Zelda's a strong female hero?death525 said:its because Zelda herself is a fairly strong female heroine(at least in most of the games) and lets face it Link himself is very feminine
Ew, are you kidding? I'd love a game where Link runs Zelda through for being such a moron and causing so many damn problems all the time.RaDeuX said:Maybe it has something to do with Link always saving the princess? Or perhaps it's because Link is the strong, silent type?
Firstly, being a female gamer is not a subculture of the gaming culture. That is just a sexist split in the already gaming culture, if you are treating the gaming culture like you would looking antropologically at any culture, just pick any other subculture, it's all the same. Like the gothic subculture. Female goths are not a subculture of a subculture. Female gamers are not a culture in and of themselves that are seperate from male gamers. Sure, female gamers might be more apt to spend time with other female gamers, but the same can be said for male gamers.RaDeuX said:No, but being a female gamer can.
Female gamers are a smaller portion of the gaming culture, is it not?Wikipedia said:In sociology, anthropology and cultural studies, a subculture is a group of people with a culture (whether distinct or hidden) which differentiates them from the larger culture to which they belong.
Link: http://en.wikipedia.org/wiki/Subculture
I think when you started, if you were a child that is, has more to do with your parents than your gender. My mother had an Atari so that was my first system. Then an original nintendo and so on.Douk said:I think its because the series is easy to get into. I don't know too many "gamer girls" that have been gaming since before playstation 2/gamecube, but if they did then Zelda would have a nostalgia factor added in. Its pretty much one of the faces of Nintendo, all gamers know who Zelda is.
Well those two are sorta together. Your parents expose you to certain things when you're young, depending on your gender and what they think you should be interested in. So its likely that girls aren't interested in games as much as boys because as kids, they're playing with dolls and whatever kids do. Not sayings that's all girls but its what usually happens.Xisin said:I think when you started, if you were a child that is, has more to do with your parents than your gender. My mother had an Atari so that was my first system. Then an original nintendo and so on.Douk said:I think its because the series is easy to get into. I don't know too many "gamer girls" that have been gaming since before playstation 2/gamecube, but if they did then Zelda would have a nostalgia factor added in. Its pretty much one of the faces of Nintendo, all gamers know who Zelda is.
I don't mind Zelda; my husband likes it a lot more than me. I liked both N64 versions, but not really 1 or 2. Frankly though, if I had to choose between replaying OoT or say, Lost Kingdoms, that's not really a hard choice. If you haven't played Lost kingdoms, try it out. Great, great game.
While it's true that there is a certain amount of subjectivity when it comes to debating specific subcultures/genres, the problem is that you're not understanding what basically defines a subculture or a genre.RaDeuX said:At the end of the day, this is all still subjective. It's like arguing different music genres, which can be subjective under certain circumstances as well.MasochisticMuse said:snip
You're thinking of the word "demographic", not "subculture".RaDeuX said:Also, if you talk to anyone from a marketing department, they will wholeheartedly disagree with a lot of what you just told me. To be fair, I do disagree with some of what they say as well, but a lot of their points still have merits and their results are backed up by many fairly accurate statistical numbers and from the aid of psychologists (yes, they are involved in marketing too, believe it or not).
The subjectivity is there, and there are people here that agree with that. Have you ever tried to label certain electronica songs with their respective genres? It's sometimes damn near impossible. The same applies to subcultures, as they can be subjective as well.Cavan said:Does anybody else find the overuse of the word "subjective" as a verbal shield to be quite irritating?
I'm not really in a position to answer your question being male and uninterested in LoZ games but I have never noticed any impact on gender and games played, from FPS skill to ability to trashtalk over voice chat..it's all down to the individual apart from when the phrase "beaten by a girl" is thrown around annoyingly.
I would however like to point out that even commonly female dominated things like your own example of twilight do not represent even a fraction of the total female population(to the point where it almost seems like they don't exist because you do not find them anywhere.), the distinction between having a fanbase of 'mostly' women and having a fanbase of most women is quite important to remember.
There are communities in my area where groups of people like "coder girls" or "gamer girls" meet up and participate in certain activities with each other. That alone creates their own subculture. I'm pretty sure there are other tech-savvy places out there (e.g. RTP area) that have these types of meetups as well. There are girls that even label themselves as "gamer girls", as if they are different from us male gamers. What distinction is there between a male gamer and female gamer? I have my assumptions, but I will stop here with generalizations before I anger more people.MasochisticMuse said:While it's true that there is a certain amount of subjectivity when it comes to debating specific subcultures/genres, the problem is that you're not understanding what basically defines a subculture or a genre.RaDeuX said:At the end of the day, this is all still subjective. It's like arguing different music genres, which can be subjective under certain circumstances as well.MasochisticMuse said:snip
Female gamers aren't a subculture of gaming any more than female musicians are a genre of music.
You're thinking of the word "demographic", not "subculture".RaDeuX said:Also, if you talk to anyone from a marketing department, they will wholeheartedly disagree with a lot of what you just told me. To be fair, I do disagree with some of what they say as well, but a lot of their points still have merits and their results are backed up by many fairly accurate statistical numbers and from the aid of psychologists (yes, they are involved in marketing too, believe it or not).
The problem here is that you don't understand what "subculture" means. You've been using it this entire time as though it were synonymous with both the word "minority" and the word "demographic".
Subculture, minority, and demographic are all separate words with separate meanings, and though there may occasionally be overlap in the groups they are referring to, they are not interchangeable words.
sub·cul·ture
the cultural values and behavioral patterns distinctive of a particular group in a society.
dem·o·graph·ic
a single vital or social statistic of a human population[footnote]Biological sex falls into this one[/footnote]
mi·nor·i·ty
a group differing, especially in race, religion, or ethnic background, from the majority of a population[footnote]And this one[/footnote]
While certain subcultures may be subjective, the definitions of these words are not. If you had a grasp of the meanings of these three words, you would know that female gamers are a minority of gaming culture, and in certain situations[footnote]such as marketing[/footnote] they are a demographic, but they are not a subculture because they are not united by any one ideology, behaviour, or style. They just happen to all have the same naughty bits.