best one of the series. there was very little camping compared to the rest of the series. there are a few reasons for that. one, the perks/killstreaks were much more balanced other than last matrydom. two, more players. on the PC, you could have 64 players on a medium sized map and it made camping an inefficient strategy. sure, you could kill 1 or 2 people, but then the next 8 people coming through the breach behind them know exactly where you are and will destroy you.
 

SuperNova221

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Strategies can be effective, or ineffective depending on the strategy and situation. But how can they be illegitimate? I guess if they were made up they would be illegitimate. Other than that, I don't understand what a "legitimate strategy" means.
 

ElPatron

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HarryScull said:
Well I didn't play BF3 so like I said before, I am basing my examples on BF2.

BF2 is kind of similar to ARMA in one thing. You can shoot from a standing position, crouching and going prone. Every time you can, shoot from prone. If you can't, crouch. If you're on the move then stand up.

The whole point is making you a hard target to hit, and therefore taking cover near buildings or trees is the best way to go.

If your definition of "camping" is a low paced cover based shooting, then I can't change your mind. However, it's not camping just because people ***** about it. Players ***** about anything.

Eclectic Dreck said:
In the modern era of gaming, the only common example of camping tends to be in the form of snipers.
The problem is that any decent game has ways to defeat snipers. Heck, in BF2 you can just go prone and take potshots all day or run around trying to get the best angles - but the people are dying because they are putting themselves into your line of sight AND because their snipers aren't helping the team at all.

Snipers as campers isn't a pretty big deal. The big deal is people with submachine guns crouching on corners.

SuperNova221 said:
Strategies can be effective, or ineffective depending on the strategy and situation. But how can they be illegitimate? I guess if they were made up they would be illegitimate. Other than that, I don't understand what a "legitimate strategy" means.
It's illegitimate when you are taking advantage of things that developers didn't account for.

For the sake of realism, a lot of maps have corners where it's almost impossible to kill someone hiding there, even if you already have the sights trained on that person.

Specially with regenerating health, the camper can stay there and kill everyone - even those who know exactly where he is.

Something becomes illegitimate when it's a blatant disruption of the rules. I can't call my hands "feet" and use them to "kick" in football (soccer).
 

Ryotknife

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HarryScull said:
ElPatron said:
HarryScull said:
snip
eh camping works for me great, rushing seams to work for you, so we'll keep doing our separate tactics and i'll keep winning.

while i don't doubt that a good rusher is better than a bad camper a good camper can destroy a good rusher 9 times out of 10, i proved this to so many people on COD4, halo 3, battlefield 3, TF2 and a plethora of other FPS games by beating the snot out of rushers sometimes 2 or 3 at a time to bother arguing over a website about it

to put it numerically, i can hold a 5K/D in cod4 whereas my friends that are on my skill level but rush rush can only hold a 2K/D.

just watch WingsofRedemption on youtube for a demonstration, he's put up scores that flat out beat even the best rusher's like sandyravage or fearcrads and he does it on a worse connection and often using worse weapons.
your friends are also moving the game forward for everyone's enjoyment whereas you are purposely trolling everyone, even your own team, and ruining the game experiences for everyone excluding yourself you poor excuse for a human being.

anyone can camp (it is extremely skill-less), if everyone camped it would be a boring game. without "rushers" there would be NO GAME.

i dont mind snipers, or snipe-fests in general because snipers are generally exposed, or their limited field of vision opens them up to a counter attack from the sides.

there is no such thing as a good camper, because it requires zero skill. whereas a good rusher requires a bit of luck and a lot of skill (and twitch reflexs) to achieve a positive KD ratio.
 

HarryScull

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Ryotknife said:
HarryScull said:
ElPatron said:
HarryScull said:
snip
eh camping works for me great, rushing seams to work for you, so we'll keep doing our separate tactics and i'll keep winning.

while i don't doubt that a good rusher is better than a bad camper a good camper can destroy a good rusher 9 times out of 10, i proved this to so many people on COD4, halo 3, battlefield 3, TF2 and a plethora of other FPS games by beating the snot out of rushers sometimes 2 or 3 at a time to bother arguing over a website about it

to put it numerically, i can hold a 5K/D in cod4 whereas my friends that are on my skill level but rush rush can only hold a 2K/D.

just watch WingsofRedemption on youtube for a demonstration, he's put up scores that flat out beat even the best rusher's like sandyravage or fearcrads and he does it on a worse connection and often using worse weapons.
your friends are also moving the game forward for everyone's enjoyment whereas you are purposely trolling everyone, even your own team, and ruining the game experiences for everyone excluding yourself you poor excuse for a human being.

anyone can camp (it is extremely skill-less), if everyone camped it would be a boring game. without "rushers" there would be NO GAME.

i dont mind snipers, or snipe-fests in general because snipers are generally exposed, or their limited field of vision opens them up to a counter attack from the sides.

there is no such thing as a good camper, because it requires zero skill. whereas a good rusher requires a bit of luck and a lot of skill (and twitch reflexs) to achieve a positive KD ratio.
1. i accept that most people enjoy a fast paced game and play for fun, but i enjoy a slow paced game and play to win (i even play competitively) and im not going to purposefully play bad because the play style i choose is "un fair" and i really wouldn't go so far as to call someone a bad human being over how they play an FPS game.

2. campers who have no skill sit in corners, go prone, annoy the shit out of people and do badly. A good camper with skill will dominate the game he is in (at least in pubs) because the huge majority of people who play pubs have no, or very little skill and just talk a big game, but when it comes down to it they dont even understand the basics like the spawn system and traffic patterns and when they get killed by anyone being smart they call foul play (i suspect you are one of those people based on your comment)

3. i think the reason why most people dont mind snipers is because they are such a bad gun to use, take cod4 a MP5 will destroy a sniper at long range and its a CQC weapon and thats before we get into the assault rifle class, when people beat me while i snipe (which i do often for the challenge) and are jerks about it i tend pick a proper class set up and rape them in the face until they rage quit
(although the odd game is an exception like halo 3)

4. as said before a good camper takes skill and my definition of skill is to d as well as possible, and if you purposefully pick a play style that is bad and even go so far as to admit that it requires luck, you are not being a skilled player, because a skilled player will play a very tactical risk/reward focused playstyle whereas you are playing stupid

5. gunskill and reflexes is the least useful skill you can develop in an FPS as a good player will control the engagement and ensure that they dont need twitch reflexes or gunskill to win the gunfight, because if you rely on it you can easily end up in a lobby against someone with better gunskill/reflexes/connection and get destroyed or come across a group of enemies and get destroyed, or come against some one camping and get destroyed
 

TheSteeleStrap

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Tanner The Monotone said:
My definition of camping would be sitting in a corner, waiting for people to come by,and repeat this process for the rest of this game.

I would not consider patrolling one house as camping.

I want to know the general consensus on what camping exactly is. If your definition is not in the poll choices, please pick other and type it down.

EDIT: NOOOO, NOT THE THING WITH THE FIRE AND THE MARSHMALLOWS AND THE TENTS AND THE AWKWARD SITUATIONS!

Edit: for some reason my poll didn't show up, so I guess you'll have to do it manually
This is exactly my definition. I have no problem with patrolling a building, looking out every window. I hate it when people are just crouched in a corner. No balls. At all.
 

ThePenguinKnight

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Mar 30, 2012
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Once you sit in a location for 3 minutes and you're not holding a sniper rifle or some sort of means of healing allies, you're camping.

Camping is probably the easiest tactic to counter in most games. They don't change tactics, they stay in one spot, and they likely have a specific load-out.
 

Eclectic Dreck

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ElPatron said:
Eclectic Dreck said:
In the modern era of gaming, the only common example of camping tends to be in the form of snipers.
The problem is that any decent game has ways to defeat snipers. Heck, in BF2 you can just go prone and take potshots all day or run around trying to get the best angles - but the people are dying because they are putting themselves into your line of sight AND because their snipers aren't helping the team at all.

Snipers as campers isn't a pretty big deal. The big deal is people with submachine guns crouching on corners.
Here is where the oft quoted pithy remark "It's a legitimate strategy" comes into play. While the sniper could conceivably offer some tactical advantage, most games as you point out do not really favor the sniper. While they might certainly get kills and rarely suffer death in the line of duty, they are not, as a rule, useful. A combination of a general lack of skill, difficulty of shot, movement of targets, abundant cover in and around points of tactical or strategic importance and so forth all conspire to ensure that the average sniper's only impact on the battlefield is as an agent of random murder. It is this feature that makes the sniper a camper. Their position is chosen to maximize the chances of said murder and minimize the odds of counter attack - a position that can only rarely be exploited to a useful end. It thus becomes little more than a form of griefing where one can point to their K/D ratio of greater than 1:1 and shout it was a legitimate strategy all while ignoring that their actions offered so little support that even randomly dispersing health and ammunition would have conferred a better advantage.

By contrast, the person with the SMG around a corner is playing a wholly different game. By that very definition, they have chosen terrain of tactical utility as it is presumably one where the enemy is inclined to trespass. They have deliberately placed themselves where the enemy will pass and they engage at close range. While you might point out that such games offer plenty of options to deal with a sniper, there are even more available to one who would dislodge such a person. In Battlefield alone, if one knows such a thing is happening, it can be countered by the use of any of a number of tactical options: the hand grenade (designed just for this moment), the shotgun (more effective in this circumstance), any true armored vehicle or C4 (a surprising number of buildings can be destroyed), or the tried and true tactic of overwhelming numbers (only the most oafish squad facing a veteran player would fail that one).

The bottom line is simply this: there are plenty of ways people might choose to define camping but you see a relatively common theme. It has nothing to do with choice of weapon but rather choice of location. Choosing to occupy a space the enemy is going to cross is a sound tactical choice. You deny them that lane of travel. Choosing to sit 500 meters from a battle and plink denies nothing and generally accomplishes less.

And, given that most modern games do not require players to collect weapons, if the only objective is a bodycount then there is no such thing as camping. Any choice in player action that maximizes the chance of inflicting casualties while minimizing the odds of becoming one is a sound tactical decision.
 

ElPatron

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Eclectic Dreck said:
The problem with your opinion was that in BF2, you can camp 5m to the side and you'll have almost the same field of view, and you can still be shot from everywhere. You don't need a specific spot to pin down a whole squad, and three snipers can prevent the whole enemy team from gaining terrain without needing a super duper spot.

BF2 doesn't have ANY spot where you can camp and rack up kills. There are a lot of alternative paths and you can't predict the exact movements of the enemy.

In other games, like CoD, there are various spots that also protect the camper from grenades, making it only possible to put yourself in the line of fire. The worst part is that not even a shotguns can counter them.

Read this post:

www.escapistmagazine.com/forums/jump/9.373449.14463279


Hiding in a corner (disrupting gameplay, if everyone did the same the game would end 0-0) where you are protected from enemy fire and explosives with a fast firing weapon and health regeneration is not legitimate.

If it were legitimate there then maps wouldn't receive patches to fix unfair spots.