scifidownbeat said:
what is this i don't even
bad example. "cartoons" are still the same media as "movies" so that barrier is completely different.
the difference between games/interactive media and film/movies/tv/CARTOONS is what i was getting at. there is a profound difference. much like how sculpture is different from a poem.
you completely miss my point. different mediums require different methods to express what you want to express. how you would express something in a painting is different than how you would express that same thing in a theatrical production. methods used in one medium will not (usually) work in a different medium.
besides that, i think your response if funny. were you defending games trying desperately to be like cinema?
i have this clear impression that developers who try to desperately to emulate film have a self-loathing aspect to them. that they see games as an inferior medium and that by emulating film, maybe they can be seen as legitimate... BUT i have no idea if that's what they are actually thinking....
besides, some of the best games, ones that defend the artistic honor of the media, don't try to sacrifice their game-ness to cinematic... [insert examples here] i personally thought silent hill shattered memories did a good job. the whole crux of ico being good was seemed to be the fact that it was very much a game, if it compromised on it's game-ness it could easily have been shit.
POINTLESS TANGENT you won't care about: i'm into theatre, and the one thing that pisses me off is when plays try desperately to compete with movies. it detracts from what theatre is capable of, and this great potential to be unique and meaningful is completely overlooked.
tl;dr
i was talking about artistic technique, NOT content.
p.s. i think heavy rain is funny.