Better than your average marine. Beach landing, frontal assault. Machine gunner life expectancy - 5 seconds.Naheal said:Starcraft Terran Marine.
Combat life expectancy: 90 seconds.
Better than your average marine. Beach landing, frontal assault. Machine gunner life expectancy - 5 seconds.Naheal said:Starcraft Terran Marine.
Combat life expectancy: 90 seconds.
And to top it all, your widow will then be "consoled" by Captain Kirk two seconds after your death.Stu1701 said:You forgot red shirt. No matter what, if you go on the away team, meet a strange alien entity, go to fix something, are tasked with guard duty, go skydiving from a shuttle onto a drill platform, find something shiny, or simply show up for work odds are you'll end up dead, blown up, vaporized, poisoned, or have all the salt sucked out of you.
The Tau occupy an interesting space. As an army, they are fundamentally a cross between the eldar, who field ultra-specialized and highly mobile units, and the guardsmen who rely on sheer weight in firepower to win the day. The tau enjoy greater mobility than the gaurd but have fewer numbers and less firepower. They have greater firepower than the eldar but they lack the funcionality of extreme specilization (Place any aspect warrior squad against it's equivalent in a Tau army and the Tau unit tends to come out the looser).Abako said:P.S. I didnt mention Tau because quite frankly, even a Guardsman can laugh at tau lol.
I have never once forgotten Jurgen.aebonhawk said:Or Jurgen of course. Everyone seems to forget about him.LewsTherin said:The Imps. I give each one two weeks, if they're lucky...and they're not
[HEADING=1]Ciaphas Cain, Hero of the Imperium![/HEADING]
Gentlemen, it appears the Tyranids are using Carnifexes.Spectre4802 said:It was a tough choice between the Colonial Marine and the Imperial Guardsmen. Then I remember just how shitty a guardsmans day can turn when he's threatened by no more than a Hormagaunt, let alone any number of Tyranids or, god forbid, a Lictor. Or even worse, a Carnifex outfitted with four Scything Talons.
And regeneration.
Extended Carapace, Adrenal Gland, Toxin Sacks, etc, etc, etc...
And it doesn't matter how many bodies there are in front of this poor bastard, he's not going to see tomorrow.
A fine synopsis to be sure. But you forgot a couple armies, such as Chaos Daemons, DaemonHunters, and Witchhunters. While most people discount these armies, I actually own all three of them an have a blast. They can be very competitive at the 1000 and 1500 point tourniment level. Well except maybe the Daemonhunters, the only thing that is effective at that point level is to Storm Trooper spam and even then it loses out to many armies such as mechanized space marines, Guard, and Nid-Zilla.Eclectic Dreck said:The other armies all have a compelling reason to choose them.
Don't get me wrong, I LIKE the Imperial Guard. It's one of only two armies in the WH40K universe that strike me as being worth rooting for (the other being the eldar). In the case of the eldar you have a race that knows it's doomed and yet they fight against the steepest odds in the hopes that they might actually prove their Farseers wrong in this one instance. In the case of the Guard, you have to realize, no matter how terrible it is to be alive in the 40k universe, the only thing actually standing between humanity and any of a thousand horrifying fates is the might of the imperial guard. The Adeptus Astartes might be seen as the heroes of the imperium but their numbers are far too few to hold the line alone - it takes the untold billions of men in the Guard. And the guard does all of this without the benefit of ultra-high technology, genetic engineering, armor that rivals tanks or any of the advantages the other armies have. Hell, if you're an average guardsman, you're barely even armed when compared to the rest of the armies you'll face. In a universe where everyone is screwed, the Guardmen ought to be respected for being the ones who got the shortest end of the stick. Humanity owes it's continued existance because these soldiers march headlong into the fires of hell to hold back the enemies of man for another day.Rolling Thunder said:Gentlemen, it appears the Tyranids are using Carnifexes.Spectre4802 said:It was a tough choice between the Colonial Marine and the Imperial Guardsmen. Then I remember just how shitty a guardsmans day can turn when he's threatened by no more than a Hormagaunt, let alone any number of Tyranids or, god forbid, a Lictor. Or even worse, a Carnifex outfitted with four Scything Talons.
And regeneration.
Extended Carapace, Adrenal Gland, Toxin Sacks, etc, etc, etc...
And it doesn't matter how many bodies there are in front of this poor bastard, he's not going to see tomorrow.
Deploy the lascannons.
There is no problem in the 40K universe that cannot be solved by the correct application of overwhelming force. And if you want overwhelming force, you send in the Guard.