Poll: Which do you prefer: Fallout 3 or New Vegas?

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Kotep

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I'm not really an 'old Fallout' fan, but I have to say that I enjoyed New Vegas more than Fallout 3. I love Bethesda but I could really feel that they were out of their element when it came to that game--like they were doing things even they weren't sure about and didn't quite like, just to try to make it more of a Fallout game. Which backfired in the end because the old fans complained any way.

But New Vegas had a ton more content, a more interesting world, and in the end I felt more compelled to complete the content that was there. On the other hand, it did lack a good cohesive atmosphere and didn't quite get the same wow-factor stuff Fallout 3 did. And I didn't play on Hardcore in NV, but Fallout 3 felt more like a game I was working to stay alive in. By the time I was halfway through New Vegas, I'd picked up a giant arsenal of guns, never ran out of ammo, and was tripping over stimpaks left and right.
 

WOPR

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Pierce Graham said:
I prefer Fallout 2

but out of the choices given I'd have to pick Fallout 3, because NV felt more like an insult then a game... it's just Fallout 3 all over again, with half the content from Fallout 2 thrown in and referenced to either "appeal" to fans or "seem clever" and I found it rather offensive that it could water itself down and dare compare itself to Fallout 2
 

ChupathingyX

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easternflame said:
Name one plot failure in F3.
*So why exactly did they program the androids to have personalities and feelings?
*How did the Enclave find out about Project Purity, how did they manage to amass such as force after being blown up and why aren't there any toilets at Raven Rock?
*Why does your dad sacrifice when I'm pretty sure I would've been able to take on two Enclave soldiers and a colonel, especially considering after that scene I end up fighting through Enclave soldiers anyway.
*Why couldn't I send Fawkes, Charon or RL-3 into the purifier to activate it in the first place, instead of sacrificing myself?
*How did Fawkes become so smart from terminal that his anatomy would be very difficult to operate, not to mention why there is a terminal in his cell in the first place and why does said terminal contain so much information?
*Why can't I take the Pip-Boy off? And how do I put other clothes on if I can't take it off?
*Why do the BoS have almost zero resemblance in terms of politics and society to the original BoS, yet still follow the codex?
*Why is Wernher fighting against Ashur if they both want the same thing, only Ashur's being a more productive one?
*How the hell does a society of small children manage to survive and procreate? And why haven't they been massacred by the Super Mutants yet?
*Why is it that after blowing up their oil rig, forces at the purifier, Raven Rock, Satellite base and Mobile Base that the Enclave still have a presence in the Capital Wasteland?

...well there's a couple.

Story Wise? Look at the Extra Credits episode for the short story. But basicaly, the "Courier with amnesia bullshit" is too old.
Please point out the part of the game where it is stated that the Courier has amnesia? Also, I'm pretty sure I remember J. E. Sawyer saying the Courier doesn't have amnesia.

Also not everyhting EC say is right.

Fallout 3 feels more like "Your story". From beggining to end. Every person you kill, every building you explore.
What about your childhood? You're forced to be the child of James and Catherine, forced to be the love interest of Amata, not to mention being forced to be born in Vault 101 in the first place. You're also not given the option to join the Enclave and you have to side with the BoS.

I liked the story for NV that was a little bit wacky but for all of you complaining about "Fallout 3 being to Dull", this is the Apocalypse.
200 years after the apocalypse, the NCR was formed years ago in the West by a young girl, why hasn't anything like that happened in the Capital Wastland?

I guess new vegas could have been better if they had spent more time recreating the engine. The game is way more polished sure, but the graphics and character creation are unacceptable, even for 2010. They should have used a new engine.
Obsidian were hired by Bethesda to make the game and they were given a very short amount of time (about a year - a year and a half I think) and it was made on a much smaller budget.

With those things in consideration they did a pretty damn good job, plus personally I don't care much for graphics.
 

Firetaffer

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May 9, 2010
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tofulove said:
TheYellowCellPhone said:
I've only played Fallout 3, so it wins by default.
if you haven't played both than you should not vote.
Definitely agree with this, if people vote on only what they play, the votes would be biased. I'm slightly led to believe that New Vegas is winning because of the recent sale which came with a TF2 item, compared to the amount of TF2 fans in this site.

However I've played neither, so don't ask me :3.
 

MrJKapowey

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Fallout 3: much more variation, the DLC was really good, no arbitrary height limits when exploring round the map, more fullfilling story, BoS were awesome in it, I felt like I was making a difference, BoS, Enclave, 3 Dog.

That is all...
 

Vivec93

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easternflame said:
Pandabearparade said:
espressojet said:
And New Vegas was any better?
Yes, actually. Name a serious plot failure in New Vegas.
Name one plot failure in F3.

OT: I like Fallout 3 more. Why? The game is Genius.
Story Wise? Look at the Extra Credits episode for the short story. But basicaly, the "Courier with amnesia bullshit" is too old. Fallout 3 feels more like "Your story". From beggining to end. Every person you kill, every building you explore.
I liked the story for NV that was a little bit wacky but for all of you complaining about "Fallout 3 being to Dull", this is the Apocalypse.
What new vegas gets right are the factions though, in an apocalyptic setting things would be a lot like this. I guess new vegas could have been better if they had spent more time recreating the engine. The game is way more polished sure, but the graphics and character creation are unacceptable, even for 2010. They should have used a new engine.
The courier doesn't have amnesia there are several exmaples of dialog choices that implies the courier has done something before the courier got shot in the head. Some exmaples are doesn't know what Christianity is, implies that s/he likes to drink, could have knock up a women in Montana, been to New Reno and Utah. Fallout 3 would have made more sense if it was set 20 to 60 years after the nukes fell. Though I agree the engine is out of date.
 

easternflame

Cosmic Rays of Undeadly Fire
Nov 2, 2010
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ChupathingyX said:
easternflame said:
Name one plot failure in F3.
*So why exactly did they program the androids to have personalities and feelings?
*How did the Enclave find out about Project Purity, how did they manage to amass such as force after being blown up and why aren't there any toilets at Raven Rock?
*Why does your dad sacrifice when I'm pretty sure I would've been able to take on two Enclave soldiers and a colonel, especially considering after that scene I end up fighting through Enclave soldiers anyway.
*Why couldn't I send Fawkes, Charon or RL-3 into the purifier to activate it in the first place, instead of sacrificing myself?
*How did Fawkes become so smart from terminal that his anatomy would be very difficult to operate, not to mention why there is a terminal in his cell in the first place and why does said terminal contain so much information?
*Why can't I take the Pip-Boy off? And how do I put other clothes on if I can't take it off?
*Why do the BoS have almost zero resemblance in terms of politics and society to the original BoS, yet still follow the codex?
*Why is Wernher fighting against Ashur if they both want the same thing, only Ashur's being a more productive one?
*How the hell does a society of small children manage to survive and procreate? And why haven't they been massacred by the Super Mutants yet?
*Why is it that after blowing up their oil rig, forces at the purifier, Raven Rock, Satellite base and Mobile Base that the Enclave still have a presence in the Capital Wasteland?

...well there's a couple.

Story Wise? Look at the Extra Credits episode for the short story. But basicaly, the "Courier with amnesia bullshit" is too old.
Please point out the part of the game where it is stated that the Courier has amnesia? Also, I'm pretty sure I remember J. E. Sawyer saying the Courier doesn't have amnesia.

Also not everyhting EC say is right.

Fallout 3 feels more like "Your story". From beggining to end. Every person you kill, every building you explore.
What about your childhood? You're forced to be the child of James and Catherine, forced to be the love interest of Amata, not to mention being forced to be born in Vault 101 in the first place. You're also not given the option to join the Enclave and you have to side with the BoS.

I liked the story for NV that was a little bit wacky but for all of you complaining about "Fallout 3 being to Dull", this is the Apocalypse.
200 years after the apocalypse, the NCR was formed years ago in the West by a young girl, why hasn't anything like that happened in the Capital Wastland?

I guess new vegas could have been better if they had spent more time recreating the engine. The game is way more polished sure, but the graphics and character creation are unacceptable, even for 2010. They should have used a new engine.
Obsidian were hired by Bethesda to make the game and they were given a very short amount of time (about a year - a year and a half I think) and it was made on a much smaller budget.

With those things in consideration they did a pretty damn good job, plus personally I don't care much for graphics.
Ok lets get going:

*How did the Enclave find out about Project Purity, how did they manage to amass such as force after being blown up and why aren't there any toilets at Raven Rock?
The enclave can have numerous reasons, SPIES, intel, people moving inside the memorial for the first time in 20 years.
*Why does your dad sacrifice when I'm pretty sure I would've been able to take on two Enclave soldiers and a colonel, especially considering after that scene I end up fighting through Enclave soldiers anyway.
I don't know if you noticed, but, when you escape the whole Enclave Army is out there securing the purifier, your dad kills himself to Irradiate the chamber so it's useless to the Enclave
*Why couldn't I send Fawkes, Charon or RL-3 into the purifier to activate it in the first place, instead of sacrificing myself?
Um, yes you can.
*How did Fawkes become so smart from terminal that his anatomy would be very difficult to operate, not to mention why there is a terminal in his cell in the first place and why does said terminal contain so much information?
Let me refer you to a wonderful place of knowledge: [link]http://fallout.wikia.com/wiki/Fawkes [/link]
a Paragraph from the Vault(comfirmed sources):"When the Lone Wanderer first encounters Fawkes, he is confined to Isolation Room 5, a cell in Vault 87 in which he has resided for as long as memory permits. Fawkes claims that he was able to attain literacy and a civilized personality (things most super mutants sorely lack) by gleaning as much information as possible from the vault's immense online database (or at least until recently as the terminal that he used was taken away from him). Fawkes credits his intimate knowledge of Vault 87 to being a resident there before being transformed into a super mutant, additionally he wears the tattered remnants of a male Vault 87 jumpsuit, possibly due to him outgrowing it while mutating."

*Why can't I take the Pip-Boy off? And how do I put other clothes on if I can't take it off?
'sigh' because that's Bethesda's way of Roleplaying, that's how you manage equipment, besides, FALLOUT NEW VEGAS has it as well
*Why do the BoS have almost zero resemblance in terms of politics and society to the original BoS, yet still follow the codex?
I don't think you played this game well. Let me give you a little bit of background, Elder Lyons was sent from the East Coast to DC to salvage tech, a kind man, he always cared for the people, so he started helping in the wasteland and deviated from the original mission, if you ask Scribe Rothchild, he'll tell you that the 'original' BOS isn't helping their efforts and isn't communicating with them, because they didn't do what they were suppossed to.
*How the hell does a society of small children manage to survive and procreate? And why haven't they been massacred by the Super Mutants yet?
Well the story of Little Lamplight is quite complicated but, in game someone(I can't remember who right now)explains to you that children come from all over the wasteland at leve at age 16, the adults from Big Town send their children to Little Lamplight so the cycle repeats itself, gee, did you even try to listen to what the characters were saying?

*Why is it that after blowing up their oil rig, forces at the purifier, Raven Rock, Satellite base and Mobile Base that the Enclave still have a presence in the Capital Wasteland?

AGAIN, after speaking with Rothchild and Elder Lyons they explain that thinking that the Enclave is gone is naive, they still have a prescensce ALL OVER america, do you think they can be gone so easy?
Look Man, I think you didn't pay a lot of attention:
YOU CAN join the Enclave, the president tells you, then (even if you didn't) you can choose to destroy the Citadel with the orbital strike if you wish.
Also, you can tell Amatta you're not interested, I did.
AND ALSO, I don't think you realize, you weren't born in that vault
You not knowing this kind of stuff takes credibility from your arguments you know?
 

easternflame

Cosmic Rays of Undeadly Fire
Nov 2, 2010
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Vivec93 said:
easternflame said:
Pandabearparade said:
espressojet said:
And New Vegas was any better?
Yes, actually. Name a serious plot failure in New Vegas.
Name one plot failure in F3.

OT: I like Fallout 3 more. Why? The game is Genius.
Story Wise? Look at the Extra Credits episode for the short story. But basicaly, the "Courier with amnesia bullshit" is too old. Fallout 3 feels more like "Your story". From beggining to end. Every person you kill, every building you explore.
I liked the story for NV that was a little bit wacky but for all of you complaining about "Fallout 3 being to Dull", this is the Apocalypse.
What new vegas gets right are the factions though, in an apocalyptic setting things would be a lot like this. I guess new vegas could have been better if they had spent more time recreating the engine. The game is way more polished sure, but the graphics and character creation are unacceptable, even for 2010. They should have used a new engine.
The courier doesn't have amnesia there are several exmaples of dialog choices that implies the courier has done something before the courier got shot in the head. Some exmaples are doesn't know what Christianity is, implies that s/he likes to drink, could have knock up a women in Montana, been to New Reno and Utah. Fallout 3 would have made more sense if it was set 20 to 60 years after the nukes fell. Though I agree the engine is out of date.
Then I was wrong, but the story for New Vegas isn't as captivating as it was for Fallout 3, starting by the part that, you aren't even that character, I love to Roleplay and my game characters NEVER drink, so that's not me, that's some guy, and this is supposed to be an RPG.
Still, thanks for correcting My mistake.
 

Kimarous

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Sep 23, 2009
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ChupathingyX said:
*Why is Wernher fighting against Ashur if they both want the same thing, only Ashur's being a more productive one?
*How the hell does a society of small children manage to survive and procreate? And why haven't they been massacred by the Super Mutants yet?
Ignoring the rest of your post, I wanted to address these two particular complaints:

1) Wernher does NOT want the same as Ashur. He was a usurper, just wanting power for himself; he took up the "get the cure" cause to rally his fellow slaves / outside help into getting revenge on Ashur shutting down his coup and enslaving him as punishment.

2) Once puberty hits, a person becomes able to procreate. Given that members of Little Lamplight don't get booted out until their sixteenth birthday, that gives about a three year window for older residents to push out new blood. If you're familiar at all with "Logan's Run", the film has people leave at age 30, but the original book had them leave at 20. The result: skanky kids. Here's your Brain Bleach. (As for the Super Mutants, I have no answer besides maybe "not 'ripe' enough"?)

On Topic:

I prefer Fallout 3 over New Vegas. I tried the original two games, but I didn't care for the gameplay and, as a result, didn't become engaged in the story. This means that when I look at the two newer games, I'm looking at them without nostalgia goggles and no care for continuity gripes. Even if New Vegas is closer to the original games in setting, characters, and whatnot, it just didn't click with me. Fallout 3 was just more engaging for me on all levels, DLC included. I dunno... New Vegas's DLC just doesn't grab me like 3's did.
 

Titan Buttons

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I've only played a bit on fallout 3 but I'm working my way through new vages and they seem even, they just have different cons and pros
 

Lukeje

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New Vegas, because it does not require GFWL to play (or at least save). Yes, it's a petty reason. But until GFWL works under linux Fallout 3 is unplayable for me.
 

easternflame

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Nov 2, 2010
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RAKtheUndead said:
Fallout 3 had Little Lamplight, possibly the worst level ever in an AAA-rated game, therefore Fallout: New Vegas wins by default.
Wait, what? Why?
 

JambalayaBob

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Dec 11, 2010
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Fallout New Vegas just has wayyyyyy more content that Fallout 3 ever had. There are over 90 sidequests in the game without DLC or mods. The world feels a million times bigger because of how much more stuff there is in the world than Fallout 3, despite the similar sizes. There are also more weapons, as well as much needed weapon mods, which are a very welcome addition, and silenced weapons now actually work, huzzah! The world is also a lot more colorful, and the game actually has a nice balance of humor and drama, unlike Fallout 3 which is probably the most bleak entry in the franchise.

If it were up to me, New Vegas would be the real Fallout 3, and I don't just say this because of how much better I think it is. The game actually references events, locations, and characters from the first two Fallout games, and it's also a lot closer geographically, giving a sense of familiarity and wholeness in the overall Fallout world as it's portrayed in New Vegas. I think Bethesda needs to just hand over the reins of the Fallout universe to Obsidian, because they sure know how to make a better Fallout game (no surprise, since Obsidian was basically formed out of the ruins of Black Isle).

Now, so I don't get a ton of people being raging fuckwads about how I think that Fallout 3 is a terrible game, I do not think that Fallout 3 is a terrible game, and it's a shame I have to put this here because of morons. I think that Fallout 3 was a good attempt from Bethesda, but there were just things about it that were really off putting. The game doesn't have nearly as much content, and wandering the wastes, you feel a sense of emptiness, and the relative scarcity of locations makes things feel disjointed in a way. It's kind of sad that there were few enough quests in Fallout 3 for all of them to have achievements.

I had quite a bit of fun playing Fallout 3, but I've been having infinitely more fun with New Vegas. It has better characters, a better story that actually gives you meaningful choices that impact the world, a better world that actually knows what composition is and isn't afraid to use colors outside of a grey hue with that bizarre alien green lighting, and perhaps most importantly, it has much, MUCH more content and feels more of a part of the rest of the Fallout universe as a whole.
 

Vivec93

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easternflame said:
RAKtheUndead said:
Fallout 3 had Little Lamplight, possibly the worst level ever in an AAA-rated game, therefore Fallout: New Vegas wins by default.
Wait, what? Why?
Probably because of Mayor MacCready.
 

ChupathingyX

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Jun 8, 2010
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easternflame said:
Ok lets get going:
The enclave can have numerous reasons, SPIES, intel, people moving inside the memorial for the first time in 20 years.
It's never explained though, and although those are possiblities, why didn't they act quicker?

I don't know if you noticed, but, when you escape the whole Enclave Army is out there securing the purifier, your dad kills himself to Irradiate the chamber so it's useless to the Enclave
...and useless to us, thanks dad for forcing me to commit suicide. I still think I could've taken those guys out by myself.

Um, yes you can.
Read my comment again, I said "at first", meaning before Broken Steel. Plus such a mistake in the first place is quite stupid. The game makes numerous references to ghouls/super muatants being immune to radiation.

Let me refer you to a wonderful place of knowledge: [link]http://fallout.wikia.com/wiki/Fawkes [/link]
a Paragraph from the Vault(comfirmed sources):"When the Lone Wanderer first encounters Fawkes, he is confined to Isolation Room 5, a cell in Vault 87 in which he has resided for as long as memory permits. Fawkes claims that he was able to attain literacy and a civilized personality (things most super mutants sorely lack) by gleaning as much information as possible from the vault's immense online database (or at least until recently as the terminal that he used was taken away from him). Fawkes credits his intimate knowledge of Vault 87 to being a resident there before being transformed into a super mutant, additionally he wears the tattered remnants of a male Vault 87 jumpsuit, possibly due to him outgrowing it while mutating."
Why is there a terminal full of information in his cell though? How did he activate it with his stubby fingers? The Vault 87 super mutants are always stupid when made and have great difficulty and pain when trying to think (confirmed in conversations ebtween SM's) so I think it would've been quite hard for him to learn things by himself.

'sigh' because that's Bethesda's way of Roleplaying, that's how you manage equipment, besides, FALLOUT NEW VEGAS has it as well
No, in New Vegas the Pip-Boy is shown as being removable (when Doc Mitchell gives you his), in Fallout 3 you are told that the Pip-Boy is impossible to remove (by Stanley and in Operation: Anchorage), so this means that it would be very difficult and sometimes impossible to put on certain clothing.

I don't think you played this game well. Let me give you a little bit of background, Elder Lyons was sent from the East Coast to DC to salvage tech, a kind man, he always cared for the people, so he started helping in the wasteland and deviated from the original mission, if you ask Scribe Rothchild, he'll tell you that the 'original' BOS isn't helping their efforts and isn't communicating with them, because they didn't do what they were suppossed to.
So why bother be the BoS, they migth as well rename themselves the "Order of Altruistic knights in shining armour who care for the people".

Well the story of Little Lamplight is quite complicated but, in game someone(I can't remember who right now)explains to you that children come from all over the wasteland at leve at age 16, the adults from Big Town send their children to Little Lamplight so the cycle repeats itself, gee, did you even try to listen to what the characters were saying?
No one in Big Town mentions sending their children to Little lamplight, and how the hell would children wandering the wastes survive (in real terms, not technical), and why haven't the Super Mutants killed them all yet, or captured them?

AGAIN, after speaking with Rothchild and Elder Lyons they explain that thinking that the Enclave is gone is naive, they still have a prescensce ALL OVER america, do you think they can be gone so easy?
Yes, but they shouldn't still have such a presence in Fallout 3, couldn't Bethesda add some script or something to stop them from respawning?

Look Man, I think you didn't pay a lot of attention:
YOU CAN join the Enclave, the president tells you, then (even if you didn't) you can choose to destroy the Citadel.
You don't technically join them, it's like on Oblivion when you coul temporarily join the Mystic Dawn. Yes, you can put the FEV in the purifier, but that doesn't make you a member, you're not issued a suit of power armour, you aren't given any jobs or placed in a squad and all that stuff. Also destroying the citadel doesn't make you a member of the Enclave, just an asshole who likes to blow shit up so he can go find some loot.

Also, you can tell Amatta you're not interested, I did.
she still has an initial interest and history with you, which is the problem.

AND ALSO, I don't think you realize, you weren't born in that vault
No, but you spend the majority of your life in there that you're practically a vault dweller.

You not knowing this kind of stuff takes credibility from your arguments you know?
I could give an arrogant soundng response, but I won't.
 

RadioactiveMicrobe

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Mar 1, 2009
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Fallout 3 by far.

Much better story. and so much more immersion. Other people prefer NV because 3 is dark and sad and lonely, which is exactly the reason why I like 3.
 

RuralGamer

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Fallout New Vegas, but only because it has a better selection weapons (and sights), more quests and feels more epic. Fallout 3 is still a great game, just I prefer New Vegas that little bit more. Oh and although I've not completed all of it, New Vegas' DLC is more fun.