But there is no reason to be afraid. The second time around, you will know where there will be foes and monsters, and you will want to either quickly dispose of them or steer clear of them. Most of the time, you can go for either of these options.skywolfblue said:Yeah, that's what I was afraid of.![]()
Basically, as long as you don't die and don't exit the 'area' or 'level', all the things you killed will stay dead. Move around for whatever reason, and all the low-level hellspawns will be back for their shit jobs, doing the same thing over and over again. The higher-ups will only face you once, and then enjoy some more cozy form of afterlife or non-existence.
Are you afraid of learning new tricks?
Are you afraid of becoming better?
Are you afraid of giving up?
Play Dark Souls, the game that will teach you to become a better human, and a more focused, more goal-oriented, emancipated gamer. Dark Souls is the Mutt's Nutts. Dark Souls is awesome. Dark Souls is good for you.
Far Cry 3, at times, plays and feels a lot like Dark Souls on a friendly island resort, with people not turning into emaciated, undead versions of themselves, but turning different shades of very crazy indeed, one way or another.
While every checkpoint in need of being taken over feels like proper Metal Gear Solid'ing, failing a preset task (not triggering an alarm, staying undetected, otherwise going for a 'perfect' score) feels like making a mistake in Dark Souls. It sucks, it makes you want to die to come again, start again, do better. There are strong hints of Halflife 2 in Far Cry 3, but whenever it goes to the very basic stuff that baffles, surprises and entertains you, you know the folks that made this game have had thorough looks at pretty much everything that came before it.
In a way, Far Cry 3 feels a bit like a prequel to the prequel to the prequel of the very first Rambo movie.
And I like that.
But I'm still going back to playing Dark Souls.