I think I'll just go through with them one by one:
Day 1 DLC - I dislike DLCs as whole, not just day 1 DLC. The idea is fine, but it has been abused to death. There are too many DLCs that cost too much and give too little.
Subscription fees - Never had any problems with this. Only games I've seen this in are MMOs and those give something back in exchange. Maybe it's just because I've never used Xbox live that I don't have any problem with this one. Some people say that MMOs have too high subscription prices and thus they play on private servers, well go ahead, with experience from both official and private servers, all I can say is you get what you pay for. One last note for the people who say they will only pay for either the game or the subscription, all you have to do is wait for a while after the release and the initial purchase price will drop down to somewhere around the price of 1-month sub, which you will get included in the purchase, so essentially you'll get the game itself for free.
Digital Distribution - I actually like digital distribution, dunno actually why, maybe because it's easier to shop games when you can check the reviews and/or demos while you're at it and also the fact that the games are automatically available, you don't have to search for them. Like mentioned above, there's always the risk of the company going belly up and your games would be lost forever (There is the possibility of backups, you know). But remember, even with physical disk, there's always the chance of losing the game. Now, let's get to the upside of DD, Distributing old games becomes a worthwhile option, there's no point in making physical copies of years old games, since the selling price wouldn't even cover the expenses, but with DD, there are very little expenses. Only thing I think they should improve with DD is the pricing policy, it's kind of unfair to ask same price for DD as for physical copy, that's why I only use DD discount games and packs, oh and also for games where the physical disk has no value whatsoever, meaning MMOs.
Cutting Dedicated servers - Nothing to say here, move along.
Forced Updates - I'm sorry, but I don't see the problem. Maybe in some rare cases where the latest patch causes new bugs? Could someone please elaborate what it is that's the actual problem here, I'm fairly sure I'm missing something.
DRM/having to be online to play SP - Now here's something I truly hate. Bioshock 2 came out couple days ago, so I thought, before going out and buying it, I'd play through the first one. So I grabbed my disk, installed the game and failed the activation. "Oh yeah, the DRM!", one cigarette later the situation was actually quite funny, I have the original copy in my hand, but due to the fact that my comp gets rebuild a lot and my laziness to uninstall games before formatting my HDD, I will now have to use a crack for purchased game, oh the irony. Almost similar thing happened with Gran Turismo 5 prologue some time ago, I though I'd play it for a while but the game failed to start because I wasn't connected to the PSN. It took my ISP 4 hours to figure out the problem and get me connected again, during which time I was unable to play a single player game I've bought, this wasn't even funny.
Expansion packs - Because this was not slapped together with DLC, I'm suspecting this means those packs that cost a bit more, but actually add their worth to the game, thus, no problen with these, yet. They may get overused at some point, but right now I'm much more conserned about full priced sequels that offer content that should have been sold as low-price expansion pack. If the existence of expansion packs helps us to keep that kind of sequels at bay, then I'm ok with expansion packs.
edit:: Here's another option for the poll, a trend that has more common during few years, that is "Uncommitment to patch unfinished products". There are too many games released that are flawed to the point of being unplayable, but still the devs refuse to patch the games. This is most likely due to game development going to big companies, who fail to see the profit gained from finalizing their product, even if it was post launch. The fact that game is released broken is almost unforgivable, but leaving players who bought the game just suck it up is truly unforgivable.